Donna_

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  1. Donna_

    WP Def

    I have been looking into respeccing my WP/SS Tank for PvE.

    Is there any point in trying to get her softcapped if WP offers no Defense Debuff Res...?

    It looks quite easy to get capped to energy, neg, Fire, cold and prob with some work S/L too... However I don't see her lasting long against romans with all that -def

    thoughts?
  2. Donna_

    Which is better?

    Problem you are going to always have hask, is that you cannot build an effective toon for pvp and farming, one gimps the other... You will end up with a toon that excells at neither.

    Pick one... or make 2 toons or use the dual build system... don't try to make a toon that covers both in one build.
  3. Force bubble and TK for the nictus.... maybe try that instead?
  4. Quote:
    Originally Posted by EvilRyu View Post
    I cant believe you even brought up pvp, considering how dead it is in this game after all the changes that have happened. Seriously they have got the tools now to make adjustments for pvp and pve seperate so most if not all your concerns shouldnt an issue anymore. Hell I am just glad they are not screwing up the pve side anymore due to pvp nerfs.
    Yea must be nice to have the part of the game you like not to be messed with eh...

    Glad umbral doesn't call you selfish for liking that
  5. Quote:
    Originally Posted by Ryuuk View Post
    Sorry Donna, what you're not getting is the basic premise: pvp is unimportant compared to pve. PvE is the lifeblood of the game and it is those players who keep it going with subscriptions. You can look at a variety of things and realize the devs agree (pvp not being worked on at all, CoP brought back minus pvp elements).

    May have been stated before but a simple analogy: Ice cream company makes vanilla ice cream. Turns out 95% of their customers want them to add banana to it, they don't like vanilla as much as other flavors. 5% though hate banana and want it to stay as it is. If that company wants to sell more ice cream they're gonna cater to the 95%, not the 5%. Are the 95% selfish? Who cares, everyone is selfish.
    Oh i understand that pve is more important due to the numbers, pve is the game to start with and pvp is an extra.

    But there is a tweak to be made to the analogy...

    Ice cream company makes vanilla ice cream.
    95% of their customers want them to add banana to it.
    5% though hate banana and want it to stay as it is.
    Are the 95% selfish?

    If there is already, strawberry, chocolate, mango, mint, caramel, blueberry and raspberry riple...

    then yes, it is selfish to change vanilla to bananna.



    See my point?
  6. Quote:
    MA is actually underperforming compared to other Scrapper sets
    What if I was to suggest that every other scrapper set underperformed in PvP compared to MA... hmmm?

    Suggest some academic changes to them and see how much you get flamed for it from the PvE community.
  7. Oh btw, the reason i'm not aware of your "big names" is because i'm not on a US server... so this may come as a shock , but it's not all about you.

    Cheers for the ammo, wave thread goodbye.
  8. Quote:
    Originally Posted by Umbral View Post
    Those are parentheses, not brackets. Parenthese are the curved ones "()" and brackets are the square ones "[]".
    http://universitywriting.shu.ac.uk/p...ce/s_brack.htm

    So stfu.

    Quote:
    It's spelled "you're". "Your" is the possessive. If you're going to say that I'm spouting rubbish and that my responses are garbled, make sure you're actually doing so correctly.
    Yea i changed this sentence, hence the "editded" at the bottom of the post... it was correct before I just didn't change it, my mistake.... I am at work and not really spending alot of time proof reading my resposes tbh.

    Quote:
    Actually, I have made a legitimate answer to it. You just didn't like it, so you ignored it.
    Ok, so your answer to me telling you that you are being selfish.. is that I am selfish not to want a change... sorry if I find your legitimate answer lame. Oh, and I didn't ignore it, I replied and you ignored it because like i said you haven't got a response that isn't paper thin.



    Quote:
    The funny thing is that I doubt anyone here actually cares about what you think. I'm more than confident that the people here care what I think. What's sad is that you honestly don't think that you're really just a joke right now.
    I smell desperation... i'll fix that sentence for you, because here is what it actually means.

