Dysmal

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  1. [ QUOTE ]
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    Oh, are you kidding me? Stalkers are going to get a snipe attack that does critical hit damage....The same damage that's currently NOT resistable in game?

    Well of course I guess we should wait for it to hit test and try things out, but how many 8 man stalker teams do you see lining up snipes on the same poor scrapper who wont even know what hit em?

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    Actually this is no different then a 8 man blaster team doing the same thing to a brute.

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    Yeah, because you need multiple +Perception powers to see blasters, and need multiple applictions of any mez effect to overwhelm blaster mez protection.
  2. Dysmal

    Placate Nerf

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    EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny.

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    Long have I waited to hear these words. My unanswered question regarding "datamining" of the pvp zones comes into the light. Still I take no satisfaction in this revelation because right now as we speak there is a gank fest going on in COX and all the Developers could see to do is alter placate.

    I wait in stunned silence waiting for further illumination on how you are going to fix this...

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    Well, lets see what the I7 patch notes bring us. I expect a fair amount of pvp driven rebalancing then (note that this includes both buffs and nerfs).
  3. [ QUOTE ]
    There was once a time when Break Free inspirations didn't exist. All you could get to protect you from holds, sleeps and stuns were 'Discipline' inspirations, which you had to take before a fight. They wouldn't break a mez effect once it had already taken hold.

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    It should be noted that these lasted longer than Break Frees . When you cash in 1000 Bounty in Siren's Call, you can buy a second tier Discpline Inspiration, called a Strength of Will, which gives about two minutes of mez protection. This is probably a bug though.
  4. [ QUOTE ]

    ...that Behemoths used to spawn in Perez Park, before their minimum levels were scaled back?

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    Is this a reference to the short time period where Behemoths were bugged and appearing in sub level 30 zones and missions? Around I1 or I2 I think, something went wonky, and Behemoths started appearing in all level ranges, when they were originally only a post-30 enemy (where they replaced Spectrals of all varieties).
  5. Did you know that:

    There was at one point a spot in the water north of Talos Island where pets of all types would spawn and attack each other.

    It was without a doubt the weirdest thing I ever saw. I suppose it could have been a bunch of controllers hiding under the map, but I dont know why that would make the pets attack each other.
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    Can Blasters get some more unresistable damage to compensate? Since even with detoggling we where pretty ineffective against tankers.

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    It could be worse. You could be a Dominator trying to fight a Tanker.

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    Or a defender with no detoggling abilities and no unresistable damage.
  7. [ QUOTE ]
    Where's I7 when you need it

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    That I7 is so undependable. Someone needs to buy him a watch. Or a calendar.
  8. [ QUOTE ]
    I don't like the truly permanent bit either, really. But... Bridger said on the EU forums...
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    I believe that each Patron offers four powers to each AT (in the same way that each Ancillary pool for heroes offers four powers).

    As Positron has said, the choice of Patron is permanent, but I see no reason why you won't be able to change the actual powers you choose to take via a respec - your choice of Primary and Secondary power sets is permanent, but you can change the powers you choose from those sets via a respec.

    As far as a I know, you do not have to choose a Patron.


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    Does this mean that each patron has five seperate pools within it, one for each AT, with four powers in each AT specific set? So, the patron isn't changable, but the powers within are?

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    Yes, it means each patron offers one (1) pool for each villain AT, for a total of five pools per patron. That total doesnt really matter though, since you can only choose the pool for your AT. I believe we've known this for a little while though, prior to this bit about patron choice being permanent coming to light.

    Also, the info that there is only four powers in a pool seems to contradict the speculation that each pool may be so wide open with a variety of power choices that each pool will essentially have the same things in it.

    This just confirms the bad news to me.

    Here's something else to consider. Some villains will have more APPs to choose from then their heroic counterparts. If each AT has a pool for each patron, that means 5 possible pools no? Poor scrappers and their three APPs.
  9. [ QUOTE ]
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    Unfoturnately, its far too late for things to go back to the drawing board. They've created the content, created the powers, and now we're going to be stuck with it. The odds of a change to something like this happening are very, very low based on past history.

    They've been heavily promoting I7 the last few weeks, they aren't going to make fundamental design changes too it at this point. I'd love to be wrong, but I doubt I will be.

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    I agree. Makes me wonder why they even put this stuff on test considering they will not change it no matter what kind of feedback they recieve. It really is a shame too, they get a bunch of new and old subscribers by introducing CoV then go and do something like this that will most likely cause those people that returned to leave again once they get frustrated over "balance" changes made to their powers that they have to keep forever.

