DuskA

Apprentice
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  1. Ah.. strange. Thanks though, it makes sense... sort of.

    Some threads can be viewed and some can't, and why those threads are viewable only in the CoV forum is beyond me. Thinking about it'll just confuse me.
  2. Since the upgrade to the forums, certain guides that were linked in the archetype threads have dissapeared, and now their links lead to a page that says the forum is under maintanence.

    I searched through the topics and clicked the links from the people directly, and they still lead to the same page.

    Were these guides lost in the upgrade?
  3. [ QUOTE ]
    Unbreakable would seem a more reasonable pre-requisite to me. It still takes some effort to acquire but isn't as insane as Nigh Indestructable. Wheras Nigh Indestructable takes a good 2-3 weeks to earn if you farm it. The Accolades between heroes and villains should be the same "difficulty" to acquire. Requiring an Epic Damage taken badge for an Accolade is just going a little too far.

    [/ QUOTE ]

    There's no reason why any badges that require damage taken should be required for a villain accolade. Heroes only have to defeat certain evil heroes to achieve the equivalent badge, not spend their career getting beaten.

    Most of the badge requirements for villain accolades need to be rethought, unless it is on purpose that villains are seemingly being made more difficult for EVERYTHING in comparision to heroes. Next you'll even take away our paper mission contact, and make us visit said newspaper dispenser for a new mission.

    Change Born in Battle to something obtainable! And while you're at it, take the level 40+ (in actuality) and other ridiculous requirements out of our other accolades.

    /e sign
  4. [ QUOTE ]
    if you guys stood all close enough together for a single hurricaner to nail you all in 1 swoop, you deserved to get that foot in your [censored].

    let me get this straight, you guys beat the heroes despite being outnumbered and everything is cool, then when finally you start losing, you blame it on abusing powers? brilliant. I guess the EA stalkers that already stun me through hurricane or the focused spines crits that drop me before i can react are abuse too? what about that abuse in the game called blasters and empaths teaming up. give me a freakin break

    if you are too retarded to know how to counter multiple stormers, then I'm sorry but you either need to practice or quit the game. I've faced teams with multiple stormers (we're talking 2-4)+ empath both as heroes and villains and we had no problem knocking the snot out of them. All it took was a little bit of tactics and not playing into their strength. like, not being retarded and huddling up with your teammates, that's just asking for it.

    [/ QUOTE ]

    When I mentioned a stormer swooping in it means we were already in the middle of a fight and he decided to drop in. It doesn't mean that he affected every single one of us, but it does mean that those of us affected had no clue why our attacks were not working all of a sudden. The affect of hurricane negated all of the attacks of those in its range and while everyone was trying to figure out where that stormer went/was we got killed by a large group that followed him in.

    That stormer most likely would just jump in and jump out, leaving the lingering effect of his -range/acc debuff on us long enough to get us killed, but staying alive because he ended up out of range (or most likely went into invis).

    I said we had lost before, which means we didn't complain as soon as we started losing (to paraphrase your kind way of putting it). It was when we kept losing due to the same swoop/drive by tactic (abuse of hurricane comes in here) that we began to complain.

    Also as I pointed out, the fly by tactic could cause large spread out groups to be affected because the stormer, or person the stormer was following would make quick z motions over a large area. Since you didn't/don't have to be in the aoe to still be affected (lingering) it meant even a large spread out group was entirely rangeless, especially when there was more than one peson using this tactic.

    Read what people say before you begin personally attacking them.

    --
    Done posting here, since people always attack a valid argument with insluts and have eyes to only read what they want to.
  5. No, not just one SG but rather a group of about 30-40 heroes tackling our teams of two (not entirely full) and a few other random villains not partied with us.

    We had taken on team of heroes with larger numbers than ours before, and had stood our ground on equal footing, won, or yes, lost, but never like we lost when hurricane began to be abused.

    Sometimes it simply seemed we were largely outnumbered because a stormer would swoop in and all of us would have no idea why nobody was dieing. In these situations the truth was, people were not dieing because we couldn't land a hit, not because they had endless numbers.

    The -range having a lingering affect was largely abused, without the lingering affect we wouldn't have had these problems.
  6. I'm speaking from villain side, not hero side. I should have pointed that out.

    Stalkers are already considered over-powered in PvP, and it's not exactly fair that only melee toons have/had a chance against stormers.

    You show me a villain AT that can shoot a stormer down with a ranged attack in the ammount of time it takes for that villain to be singled out and targetted by multiple blasters/scrappers and trollers/defs with holds.

    The damage done by that person wouldn't have been enough to kill the stormer before they are killed by the stormers teamates.
  7. [ QUOTE ]
    My only problem with all this, Castle, is sort of a general concern with the state of PvP now and in the future.

    CoX PvP has seemed to me-- and it seemed to me the devs were implying it to be true in the past-- that CoX PvP is balanced around TEAM PvP, not Solo work. This seems to me to be just the latest in a line of changes that slowly chip away at that to make the game more fun for people that want to solo-pwn every one and everything.