    "The funny thing is.. I need to tell you everyone is laughing at you and no-one takes you serioulsy because I have no legitimate response or weight behind my argument. Maybe if I make it seem that everyone reading this is on my side I will look better"

    So please.... drop the playground tactics.

    Quote:
    So the people that pointed out that Shield Charge was broken and needed to be fixed were being selfish because that required action? Arcanaville was being selfish when she called for all of the various SR fixes? Billz championing all of his various Claws tweaks is selfish as well?
    Never heard of these people tbh... but there have been loads of changes in game that were very annoying.. Maybe this time i just found the t**t that was behind it before it happened.

    Quote:
    Are the players that point out AE exploits to the devs being selfish?
    I'm pretty sure the current MA set isn't an exploit... and it isn't "broken" so don't plop yourself into the saviour of the city category.

    Quote:
    Asking for something not to be touched just because you like it that way is, in fact, more selfish than asking for something to be changed to benefit more people.
    Actually no, it's not. You are wrong again... the reason you are selfish is because you want to effect other peoples toons to benefit yourself... People that have already spent hours on their character... Asking something not to be touched isn't selfish because it doesn't negate hours of your time etc etc... So get a fresh argument, something that you can explain.

    Quote:
    If there is a problem, it should be addressed, not ignored simply because a few people like it. EC is only a good power for PvPers. It's largely worthless for PvE.
    So what?! there are loads and loads of PvE powers that are useless in PvP, you don't see me shouting about the animation times of db or the useless Aoe powers in Elec do you??

    yeah, well stfu then.

    Quote:
    I've done both as well. You're not unique in that argument. I can, however, tell you that PvP is a vastly smaller portion of the playerbase than PvE is, so it doesn't really matter what PvP base argument bring up: a PvE based solution will still benefit more people in a more significant way.
    This will benefit us, there are less of you so it doesn't matter about you.... if that doesn't scream selfish than i dunno what does.

    Quote:
    And so is claiming that doing so to EC would completely ruin the set for those people that PvP. You don't get to be immune to your own arguments just because you posited them. "Opinion" is a double edged sword (though I can probably whip up some numbers if you want me to and turn that "opinion" into "fact").
    Make up w/e numbers you like... AoE dmg is nerfed in PvP.. we already have

    Diminishing Returns,
    Heal Decay,
    and Travel Suppression,

    and all of that "balancing" was because pve'rs moaned about it too.
    So to be honest, go wreck someone elses game.

    Quote:
    We're both being selfish. I'm being selfish by wanting EC to be improved for PvEs sake. You're being selfish by insisting that nothing should be done to it that doesn't make it better for PvP.
    I'm not saying make it better for pvp... i'm saying people have spent hours on their toons and it's not like its the only pve set.

    Quote:
    Comically enough, considering the number of people involved, I'm likely the one being less selfish because, rather than looking after a tiny group that shrinks every day, I'm looking after the larger group that more of the game is devoted to.
    Wrong! You are being more selfish because there are loads of PvE sets already, but you want to change the one that it used to PvP... it's not about the number of people that play it, it's about the choices left if it was (a) to change and (b) not to change.


    Quote:
    Numerical fun times (also known as "Umbral Schools Your Face and then Laughs About It")!
    There is nothing that you can do with a calculator that is going to convince me you are less selfish that when you started... so don't bother. I wouldn't beleive you anyway.

    Quote:
    Honestly, you're just demonstrating exactly how little you know about the game. Which might be why you're really just a joke. Which is why you make me laugh.
    Thought we had been over the playground tactics thing... seriously stop looking behind you for backup and fight your own corner.
  9. Quote:
    Originally Posted by Neeto View Post
    if you make an MM for PvP you should spend that 200 bil.
    What 200 bil oO
  10. Quote:
    Originally Posted by Incubbus View Post
    If Rock Armor wasn't so ******* ugly, the choice would be clear as day.

    Yes, unfortunately you need to be grounded to use -FISSURE-, but -NOT- Earth's Embrace, oddly enough. Seismic Smash is ungodly powerful, and even Hurl Boulder is an incredibly solid ranged punch, albeit 100% smashing.

