Dz131

Legend
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  1. Quote:
    Originally Posted by FloatingFatMan View Post
    He read them a lot better than you managed to.
    lol here comes the cheap shots. Not that I expected anything more.
  2. Quote:
    Originally Posted by Shadowe View Post
    I refute it thus: Superman.
    lol? Superman goes around beating/killing people because he thinks they should die, or because 'they had it coming'? Superman (majority of the time, many writers etc) deals with people that has knowingly broke the state law(e.g. already criminals). He doesn't have his own set of rules that he forces on people so he can judge them. That's more like Frank Miller's Batman, who is Lawful Evil. Superman is a huge moral freak to the max, not even close to a vigilante.


    Quote:
    No, what he's saying is that the 9 classic D&D alignments don't map easily to a 4-alignment system. There are complex crossovers.

    To take your example, how would you map the 9 D&D aligments to the 2-alignment "Good and Evil only" system you refer to?

    (My answer is: I don't want to try it, thanks.)

    It's not about the complexity of the alignment system in question, it's that mapping equivalency of the D&D alignment system to any other alignment system is a non-trivial matter.

    So, rather than trying to explain the CoH aligment chart in terms of an alignment chart from a completely different game, we're trying to define those 4 alignments. Wolfram's post wins my vote so far.
    did you even read the posts?
  3. Quote:
    Originally Posted by Omega_Chief View Post
    Wait what?

    1=A
    2=B
    3=C
    4=D
    5=E
    6=F
    7=G
    8=H
    9=I

    Is more complex then

    1= A or B and C
    2= D or I or H
    3= I and E or G
    4= F or H or B

    ?
    by your definition just having 'good' and 'evil' must be the most complex alignment system known to man. The simpler something is, the more open to interpretation it is, the more complex and specific is less open to interpretation. That's not rocket science.
  4. Quote:
    Originally Posted by _Fea_ View Post
    The whole d&d system is generally pretty simple from the point of view of moral choice. Hence the reason why it's often peoples first pnp rp game (as I said earlier). In d&d adventures you are presented with choices that usually come down to: Choice A=bad things happen, Choice B=good things happen.

    We are talking about a system where the choices are not clear cut. Choice A=day is saved, but now little Timmy's dad doesn't have the money he was stealing to pay for the medical treatment.

    D&D has a very black and white morality system. CoX (and many other games) deal in shades of grey. This is why the 9 alignment options will not ever work as anything more than a very vague guide.
    wait wut?

    are you playing the same game? When I get tip missions there's never any gray areas. Villians always do random bad, rogue always want to profit, (never played vig so I don't know), and heroes always doing some weird hero stuff (only played a couple)



    Quote:
    This is the problem with the alignment system. Something that vague can apply to nearly anyone as everyone's got at least SOME rules they follow.

    I always go to work, does this make me Lawful alignment?
    The Joker always creates chaos, does this make him Lawful?
    It's silly.

    And it's why 4ed stripped it down to Lawful Good (Follows the Law and does good), Good (Does Good, not always within the law), Unaligned (Tries not to step on anyones toes), Evil (Self over others) and Chaotic Evil (Bwahaha!)

    It also works a lot better for us as it gives us

    Hero: Lawful Good
    Vigilante: Good
    Rogue: Evil
    Villain: Chaotic Evil

    Though again, since this is fairly meaningless by this point I'm not even sure why I'm doing it!
    I don't see how you can think someone that makes life/death judgments on people's lives based on their own set of morals and values even remotely good.
  5. Quote:
    Originally Posted by Steampunkette View Post
    I do not know "Mind control" in Japanese... And frea it would probably be in Katakana.

    Heroine.. Eiyuu is Hero, so Eiyuuko could be a feminine version of hero. "Herogirl"

    "Mainudocon Eiyuuko no Kotsujuko" would translate to "Mindcontrol Herogirl's humiliation/embarrassment" which is -about- as close as I think I'm gonna get... And I only speak Japanese as well as a third grader does. >.>

    -Rachel-
    awesome you rock!
  6. Quote:
    Originally Posted by Omega_Chief View Post
    Because when the 4 are far more vauge and open to intepritation and alternate takes then the 9.
    that makes it more simplistic
  7. Quote:
    Originally Posted by Steampunkette View Post
    Go ahead and toss it out. I'll see what I can do.

