Eiko-chan

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  1. Personally, I play new games because I wish to experience a new story - the game play is only a minor blip on the radar of why. Too often, games push game play into levels I'm not comfortable with (usually in favour of "difficulty", as such things exist in video games.) This means I often miss out on new stories, primarily because I'm getting older and don't have the same reflexes I did when I was younger, and thus cannot compete with the "challenges" presented in the game play.

    This is not enjoyable for me.

    Sometimes, especially in MMOs, stories just evolve in weird-*** ways that I can't accept. This is probably also why I stopped watching soap operas. Frankly, at some point, a story just has to end.
  2. Quote:
    Originally Posted by je_saist View Post
    At no point in either of the Going Rogue Loyalist Storyline are you allowed to side with Cole for the sake of siding with Cole.
    The Loyalist choice at the end of the Power arc is a literal (in the literal meaning of literal) "Yes, My Emperor" response, as you can read about in the Wiki.

    Do you ever get tired of being wrong?
  3. Quote:
    Originally Posted by Fiery-Enforcer View Post
    For starters, that's in fact evidence that they were working on i19 and more. It wasn't ready and they even told us why.
    And the fact that it's wasn't ready - and still in development - shows that it was not made in the same development that produced Going Rogue, as it was released after Going Rogue.
  4. Quote:
    Originally Posted by Golden Girl View Post
    Such as?
    The fact that, despite promises, the Incarnate system wasn't ready to be released alongside Going Rogue, for starters?
  5. Quote:
    Originally Posted by Golden Girl View Post
    while they were working on GR, they would also be working on I19 and I20
    They like to claim such. Evidence suggests otherwise.
  6. Quote:
    Originally Posted by Golden Girl View Post
    In what way aren't they the same?
    Despite your dogged insistence otherwise, the Praetoria presented in Going Rogue had more variety and depth to it than a simple goatee-universe ruled by a power-hungry Tyrant bent on ruling the multiverse. The developers have decided, in their infinite wisdom, that shallow is better than deep.
  7. Quote:
    Originally Posted by Golden Girl View Post
    They're the same thing
    No, they are not.
  8. Quote:
    Originally Posted by Golden Girl View Post
    Why? Surely the "all-Praetoria, all the time" current focus of the Incarnate system would delight any fan of Praetoria?
    Incarnate Praetoria is i1 Praetoria. I loved i18 Praetoria.
  9. Quote:
    Originally Posted by Schismatrix View Post
    I hope that you've at least occasionally gotten things you loved even if they weren't what you asked for.
    Now and then. Not enough lately for me to renew.

    Probably the worst part is that I used to love Praetoria, but all this Incarnate ******** has ruined it for me.
  10. Quote:
    Originally Posted by TamakiRevolution View Post
    There have been issues in the past that have contained nothing that I've "asked for". Welcome to the club :P
    I meant pretty much ever, not just this issue.
  11. Quote:
    Originally Posted by Zombie Man View Post
    They got what they asked for.
    I don't think I've gotten anything I've asked for.

    Well, okay, they are finally increasing the radius of the MM version of Twilight Grasp. I guess that's something I asked for.
  12. Quote:
    Originally Posted by je_saist View Post
    I'm sure the developers remember the casual theme. However, the developers have also been clear that the Incarnate Content is not for the Casual Theme.
    You need to stop your habit of being so unbelievably wrong. The Team Up Teleport system, explicitly described in the very panel we're discussing as only for Incarnate Trials, was also, one breath later, outlined as a boon for CASUAL PLAYERS.

    Someone here is wrong. Am I suppose to assume it was Avatea, not you?
  13. Quote:
    Originally Posted by rian_frostdrake View Post
    what was the full context?
    According to the feeder:

    Q: More villain costumes availabe like seers, praetorian clockwork, or simple street clothes option?

