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Quote:Just going with this whole idea and my answer to this...Good point. I'd forgotten about that. I'm really not sure what to do about that. Normally I'd suggest just filling the detective's bar anyway, but since each hero level range has two detectives, "which one" becomes a relevant question to which I don't have an answer.
Dang.
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The progression achieved through the radio/paper missions would go towards the contact based on the character's level, not the zone that they are in (so, yeah, all safeguard/mayhem missions would be back in the one zone).
Quote:...and really why is it so hard to do radio.newspaper missions in a level appropriate zone?
It's just about feel/fun.It feels a little too game-mechanic-y restrictive when I suddenly can't run radio missions in Kings Row (or whatever example you want to use).
We get missions that send us to these lower zones at higher levels. It'd be nice to sniff out missions to intentionally get in whatever zone we're capable of holding our own within. (Tip Missions were a nice addition to allow a bit of leeway in this, but not really)
Not trying to convince anyone that they should feel the same way... Just offering my personal reasoning for why I've wanted it. -
Forbin, it's possible that cases of ambushes could be handled by those missions not coming up on radios/papers when the character is using them in zones outside the natural level range.
I always thought that, at least, level 50s should be able to use the radio/paper in any zone.
Heh... to me, that might have been end game content enough(that and endless/repeatable Portal Corp missions).
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Hehehe...
Well, I suppose on a PuG, maybe you could concern yourself with such possibilities (although, it's such a low risk that the person you've chosen would actually do such a thing... it's only 30 minutes or so of your time and you're playing and having fun and earning rewards regardless), but (when possible) I would choose a player that I could trust for the job.
Personally, I'd extend that trust to another player, as opposed to suspecting anyone I don't know to be willing to do such a thing.
Just my opinions, of course. -
In all seriousness, this is why I think the best idea is to have everyone trade all of their acid to one designated player before heading to that part of the trial.
It removes any of those dangers.
People just need to NOT rush to the courtyard. Trade the temp powers to the designated character... and then all ten should be ready and used properly.
At the least, it removes the chance of two (or more) people tossing them on the same door at the same time.
My only question has been if taking the time before heading to the courtyard is harmful at all. -
I'm sorry...
But this thread title keeps making me think of that night when a horde of Grateful Dead fans suddenly didn't enjoy the music so much. -
Quote:Beautiful job capturing the message, the internal meanings, the unintended messages and the general outcome.They have the right to ask. You have the right to decline.
How that request and response is delivered is what determines which party is making an *** of itself (often its both)... and sometimes its unintentional.
SCENARIO: A group of roleplayers wants to have a social gathering in the Tiki lounge. They can't stop people from popping in via the VIP pass. A player drops in, sees people milling about, doesn't know what they're doing, and starts hopping over and dancing on the table in front of them.
- A Roleplayer may say: "Go away. This is a private gathering."
- The Roleplayer feels like he said: "I'm sorry, we're trying to have a private gathering, and the tone of the event really doesn't fit well with people dancing on the table in front of us. Could you take it elsewhere?"
- The Intruder feels like he's been told: "Get lost, *******. You're not wanted."
- So he replies: "I have every right to be here, too, y'know."
- He feels like he's said: "Look, I used the power to get here. I paid for access to this area, and I didn't have any reason to expect that I wasn't wanted here. Why are you being so damn rude? You could have asked nicely."
- The roleplayer, having experienced this many times before, blends all the previous fights into this statement and hears, "There's no designated RP server or RP zones. I'm allowed to be anywhere you are, and I'm going to prove it by GOING anywhere you go and interfering with ANYTHING you try to do. You'll just have to figure out how to have your somber little gathering with me making 'humping" emotes behind you the whole time."
- Things go downhill quickly from there.
- Eventually, both will go back to their own subgroups, ranting about the idiots they just encountered... and giving such divergent accounts of what happened that most people would never even believe they could be talking about the same encounter.
- Next week: lather. rinse. repeat.
- (Occasionally throw in a REAL griefer or a REAL arrogant roleplayer to add enough truth to make the bias especially difficult to break.)
Just a quick note, and I am positive you know/believe this as well, is that the same exact thing can happen with the RPer starting it with a reasonable and polite request.
It works all ways you can spin it.
Hehe, really great post, Chase. -
Quote:I understand the sentiment backing all of what you say, FFM (and, honestly, generally share it).Is no an acceptable response to a polite request? Does no show any consideration for ones fellow players? If someone asked me to shut off one of my toggles due to it causing them a problem, even if it was during a mission and I needed it, I would turn it off without even arguing. I want to have fun, sure; but not at the expense of someone else's fun.
