Please advise on this elec/ice/fire build
At first glance.... it looks bloody awful.
What are you aiming to use this for?
Here are first things that jump out at me.
You have capped 2.5% end 5 times !!
You have no Heal
You are not maxed for Hp
Your main powers are slotted for sets not enchaments
You have no perception
You have no Defenses
You have minimal Resistances
and
You are wasting Billions on silly IO's
Consciousness: that annoying time between naps.
Y'know, I figured Donna was just being an ****. But now that I've looked at it, I agree. Terrrrrribad!
"Of all sad words of tongue or pen, the saddest are these. It might have been."
Thank you very much for your reply. I am very new to mids and that was very helpfil advice. How is this?
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How many billion are you spending?
"Of all sad words of tongue or pen, the saddest are these. It might have been."
Y'know, I figured Donna was just being an ****. But now that I've looked at it, I agree. Terrrrrribad!
|
to the Original Poster if you tell us what you plan to use the toon for we will be able to help more.
Consciousness: that annoying time between naps.
I just want a blaster for pvp yet can farm a bit. Thanks again for your help
I just want a blaster for pvp yet can farm a bit. Thanks again for your help
|
PvP builds are all single target damage based on damage, perception, survivability.
Farm builds are all AoE damage, +recovery, +defense and basically efficiencey specced..
This is why they introduced dual buiilds, so you can swap your build at a trainer such as Ms. Liberty(atlas park) or BackAlleyBrawler(Galaxycity) etc and therefore use 1 build for pvp, and 1 build for pve.
I don't know if you are aware of the cost of the IO's that you had selected but you were probably looking at about a build that was going to cost you in excess of 5,000,000,000 influence... probably more tbh. (thats not a typo I actually mean Five Billion and up)
I will post you 2 different builds, although elec/ice isnt known for pvp or farming how you slot a toon makes a massive difference... so i'll put together what I can.
I'll post soon as I can, I'm at work atm.
Consciousness: that annoying time between naps.
ok, pvp build I think this would serve you alot better in Zone and also cost you a fraction of the earlier ones... not what I would choose but on an Elec/Ice i'm sure this would manage.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Lightning Bolt
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (7) Range IO
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (9) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Gravitational Anchor - Chance for Hold
- (A) Devastation - Accuracy/Damage
- (13) Devastation - Accuracy/Damage/Recharge
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (15) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (17) Range IO
- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (21) Crushing Impact - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Adjusted Targeting - Recharge
- (21) Adjusted Targeting - To Hit Buff
- (23) Adjusted Targeting - To Hit Buff/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (25) Adjusted Targeting - Endurance/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Karma - Knockback Protection
- (33) Kismet - Accuracy +6%
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Numina's Convalescence - Heal
- (29) Miracle - +Recovery
- (31) Miracle - Heal
- (31) Miracle - Heal/Recharge
- (A) Adjusted Targeting - Recharge
- (34) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - Endurance/Recharge
- (A) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - Chance for +End
- (A) Karma - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (37) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (39) Rectified Reticle - Increased Perception
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Sting of the Manticore - Accuracy/Damage
- (40) Sting of the Manticore - Damage/Endurance
- (42) Sting of the Manticore - Accuracy/Interrupt/Range
- (42) Sting of the Manticore - Damage/Interrupt/Recharge
- (42) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Accuracy IO
- (43) Accuracy IO
- (A) Endurance Reduction IO
- (43) Knockback Distance IO
- (46) Knockback Distance IO
- (A) Performance Shifter - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Accuracy
- (46) Accuracy IO
- (A) Karma - Knockback Protection
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Knockback Protection
- (45) Karma - Knockback Protection
- (45) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Endurance/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (A) Miracle - Heal/Recharge
- (50) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
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p.s. - Accolades will cap your hp with that build, get Freedom Phalanx, Portal Jockey, and Task Force Commander badges for 1606 hp
Consciousness: that annoying time between naps.
PvE - Farm build...
Again it's not the toon i would choose for this, but we can make the most of what we have via slotting, and I would probably go with something like this...
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Lightning Bolt
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (7) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (A) Positron's Blast - Chance of Damage(Energy)
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Range
- (13) Performance Shifter - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (19) Eradication - Chance for Energy Damage
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (21) Obliteration - Chance for Smashing Damage
- (21) Armageddon - Chance for Fire Damage
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (23) Tempered Readiness - Endurance/Recharge/Slow
- (25) Endurance Reduction IO
- (27) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Gift of the Ancients - Defense
- (27) Gift of the Ancients - Defense/Endurance
- (29) Shield Wall - Defense/Recharge
- (29) Shield Wall - Defense/Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (25) Miracle - +Recovery
- (33) Miracle - Heal
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (37) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (40) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Lethargic Repose - Accuracy/Recharge
- (42) Lethargic Repose - Accuracy/Endurance
- (42) Lethargic Repose - Accuracy/Sleep/Recharge
- (42) Lethargic Repose - Accuracy/Sleep
- (43) Fortunata Hypnosis - Sleep
- (43) Fortunata Hypnosis - Sleep/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Fortunata Hypnosis - Accuracy/Recharge
- (50) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (50) Doctored Wounds - Heal/Recharge
- (50) Miracle - Heal/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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I hope I have helped some.
Consciousness: that annoying time between naps.
donna thank you very very much for time and help
nps, best of luck with it
Consciousness: that annoying time between naps.
Consciousness: that annoying time between naps.
Thanks again Donna. Can you please critique this build? I sort of mixed and matxhed between the two you gave me. Thanks again
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The reason that they work is because they are not mixed together...
oO
Consciousness: that annoying time between naps.
Hi Donna, you were right about mixing. I took your advice on the pve build and did this to it. would this work?
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Hi everyone, please input some adice as to how to better or modify this build. Thank you very much.
MxDz;1802;729;1458;HEX;|
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