Dragorian

Recruit
  • Posts

    57
  • Joined

  1. Happy Birthday of Lord of Art!
  2. Quote:
    Originally Posted by Cauda View Post
    That looks like a pubic hair grooming disaster.
    ^I LoLgasmed
  3. Quote:
    Originally Posted by Serpine View Post
    Here is my complete version of Ghost Falcon, which is based on Dragorian's.


    At first I disliked the helmet TBH, but I think I can get behind it seeing it outside of the CC.
    Nice work Serpine!
  4. Quote:
    Originally Posted by Serpine View Post
    "noticed the threads popping up about redesigning Azuria and John St. John-Smythe and they're talking internally about putting action to those suggestions." Go team!
    Awesomesauce!
  5. Quote:
    Originally Posted by Rajani Isa View Post
    Although,


    Most lore I've encounter has those bracelets/band as the signs of being bound to granting wishes. Right now she's kinda a half genie - unable to grant (much less being bound to grant) other's wishes besides the previous Sirocco's last one.
    Right on. Still open to suggestion. Or feel free to copy the costume code and see what you can come up with. Either way, I'm glad I could help out somehow. ^_^
  6. Quote:
    Originally Posted by Feycat View Post
    Really LOVE that take on Serafina, Dragorian! Once again you hit it out of the park, for me.

    I wish we could get some damn sandals or slipper that DON'T have the stupid socks though. Really? Who wears socks with their sandals???
    Well they were intended for an Asian style of costume I'm sure, but I seriously agree, some Persian shoes would rock the shazbah for me. And thanks! I appreciate it! xD
  7. Quote:
    Originally Posted by Serpine View Post
    My only issues are that the blue in the logo bleeds into the blue of the torso so it isn't as striking / visible as it could be...
    Well, what do you think would fix that? maybe make it a brighter blue? I don't want to take away from the costume as a whole by making it too loud.
  8. Quote:
    Originally Posted by Redlynne View Post
    ...revert her gloves to the original gloves. Might do that tonight when I get back from "work" ...
    You're more than welcome to do what you want, but out of curiosity, why would you want to keep the gloves? I changed them because most images I found of d jinn had them wearing bracelets or wrist wraps.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Have you tried using the Jester boots under those pants? If you colour them right, they can look like those curved Arabian shoes you see in, say, Disney's Aladdin. Other than that, though, the redesign is aces, I'd say. Definitely an upgrade to her look, and it looks like she finally remembered to put on her pants
    LoLs I actually did try them, but the problem is that those particular boots go up to the knee and looked a little odd. I think some Persian shoes would be a decent addition to our creator.
  10. Got one last one in before the servers went down. Forgive me for the time of day. I only had three or so minutes left.

    Serafina:



    and:



    I kind of went with the same pink/blue theme for the bottoms and veil, and threw in a splash of green here and there. I also gave her the wristbands to make up for the lack of metal where the belt was. I went with the steam punk belt option to give a sort of layered fabric feel similar to Persian belly dancers (which was what I referenced for this costume). I kind of like it personally, feels a little less trashy and a bit more d jinn to me.