Hell, during a BAF the other day, I was on the ambush team on my PB and someone said that the knockback was causing them problems. I immediately apologised and went off to beat on Siege instead, sacrificing my extra iXP so that I didn't inconvenience the team.
However, a polite request may still be unreasonable.
There are unreasonable people on all sides of things.
And yes, the answer no is acceptable to a polite request. I know plenty of insane and incompetant people that would politely ask things of me that they should not ask. I'll tell them no when it suits me and I'll politely ask them to learn ways that they can improve things themselves, before they ask everyone else around them to change.
I'm not cold-hearted and callous to others' issues, in life or in game, as these replies of mine may make it seem.
However, I certainly do not believe that any polite request requires affirmative response.
I've had to deal with playing on inadequate systems myself, and I'll certainly do my part to help those that clearly have a severe issue...
However, I also believe it is a responsibility of the people with inadequate systems/situations to adapt and do what they can to be able to enjoy themselves and to avoid damaging other people's pastime as well.
If someone just doesn't like the fact that their graphics settings at higher levels get bogged down when a large group is present... And they ask politely... they're not entirely in the right to be insisting that others change for them.
Thanks for engaging in a respectful exchange. I do not wish to drag it out if, at any time, you would prefer to drop it.
As far as I am concerned, we're just chatting. -
While I'm not usually a fan of reducing traveling (inner zone traveling, at least), a RWZ porter would be fabulous (even if it would further devalue bases... hehe).
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Absolutely no reason for anything but respect, FFM.
However, I am surprised that we would be in complete disagreement about this.
An example... My character the Electric-Knight recently developed a problem with powers, where he is continuously emitting electricity beyond his previously normal amounts.
Charged Armor (and his aura) are always on.
Occasionally it gets so bad that lightning field comes on, as he has to do his best to control and manage the excess electrical currents away so that they cause no harm or disruption to others.
Now... he doesn't hang around in night clubs, but that's besides the point.
Isn't that an acceptable and entirely important piece of the role-play going on there?
Where is the line drawn?
I should limit that aspect because some few people may have lag?
If I am allowed to use those powers, due to the reasons outlined, who else is? Who isn't? Why?
Absolutely not looking to argue. I was honestly just curious for your opinions on those, considering your stance on this (with which I will not argue!).
However, I do not think that we could be in disagreement about one thing that I previously said...
If the no is not an acceptable answer... then it wasn't really a question. -
Quote:Not necessarily, FFM.^ If someone asks you nicely to stop causing them problems, and you refuse and carry on regardless, that's the moment you become a griefer; knowingly and intentionally causing other players problems by continuing your actions after being asked nicely to stop.
Your rights end at the tip of my nose.
I happen to believe that... if someone asks nicely, you are free to continue doing what you are doing if it is not directly/intentionally out of line with reasonable expectations.
Some people may have problems running their machine in TFs, Raids, Trials, Invasions, Large Events, etc...
It is something all of these people have to deal with from time to time and there's not much others can do about it.
The moment people reply with snark and/or obnoxious attacks to the person asking nicely is the moment they become griefers.
If an answer of no is not acceptable... then it is not actually a question.
I'm sorry to those who suffer from lag, but not everyone should have to turn off their powers or move to another zone because of it. -
Quote:Yes! It is a very easy/common typo, apparently....
Also, it's spelled T-R-I-A-L-S. :P (*Lots* of people doing that. Just do a forum search on "trail".)
I've even caught myself accidentally typing the A before the I, not sure why!
In fact, I recall the same exact common typo back in another game, along time ago... in a galaxy far far away... that had some trials that were often referred to as "trails".
Been noticing that a lot here recently, hehe... -
Quote:HAHA[rant]This is terrible! I'll be at work and won't be able to log in during this not downtime. How can they do this to us![/rant]
I feel someone had to do it.
Seriously though, in compensation for this no downtime, what sort of secret information can you reveal for the community? *smiles sweetly* -
Quote:Come on... Playing this game is like having a job to dig a hole?...we WONT be awarded the NOTW?
Come on guys, its a bit like being told to dig a hole, then being told to fill it in again straight after, without getting paid for it.
...
You might want to find a more fun pastime, mate. -
Again, as a role-player myself...
I don't go along with the whole power suppression to help role-players...
That sounds like a load of bunk to me.
Some characters, due to their concepts, should always have their powers on.
Taking away options only hurts character concepts/role-play and such.
If there is one thing that can be done best while dealing with lag... it is role-playing in a night club.