    Nate: We've discussed street clothes but they're not "very heroic".
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't even know what it is about
    Appropriately for the Sharkhead SF, it's about the Leviathan. The end boss is Calystix the Shaper and the Eye of the Leviathan.
  15. If Cole can empower his Praetors with Incarnate abilities to combat Primal's Incarnates, he can empower Loyalists PCs with Incarnate abilities to combat Primal's Incarnates. There's no reason he shouldn't, or wouldn't. A Power Loyalist is just as loyal (and possibly more so) than Neuron, Marauder, or Dominatrix.
  16. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I think Silver Mantis would object to being called a guy .
    He was talking about Operative Renault.
  17. Quote:
    Originally Posted by Fritzy View Post
    Lest we forget, soloable content can be played by EVERYONE.
    So long as they don't use the "Solo-only" technology from Praetoria; as long as you can, at the worst, still grab seven friends and run through the content (as many people have done with Trapdoor and Holtz/Honoree), this remains true.

    I'm not a huge fan of the "solo-only" missions, incidentally. They're poorly implemented - the reason they exist (because it's pretty much the only way they could get the moral choices to work) is at odds with some obsessive need to make characters tackle actual gameplay solo, whether they want to or not (I'm in favour of soloing, but I'm not really in favour of forced soloing, any more than I'm in favour of forced teaming.)

    If they didn't insist on putting actual combat inside the missions (or if they must have combat, make sure that it's combat that even an empath defender with only their Tier 1 secondary attack can tackle,) the system would work a lot better.
  18. Quote:
    Originally Posted by BashfulBanshee View Post
    Don't worry about the rewards.
    If that's what I'm doing, I'm playing a sandbox. In which case, I'll go play a better sandbox, that's actually designed as a sandbox, and that I don't have to pay for.

    Remove progression from the game and you remove the incentive to play it.
  19. Quote:
    Originally Posted by EvilGeko View Post
    Never was against a solo option. Supporting multiplayer content doesn't mean you don't want to see solo content.
    Then why the bloody hell did you spend so much time and effort arguing against and belittling those of us that were asking for a solo option?
  20. Quote:
    Originally Posted by EvilGeko View Post
    I really don't care if they create a Vanguard Hammer or do the mechanics exactly how I want. Just give people a solo option that's reasonable. Whatever they think reasonable is.
    So, what finally changed your mind?
  21. Quote:
    Originally Posted by Rial_Vestro View Post
    If lag is not the issue well then, people are just lazy
    Yes, because it's lazy to not want to do things you don't find fun in a video game.

    That's exactly the problem. Thanks so much for figuring it out.
  22. Quote:
    Originally Posted by Dispari View Post
    You're perfectly capable of doing the things required to obtain Incarnate. It's only your own fault that you don't "feel like it," yet still want the rewards anyway.
    This is the exact sort of mindset that caused me to opt for this MMO over the competition. Bringing this into this game is not an improvement.
  23. Quote:
    Originally Posted by Liz Bathory View Post
    IF YOU DON'T WANT TO DO THE TRIALS OR THE RAIDS... BE CONTENT WITH YOUR 50 AS HE/SHE IS!
    ...and simply start a new alt.
    Put up or shut up. Try playing for a year, knowing Incarnates are there, but not participating in it. See if you're still happy.
  24. Quote:
    Originally Posted by Golden Girl View Post
    There's nothing wrong with adding bits and pieces from other games if they're good ideas
    End game raids aren't good ideas. World of Warcraft has shifted focus down to things much more like our Task Forces lately, because they realised that more people enjoyed smaller teams than larger teams.
  25. Quote:
    Originally Posted by Silencer7 View Post
    I also don't really understand this "I don't like raids" attitude. We haven't seen the new content yet (most of us, anyway.) There's two raids in the game, and it doesn't seem like either one is going to be a particularly predictive example of what the new content will be like.
    I don't particularly like 8-person teams as it is (and not because of the content; I solo on x8). It's pretty easy for me to extrapolate from eight-person to more-than-eight-person and figure out that I'll like it even less.