    And keep in mind Earth's Embrace is oh-so much more than just simply a self heal, that +HP makes a real big difference in staying power.
    So would it be worth taking Earth for EE ?

    at the moment im up to this...

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    If I was to swap to earth I would probably be going for EE, but that means I would need 1 more power dropped to get it... and more slots for Seismic, i really don't like fissure

    the numbers add up but i'm pretty set on being a flier for this toon.

    from the build above I may drop 2 slots from Lightning as previously suggested to place elsewhere.. unsure atm tho where to put them.
  11. 1.34 /s net gain on the edurance when travel power is toggled would worry me a little... especially on a Stormie...

    infact even with 2.95/s on mine I feel like I want more recovery xD
  12. The reason that they work is because they are not mixed together...

    oO
  13. Quote:
    Originally Posted by Umbral View Post
    I think it's hilarious that your only defense is "omg selfish!" when it's just as apt (if not more so since there are more players that participate in PvE than PvP) to state that your desire to prevent any buff to EC that makes it more useful in PvE is selfish in and of itself. Giving EC some degree of splash damage would go a much longer way towards making the set as a whole a lot better for a lot more people than it is currently. Are you honestly going to try to say that it's selfish to desire improving the power so that it benefits more people rather than the few that enjoy it now (and that's assuming that you don't simply call out the current EC in PvP to be broken because it hits so hard and has a stun attached)?
    oh here we go again, another paragraph of umbral's garbled responses... can't you finish a sentence without starting another one in brackets before you get to your point??

    Anyhow lets have a look and see what rubbish your spouting now...

    I think it's hilarious that your only defense is "omg selfish!"

    It's not a defense as you are not attacking a suggestion i have made, it's an opinion... a valid one to which you have no answer other than you think it's hilarious, now that doesn't bother me what so ever you find hilarious because to be honest I don't rate your opinion on anything...so, laugh all you want.

    your desire to prevent any buff to EC that makes it more useful in PvE is selfish in and of itself.

    I think you will find the want for inaction is alot less selfish than making the effort to cause a problem for other players for your own means... you think it's selfish that people who design expensive builds, work hours on them to get them to where they want them are selfish not to want them changed? Then I think your understanding of the word is flawed and I can see now why you fail to come accross as selfless in your suggestion for changing things to better everyone. Oh and guess what, I pve'd before pvp... so I'm both.

    Giving EC some degree of splash damage would go a much longer way towards making the set as a whole a lot better for a lot more people than it is currently.

    Wrong, this is your opinion of the set, not everyone elses.

    Are you honestly going to try to say that it's selfish to desire improving the power so that it benefits more people rather than the few that enjoy it now

    Yes I am honestly saying that because there are plenty of sets that already cater for this hard done by PvE group... and yes it is selfish exactly to desire improving(debatable) a set to meet your own means and to hell with everyone that already enjoys it... I find it incomprehensible that you do not deem that selfish !!

    and that's assuming that you don't simply call out the current EC in PvP to be broken because it hits so hard and has a stun attached)?

    Really?? It hits so hard in pvp does it??? Look at these figures and then try that last comment again.

    Headsplitter 236.4
    Eviscerate 174.1
    Midnight Grasp 204
    One Thousand Cuts 279.2
    Lighting Rod 200.2
    Greater Fire Sword 257.2
    Golden Dragonfly 197.1
    Ripper 152.2

    Eagles Claw 241.8


    So yea i can see your complaint it's way way out of sync with the other sets...


    oh wait.
  14. Quote:
    Originally Posted by Hercules View Post
    The only changes I think are needed in MA:

    1. Dragon's Tail - increase the radius, slight bump to damage, increase the chance for knockdown.

    2. Eagle's Claw - I've yet to figure out why a tier 9 power cant even bring down a minion without a crit. The stun doesnt make up for it.

    Change it to a cone or PBAE. Increase the damage substantially. Remove the stun if necessary - frankly it's worthless since it doesnt impact bosses or higher.