And just to reiterate my thoughts... first off, the quoted RPer in the OP was completely polite and nice and nothing wrong with expressing what they did.
And there is nothing wrong with people using Pocket D to form trials.
The entire game world is available for all types of play and we all can just go right along and do that.
If you feel like you'd like to avoid doing certain things in certain places in order to better accommodate others... thank you for being thoughtful and a kind person.
However, it is not mandatory and no one should ever suggest that it should be! -
To be fair, based on that quote you shared, the person said/suggested it very nicely. To them, it was worth a shot. And isn't unreasonable (except to expect people to oblige).
I'm a role-player and generally look to RP my character at all times while logged in.
However, I am not a Pocket D role-player. Never have been. None of my characters are bar/club types (well, maybe a few).
I wouldn't mind a diner and/or doughnut shop...
Anyway, all that said... I can't say I blame anyone for using anywhere to form the leagues. Nor do I have any problems with it (unless it was my bedroom... or maybe Dark Astoria... that'd be lame, hehe).
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I slept!!
And had a dream of my wife driving a truck, with me in the backseat, off of an open bridge, down about a thousand feet towards the water to our death!
/win -
Quote:Dechs (and others who have said this), we don't need them for Incarnate content either!Yes, we can use our Incarnate powers elsewhere. But if you're not doing incarnate designed content, you don't need them.
Quote:If you're a solo player in a massive multiplayer game, and some rewards are out of your reach because you choose not to involve yourself in that content, then I'm sorry. The fact that the devs even provided a way to obtain these rewards without participating in the content is a gift.
This is all in my opinion, of course. I don't see a reason to change it. I haven't seen a compelling argument that it needs to be changed. As EvilGeko pointed out, anyone who doesn't like it has the burden of proof.
Anyway, I don't have any strong personal opinions as it relates to my gaming, because I've enjoyed the trials, play extremely casually (unless and until I find the time and feel like playing extremely non-casually, which has been known to happen a blue moon here and there)...
However, I find Liquids post very interesting and... without any of this being talked about, it is not difficult to see how absurd the amount of time it would take outside of the Trials.
Right, whether it's a bad thing is completely subjective and, ultimately (obviously) up to the devs.
However, it's still something we can talk about without resorting to baseless questioning and such.
You don't need your nuke, why ever take it?
Why should we have powers of +5 levels when we exemp? The content below that level wasn't designed for those powers, therefore you don't need them and shouldn't have them.
If you don't agree with me, I'll bring up reasons why you're wrong.
Dat EEZ ALL SILLEEEEE
Even if we all agree that requiring 2.7 billion Corruscant Years is perfectly acceptable, it's still interesting to try and compare evidence to determine a nice estimate of how long it actually takes.
Also... in before the next derailment! -
Quote:While I have enjoyed the trials (only 3 runs total for me though), I have to say I don't understand that question, Dechs (and, no, you're not the first I've seen ask it).I don't understand this question. Are you asking what need they have for Judgement, Lore, and/or Destiny powers? Seems like an obvious answer.
Answer: Because they are awesome powers to supplement my awesome hero/villain!
Quote:Incarnate rewards for Incanate content. The only need for them is to play the incarnate content.
If you only want them because they're 'awesome', then run the trials until you have them. You can stop at any time your satisfied with your Incarnate slots.
If you only want to solo, and you still want them because they're 'awesome', grind shards at the slow slow slow rate, or grab a helmet and run the trials once per day each until you are satisfied with your incanate slot. Again, you won't have to run them forever. Just for the slots, which, according to the various maths in this thread, won't take that many times through trial rewards.
If you never want to set foot in an Incarnate trial, ever never never refuse no friggin way, want all the Incarnate abilities maxed out in short order, you are out of luck.
The Incarnate Abilities were designed specifically for the incarnate content, not to allow people to run +4 x8 even faster solo. Or to solo ITF, or to be a 1 man Hamidon team. If you want to use them for that, fine. But that was not the purpose of adding them to the game.
It's an endgame system. And probably the least time intensive endgame content of any game. It's endgame. Not character advancement. It's gear. Raid gear. You don't like raid gear and endgamey stuff, then yeah, i20 is a crappy issue for you. If i21 is more endgame stuff, then that will be a crappy issue for you.
Complain all you want but there is nothing flawed with adding an endgame system that only gives the rewards for completing the endgame content. What did you want this to be? Just levels 50-55 with new powers to use on the old content?
If that were the case, then we wouldn't be able to use our Incarnate Powers elsewhere.