    Code:
    {
    CostumeFilePrefix fem
    Scale -5.708
    BoneScale -0.6468
    ShoulderScale -0.6468
    ChestScale -0.3041
    WaistScale -0.5076
    HipScale -0.8234
    LegScale 0.02
    HeadScales  -0.34,  -0.11,  0.06
    BrowScales  0.2,  -0.42,  0
    CheekScales  -0.27,  -1,  1
    ChinScales  -1,  -0.25,  -0.3
    CraniumScales  -0.1,  -0.7,  -0.37
    JawScales  0,  0,  0
    NoseScales  -0.54,  -0.52,  0.61
    SkinColor  239,  173,  132
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry Pants_Korea
    	Texture1 Pants_Poofy_01
    	Texture2 !HIPS_Blend
    	DisplayName P887196332
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  126,  165,  241
    	Color2  255,  101,  205
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 skin_tights
    	Texture2 Top_3
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  99,  192,  99
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !Face_Skin_V_Fem_Head_78
    	Texture2 !v_sf_face_Lips
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  255,  0,  0
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Wristband
    	Texture1 skin_wristband_01a
    	Texture2 skin_wristband_01b
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  152,  153,  0
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry slipon_02
    	Texture1 skin_slipon_02a
    	Texture2 skin_slipon_02b
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  152,  153,  0
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry N_Fem_Steampunk_01.geo/GEO_N_Belt_Vic_Steampunk_01
    	Texture1 !X_N_Fem_Belt_Vic_Steampunk_01
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  76,  137,  255
    	Color2  99,  192,  99
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Long_02
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  212,  0,  0
    	Color2  85,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tiara_05
    	Texture1 Tiara_01a
    	Texture2 Tiara_01b
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  204,  202,  0
    	Color2  77,  255,  76
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry N_Fem_Steampunk_01.geo/GEO_N_Emblem_Bustier_Clsc_Steampunk_01
    	Texture1 !X_N_Fem_Emblem_Clsc_Steampunk_01
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  99,  192,  99
    	Color2  76,  137,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  255,  253,  0
    	Color2  255,  253,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Veil_01
    	Texture1 Veil_01a
    	Texture2 Veil_01b
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  242,  144,  210
    	Color2  76,  137,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  170,  0,  0
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  170,  0,  0
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
  11. Quote:
    Originally Posted by Angelxman81 View Post
    Im not fan of chest emblems out of spandex tights, looks weird on a texture, but still, you improved the look.
    I feel the same way, but it kind of looks off without the emblem. Perhaps if you could have the option of making it slightly transparent so that it would at least pick up the texture from the chest piece underneath it would fit better.
  12. Quote:
    Originally Posted by Serpine View Post
    Caitlin Murray-Davies:

    Quote:
    Originally Posted by Zilya View Post
    Detective Jose Brogan



    I lurv both of these. Very nicely done!

    I've decided to attempt a GF fix. Never was too keen on his current costume, so here goes:



    and:



    So, I'm not fond of the fact that there are traces of blue in the costume that could be more prominent, and I also don't dig the fin look, as I personally think it's pretty gross so I used the Alpha gloves for the forearm armor guard.

    The old 'Posi' armor is a bit out dated IMHO, and wanted to show more of the blue, so I used the Alpha chest as well. Also, I figured why not use Winged boots, kind of in theme, and there's a tech texture for them so that's a plus.

    Lastly I think that the Hawk emblem was ok, but needed to be a little darker, I mean seriously, it's so distracting that I find it hard to look at the costume as a whole. So here ya go

    Code:
    {
    CostumeFilePrefix male
    Scale 6.847
    BoneScale -0.3641
    ShoulderScale -0.0257
    ChestScale -0.5858
    WaistScale -0.5903
    HipScale 0.318
    LegScale 0.02
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  255,  178,  155
    NumParts 28
    CostumePart ""
    {
    	Geometry Armored
    	Texture1 !Hips_V_Overguard_01
    	Texture2 !Hips_V_Overguard_01_Mask
    	DisplayName P3237373182
    	RegionName "Lower Body"
    	BodySetName Armored
    	Color1  143,  143,  143
    	Color2  0,  20,  61
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Armored
    	Texture1 !Chest_V_Alpha_01
    	Texture2 !Chest_V_Alpha_01_Mask
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Armored
    	Color1  143,  143,  143
    	Color2  0,  20,  61
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_face_skin_head_02
    	Texture2 !V_Face_Mask_5
    	DisplayName P687117166
    	RegionName Head
    	BodySetName "Full Masks"
    	Color1  0,  20,  61
    	Color2  199,  199,  199
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Alpha_01
    	Texture1 !Glove_V_Alpha_02
    	Texture2 !Glove_V_Alpha_02_Mask
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Armored
    	Color1  255,  169,  0
    	Color2  171,  171,  171
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx AnimatedCharacterParts/SpeedBootStreaks.fx
    	Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Winged_01
    	Texture1 !X_male_boot_winged_03
    	Texture2 None
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Armored
    	Color1  143,  143,  143
    	Color2  255,  169,  0
    	Color3  255,  255,  255
    	Color4  255,  255,  255
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BELT.GEO/GEO_Belt_Alpha_01
    	Texture1 !Glove_V_Alpha_02
    	Texture2 !Glove_V_Alpha_02_Mask
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Armored
    	Color1  255,  169,  0
    	Color2  255,  169,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Crown_10
    	Texture1 masked_matt_01a
    	Texture2 masked_matt_01b
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName "Full Masks"
    	Color1  255,  255,  255
    	Color2  171,  171,  171
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_EYES.GEO/GEO_Eyes_Valkyrie_02b
    	Texture1 !X_Valkyrie_Eyes_02
    	Texture2 !Eyes_V_Valkyrie_02_Mask
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName "Full Masks"
    	Color1  171,  171,  171
    	Color2  255,  190,  63
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Armored
    	Texture1 Base
    	Texture2 Falcon_01
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Armored
    	Color1  0,  20,  61
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_SPADR.GEO/GEO_Spadr_Justice02
    	Texture1 !x_male_spadr_eagle_armor_mask
    	Texture2 !spadr_v_eagle01_dual
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Armored
    	Color1  143,  143,  143
    	Color2  255,  169,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2488029243
    	RegionName Head
    	BodySetName "Full Masks"
    	Color1  255,  255,  255
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName "Full Masks"
    	Color1  192,  192,  99
    	Color2  26,  17,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Armored
    	Color1  255,  255,  255
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
  13. Quote:
    Originally Posted by Serpine View Post
    Any chance you can get his legs a little shorter and raise his overall height to compensate though (you might have already done this some, I'm not sure without being home)? His torso just seems a bit to short for that leg length.