    3. Cobra Strike - does anyone take this power? Replace it with something useful.
    1. Couldn't care less
    2. Terrible selfish idea, have already stated why ealier in thread
    3. I'm sure someone does... fell free to mess with thier toon too.
  15. yea, but Boostrange and tp foe makes for some good Demon Mastermind killing... 400+range before DR, snow stormed pets and a snipe awaiting for after the phase drops works wonders.
  16. Heya Tux, I like how you have free'd up some more slots and the extra recharge is nice... I do have a small issue with rock armour tho... I'm all about the cossie baby xD

    ...and RA is really ugly

    Im not stuck on Ice either tho, but as a flier wouild fissure mean i had to be on the floor?

    I might take up your idea of changing unbreakable constr and slotting Rags for whatever Aoe I go for tho,, I like that

    Was considering psi too... another tornado is themeatic

    and I love fire epic too, I think that consume would probably go along way but then earth has got a heal... >.< Oooo the choices!

    Do you have to be on the ground to use EE ?
  17. Quote:
    Originally Posted by macskull View Post
    The phase period granted is 0.75 seconds. Long-animating attacks won't matter because the hit roll (or the check whether the target is phased) happens at the beginning of the animation and not the end. If you're doing something like AS or a snipe, then it could work if the target doesn't break line of sight, since the hit roll for interruptible powers happens as the animation's finishing.
    Perfect mac,

    thank you very much.
  18. hey guys, thank you for what felt like some really nice and posetive responses

    I am planning to use this toon for teaming and taskforcing at level 50, also to experience the new GR content, hopefully to become a Rogue and having access to all the redside content aswell... I have lots of toons but i'm trying to decide on one to use for all the content i haven't done yet, dare I say it... maybe even the shadowshards xD

    Sooo... this is where i'm at so far..

    I changed the creepers to a posi set, no proc and 6th slot a common Recharge.

    Anything else perhaps?
  19. nps, best of luck with it
    __________________
    Consciousness: that annoying time between naps.

  20. Quote:
    Originally Posted by Hyperstrike View Post
    Why are you posting here Psychoti? Don't you have some new rude tells to be digging out of some random idiot in-game?

    GET BACK TO WORK! The Rude Tells thread needs some sprucing up!

    I too would like to read some more rude tells... /em waiting
  21. PvE - Farm build...

    Again it's not the toon i would choose for this, but we can make the most of what we have via slotting, and I would probably go with something like this...

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Lightning Bolt
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Chilblain
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Endurance/Immobilize
    • (7) Enfeebled Operation - Accuracy/Endurance
    • (9) Enfeebled Operation - Immobilize/Range
    Level 2: Ball Lightning
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (9) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Range
    • (13) Performance Shifter - Accuracy/Recharge
    Level 4: Ice Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Short Circuit
    • (A) HamiO:Nucleolus Exposure
    • (17) HamiO:Nucleolus Exposure
    • (19) Eradication - Chance for Energy Damage
    • (19) Scirocco's Dervish - Chance of Damage(Lethal)
    • (21) Obliteration - Chance for Smashing Damage
    • (21) Armageddon - Chance for Fire Damage
    Level 10: Chilling Embrace
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow
    • (23) Tempered Readiness - Endurance/Recharge/Slow
    • (25) Endurance Reduction IO
    • (27) Impeded Swiftness - Chance of Damage(Smashing)
    Level 12: Combat Jumping
    • (A) Gift of the Ancients - Defense
    • (27) Gift of the Ancients - Defense/Endurance
    • (29) Shield Wall - Defense/Recharge
    • (29) Shield Wall - Defense/Endurance
    Level 14: Aim
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Numina's Convalescence - Heal
    • (25) Miracle - +Recovery
    • (33) Miracle - Heal
    Level 18: Build Up
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (33) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 22: Ice Patch
    • (A) Endurance Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 26: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Endurance Reduction IO
    Level 28: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 30: Tough
    • (A) Reactive Armor - Endurance
    • (40) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Endurance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 35: Voltaic Sentinel
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Damage/Endurance
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 38: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 41: Flash Freeze
    • (A) Lethargic Repose - Accuracy/Recharge
    • (42) Lethargic Repose - Accuracy/Endurance
    • (42) Lethargic Repose - Accuracy/Sleep/Recharge
    • (42) Lethargic Repose - Accuracy/Sleep
    • (43) Fortunata Hypnosis - Sleep
    • (43) Fortunata Hypnosis - Sleep/Recharge
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 47: Frozen Aura
    • (A) Fortunata Hypnosis - Accuracy/Recharge
    • (50) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    Level 49: Hoarfrost
    • (A) Numina's Convalescence - Heal/Recharge
    • (50) Doctored Wounds - Heal/Recharge
    • (50) Miracle - Heal/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run