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    The test server isnt for our feedback on design decisions. Never has been. Its there for Cryptic to get a wider amount of test data than their in-house testers can provide. And because the agreement between PlayNC and Cryptic requires a Test Server if I recall correctly.
  10. Unfoturnately, its far too late for things to go back to the drawing board. They've created the content, created the powers, and now we're going to be stuck with it. The odds of a change to something like this happening are very, very low based on past history.

    They've been heavily promoting I7 the last few weeks, they aren't going to make fundamental design changes too it at this point. I'd love to be wrong, but I doubt I will be.
  11. Not a bad idea. Once a week might be a bit much, but I'd like to see a once per month developer update on whats going on with each AT. The more the powers guys at Cryptic talk to us, the less need there will be for threads pleading for information.
  12. I guess the question is, how many people would pick being locked into a patron pool to do the content vs picking a regular APP and not being locked in to it.

    My guess is we won't get the option to do the later, out of dev fear that we'll opt to avoid permanent pools and therefore ignore the patron content they spent all this time developing.
  13. Well, thats more or less what I'm driving at. Permanent Patron Powers is a terrible idea. The only way I can see this working is if all the pools have essentially the exact same powers in them, which would make the choice irrelevant from a power's perspective.
  14. [ QUOTE ]
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    We dont know what is contained in the Patron pools yet, how many powers exist, how similar they are to each Patron, etc...so its difficult to debate for now until we see it on Test to form our opinions on it.

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    No that's incorrect. My concern is that the choice is permanent. I don't care if every pool was the identical but with different colors (it won't be), what I'm concerned about is that it's a permanent choice.

    I just think that it is a bad idea to gate an ancillary pool this way and think the devs should offer the generic ancillary pools that heroes have access to on the side.

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    I'd like that too, but I really doubt the devs will do it. If they make non-Patron APPs availble, I imagine lots of people are going to just avoid the Patron Power's and their related arcs and content. I doubt the devs want that to happen.

    Personally, I think I'll just team with people doing to the missions to see what they are like, but I just can't accept a pool I can't change. Not when power changes are so frequent, and documentation of changes is so poor.
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    Castle, you know now that you've posted in two threads with this title, it's going to appear in every AT forum on the board right?

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    Actually, you're right. I think it's also against board policy to 'call out' a dev in your post title. I think that means I've been bad by actually responding. I'll have to stop doing that.

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    I don't think this was so much calling you out as asking if you had the chance/time/opportunity to answer a question.

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    Yeah, calling out is more like " Dear Mr. Dev, why do you suck so much?" kind of thing. This thread is more of a request for a status update.
  16. Here's a thought. I wonder if we can do the trial, task force or missions that let you choose a patron and not choose a patron. Even if there aren't non-patron APPs to choose from(which I sincerely doubt there will be) it would be nice if we could do the content that lets you make the choice and then not choose.
    The Terra Volta Respec trial would be a precedent for this, since you can choose an SO instead of a respec if you want.
  17. [ QUOTE ]
    Have I responded to everyone questioning this action and called them whiners, Revolver?

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    No, but you did just call people jagoffs. If you didn't directly insult everyone in the thread, you came rather close.

    You wrote:
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    It's an entire thread of people acting like jagoffs, whether it's about lack of information about patron powers, the inability to change them, or even typos.


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    Honestly, the only poster I'm disgusted with in this thread is you. You seem unable to see any criticism of the devs without throwing the online equivalent of a temper tantrum.

    Go back and read the comments about grammar and spelling at the start of the thread. There was no vitriol there, not "OMG teh devs can't rite gud." Maybe you should stop and consider that the people posting the grammar and spelling comments may have been trying to help Alexa or whomever wrote the article so that they can make sure the CoV website looks the best it can.

    You have this uncanny ability to read malice into posts which just doesnt seem supported by the actual content of the posts.
  18. Castle, you know now that you've posted in two threads with this title, it's going to appear in every AT forum on the board right?

    Also, go look at Arc-Salvo's thread about snipe's in this forum. We're tossing some ideas about them in there.
  19. [ QUOTE ]
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    I love this game. I almost never complain. But this time I feel I need to.
    Patron choice being permanent? Bad, but perhaps necessary.
    Having to chose a patron? Very bad. I'm sorry, but my Mastermind is an evil genius with plans of world-domination and an ego the size of a galaxy. In-character, he would never, NEVER take a patron. From the sound of it, I'm going to have to break character. I want to play an archvillain who's trying to take over, not an apprentice of a bigger villain!

