Donna_

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  1. Quote:
    Originally Posted by Daemodand View Post
    They say you can't beat an MMO. Smurphy proves that you can.
    I'm gonna try to beat my own figure now, gonna slot a -res proc into hotfeet and a few other lil tweaks...

    atm you can see that I gain 477,345 per minute.

    Some feet to beat it I feel. xD
  2. Quote:
    Originally Posted by IamLink View Post
    I stand corrected. =p Nice job. Fire/Kin, I assume...?
    yeah, one of my very first toons... Synergy was an accident.
  3. I think i worked it out, is this what you were after?




  4. Donna_

    PVP + Procc'ing

    How do you slot your Assassin Strike for pvp? and does proccing it mean that you could 1 hit a squishy or does the 99% dmg rule still apply... I was thinking about this on a spiney.

    Acc/Dmg HO lvl 50
    Acc/Dmg HO lvl 50
    Acc/Dmg HO lvl 50
    Hecatomb Dmg Proc
    Gladiator Dmg Proc
    Mako Bite Dmg Proc
  5. Quote:
    Originally Posted by Lady Arete View Post
    Well Donna, head over to http://www.vidiotmaps.com/downloads.php
    and scroll down and find Herostats.
    Install it. Read the faq to see how it operates.
    Now if you also are going to show your badges gained on badge-hunter well this is the program to use.
    Ew badges... hehe
  6. I don't have hero stats... how does that work, so far I was starting stop watch and dividing influence gained by time taken, hit start on clock before I began and stopped after time elapsed.

    Oh and I'm running BattleMaiden +2x8 for speed.
  7. That just might be the very one...

    I'm running at the moment about 320,000 influence per min from kills alone, not including drops or sales.

    I wanted to see how that compared to other farmers, thank you I'll go through the thread
  8. There was a thread some time ago where players had posted their figures of inf per minute average from farming certain maps....

    This isn't a farm debate thread I was hoping someone knew where this thread is because I looked for it for an hour last night and I can't find it..


    Ta in advance.
  9. Quote:
    Originally Posted by Reptlbrain View Post
    Some of the frankenslotting is great, but to elaborate on one of Unicycle Peon's points, your focus on recovery is not the best bang for buck (both in terms of slotting AND influence) to make your character more end efficient.

    To explain, with math: Your slotting of Block of Ice nets you 0.1 end recovery/sec through set bonuses. If--instead, or even partly in conjunction--you slot it for endredux you get a much better rate of return, through endurance not lost (i.e., you don't have to gain it back). At your current rate of recharge, BoI can be fired every 4.64 seconds. Without any end reduction in the power, this costs you 1.84 end/sec. With a single 35 endredux IO in the power, the end/sec drops to 1.34, a savings of half an end per second, five times the +endrecov that the sets give you. (I know you already have some endredux slotted in the power in the build, but this is just an example of the mechanics.) Pushing the endredux to 95% cuts the cost further to 0.94 end/sec, a "savings" of 0.9 end/sec, at least as long as you are firing it as soon as it recharges. (This, of course, won't happen, and isn't efficient slotting in other ways, but is just an example.)

    Note that each added % of endredux saves you slightly less than the previously added %, but sneaking 40-50% endredux into each fast recharging power is very beneficial.

    Other echoes:
    -MOAR recharge in Freezing Rain
    -MOAR endredux in Freezing Rain
    -Substitute endredux for acc in Tornado (it's its own def debuff!)
    -Too many slows (AA, Shiver, SS). I'd drop Shiver, but mainly b/c I don't find flying & cones mix.
    -Moving a slot and the +end proc to Stamina gives you essentially an extra slot of endrecov there
    -Jack Frost is--soloing, anyway--your most end efficient attack, as long as you keep him alive for a short bit...
    Thankyou Rep, this was very helpful... i'll have another twiddle with end red and see if I can get more that way...

    As for levels at when powers are picked it doesn't matter I don't play lower than 50.
  10. Donna_

    Softcapped Pets?

    Ah super... ok then can i have some feedback on that 2nd build? Everything look ok?
  11. Donna_

    Softcapped Pets?

    Quote:
    Originally Posted by Max_zero View Post
    To be honest your Bots (except Protector Bots) should be softcapped and then some.

    2 Prot Bot Shields + FFG + Man + Edict unique.

    You can check with combat stats need to just target a pet before clicking the combat stats button.

    Ah super! thanks didn't know you could select pet and get their stats...

    I rejigged my build, I think this one is better suited to what I am looking for.