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    I hope I have helped some.

  22. ok, pvp build I think this would serve you alot better in Zone and also cost you a fraction of the earlier ones... not what I would choose but on an Elec/Ice i'm sure this would manage.


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Lightning Bolt
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Accuracy/Damage/Recharge
    • (3) Devastation - Accuracy/Damage/Endurance/Recharge
    • (5) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (7) Range IO
    Level 1: Chilblain
    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Accuracy/Damage/Recharge
    • (9) Devastation - Accuracy/Damage/Endurance/Recharge
    • (9) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Gravitational Anchor - Chance for Hold
    Level 2: Charged Bolts
    • (A) Devastation - Accuracy/Damage
    • (13) Devastation - Accuracy/Damage/Recharge
    • (13) Devastation - Accuracy/Damage/Endurance/Recharge
    • (15) Thunderstrike - Accuracy/Damage
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (17) Range IO
    Level 4: Ice Sword
    • (A) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    • (21) Crushing Impact - Damage/Endurance/Recharge
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Aim
    • (A) Adjusted Targeting - Recharge
    • (21) Adjusted Targeting - To Hit Buff
    • (23) Adjusted Targeting - To Hit Buff/Recharge
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (25) Adjusted Targeting - Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (33) Karma - Knockback Protection
    • (33) Kismet - Accuracy +6%
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (34) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (29) Numina's Convalescence - Heal
    • (29) Miracle - +Recovery
    • (31) Miracle - Heal
    • (31) Miracle - Heal/Recharge
    Level 18: Build Up
    • (A) Adjusted Targeting - Recharge
    • (34) Adjusted Targeting - To Hit Buff
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Adjusted Targeting - Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (25) Performance Shifter - EndMod/Recharge
    • (27) Performance Shifter - EndMod/Accuracy
    • (27) Performance Shifter - Chance for +End
    Level 22: Maneuvers
    • (A) Karma - Knockback Protection
    Level 24: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (37) Adjusted Targeting - To Hit Buff
    • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Recharge
    • (39) Adjusted Targeting - Endurance/Recharge
    • (39) Rectified Reticle - Increased Perception
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 28: Zapp
    • (A) Sting of the Manticore - Accuracy/Damage
    • (40) Sting of the Manticore - Damage/Endurance
    • (42) Sting of the Manticore - Accuracy/Interrupt/Range
    • (42) Sting of the Manticore - Damage/Interrupt/Recharge
    • (42) Sting of the Manticore - Damage/Endurance/Recharge
    Level 30: Tesla Cage
    • (A) Accuracy IO
    • (43) Accuracy IO
    Level 32: Acrobatics
    • (A) Endurance Reduction IO
    • (43) Knockback Distance IO
    • (46) Knockback Distance IO
    Level 35: Short Circuit
    • (A) Performance Shifter - EndMod/Accuracy
    • (43) Efficacy Adaptor - EndMod/Accuracy
    • (46) Accuracy IO
    Level 38: Vengeance
    • (A) Karma - Knockback Protection
    Level 41: Snow Storm
    • (A) Endurance Reduction IO
    Level 44: Frozen Armor
    • (A) Steadfast Protection - Knockback Protection
    • (45) Karma - Knockback Protection
    • (45) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 47: Hoarfrost
    • (A) Doctored Wounds - Recharge
    • (48) Doctored Wounds - Heal/Endurance
    • (48) Doctored Wounds - Endurance/Recharge
    • (48) Doctored Wounds - Heal/Recharge
    • (50) Doctored Wounds - Heal/Endurance/Recharge
    Level 49: Hibernate
    • (A) Miracle - Heal/Recharge
    • (50) Miracle - Heal/Endurance/Recharge
    • (50) Miracle - Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 1: Ninja Run