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    You are not forced to do any of the Patron content.

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    So, are there going to be any non-patron APP's availble? I have no interest in taking a power pool that can't be changed when it get's changed into something I no longer enjoy, or the powers don't perform as advertised.

    As for the hard numbers, thats a good idea, but if you're going to put the tech in the game to display them, don't go at it half-(word that filter will delete)'ed. Do it for all the powers in CoX, make it an option that can be turned off or something, but just give us the information. We can handle the numbers, the efforts of people like Circeus and Arcanaville show that.
  20. [ QUOTE ]
    Lvl bump on test the week before it goes live?

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    Not a bad idea.

    As for this update, meh. I'll be interested when they do one like the I5 Issue Update article that actually described and named all the Sonics and Archery powers.
  21. I fairly sure that thread is what prompted Revolver to make this one.

    Anyhow, I'll be suprised if there arent some nerfs for Stalkers in I7.
  22. Dysmal

    Blaster role

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    Doubleposting to discuss:

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    He's correct about the difference though. The 40-50 game (as opposed to the 1-40 game) is a drastically different beast for blasters than it is for a number of other ATs. Many people who've run blasters through those levels have remarked on the difference as difficulty ramps up and ability to solo drops way down during that level range

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    Actually, my experience has been that 41-50 is drastically different, and harder, for all AT's than 1-40 is. [I might even put the tipping point at level 38, when the Envoy of Shadows shows up.]

    The 14-16 in my sig is from the "Issue 4 sprint to 50." At some point around level 43 or so [I don't remember exactly] I started counting how many times Boltcutter, my Scrapper, died, vs how many times Aurora Forge [my wife; Fire/fire blaster] died. She died 1.14 times as much as I did.

    (She did spend a WHOLE lot more time staring at her screen, mezzed, than I did. And I agree that that is a problem.)

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    Well, I guess we have different experiences then. I've been running solo and teamed on Invinc with my scrapper the last little while through the early 40s and havent noticed a signficant change in difficulty, even vs harder foes like Malta and Carnies. Prior to that I bumped down to Tenacious for the Envoy arc, and had little trouble with him after the first encounter when I stumbled upon him a little room in Oranbega.

    Compared to the notable decline in survivability my AR/Ice Blaster encountered in the 40+ game during the Issue Four era (I hit 50 with him just prior to I5) its a much easier experience, and a smoother transistion from the 30s to the 40s.
  23. Dysmal

    Blaster role

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    I hear what you are saying, and disagree. Just because you have done something different than I have neither invalidates your opinion, nor mine. It just makes them different.

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    He's correct about the difference though. The 40-50 game (as opposed to the 1-40 game) is a drastically different beast for blasters than it is for a number of other ATs. Many people who've run blasters through those levels have remarked on the difference as difficulty ramps up and ability to solo drops way down during that level range.
  24. Dysmal

    Blaster role

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    Scrappers should in no way even come close to Blaster damage output.

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    Here's the thing: on average, they don't. Can a scrapper keep it up for awhile? Yeah, of course. Can a blaster do twice the damage in a quarter the time? Yep.

    Oh, and mez protection:
    1) My regen actually gets mezzed pretty regularly.


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    How? I mean, I'm mostly running my BS/Regen through the early 40s right now and I never, ever, get mezzed. Do you go around not running Integration or Reslieance?
  25. Dysmal

    Blaster role

    Range is pretty much meaningless given Blaster animation times. In the time it takes to fire off an attack or two for most sets, thats more than enough time for an enemy to close to melee and smack you with their high damage attack. Nearly every enemy mezz is ranged, so blasters being at range is no defense there. I dont buy the arguement that mez is significantly more likely in melee than at range. Other than Malta hand tazers and the occasional incidental stun from a Crey riot baton, I'm having a hard time thinking of any mob mezes that are only used in melee ranged.

    As well, with many of the best blaster primary attacks having ranges that are very short(blaze, powerburst, shout, flamethrower) , it makes it even easier for mobs to close to melee and smack you.

    To say nothing of the insane range some mobs get on their attacks. A typical malta minion using Burst can outrange my AR blaster's Snipe. I didnt believe it until I tested it. Council Rifleman can do the same.