    Does each protector shield give 11% DEF(all) ?

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  12. Donna_

    Softcapped Pets?

    Oh ok,, well added a few sets now... how does this look?

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Sovereign Right - Accuracy/Damage/Endurance
    • (3) Blood Mandate - Accuracy/Damage/Endurance
    • (3) Blood Mandate - Accuracy/Damage
    • (5) Sovereign Right - Accuracy/Damage
    • (5) Edict of the Master - Defense Bonus
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (23) Trap of the Hunter - Immobilize/Accuracy
    Level 2: Caltrops
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 4: Triage Beacon
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (9) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Equip Robot
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 10: Acid Mortar
    • (A) Shield Breaker - Defense Debuff
    • (17) Shield Breaker - Accuracy/Defense Debuff
    • (19) Shield Breaker - Accuracy/Recharge
    • (19) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (21) Shield Breaker - Accuracy/Endurance/Recharge
    • (21) Shield Breaker - Chance for Lethal Damage
    Level 12: Protector Bots
    • (A) Blood Mandate - Accuracy/Damage
    • (13) Blood Mandate - Accuracy/Damage/Endurance
    • (13) Sovereign Right - Accuracy/Damage
    • (15) Sovereign Right - Accuracy/Damage/Endurance
    • (15) Defense Buff IO
    • (17) Defense Buff IO
    Level 14: Boxing
    • (A) Accuracy IO
    Level 16: Health
    • (A) Miracle - +Recovery
    • (23) Miracle - Heal
    Level 18: Repair
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (25) Endurance Modification IO
    • (25) Endurance Modification IO
    Level 22: Force Field Generator
    • (A) Defense Buff IO
    • (27) Defense Buff IO
    • (27) Defense Buff IO
    Level 24: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    • (31) Red Fortune - Endurance
    Level 26: Aid Other
    • (A) Numina's Convalescence - Heal/Recharge
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    Level 28: Aid Self
    • (A) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Interrupt Reduction IO
    Level 30: Assault Bot
    • (A) Sovereign Right - Accuracy/Damage
    • (37) Sovereign Right - Damage/Endurance
    • (37) Sovereign Right - Accuracy/Endurance
    • (37) Sovereign Right - Accuracy/Damage/Endurance
    • (39) Sovereign Right - Accuracy
    • (39) Sovereign Right - Resistance Bonus
    Level 32: Poison Trap
    • (A) Lockdown - Accuracy/Hold
    • (39) Lockdown - Accuracy/Recharge
    • (40) Lockdown - Recharge/Hold
    • (40) Lockdown - Endurance/Recharge/Hold
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (42) Lockdown - Chance for +2 Mag Hold
    Level 35: Upgrade Robot
    • (A) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 41: Trip Mine
    • (A) HamiO:Nucleolus Exposure
    • (45) HamiO:Nucleolus Exposure
    • (45) HamiO:Nucleolus Exposure
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 44: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 47: Weave
    • (A) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 49: Scorpion Shield
    • (A) Red Fortune - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 1: Ninja Run



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    p.s - I know there is no travel power, as a theme on my bots/trap I always use raptor pack....
  13. Donna_

    Softcapped Pets?

    I have a Bots / Traps MM at 50... now I have been looking into defense more now than ever and I love the challenge of softcapping with IO's, but here is where I am struggling.

    I want to softcap my Mastermind and the pets.. big request I know, So i have a few questions I hope that someone out there knows the answers.

    1) Can you monitor pet DEF values same as combat attributes shows player DEF.
    2) How can I slot the 2 Procs from recharge intensive pets, mids doesn't allow those sets on Bots.
    3) How do I tell Protector Bots to cast Forcefields, at the moment it seems like they fire them at random.
    4) Is there any way to get more PbAoe +def such as Maneuvers, Forcefield Generator and Pet Procs. (yes I have considered Grant Invis)
  14. Quote:
    Originally Posted by UnicyclePeon View Post
    It doesn't look particularly end-friendly to me. For example, your Hold (Block of Ice) has pretty low endurance reduction in it, considering that it is your go-to power for spamming over and over.

    Also, your build has lots of problems with slotting generally, in that your slotting is a bit haphazard. Also, you put off Ice Slick and Hurricane and didn't really slot them correctly. Gale's slotting is a bit awkward as well.

    Also, you skipped Jack Frost. What's up with that?

    Here is a sample build which has pretty much the same powers you had, except I changed around the travel powers a bit. I also dropped Snow Storm because you have plenty of other sources of slow, and I had to make room for Jack Frost. You could easily switch this back to Hover+Fly+Hasten instead of Hasten+SS+Hover tho.

