-
Posts
67 -
Joined
-
[ QUOTE ]
Grav's been one I've wanted to like but I've never been able to grasp a reliable use for it outside of ticking off your own team.
[/ QUOTE ]
Trapping spawns inside a knockdown zone (and keeping them flopping)? Pulling spawns and placing them exactly where you want them, in total safety? (For bonus giggles, combine the two - have your teammates set up their Tar/Oil/Ice/Earthquake/etc. patch in advance, then drop an entire spawn onto it and lock them in place). Tanking psi AVs while the Invuln/ tanker makes the run back from the hospital again? -
Here's a shot at a draft build. Working in Stealth and Teleport made things interesting
I put off the teleport pool until quite late, just because it was hard to squeeze in earlier - you could play around with the order of things in the Stealth pool, I guess. Crush is slotted up as an attack, and Propel has a range enhancer in it (much as I love Propel, it can be a little irritating that its base range is 20' lower than everything else you have). Mental Blast and Indomitable Will are there for flavour - they seemed Sorceror Supreme-ish, and Mental Blast gives you a non-smashing damage type late game, which is nice. You could drop one of them for Hasten if you wished.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Crush -- Acc-I(A), Acc-I(5), Dmg-I(13), Dmg-I(17), Dmg-I(19), EndRdx-I(23)
Level 1: Radiant Aura -- Heal-I(A), Heal-I(34), EndRdx-I(34), RechRdx-I(43), RechRdx-I(45)
Level 2: Gravity Distortion -- Acc-I(A), Hold-I(3), RechRdx-I(3), Hold-I(5), RechRdx-I(13), Acc-I(15)
Level 4: Radiation Infection -- ToHitDeb-I(A), ToHitDeb-I(31), EndRdx-I(31), DefDeb-I(46)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), EndMod-I(36), EndMod-I(36), EndMod-I(37)
Level 8: Crushing Field -- Acc-I(A), Acc-I(9), EndRdx-I(9), EndRdx-I(37), RechRdx-I(45)
Level 10: Propel -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(15), Dmg-I(17), Range-I(19)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Hover -- Flight-I(A), Flight-I(43), Flight-I(43)
Level 18: Grant Invisibility -- EndRdx-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(37)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(34), RechRdx-I(36), EndRdx-I(40)
Level 26: Wormhole -- Acc-I(A), Acc-I(27), Range-I(27), RechRdx-I(29), RechRdx-I(29), Dsrnt-I(31)
Level 28: Invisibility -- EndRdx-I(A)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Singularity -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), Hold-I(46), Hold-I(46)
Level 35: Recall Friend -- EndRdx-I(A)
Level 38: EM Pulse -- Acc-I(A), Acc-I(39), Hold-I(39), Hold-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Teleport -- EndRdx-I(A), EndRdx-I(42), Range-I(42), Range-I(42)
Level 44: Team Teleport -- EndRdx-I(A), Range-I(45)
Level 47: Mental Blast -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50)
Level 49: Indomitable Will -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment -
[ QUOTE ]
Well, the Invisibility set is more for Phase Shift (supposed to represent his tendency to use his astral form), so I expect to keep that. Also, I do tend to primarily solo (another reason I tend to leave out buffs I can't use myself).
[/ QUOTE ]
If you want a phase shift for concept reasons, you can get a renewable one quickly and easily running patrols in Warburg. And the beauty of the Rad buffs (and debuffs) is that they're all very soloist-friendly. The to-hit debuff from Rad Infection and the resist debuff from Enervating Field combine to stack up to fairly impressive mitigation, and Accelerate Metabolism helps you manage your end nicely. (The fact that these things are all popular on teams doesn't change how useful they are to the soloist). Your basic strategy is 'drop Radiation Infection (and EF later, when you have Stamina slotted up), use Lingering Radiation/Crushing Field/Crush to keep enemies bunched up near the anchor, and forklift them to death individually'. At 26, once you pick up Wormhole (it's a signature power - don't delay it) this changes to 'surprise Wormhole the spawn into a corner from out of Line of Sight, apply immob/slow/debuff, insert forklift to check for doneness'. -
Quick feedback on your /Rad build: drop the Stealth pool, drop Lift. Add Radiation Infection, Enervating Field, and Lingering Radiation (the /Rad Holy Trinity of debuffs). Radiation Infection + Crushing Field = excellent early-game mitigation.
