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Posts
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Joined
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Right on. Still open to suggestion. Or feel free to copy the costume code and see what you can come up with. Either way, I'm glad I could help out somehow. ^_^
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Well they were intended for an Asian style of costume I'm sure, but I seriously agree, some Persian shoes would rock the shazbah for me. And thanks! I appreciate it! xD
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Well, what do you think would fix that? maybe make it a brighter blue? I don't want to take away from the costume as a whole by making it too loud.
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You're more than welcome to do what you want, but out of curiosity, why would you want to keep the gloves? I changed them because most images I found of d jinn had them wearing bracelets or wrist wraps.
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Quote:LoLs I actually did try them, but the problem is that those particular boots go up to the knee and looked a little odd. I think some Persian shoes would be a decent addition to our creator.Have you tried using the Jester boots under those pants? If you colour them right, they can look like those curved Arabian shoes you see in, say, Disney's Aladdin. Other than that, though, the redesign is aces, I'd say. Definitely an upgrade to her look, and it looks like she finally remembered to put on her pants
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Got one last one in before the servers went down. Forgive me for the time of day. I only had three or so minutes left.
Serafina:
and:
I kind of went with the same pink/blue theme for the bottoms and veil, and threw in a splash of green here and there. I also gave her the wristbands to make up for the lack of metal where the belt was. I went with the steam punk belt option to give a sort of layered fabric feel similar to Persian belly dancers (which was what I referenced for this costume). I kind of like it personally, feels a little less trashy and a bit more d jinn to me.
Code:{ CostumeFilePrefix fem Scale -5.708 BoneScale -0.6468 ShoulderScale -0.6468 ChestScale -0.3041 WaistScale -0.5076 HipScale -0.8234 LegScale 0.02 HeadScales -0.34, -0.11, 0.06 BrowScales 0.2, -0.42, 0 CheekScales -0.27, -1, 1 ChinScales -1, -0.25, -0.3 CraniumScales -0.1, -0.7, -0.37 JawScales 0, 0, 0 NoseScales -0.54, -0.52, 0.61 SkinColor 239, 173, 132 NumParts 28 BodyType 1 CostumePart "" { Geometry Pants_Korea Texture1 Pants_Poofy_01 Texture2 !HIPS_Blend DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 126, 165, 241 Color2 255, 101, 205 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 skin_tights Texture2 Top_3 DisplayName P566009771 RegionName "Upper Body" BodySetName Tights/Skin Color1 99, 192, 99 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_78 Texture2 !v_sf_face_Lips DisplayName P687117166 RegionName Head BodySetName standard Color1 255, 0, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Wristband Texture1 skin_wristband_01a Texture2 skin_wristband_01b DisplayName P3937616722 RegionName "Upper Body" BodySetName Tights/Skin Color1 152, 153, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry slipon_02 Texture1 skin_slipon_02a Texture2 skin_slipon_02b DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 152, 153, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Belt_Vic_Steampunk_01 Texture1 !X_N_Fem_Belt_Vic_Steampunk_01 Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tights/Skin Color1 76, 137, 255 Color2 99, 192, 99 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Long_02 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 212, 0, 0 Color2 85, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tiara_05 Texture1 Tiara_01a Texture2 Tiara_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 204, 202, 0 Color2 77, 255, 76 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Fem_Steampunk_01.geo/GEO_N_Emblem_Bustier_Clsc_Steampunk_01 Texture1 !X_N_Fem_Emblem_Clsc_Steampunk_01 Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Tights/Skin Color1 99, 192, 99 Color2 76, 137, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tights/Skin Color1 255, 253, 0 Color2 255, 253, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Veil_01 Texture1 Veil_01a Texture2 Veil_01b DisplayName P2371314042 RegionName Head BodySetName standard Color1 242, 144, 210 Color2 76, 137, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 170, 0, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 170, 0, 0 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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I feel the same way, but it kind of looks off without the emblem. Perhaps if you could have the option of making it slightly transparent so that it would at least pick up the texture from the chest piece underneath it would fit better.
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I lurv both of these. Very nicely done!
I've decided to attempt a GF fix. Never was too keen on his current costume, so here goes:
and:
So, I'm not fond of the fact that there are traces of blue in the costume that could be more prominent, and I also don't dig the fin look, as I personally think it's pretty gross so I used the Alpha gloves for the forearm armor guard.
The old 'Posi' armor is a bit out dated IMHO, and wanted to show more of the blue, so I used the Alpha chest as well. Also, I figured why not use Winged boots, kind of in theme, and there's a tech texture for them so that's a plus.