    Maybe it's just me, but I LIKED the fact that intially, there were ATs/powersets that could chew up another AT for breakfast, but stand no chance against another one. Stalkers, one-shotting, Hurricane-pinning... NONE of these are major problems for a decently-outfitted team working together. If a Caner pins you, You get a Corr or Blaster to blast the heck out of them, problem solved. If the caner's team provides better support than yours does... well, clearly the more organized, better PvP players have won. If you're solo... well, better rethink your strategy. Heck, Hurricane... there's lots of ways to deal with it, if you bother to team. Corrupters, masterminds, Dommies all have range, Dommies can just hold the Stormie and shut off the cane so you can beat the tar out of them, and /EA brutes, at least, and maybe /EA Stalkers can just wade right through the Repel to beat the heck out of them. ASes can be dealt with with Tactics and /SR scrappers and so on, massive damage can be turned by taunting tanks that can take it... point is, there's a lot of ways already existing to deal with these problems without taking the teeth out of sets.

    Anyway. My concern here is that we're slowly moving away from the team-based nature of PvP balance that actually makes it FUN for a lot of us that don't usually enjoy PvP, and putting it back in the hands of the soloist "I pwn j00 all" mentalities. I worry that changes like this end up just frustrating people that take the sets, and they leave PvP, maybe at best roll a character "better suited" to PvP, and the experience slowly funnels down to a bunch of Stalkers and Brutes and a bunch of scrappers and maybe tanks beating on each other all day. What fun *that* would be...

    I'm not saying it's going to happen. But I think it could, with the direction PvP changes have been going.

    PS: I am a soloist in PvP who occassionally teams. I find the teams the most fun, but I like the challenge of solo work. I expect to get my butt handed to me on a platter regularly. And yes, i do prefer it that way-- it gives me something to hone skills against. I'd rather find ways around Cane pinning than remove it, as it ultimately makes me a better player, and happier for the PvP experience.

    [/ QUOTE ]

    You have obviously not been on the opposing end of teams with multiple storm trollers/defenders on auto follow, while the person they are following weaves in and out of a large two - three team group of enemies.

    I have, and I can say that no team can/could sufficiently stop the stormer with the lingering -range debuff that made any ranged attack drop to no accuracy. Sure he might die, but not often enough to turn the tides in favor of the opposers. You can't kill a moving stormer without range, and can't attack with range when the stormer constantly debuffs you.

    This was a major issue for my SG in SC on virtue, and is one of th main reasons I have not set foot in one of our regular PvP zone events (which took place 3-4 times a week earlier this year, before we started getting the storm sweep "strategy" pulled on us) for over 2 months.

    PvP is very enjoyable with teamwork, but having a stormer on AF, and significantly abusing the debuff and status affects makes any teamwork on the opposing end a chore and extremely unnatractive.

    /em salute to the devs for finally fixing this, I just hope it's as great as it sounds.
  8. DuskA

    Badge Questions

    [ QUOTE ]

    As for Accolades and Exemplaring, it might seem unfair that you lose Accolade powers when you Exemplar, but to others it seems unfair that you HAVE Accolade powers when you Exemplar. Since Exemplar is you "playing yourself at a lower level" it makes sense to take away your Accolades. I don't see this changing.

    [/ QUOTE ]

    [ QUOTE ]
    Exemplaring doesn't kill your accolades unless you earned them after that level. That act just like normal powers, basically.

    In theory, however, the system is unfair to those who got all of their badges at level 50, and other such cases. People have talked about being able to just farm and hunt badges out for low level characters and get them "every" accolade by level X. So, in other words, there could be level 25s in Bloody Bay with higher level accolades, which isn't all that fair.

    [/ QUOTE ]

    If this is true, then when accolades get put in for CoV the villains will get shafted. We wont get any of our currently collected badges to count towards accolades for lower levels, if we have a currently maxed level character with the required badges.

    They'd all be locked in as powers we get at level 40.

    Very unfair.

    You need to put in levels for the accolade powers, not keep it as level aquired.
  9. Stackable Bookcases
    Originally suggested by: AuraD
    Category: Decorative
    Customizable? N
    Type: Edit window item
    Description: Same as current bookcases but stackable, so when making a library the bookcases can cover the walls (like in movies)

    Bookcase Variations
    Originally suggested by: AuraD
    Category: Decorative
    Customizable? N
    Type: Edit window item
    Description: Different style bookcases

    (Bookcase) Ladders
    Originally suggested by: AuraD
    Category: Decorative
    Customizable? No
    Type: Edit window item
    Description: Ladders for accessing high up areas, several height variations.

    ---

    Sorry if some of these have been mentioned, I didn't see them there.
  10. DuskA

    Call for Models

    Megami Chi - Virtue
    Her name means Blood Goddess in Japanese...

    Megami Chi from all angles.

    In costume.*

    A couple of other poses.
    Pose 1
    Pose 2
    Pose 3

    *Her costume is her street outfit, she "gets into costume" when she's not working. Her street clothes are also an illusion; because of her natural form she can't pass as a human...


    Good Luck everyone.