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Posts
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Joined
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I think i worked it out, is this what you were after?
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How do you slot your Assassin Strike for pvp? and does proccing it mean that you could 1 hit a squishy or does the 99% dmg rule still apply... I was thinking about this on a spiney.
Acc/Dmg HO lvl 50
Acc/Dmg HO lvl 50
Acc/Dmg HO lvl 50
Hecatomb Dmg Proc
Gladiator Dmg Proc
Mako Bite Dmg Proc -
Quote:Ew badges... heheWell Donna, head over to http://www.vidiotmaps.com/downloads.php
and scroll down and find Herostats.
Install it. Read the faq to see how it operates.
Now if you also are going to show your badges gained on badge-hunter well this is the program to use. -
I don't have hero stats... how does that work, so far I was starting stop watch and dividing influence gained by time taken, hit start on clock before I began and stopped after time elapsed.
Oh and I'm running BattleMaiden +2x8 for speed. -
That just might be the very one...
I'm running at the moment about 320,000 influence per min from kills alone, not including drops or sales.
I wanted to see how that compared to other farmers, thank you I'll go through the thread -
There was a thread some time ago where players had posted their figures of inf per minute average from farming certain maps....
This isn't a farm debate thread I was hoping someone knew where this thread is because I looked for it for an hour last night and I can't find it..
Ta in advance. -
Quote:Thankyou Rep, this was very helpful... i'll have another twiddle with end red and see if I can get more that way...Some of the frankenslotting is great, but to elaborate on one of Unicycle Peon's points, your focus on recovery is not the best bang for buck (both in terms of slotting AND influence) to make your character more end efficient.
To explain, with math: Your slotting of Block of Ice nets you 0.1 end recovery/sec through set bonuses. If--instead, or even partly in conjunction--you slot it for endredux you get a much better rate of return, through endurance not lost (i.e., you don't have to gain it back). At your current rate of recharge, BoI can be fired every 4.64 seconds. Without any end reduction in the power, this costs you 1.84 end/sec. With a single 35 endredux IO in the power, the end/sec drops to 1.34, a savings of half an end per second, five times the +endrecov that the sets give you. (I know you already have some endredux slotted in the power in the build, but this is just an example of the mechanics.) Pushing the endredux to 95% cuts the cost further to 0.94 end/sec, a "savings" of 0.9 end/sec, at least as long as you are firing it as soon as it recharges. (This, of course, won't happen, and isn't efficient slotting in other ways, but is just an example.)
Note that each added % of endredux saves you slightly less than the previously added %, but sneaking 40-50% endredux into each fast recharging power is very beneficial.
Other echoes:
-MOAR recharge in Freezing Rain
-MOAR endredux in Freezing Rain
-Substitute endredux for acc in Tornado (it's its own def debuff!)
-Too many slows (AA, Shiver, SS). I'd drop Shiver, but mainly b/c I don't find flying & cones mix.
-Moving a slot and the +end proc to Stamina gives you essentially an extra slot of endrecov there
-Jack Frost is--soloing, anyway--your most end efficient attack, as long as you keep him alive for a short bit...
As for levels at when powers are picked it doesn't matter I don't play lower than 50. -
Ah super... ok then can i have some feedback on that 2nd build? Everything look ok?
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Quote:To be honest your Bots (except Protector Bots) should be softcapped and then some.
2 Prot Bot Shields + FFG + Man + Edict unique.
You can check with combat stats need to just target a pet before clicking the combat stats button.
Ah super! thanks didn't know you could select pet and get their stats...
I rejigged my build, I think this one is better suited to what I am looking for.
Does each protector shield give 11% DEF(all) ?
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Oh ok,, well added a few sets now... how does this look?
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones- (A) Sovereign Right - Accuracy/Damage/Endurance
- (3) Blood Mandate - Accuracy/Damage/Endurance
- (3) Blood Mandate - Accuracy/Damage
- (5) Sovereign Right - Accuracy/Damage
- (5) Edict of the Master - Defense Bonus
- (A) Trap of the Hunter - Accuracy/Recharge
- (23) Trap of the Hunter - Immobilize/Accuracy
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Shield Breaker - Defense Debuff
- (17) Shield Breaker - Accuracy/Defense Debuff
- (19) Shield Breaker - Accuracy/Recharge
- (19) Shield Breaker - Defense Debuff/Endurance/Recharge
- (21) Shield Breaker - Accuracy/Endurance/Recharge
- (21) Shield Breaker - Chance for Lethal Damage
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Accuracy/Damage/Endurance
- (15) Defense Buff IO
- (17) Defense Buff IO
- (A) Accuracy IO
- (A) Miracle - +Recovery
- (23) Miracle - Heal
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Endurance Modification IO
- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Defense Buff IO
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (A) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Interrupt Reduction IO
- (A) Sovereign Right - Accuracy/Damage
- (37) Sovereign Right - Damage/Endurance
- (37) Sovereign Right - Accuracy/Endurance
- (37) Sovereign Right - Accuracy/Damage/Endurance
- (39) Sovereign Right - Accuracy
- (39) Sovereign Right - Resistance Bonus
- (A) Lockdown - Accuracy/Hold
- (39) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (40) Lockdown - Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) HamiO:Nucleolus Exposure
- (45) HamiO:Nucleolus Exposure
- (45) HamiO:Nucleolus Exposure
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
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p.s - I know there is no travel power, as a theme on my bots/trap I always use raptor pack.... -
I have a Bots / Traps MM at 50... now I have been looking into defense more now than ever and I love the challenge of softcapping with IO's, but here is where I am struggling.