    -Rachel-
    "humiliation of the mind controlled heroine"

    its an AE arc I'm making inspired by japanese h-games, which is why I wanted a title in romaji
  8. how can a system with 9 alighments be more simplistic than one with 4?
  9. I'm going to piggy back onto this thread, can someone translate a english phrase into romaji(? the one spelled with english letters) for me? I can't seem to find a online translator that does it
  10. Quote:
    Originally Posted by Zortel View Post
    Check out the addendum I made to my post. To sum up again though:

    Vigilantes are NOT LAWFUL. That is why they are Vigilantes, they go beyond the law! Rogues could be lawful! Heroes could go to the spirit of the law and not the letter! Not all villains are forces of chaos!

    The D&D Alignment system is RUBBISH. People don't fit into these little slots. Okay, some characters can, but they tend to wind up a little bland and flat. It's pure batnut popcorn insane to think you can sum up four groups with varied reasons, morals, codes of conduct and history with two words! One hero and another hero will not act the same.
    Uhh Lawful doesn't mean you follow the law to the letter, it means you have a set of codes and values you always obey.

    And Rogues will only be lawful for their own gain, thats the underlying motiviation, personal gain. Not because they have some rules they always follow.
  11. Quote:
    Originally Posted by Zortel View Post
    Yeah. No. Read up for the debates we've had on the Alignment system for here and D&D. It just doesn't work.
    which one doesn't work?
  12. Hero - Lawful Good
    Vigliante- Lawful Evil
    Rogue - Neutral Evil
    Villian- Chaotic Evil
  13. But I wasn't done, I pull out my ever lasting 12 inch wand and beat Gehenne oh the head with it, stunning him with the length, girth and hardness. Me and my bro Graxus (GGGGGGG-UNIT) then DDTs Obligo through a table, which causes him to scream like 12 year old girl.

    By then all the girls left and this was a total sausage fest, so I grab a chair and break it over Evan Horizon's head, then conjure up some Hot Pockets and eat them while sippin a 40
  14. Quote:
    Originally Posted by Hyperstrike View Post
    Oi vey.

    European and Japanese swords are meant for very different types of warfare.

    A katana's a great slashing weapon, good when your opponent is not armored or is in some sort of plant/animal-derivative armor. Against someone in chain mail, or even brigandine, it's not so effective, and you're probably better off using a club if you can't get to an exposed area.

    European swords aren't meant as slashing weapons. Yes, they have something of an edge on them, but they're, for all intents and purposes, highly specialized bludgeoning weapons. The edge they carry facilitates the concentration of force in the blow and helps transmit energy through metal armors and into the wearer. The tip isn't meant to slice into anything, it's meant to be PUSHED into enemies, using the wielder's full weight and depending, again, on concentration of force at the tip to take care of the armor displacement.

    It's like comparing a tank to a jet.
    Um I'm pretty sure a samuria could easil slice throgh a knights armor + swords in 1 slash. Katans are just so much suprerior that Europ is luck they never fought with japan back in the medevial age.
  15. I thought his true power was he fights a ghost whenever he dies and can come back to life when he wins
  16. Dz131

    Lost

    I dont get it
  17. Dz131

    Lost

    Yeah now that I think about it I'll just have all the weird/deformed/hobo factions involved, and not restrict it to any one of them.
  18. I walk in and pull out my robe and wizard hat. Then proceed to overpower Obligo,Evan Horizon with my little finger because they're weak as hell and have my way with them.

    I then bust out some phat rhythms and walk out with some fly *******. And pimp slap Gehnen on my way out cos I feels like it.


    Holla back
  19. Dz131

    Lost

    uhh this is for a complete different project, it a AE arc I'm making :\
    and almost canon
  20. ******* casual

    gaming > women, childrten
  21. Dz131

    Lost

    Ok thats lame. If they can't breed with humans then I need to rewrite my story with Trolls or something, maybe Warriors since they;re basically human.
  22. Dz131

    Marital Arts

    THanks guys I will give this a try once the servers are backup and probably follow Tannim222's planner to see how it goes.
  23. Dz131

    Lost

    I assume they breed stronger versions of Lost. In anycase their entire race depends on there being enough homeless people to kidnap and they can't surivie otherwise? sounds kind of lame
  24. should have made a superior japanese katana