Oh wait... we can.
Sorry, but that argument holds no water. -
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Quote:Me too!During the successful Lambda trial, all I had was my alpha slotted with a rare. I still just have that... no IO sets... yet. Soon, since I have a ton of merits and a VMerit...
Except for the "soon" bit... as I don't plan on changing my enhancements and am not sure how long it'll take me to get some new Incarnate Shtuff (Although, one Notice Of The Well, and I think I might have enough for my Very Rare Musculature)! -
It's only the two extra level shifts that are Incarnate Trial only.
The godly powers of awesome are usable anywhere you want.
Well, so far, I have a 100% success rate!
Of course, I only ran each one once.
We went over the game plan briefly beforehand... some reminders during... We had one person who had the grenades and acid for Marauder... the leader called out when to chuck the grenades (likely just as a helpful reminder, in case they missed it).
I was on as Electric-Knight, E3 Blaster... All level 50 Standard Inventions and not a single Set Bonus and I hardly dropped. I think I dropped twice during Siege and Nightstar (and company) in the BAF...
And I dropped two (maybe three) times running around the enemies to find the weapon crates...
And some nasty lasers knocked me out once during the battle with Marauder.
And I was not holding back my fire power at all.
We definitely had a good and well balanced group of teams though.
A few of everything, it seemed.
I enjoyed it. I didn't expect to succeed (I didn't necessarily expect to fail either), but I had some fun fighting things and joining in on some chaos.
My favorites were fighting the big War Walkers, Siege and the Security Guard (I like group fights against larger opponents... we need more dynamic Giant Monster content, me thinks).
Marauder was pretty fun too. With the warnings, I never did get caught in any of the major attacks (His Nova Fist and the War Walkers special attack thingamajig).
Now, I tend to like soloing and 2-5 person teams (Just love the flow and action and pace of smaller size teams), however I also occasionally enjoy some big group fests... I always seem to enjoy the ITF and usually the Mother Ship Raid.
I can definitely see these Raids joining those as things I'll enjoy running now and then for some different kinds of fun.
Now... I probably just happened to start off with two nice runs.
I can imagine how frustrating some really bad runs can be.
The worst is if your team just can't cut it. That didn't happen to me, so we'll see if it ever does.
I'm hesitant to try straight LFG TUT runs of it.
I think I'd rather assemble a relatively balanced league of most every AT.
Oh, and I really enjoyed the Prison Break in the BAF (As a Blaster, at least). Trying to nail them coming out, throw some of my electrical holds on them and snipe the ones that thought they were getting away.
Was a fun little different sort of experience.
As far as the rewards... I have no idea what I got and what I need and what I'll do, haha.
So, I guess I'm doing this WHOLE thing backwards. Win both on my first tries and log out without figuring out what I've earned and what I need for the new powers.
Anyway... Just my little journal of personal experience with these for the first time. -
'Doh, sorry to hear that the other team didn't succeed at the Lambda.
Thank you very much for calling us together for this, Voodoo. It was just the prod I needed to go and check these new trials out.
Those were my first BAF and Lambda runs and we kicked butt on both.
I have a feeling I am in for a rude awakening if/when I try some PuG runs.
However, I'm hoping to take the knowledge being passed around and be able to lead/help-lead them myself.
I was amazed at how little I (as a Blaster) tasted the floor (The worst of it was the two or three times I dropped while scooting by enemies, looking for Weapon Crates). It wasn't for lack of throwing attacks, so good job in helping to keep me up, everyone!
The prison break was kinda fun... As a Blaster... Sniping those few who thought they'd gotten away, hehe. -
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Quote:Exactly. What is baffling is how people have such a hard time with your final point (and, I guess, that is why ploys work).It's a marketing ploy obviously -- they wanted to increase revenue during those months, likely to fuel the completion of i20 and maybe some other stuff. It likely works or else they wouldn't keep doing it.
The thing is, it's a reward for people who play and enjoy the game. If keeping your game active for that time is actually a chore and you think it costs too much, then you probably don't need the associated reward either.
I mean... for me and others who would have been subscribed this whole time... it's a reward and not a ploy. For anyone on the fence... if you're on the fence... don't let ploys sway you, hehe!!
Or, by all means... do! I'm sure they appreciate your money just as much as they do ours.
I guess some people have a hard time combining happy fun time with business.
And, some people just have a hard time with missing out... even if it isn't something they really want.
Hmm...
Oooh.. oooh... I'm going to go do something... If anyone wants to KNOW... they're going to have to PAY me!
(maybe it'll work)