-
[ QUOTE ]
Rad also has a good slow, tho it is an anchor power.
[/ QUOTE ]
No it isn't - Lingering Radiation is a targetted AoE click (it also does meaty -recharge and -regen along with the slow). You're thinking of Radiation Infection (the -def/-tohit toggle) and/or Enervating Field (the -damage/-res toggle). -
If you're not chasing set bonuses, then slot for max effectiveness of each power. In some cases that'll mean slotting a full set of something, in others it will involve serious frankenslotting, other powers may end up not using any set IOs at all, just regular IOs and/or Hami-Os.
-
[ QUOTE ]
Lingering Radiation:
Slotting: One recharge SO/IO should be sufficient for this power. Extra slots aren't really necessary.
[/ QUOTE ]
Unlike the rad toggles, Lingering Radiation isn't auto-hit, so you'll want to slot for Acc in most cases, and the recharge (90 seconds) is sufficiently long compared to the effect duration (30 seconds) that you'll probably want to slot more heavily for recharge to get max effectiveness out of it.
[ QUOTE ]
EM Pulse:
Description: This is an AOE hold, with some extra benefits and some extra problems. It debuffs the mobs on top of the hold, but also drains your endurance and leaves you unable to recover endurance for a while.
[/ QUOTE ]
Unlike Blaster/Defender nukes, EM Pulse doesn't drain your endurance - it just has a fairly high base end cost (20.8) and a -recovery debuff after you fire it. In exchange, you cover a huge area (double the radius of the PBAoE holds in Ice, Illusion and Fire, triple that of the ranged holds in Plant, Grav, and Mind) with a Mag 3 hold for (slotted for hold duration) up to a minute, plus hits enemies with a 40% end drain and a -recovery debuff. I'd skip the AoE hold in my primary before I'd skip this, honestly. -
[ QUOTE ]
...one of Sonic's best powers, Disruption Field, requires a teammate or pet as an anchor. On teams this is no big deal because you can put it on the tank or a Scrapper.
Illusion does have a creature that can have the anchor (the Phantasm). However, (they aren't a great target for it).
[/ QUOTE ]
As an Ill/Sonic who solos a fair bit, I'd like to point out that Disruption Field can also be slapped on Phantom Army (have your pet window out for ease of targetting a Decoy), and this works a treat. Hit a hard target with a 45% resistance debuff and watch it melt to the wrath of PA. -
[ QUOTE ]
Sonic has Resistance debuffs only.
[/ QUOTE ]
Actually /Sonic gets def (and to-hit) debuffs too. It gets them late, and not as an every fight power, but it does get them. Other than concept, the main thing /Sonic brings to the illusionary table is -res. It's trivial to stack -45% res on a single target, which is nice with PA. -
'What's PI?' Level 50 Peacebringer in Atlas. Didn't even have the 3-month vet badge...
-
[ QUOTE ]
Crushing Field - Flip this with Gravity Distortion Field; This isn't going to be tremendously useful until you have Wormhole (for a Ghetto Hold) or an AoE Attack (For Containment.)
[/ QUOTE ]
On a non-Rad, I'd be right with you, but Crushing Field+Rad Infection makes a decent AoE pseudo-control early on. -
The power choices look solid. In terms of slotting, I'd remove all the immob duration - your immobs already last plenty long out of the box. That lets you drop a second Acc into Crush, two more Recharges into Hasten, and another Acc into Propel (with the animation time, you don't want that one to miss). You might consider swapping one of the Recharges in Radiant Aura for an end-reducer, and Conserve Power should take a recharge, not an end-redux. The end-redux in Temp. Invulnerability could probably be used elsewhere to more effect (EM Pulse would be a candidate, or Hover, if you use it for in-combat movement). This all assumes vanilla IOs/SOs, of course - things get a lot more complex when you throw in set IOs and Hamis (and in my opinion Grav/Rad has a bunch of powers that just cry for Hamis).
