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Personally, I play new games because I wish to experience a new story - the game play is only a minor blip on the radar of why. Too often, games push game play into levels I'm not comfortable with (usually in favour of "difficulty", as such things exist in video games.) This means I often miss out on new stories, primarily because I'm getting older and don't have the same reflexes I did when I was younger, and thus cannot compete with the "challenges" presented in the game play.
This is not enjoyable for me.
Sometimes, especially in MMOs, stories just evolve in weird-*** ways that I can't accept. This is probably also why I stopped watching soap operas. Frankly, at some point, a story just has to end. -
Quote:The Loyalist choice at the end of the Power arc is a literal (in the literal meaning of literal) "Yes, My Emperor" response, as you can read about in the Wiki.At no point in either of the Going Rogue Loyalist Storyline are you allowed to side with Cole for the sake of siding with Cole.
Do you ever get tired of being wrong? -
And the fact that it's wasn't ready - and still in development - shows that it was not made in the same development that produced Going Rogue, as it was released after Going Rogue.
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Despite your dogged insistence otherwise, the Praetoria presented in Going Rogue had more variety and depth to it than a simple goatee-universe ruled by a power-hungry Tyrant bent on ruling the multiverse. The developers have decided, in their infinite wisdom, that shallow is better than deep.
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Quote:Now and then. Not enough lately for me to renew.I hope that you've at least occasionally gotten things you loved even if they weren't what you asked for.
Probably the worst part is that I used to love Praetoria, but all this Incarnate ******** has ruined it for me. -
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Quote:You need to stop your habit of being so unbelievably wrong. The Team Up Teleport system, explicitly described in the very panel we're discussing as only for Incarnate Trials, was also, one breath later, outlined as a boon for CASUAL PLAYERS.I'm sure the developers remember the casual theme. However, the developers have also been clear that the Incarnate Content is not for the Casual Theme.
Someone here is wrong. Am I suppose to assume it was Avatea, not you? -
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If Cole can empower his Praetors with Incarnate abilities to combat Primal's Incarnates, he can empower Loyalists PCs with Incarnate abilities to combat Primal's Incarnates. There's no reason he shouldn't, or wouldn't. A Power Loyalist is just as loyal (and possibly more so) than Neuron, Marauder, or Dominatrix.
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So long as they don't use the "Solo-only" technology from Praetoria; as long as you can, at the worst, still grab seven friends and run through the content (as many people have done with Trapdoor and Holtz/Honoree), this remains true.
I'm not a huge fan of the "solo-only" missions, incidentally. They're poorly implemented - the reason they exist (because it's pretty much the only way they could get the moral choices to work) is at odds with some obsessive need to make characters tackle actual gameplay solo, whether they want to or not (I'm in favour of soloing, but I'm not really in favour of forced soloing, any more than I'm in favour of forced teaming.)
If they didn't insist on putting actual combat inside the missions (or if they must have combat, make sure that it's combat that even an empath defender with only their Tier 1 secondary attack can tackle,) the system would work a lot better. -
If that's what I'm doing, I'm playing a sandbox. In which case, I'll go play a better sandbox, that's actually designed as a sandbox, and that I don't have to pay for.
Remove progression from the game and you remove the incentive to play it. -
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This is the exact sort of mindset that caused me to opt for this MMO over the competition. Bringing this into this game is not an improvement.
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End game raids aren't good ideas. World of Warcraft has shifted focus down to things much more like our Task Forces lately, because they realised that more people enjoyed smaller teams than larger teams.
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Quote:I don't particularly like 8-person teams as it is (and not because of the content; I solo on x8). It's pretty easy for me to extrapolate from eight-person to more-than-eight-person and figure out that I'll like it even less.I also don't really understand this "I don't like raids" attitude. We haven't seen the new content yet (most of us, anyway.) There's two raids in the game, and it doesn't seem like either one is going to be a particularly predictive example of what the new content will be like.