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    p.s. - Accolades will cap your hp with that build, get Freedom Phalanx, Portal Jockey, and Task Force Commander badges for 1606 hp
  23. Quote:
    Originally Posted by hask View Post
    I just want a blaster for pvp yet can farm a bit. Thanks again for your help
    Well thats your problem, you need to pick one... because they are 2 very different things.

    PvP builds are all single target damage based on damage, perception, survivability.

    Farm builds are all AoE damage, +recovery, +defense and basically efficiencey specced..

    This is why they introduced dual buiilds, so you can swap your build at a trainer such as Ms. Liberty(atlas park) or BackAlleyBrawler(Galaxycity) etc and therefore use 1 build for pvp, and 1 build for pve.

    I don't know if you are aware of the cost of the IO's that you had selected but you were probably looking at about a build that was going to cost you in excess of 5,000,000,000 influence... probably more tbh. (thats not a typo I actually mean Five Billion and up)

    I will post you 2 different builds, although elec/ice isnt known for pvp or farming how you slot a toon makes a massive difference... so i'll put together what I can.

    I'll post soon as I can, I'm at work atm.
  24. My WP brute is Fire Melee, i don't know your 2ndary but here is what I use...

    She has softcapped def to S/L and pretty much 30% to most others ontop of her res and with 10 mobs in range of RTTC you are looking at 1075% regen.

    Feel free to take ideas from the build.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Healing IO
    • (9) Healing IO
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Endurance/Recharge
    • (15) Reactive Armor - Resistance
    • (17) Endurance Reduction IO
    • (17) Steadfast Protection - Resistance/+Def 3%
    Level 4: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Numina's Convalescence - Heal
    • (19) Miracle - Heal
    • (21) Miracle - +Recovery
    • (21) Miracle - Heal/Endurance
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (25) Rectified Reticle - To Hit Buff/Recharge
    Level 14: Health
    • (A) Regenerative Tissue - +Regeneration
    • (27) Numina's Convalescence - Heal
    • (27) Numina's Convalescence - Heal/Endurance
    • (29) Numina's Convalescence - Heal/Recharge
    Level 16: Tough
    • (A) Reactive Armor - Resistance
    • (29) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Endurance Reduction IO
    Level 18: Indomitable Will
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    • (33) Endurance Modification IO
    Level 22: Quick Recovery
    • (A) Endurance Modification IO
    • (34) Endurance Modification IO
    • (34) Endurance Modification IO
    Level 24: Weave
    • (A) HamiO:Cytoskeleton Exposure
    • (34) HamiO:Cytoskeleton Exposure
    • (36) HamiO:Cytoskeleton Exposure
    Level 26: Rise to the Challenge
    • (A) Discouraging Words - To Hit Debuff
    • (36) Discouraging Words - To Hit Debuff/Recharge
    • (37) Discouraging Words - To Hit Debuff/Recharge/Endurance
    • (37) HamiO:Golgi Exposure
    • (37) HamiO:Golgi Exposure
    • (39) HamiO:Golgi Exposure
    Level 28: Heightened Senses
    • (A) HamiO:Enzyme Exposure
    • (39) HamiO:Enzyme Exposure
    • (39) HamiO:Enzyme Exposure
    Level 30: Fire Sword Circle
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 32: Maneuvers
    • (A) HamiO:Cytoskeleton Exposure
    • (42) HamiO:Cytoskeleton Exposure
    • (43) HamiO:Cytoskeleton Exposure
    Level 35: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (45) HamiO:Nucleolus Exposure
    Level 38: Super Speed
    • (A) Endurance Reduction IO
    Level 41: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (46) Enfeebled Operation - Accuracy/Immobilize
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (46) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)
    Level 47: Cremate
    • (A) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 49: Strength of Will
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 1: Ninja Run



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