    Anyway, I didn't go for global recharge or anything special with the IOs. I just went for (mostly) cheap IOs but I made sure to frankenslot the powers so you have adequate endurance reduction.

    Then below that build, I'll post my personal build.

    Lewis
    Not looked at your build yet but how can you say it doesn't look particularly end-friendly ??

    I have 49.5% Recovery bonus, which is what I was going for.
    I can't understand why you would want superspeed and hover ? they don't synergise at all.

    I know I missed JF but it was because I don't particularly like the animations...

    And overall with Hover, ArticAir, SteamyMist and Snowstorm all active I still have a net gain of 2.56/sec

    reason of the hap hazzard slotting was to maximise +recovery.
  15. Quote:
    Originally Posted by Carnifax_NA View Post
    To talk amongst ourselves and avoid work.
    Well that's what I was doing...

    and I just think that the mentality of "something is popular, NERF IT !" is silly... people play this game because they want "superpowered toons" not mediocre toons that were once super and got beaten with the bat.

    City of Mediocre Costumed Hasbeens, somehow isn't quite as appealing...

    p.s. - I know this example is a bit dramatic, but you get the jist of what i'm saying.
  16. Quote:
    Originally Posted by Another_Fan View Post
    Have you thought about making builds optimized for a particular level ? The mechanics of exemplaring are convoluted but if you are willing to put in the effort you can make incredibly effective builds for a given level range.
    No, I don't like using sub-standandard IO's so that I get the bonus when I exemp... tbh i want the most out of each toon, it's what I like to do.
  17. Quote:
    Originally Posted by Carnifax_NA View Post
    Historically there have been way more buffs to under performing sets than nerfs to overperforming ones.



    And both buffs and nerfs are necessary when balancing a game.


    For example I fully expect Seeds to be brought into line with other "secondary" AOE mezzes at some point.


    And when it does happen it'll likely have nothing to do with the fact that it was remarked on in the forums that it seemed out of line.
    So if no one really listens to forums suggestions then what is the point in this thread.
  18. Quote:
    Originally Posted by Carnifax_NA View Post
    ^ This is one of the silliest posts I've seen here in a while.
    Perhaps you would like to explain your infinite wisdom.
  19. Been thinking about bringing my iceystorm out the top drawer... Endurance was the issue pre-IO.. so here's a quick build that should remedey that. Comments, and thoughts please.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Block of Ice
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Endurance/Recharge/Hold
    • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (7) Unbreakable Constraint - Accuracy/Recharge
    Level 1: Gale
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (9) Accuracy IO
    Level 2: Frostbite
    • (A) Gravitational Anchor - Accuracy/Recharge
    • (11) Gravitational Anchor - Immobilize
    • (11) Trap of the Hunter - Accuracy/Endurance
    • (13) Trap of the Hunter - Accuracy/Immobilize/Recharge
    Level 4: O2 Boost
    • (A) Miracle - Heal
    • (15) Miracle - Heal/Recharge
    Level 6: Swift
    • (A) Flight Speed IO
    Level 8: Snow Storm
    • (A) Tempered Readiness - Accuracy/Endurance
    • (9) Endurance Reduction IO
    • (19) Tempered Readiness - Endurance/Recharge/Slow
    • (19) Endurance Reduction IO
    Level 10: Shiver
    • (A) Tempered Readiness - Accuracy/Endurance
    • (23) Tempered Readiness - Accuracy/Slow
    • (25) Tempered Readiness - Range/Slow
    • (25) Tempered Readiness - Endurance/Recharge/Slow
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Hover
    • (A) Gift of the Ancients - Defense/Endurance
    • (15) Flight Speed IO
    • (29) Gift of the Ancients - Defense
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Miracle - +Recovery
    • (17) Miracle - Heal
    Level 18: Freezing Rain
    • (A) Touch of Lady Grey - Defense Debuff/Recharge
    • (31) Touch of Lady Grey - Chance for Negative Damage
    • (31) Shield Breaker - Accuracy/Defense Debuff
    • (31) Shield Breaker - Accuracy/Recharge
    • (33) Tempered Readiness - Accuracy/Endurance
    • (33) Tempered Readiness - Accuracy/Slow
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Fly
    • (A) Soaring - Endurance/FlySpeed
    • (33) Soaring - Endurance
    • (34) Flight Speed IO
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 24: Arctic Air
    • (A) Coercive Persuasion - Confused/Endurance
    • (27) Malaise's Illusions - Endurance/Confused
    • (29) Endurance Reduction IO
    • (34) Coercive Persuasion - Accuracy/Confused/Recharge
    Level 26: Steamy Mist
    • (A) Gift of the Ancients - Defense/Endurance
    • (27) Red Fortune - Defense/Endurance
    • (36) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Kismet - Defense/Endurance
    • (37) Kismet - Defense/Endurance/Recharge
    Level 28: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge
    • (36) Absolute Amazement - Accuracy/Recharge
    • (39) Stupefy - Accuracy/Endurance
    • (39) Absolute Amazement - Accuracy/Stun/Recharge
    Level 30: Ice Slick
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 32: Glacier
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (40) Basilisk's Gaze - Accuracy/Recharge
    • (40) Basilisk's Gaze - Recharge/Hold
    • (40) Lockdown - Accuracy/Recharge
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 35: Tornado
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (37) Touch of Lady Grey - Recharge/Endurance
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (43) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Soulbound Allegiance - Accuracy/Damage/Recharge
    Level 38: Lightning Storm
    • (A) Performance Shifter - Accuracy/Recharge
    • (39) Devastation - Accuracy/Damage
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (45) Efficacy Adaptor - Accuracy/Recharge
    • (45) Devastation - Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance
    Level 41: Hibernate
    • (A) Performance Shifter - Chance for +End
    Level 44: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Detonation - Accuracy/Damage/Endurance
    • (46) Detonation - Damage/Endurance
    • (46) Air Burst - Damage/Endurance
    • (48) Accuracy IO
    Level 47: Ice Storm
    • (A) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Detonation - Damage/Endurance
    • (50) Detonation - Damage/Endurance/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Tempered Readiness - Endurance/Recharge/Slow
    Level 49: Hurricane
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 1: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  20. Quote:
    Originally Posted by EmperorSteele View Post
    I was going to use this as a step stool for suggesting a nerf to Fire
    How about you keep your nerfing suggestions to yourself, the last thing that the devs need is more encouragement to nerf more sets... see instead of the fixing of popular power being to nerf them, perhaps they should look at making other sets more attractive....