I want to softcap my Mastermind and the pets.. big request I know, So i have a few questions I hope that someone out there knows the answers.
1) Can you monitor pet DEF values same as combat attributes shows player DEF.
2) How can I slot the 2 Procs from recharge intensive pets, mids doesn't allow those sets on Bots.
3) How do I tell Protector Bots to cast Forcefields, at the moment it seems like they fire them at random.
4) Is there any way to get more PbAoe +def such as Maneuvers, Forcefield Generator and Pet Procs. (yes I have considered Grant Invis) -
Quote:Not looked at your build yet but how can you say it doesn't look particularly end-friendly ??It doesn't look particularly end-friendly to me. For example, your Hold (Block of Ice) has pretty low endurance reduction in it, considering that it is your go-to power for spamming over and over.
Also, your build has lots of problems with slotting generally, in that your slotting is a bit haphazard. Also, you put off Ice Slick and Hurricane and didn't really slot them correctly. Gale's slotting is a bit awkward as well.
Also, you skipped Jack Frost. What's up with that?
Here is a sample build which has pretty much the same powers you had, except I changed around the travel powers a bit. I also dropped Snow Storm because you have plenty of other sources of slow, and I had to make room for Jack Frost. You could easily switch this back to Hover+Fly+Hasten instead of Hasten+SS+Hover tho.
Anyway, I didn't go for global recharge or anything special with the IOs. I just went for (mostly) cheap IOs but I made sure to frankenslot the powers so you have adequate endurance reduction.
Then below that build, I'll post my personal build.
Lewis
I have 49.5% Recovery bonus, which is what I was going for.
I can't understand why you would want superspeed and hover ? they don't synergise at all.
I know I missed JF but it was because I don't particularly like the animations...
And overall with Hover, ArticAir, SteamyMist and Snowstorm all active I still have a net gain of 2.56/sec
reason of the hap hazzard slotting was to maximise +recovery. -
Yea I agree with that..
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Well that's what I was doing...
and I just think that the mentality of "something is popular, NERF IT !" is silly... people play this game because they want "superpowered toons" not mediocre toons that were once super and got beaten with the bat.
City of Mediocre Costumed Hasbeens, somehow isn't quite as appealing...
p.s. - I know this example is a bit dramatic, but you get the jist of what i'm saying. -
No, I don't like using sub-standandard IO's so that I get the bonus when I exemp... tbh i want the most out of each toon, it's what I like to do.
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Quote:So if no one really listens to forums suggestions then what is the point in this thread.Historically there have been way more buffs to under performing sets than nerfs to overperforming ones.
And both buffs and nerfs are necessary when balancing a game.
For example I fully expect Seeds to be brought into line with other "secondary" AOE mezzes at some point.