Lastly I think that the Hawk emblem was ok, but needed to be a little darker, I mean seriously, it's so distracting that I find it hard to look at the costume as a whole. So here ya go
Code:{ CostumeFilePrefix male Scale 6.847 BoneScale -0.3641 ShoulderScale -0.0257 ChestScale -0.5858 WaistScale -0.5903 HipScale 0.318 LegScale 0.02 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 178, 155 NumParts 28 CostumePart "" { Geometry Armored Texture1 !Hips_V_Overguard_01 Texture2 !Hips_V_Overguard_01_Mask DisplayName P3237373182 RegionName "Lower Body" BodySetName Armored Color1 143, 143, 143 Color2 0, 20, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Armored Texture1 !Chest_V_Alpha_01 Texture2 !Chest_V_Alpha_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Armored Color1 143, 143, 143 Color2 0, 20, 61 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_02 Texture2 !V_Face_Mask_5 DisplayName P687117166 RegionName Head BodySetName "Full Masks" Color1 0, 20, 61 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Alpha_01 Texture1 !Glove_V_Alpha_02 Texture2 !Glove_V_Alpha_02_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Armored Color1 255, 169, 0 Color2 171, 171, 171 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx AnimatedCharacterParts/SpeedBootStreaks.fx Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Winged_01 Texture1 !X_male_boot_winged_03 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Armored Color1 143, 143, 143 Color2 255, 169, 0 Color3 255, 255, 255 Color4 255, 255, 255 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Alpha_01 Texture1 !Glove_V_Alpha_02 Texture2 !Glove_V_Alpha_02_Mask DisplayName P177456852 RegionName "Upper Body" BodySetName Armored Color1 255, 169, 0 Color2 255, 169, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Crown_10 Texture1 masked_matt_01a Texture2 masked_matt_01b DisplayName P2793026233 RegionName Head BodySetName "Full Masks" Color1 255, 255, 255 Color2 171, 171, 171 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_EYES.GEO/GEO_Eyes_Valkyrie_02b Texture1 !X_Valkyrie_Eyes_02 Texture2 !Eyes_V_Valkyrie_02_Mask DisplayName P2371314042 RegionName Head BodySetName "Full Masks" Color1 171, 171, 171 Color2 255, 190, 63 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Armored Texture1 Base Texture2 Falcon_01 DisplayName P2281134661 RegionName "Upper Body" BodySetName Armored Color1 0, 20, 61 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_Spadr_Justice02 Texture1 !x_male_spadr_eagle_armor_mask Texture2 !spadr_v_eagle01_dual DisplayName P772741860 RegionName "Upper Body" BodySetName Armored Color1 143, 143, 143 Color2 255, 169, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2488029243 RegionName Head BodySetName "Full Masks" Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName "Full Masks" Color1 192, 192, 99 Color2 26, 17, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Armored Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Quote:Any chance you can get his legs a little shorter and raise his overall height to compensate though (you might have already done this some, I'm not sure without being home)? His torso just seems a bit to short for that leg length.
As of this pic, the leg length slider is at about 1/5. -
Assuming Paco Sanchez is a decent EMT and knows what he's doing, I guess it's possible he could survive the demise of GC, so here's my take:
So right now he's got the long sleeve shirt and some strange tuxedo stripe looking pants. Problem there, is the fact that most EMTs wear short sleeves due to the importance of free movement as well as needing multiple pockets for tools of the trade that they may need to use at a moments notice. So the pieces I've used here (to me) are more accurate to his job specifics (officer shirt from jackets, and Navy Cargo pants).
He could probably do with a better facial texture, so any recommendations are welcome of course. Unfortunately the muscle texture is attached to the jacket sleeve so I can't edit that.
Code:{ CostumeFilePrefix male Scale 2.662 BoneScale -0.6896 ShoulderScale -0.7196 ChestScale -0.7475 WaistScale -0.6001 HipScale -0.5997 LegScale 0.000257 HeadScales 0, 0, 0 BrowScales 0, 1, 0.44 CheekScales -0.75, -1, -1 ChinScales -0.3, -0.25, -0.1 CraniumScales 0, 0, 0 JawScales -0.65, -0.11, 1 NoseScales 0.06, -0.29, 0.27 SkinColor 191, 139, 83 NumParts 28 CostumePart "" { Geometry Pants_Loose Texture1 Pants_Cargo_01 Texture2 None DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 0, 11, 31 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Jackets_Sleeves Texture1 skin_tshirt_01a Texture2 skin_tshirt_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_75 Texture2 None DisplayName P687117166 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot_02 Texture1 !Boot_V_Work_Boot_02 Texture2 !Boot_V_Work_Boot_02_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05 Texture1 !X_Officer_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Hat_Baseball_F Texture1 Hat_01a Texture2 Hat_01b DisplayName P4104497066 RegionName Head BodySetName Hats Color1 0, 11, 31 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Dress_Shirt_03 Texture1 !Top_V_Cop_Shirt_02 Texture2 !Top_V_Cop_Shirt_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 99, 130, 192 Color2 99, 130, 192 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_03 Texture1 !Top_V_Skin_Cop_Shirt_02 Texture2 !Top_V_Skin_Cop_Shirt_01_Mask DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 99, 130, 192 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName Hats Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 97, 85, 60 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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I've got my idea for Valkyrie's new threads, but I'm not sure about how to post the data chunk from the costume.txt file. Any help would be very much appreciated.