For reference, here's my own build, which I've been running for a while and am quite happy with. I went .../Psi for concept/RP reasons, although I did play around with .../Primal on Test.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1440;662;1324;HEX;|
|78DAA593594F13611486BFE962E9DEB2142845A050D6D2426 21435C6444483B15A8|
|170A5925A0699A44E9BCE68E4CE1FA051E31A13347AA3DEA2 468D7F42FD35C668F0|
|6CA576BC7402EF33DF37E7BCE7ED2C859B27434ADD3AAEB4D 87CA564596BF355D3A|
|E572B15BDEE5B2E1BBA59D6954F29956EEE374A72A7EBA51B 86BDD558FF5D72E2FA|
|C6466EA9B46E946CA36AAE2D5C332C0B4EE28BE6A65ED74D3 BD7380916ABE074AA6|
|25CDDB4437C6ED8A66E59EDB458D12B7AAD5AB7C926405BCB 355D5FEF5CA819E55C|
|113D8DF25AA164D97A7DAB07724EC0FF1D4DC9B1EB55DB805 9E57A49F03C27845E3|
|0763444E40DADCE35BB5C6A0EE071ABFD0D16A8F22EA826C6 5AB2C5F81521724CEA|
|8543C2F3D0E5166FF721B9E6A01F6EB357E31AEF6F9AB7EF1 76398CCEFC1C2C7261|
|E1F4F6F131C608B61078BD0E197BCFE292A0DB460789030D2 022F0C09721015E4D1|
|41D80AB39116FE41A1623F093EB81295D4D145381953B1338 07ED5B94A050F40E39|
|2217E9073B53B38C669B28C69461B3877B0B3D6C1C93A19CB B0DB25965DAF694AE2|
|2D835B7B1823E2B743792E8076CB6FE81EE23AC643B8D22B7 EBD1229E9E0E424954|
|E065C8410E13E34F671A3BBEF3125483D653C234C3F212C51 00BEA3FD1CEA116C0D|
|48EB003FC54179599CCCC08D484B779A07E3ADCD48E28C241 C7592078DB5E02BBC8|
|5E33276BC8BC24DC4195C20F8067553F258A7B2FC7412B04E A96C3720A6BE43414E|
|5EC6DC3B2AC8BF078CAAFC075E7D04E4D5EC275AA5E137CCC 80730C323665B90F2E|
|C7D7DF007873AFBCF4ED1B3F7F9298D76FA9B35FF757C0E35 7CFC4B01D0159422CA|
|2ACA45944B2897514A285750CA28BB5FF6BAA37318E830CA1 194A328B7B1C817040|
|9A28450C2281194284A0CA50325819244D946D9FD03AFE0F8 AE|
|-------------------------------------------------------------------|</pre><hr /> -
Personally I ditch the set IOs completely and go one IO Accuracy and 3 Peroxisomes. Saves slots I can use elsewhere while maxing out my Sing's damage and control.
-
A latecoming note: don't underestimate the pseudo-control in Psychic Tornado. The initial knock-up effect is nice (and unaffected by CF, which you used to set up containment) and the -recharge stacks with Lingering Radiation, leaving enemies standing around waiting for you to kill them, rather than shooting back.
-
[ QUOTE ]
[ QUOTE ]
Why no Membranes? They not only decrease recharge time, but lower the targets Defense.
I really notice a difference on my build with them. Being more accurate can't hurt right?
[/ QUOTE ]
Crap, I need some context for this. I'm not sure what you're asking in response to? Membrane is +rech and +tohit/def. I use them on various characters in Build up and Aim to max out the thbuf of those.
If you wanted tohit and defense DEBUFFS + accuracy, you could actually slot the oh-so-easy-to-get-in-trade Lysos.
[/ QUOTE ]
Due to the way TH/Defense (De)Buffs are calculated, Hamis with a (De)Buff component affect both buffs and debuffs. In other words a Cyto and an Enzyme function identically. So slotting a Membrane in a PB nova's attacks will give you +rech and -def. -
The log cleaner looks like a superb tool, and one I'll likely get quite a bit of use out of. No bugs to report so far, and the only piece of feedback I have other than 'It's a great timesaver' is that it would be nice to be able to select/exclude emoted text, which seems to go by the wayside.
-
[ QUOTE ]
Precedent for Auto Assault (I don't know if the Lineages or Guild Wars have vet rewards) is that they do not count the original months.. if this is an NCSoft tracked thing, they it's possible that free months might not be counted.
[/ QUOTE ]
No idea about Lineage, but Guild Wars has a veteran reward tracked per character, not per account - you get a shiny on your character's birthday (one year to the day after creation).