    MOAR Carrot LESS stick please !!

    Oh, and less daft suggestions like this from the OP...
  21. Quote:
    Originally Posted by Hyperstrike View Post
    It's a shame you choose to miss out on so much content simply because you refuse to exemp.
    yea i know... but i really don't enjoy building up a character to lvl 50 with lvl 50 set bonuses and everything else just to play at a gimped level.

    I would love the option to run Posi, Citadel, Numi TF's etc etc at lvl 50... any other level I avoid like the plague, don't see the point in working so hard to get to 50 only to go backwards.

    baffles me tbh.
  22. Quote:
    Originally Posted by Local_Man View Post
    It matters a lot if you ever exemp down for lower level TFs, story arcs through Ouroborus or to join teammates. I have been doing that a lot lately -- often the best way to earn merits. In fact, I did a Citadel TF last night on my level 50 Dark/Elec Defender -- I was thankful that I had made his build to be effective at lower levels.

    One of the advantages of purple sets is that they retain their bonuses even when exemp'ed. You may as well build your character to be effective when exemp'ed down.
    Ahhhh !

    this is where we differ, I don't exemp.
    Won't play anything that's not 50.
  23. Quote:
    Originally Posted by Local_Man View Post
    Having patience when making bids can really pay off. Make a bid and let it sit for a few days or even a week or two. Play alts -- and if you team with higher level teams, you might get some useful drops. The new e-mail system lets you distribute useful recipes to whichever of your characters needs them. Play TFs and story arcs where you can earn merits -- Random Rolls let you have a chance to "strike it rich," while merits can also let you buy that one or two recipes you need to fill out your build. (And don't forget that you can earn a good number of merits by getting all the exploration badges in all the zones!).

    And there is always the option of "playing the market." Read up on the market guides, pick a niche and, if you picked the right one, become an "ebil marketeer."

    I dislike several things about Donna's build . . . especially the order of powers. Flashfire at 32? Fire Imps at 38? But folks can make effective characters in all sorts of ways. I just threw up a quick build -- with some work and thought, I might be able to do better. (I have one Fire/Rad at 50, and I'm working on another on a different server right now, who is up to 38.)
    Order of powers doesn't matter, if you look at the OP 1st post, it says the toon is already 50.
  24. Quote:
    Originally Posted by Silas View Post
    lol

    This made my afternoon.
    ?? Your welcome ??