Here they are:
and:
I really wanted to keep the armored lower body, but I'm not 100% about my choice of Alpha for the texture. Nothing else seemed to fit, so I went with that. I also chose to make her hair a more realistic color. Never did like how vivid the yellow was there.
Also, seriously, those wings have to go. I know that it's a signature piece, but it is probably the nastiest thing about the old costume (in my eyes anyway). Let me know what you all think.
Code:{ CostumeFilePrefix fem Scale 21.32 BoneScale -0.227 ShoulderScale -0.2849 ChestScale -0.5783 WaistScale -0.4609 HipScale 0.3865 LegScale 0.02 HeadScales -0.2737, 0.154, 0.5132 BrowScales 0, -1, 0.5132 CheekScales -1, -1, 0.1369 ChinScales 0.1369, -0.08554, -0.3079 CraniumScales 0.3079, 0, 0 JawScales -0.4106, -0.4619, -1 NoseScales 0.06843, 0.05132, 0.3422 SkinColor 246, 187, 170 NumParts 28 BodyType 1 CostumePart "" { Geometry Armored Texture1 !Hips_V_Alpha_01 Texture2 !Hips_V_Alpha_01_Mask DisplayName P3237373182 RegionName "Lower Body" BodySetName Armored Color1 152, 153, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !Chest_V_Vanguard_01 Texture2 !Chest_V_Vanguard_01_Mask DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 204, 202, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_10 Texture2 !V_Face_Mask_17 DisplayName P687117166 RegionName Head BodySetName MaskW/Hair Color1 204, 202, 0 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_GLOVE.GEO/GEO_Larm*_PratoriaTEST_P_01 Texture1 !Glove_V_PratoriaTEST_01P Texture2 !Glove_V_PratoriaTEST_01P_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 127, 84, 0 Color2 152, 153, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BOOT.GEO/GEO_LlegR_Overguard_01 Texture1 !Boot_V_Overguard_01 Texture2 !Boot_V_Overguard_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Armored Color1 127, 84, 0 Color2 152, 153, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BELT.GEO/GEO_Belt_V_Ascension_01 Texture1 !X_Ascension_Belt Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 127, 84, 0 Color2 152, 153, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Long_04 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName MaskW/Hair Color1 102, 102, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_EYES.GEO/GEO_Eyes_Valkyrie_02b Texture1 !X_Valkyrie_Eyes_02 Texture2 !Eyes_V_Valkyrie_02_Mask DisplayName P2793026233 RegionName Head BodySetName MaskW/Hair Color1 199, 199, 199 Color2 204, 202, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Fem_EMBLEM.GEO/GEO_Emblem_PratoriaTEST_P_01 Texture1 !Emblem_V_PratoriaTEST_01P Texture2 !Emblem_V_PratoriaTEST_01_Mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 204, 202, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tech_01_s Texture1 tech_01a Texture2 tech_01b DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 204, 202, 0 Color2 127, 84, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName MaskW/Hair Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx Auras/Female/Alpha/Alpha_Body_Male.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Alpha Color1 0, 0, 0 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName MaskW/Hair Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Armored Color1 255, 253, 76 Color2 183, 135, 40 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Sorry, I'm sure this is a stupid question, but you are using the NC Launcher and not the Shortcut for the old CoH Launcher that has been closed right?
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Honestly, you may be able to find a decent amount of people to do this. Myself and many of my friends work nights and don't hit the sack until 3-4pm. Unfortunately we are Justice players, but hey, there's still hope right?
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I'm thinking it's Strike 'Back' and not 'Pack' due to how littered with grammatical errors that interview is....
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It has? I just logged onto live, then quit to desktop and nothing happened...
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I'll submit the costume I use the most on my main!
And thanks in advance if I'm one of the chosen ones! xD -
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Wouldn't mind if he were cast as Victor Zsasz or Clayface.
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I don't suppose you'd be able to push the build further with Fitness becoming inherent in i19.... Not sure what you could pick up, but might be worth a try. I know there's a version of MIDS floating around the net with Inherent Fitness enabled.
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Sure thing! My pleasure!
Hit me up if you're ever on Justice, Global is @The Kai