    As of this pic, the leg length slider is at about 1/5.
  14. Assuming Paco Sanchez is a decent EMT and knows what he's doing, I guess it's possible he could survive the demise of GC, so here's my take:





    So right now he's got the long sleeve shirt and some strange tuxedo stripe looking pants. Problem there, is the fact that most EMTs wear short sleeves due to the importance of free movement as well as needing multiple pockets for tools of the trade that they may need to use at a moments notice. So the pieces I've used here (to me) are more accurate to his job specifics (officer shirt from jackets, and Navy Cargo pants).

    He could probably do with a better facial texture, so any recommendations are welcome of course. Unfortunately the muscle texture is attached to the jacket sleeve so I can't edit that.

    Code:
    {
    CostumeFilePrefix male
    Scale 2.662
    BoneScale -0.6896
    ShoulderScale -0.7196
    ChestScale -0.7475
    WaistScale -0.6001
    HipScale -0.5997
    LegScale 0.000257
    HeadScales  0,  0,  0
    BrowScales  0,  1,  0.44
    CheekScales  -0.75,  -1,  -1
    ChinScales  -0.3,  -0.25,  -0.1
    CraniumScales  0,  0,  0
    JawScales  -0.65,  -0.11,  1
    NoseScales  0.06,  -0.29,  0.27
    SkinColor  191,  139,  83
    NumParts 28
    CostumePart ""
    {
    	Geometry Pants_Loose
    	Texture1 Pants_Cargo_01
    	Texture2 None
    	DisplayName P887196332
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  0,  11,  31
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Jackets_Sleeves
    	Texture1 skin_tshirt_01a
    	Texture2 skin_tshirt_01b
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  255,  255,  255
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
    	Texture1 skin_v_head_75
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName Hats
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 skin_bare
    	Texture2 None
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot_02
    	Texture1 !Boot_V_Work_Boot_02
    	Texture2 !Boot_V_Work_Boot_02_Mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  0,  0,  0
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
    	Texture1 !X_Officer_Belt
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Hat_Baseball_F
    	Texture1 Hat_01a
    	Texture2 Hat_01b
    	DisplayName P4104497066
    	RegionName Head
    	BodySetName Hats
    	Color1  0,  11,  31
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName Hats
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName Hats
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_TOP.GEO/GEO_Top_Dress_Shirt_03
    	Texture1 !Top_V_Cop_Shirt_02
    	Texture2 !Top_V_Cop_Shirt_01_Mask
    	DisplayName P828551227
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  99,  130,  192
    	Color2  99,  130,  192
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_03
    	Texture1 !Top_V_Skin_Cop_Shirt_02
    	Texture2 !Top_V_Skin_Cop_Shirt_01_Mask
    	DisplayName P90216369
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  99,  130,  192
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName Hats
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  97,  85,  60
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
  15. I've got my idea for Valkyrie's new threads, but I'm not sure about how to post the data chunk from the costume.txt file. Any help would be very much appreciated.

    Here they are:


    and:


    I really wanted to keep the armored lower body, but I'm not 100% about my choice of Alpha for the texture. Nothing else seemed to fit, so I went with that. I also chose to make her hair a more realistic color. Never did like how vivid the yellow was there.

    Also, seriously, those wings have to go. I know that it's a signature piece, but it is probably the nastiest thing about the old costume (in my eyes anyway). Let me know what you all think.