And when it does happen it'll likely have nothing to do with the fact that it was remarked on in the forums that it seemed out of line. -
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Been thinking about bringing my iceystorm out the top drawer... Endurance was the issue pre-IO.. so here's a quick build that should remedey that. Comments, and thoughts please.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Unbreakable Constraint - Accuracy/Hold/Recharge
- (7) Unbreakable Constraint - Accuracy/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Accuracy/Damage/Endurance
- (9) Accuracy IO
- (A) Gravitational Anchor - Accuracy/Recharge
- (11) Gravitational Anchor - Immobilize
- (11) Trap of the Hunter - Accuracy/Endurance
- (13) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (A) Miracle - Heal
- (15) Miracle - Heal/Recharge
- (A) Flight Speed IO
- (A) Tempered Readiness - Accuracy/Endurance
- (9) Endurance Reduction IO
- (19) Tempered Readiness - Endurance/Recharge/Slow
- (19) Endurance Reduction IO
- (A) Tempered Readiness - Accuracy/Endurance
- (23) Tempered Readiness - Accuracy/Slow
- (25) Tempered Readiness - Range/Slow
- (25) Tempered Readiness - Endurance/Recharge/Slow
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Gift of the Ancients - Defense/Endurance
- (15) Flight Speed IO
- (29) Gift of the Ancients - Defense
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (17) Miracle - Heal
- (A) Touch of Lady Grey - Defense Debuff/Recharge
- (31) Touch of Lady Grey - Chance for Negative Damage
- (31) Shield Breaker - Accuracy/Defense Debuff
- (31) Shield Breaker - Accuracy/Recharge
- (33) Tempered Readiness - Accuracy/Endurance
- (33) Tempered Readiness - Accuracy/Slow
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Soaring - Endurance/FlySpeed
- (33) Soaring - Endurance
- (34) Flight Speed IO
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Coercive Persuasion - Confused/Endurance
- (27) Malaise's Illusions - Endurance/Confused
- (29) Endurance Reduction IO
- (34) Coercive Persuasion - Accuracy/Confused/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (27) Red Fortune - Defense/Endurance
- (36) Gift of the Ancients - Defense/Endurance/Recharge
- (37) Kismet - Defense/Endurance
- (37) Kismet - Defense/Endurance/Recharge
- (A) Stupefy - Accuracy/Recharge
- (36) Absolute Amazement - Accuracy/Recharge
- (39) Stupefy - Accuracy/Endurance
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
- (40) Basilisk's Gaze - Recharge/Hold
- (40) Lockdown - Accuracy/Recharge
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Expedient Reinforcement - Accuracy/Recharge
- (37) Touch of Lady Grey - Recharge/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Damage/Endurance
- (43) Expedient Reinforcement - Accuracy/Damage/Recharge
- (43) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Performance Shifter - Accuracy/Recharge
- (39) Devastation - Accuracy/Damage
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (45) Efficacy Adaptor - Accuracy/Recharge
- (45) Devastation - Damage/Endurance
- (46) Thunderstrike - Damage/Endurance
- (A) Performance Shifter - Chance for +End
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (45) Detonation - Accuracy/Damage/Endurance
- (46) Detonation - Damage/Endurance
- (46) Air Burst - Damage/Endurance
- (48) Accuracy IO
- (A) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Detonation - Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Tempered Readiness - Endurance/Recharge/Slow
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 1: Ninja Run
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Quote:How about you keep your nerfing suggestions to yourself, the last thing that the devs need is more encouragement to nerf more sets... see instead of the fixing of popular power being to nerf them, perhaps they should look at making other sets more attractive....I was going to use this as a step stool for suggesting a nerf to Fire
MOAR Carrot LESS stick please !!
Oh, and less daft suggestions like this from the OP... -
Quote:yea i know... but i really don't enjoy building up a character to lvl 50 with lvl 50 set bonuses and everything else just to play at a gimped level.It's a shame you choose to miss out on so much content simply because you refuse to exemp.
I would love the option to run Posi, Citadel, Numi TF's etc etc at lvl 50... any other level I avoid like the plague, don't see the point in working so hard to get to 50 only to go backwards.
baffles me tbh. -
Quote:Ahhhh !It matters a lot if you ever exemp down for lower level TFs, story arcs through Ouroborus or to join teammates. I have been doing that a lot lately -- often the best way to earn merits. In fact, I did a Citadel TF last night on my level 50 Dark/Elec Defender -- I was thankful that I had made his build to be effective at lower levels.
One of the advantages of purple sets is that they retain their bonuses even when exemp'ed. You may as well build your character to be effective when exemp'ed down.
this is where we differ, I don't exemp.
Won't play anything that's not 50. -
Quote:Order of powers doesn't matter, if you look at the OP 1st post, it says the toon is already 50.Having patience when making bids can really pay off. Make a bid and let it sit for a few days or even a week or two. Play alts -- and if you team with higher level teams, you might get some useful drops. The new e-mail system lets you distribute useful recipes to whichever of your characters needs them. Play TFs and story arcs where you can earn merits -- Random Rolls let you have a chance to "strike it rich," while merits can also let you buy that one or two recipes you need to fill out your build. (And don't forget that you can earn a good number of merits by getting all the exploration badges in all the zones!).
And there is always the option of "playing the market." Read up on the market guides, pick a niche and, if you picked the right one, become an "ebil marketeer."
I dislike several things about Donna's build . . . especially the order of powers. Flashfire at 32? Fire Imps at 38? But folks can make effective characters in all sorts of ways. I just threw up a quick build -- with some work and thought, I might be able to do better. (I have one Fire/Rad at 50, and I'm working on another on a different server right now, who is up to 38.) -