    Code:
    {
    CostumeFilePrefix fem
    Scale 21.32
    BoneScale -0.227
    ShoulderScale -0.2849
    ChestScale -0.5783
    WaistScale -0.4609
    HipScale 0.3865
    LegScale 0.02
    HeadScales  -0.2737,  0.154,  0.5132
    BrowScales  0,  -1,  0.5132
    CheekScales  -1,  -1,  0.1369
    ChinScales  0.1369,  -0.08554,  -0.3079
    CraniumScales  0.3079,  0,  0
    JawScales  -0.4106,  -0.4619,  -1
    NoseScales  0.06843,  0.05132,  0.3422
    SkinColor  246,  187,  170
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry Armored
    	Texture1 !Hips_V_Alpha_01
    	Texture2 !Hips_V_Alpha_01_Mask
    	DisplayName P3237373182
    	RegionName "Lower Body"
    	BodySetName Armored
    	Color1  152,  153,  0
    	Color2  127,  84,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 !Chest_V_Vanguard_01
    	Texture2 !Chest_V_Vanguard_01_Mask
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  204,  202,  0
    	Color2  127,  84,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_sf_face_skin_head_10
    	Texture2 !V_Face_Mask_17
    	DisplayName P687117166
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  204,  202,  0
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_Fem_GLOVE.GEO/GEO_Larm*_PratoriaTEST_P_01
    	Texture1 !Glove_V_PratoriaTEST_01P
    	Texture2 !Glove_V_PratoriaTEST_01P_Mask
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  127,  84,  0
    	Color2  152,  153,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_BOOT.GEO/GEO_LlegR_Overguard_01
    	Texture1 !Boot_V_Overguard_01
    	Texture2 !Boot_V_Overguard_01_Mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Armored
    	Color1  127,  84,  0
    	Color2  152,  153,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_BELT.GEO/GEO_Belt_V_Ascension_01
    	Texture1 !X_Ascension_Belt
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  127,  84,  0
    	Color2  152,  153,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Long_04
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  102,  102,  0
    	Color2  241,  238,  126
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_EYES.GEO/GEO_Eyes_Valkyrie_02b
    	Texture1 !X_Valkyrie_Eyes_02
    	Texture2 !Eyes_V_Valkyrie_02_Mask
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  199,  199,  199
    	Color2  204,  202,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_Fem_EMBLEM.GEO/GEO_Emblem_PratoriaTEST_P_01
    	Texture1 !Emblem_V_PratoriaTEST_01P
    	Texture2 !Emblem_V_PratoriaTEST_01_Mask
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  204,  202,  0
    	Color2  127,  84,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tech_01_s
    	Texture1 tech_01a
    	Texture2 tech_01b
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  204,  202,  0
    	Color2  127,  84,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx Auras/Female/Alpha/Alpha_Body_Male.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3636920680
    	RegionName Special
    	BodySetName Alpha
    	Color1  0,  0,  0
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName MaskW/Hair
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Armored
    	Color1  255,  253,  76
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
  16. Sorry, I'm sure this is a stupid question, but you are using the NC Launcher and not the Shortcut for the old CoH Launcher that has been closed right?
  17. Honestly, you may be able to find a decent amount of people to do this. Myself and many of my friends work nights and don't hit the sack until 3-4pm. Unfortunately we are Justice players, but hey, there's still hope right?
  18. I'm thinking it's Strike 'Back' and not 'Pack' due to how littered with grammatical errors that interview is....
  19. It has? I just logged onto live, then quit to desktop and nothing happened...
  20. Quote:
    Originally Posted by TheJazMan View Post

    Maybe I missed it, but can someone tell me if the auras have the 'combat' option like some of the other purchased auras? That might sway me to buy this bad boy.

    Yes, they have every option available to them including combat only.


  21. I'll submit the costume I use the most on my main!

    And thanks in advance if I'm one of the chosen ones! xD
  22. Quote:
    Originally Posted by Tidbit Jr. View Post
    The who what?

    Also, never noticed the sparkles. Did you try tinting them black so that they looked like EVIL sparkles?
    I believe the OP is referring to i19 and the Blast Power discharge point customization there in.
  23. Wouldn't mind if he were cast as Victor Zsasz or Clayface.
  24. I don't suppose you'd be able to push the build further with Fitness becoming inherent in i19.... Not sure what you could pick up, but might be worth a try. I know there's a version of MIDS floating around the net with Inherent Fitness enabled.
  25. Sure thing! My pleasure!

    Hit me up if you're ever on Justice, Global is @The Kai