Dogstar_NA

Rookie
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  1. [ QUOTE ]
    Bug… In an upcoming patch, flying entities that are disorient will no longer behave oddly.

    [/ QUOTE ]

    Took you long enough to notice this 'bug' despite the fact that martial arts scrappers and superstrength tankers have had the problem since day one.
  2. Dogstar_NA

    XP and I5

    [ QUOTE ]
    Statesman, I posted awhile back that Rest should have its recharge reduced to 1 minute. That would do more to take away the early pain and make PL not so attractive. Please consider why you feel the lowers levels should have so much downtime.


    [/ QUOTE ]

    It's a good idea but it's not going to happen so why keep flogging this long deceased horse?
  3. Dogstar_NA

    Evil

    [ QUOTE ]
    I love being evil!

    [/ QUOTE ]

    You're not evil, you're a very naughty boy!
  4. [ QUOTE ]
    I'm going to guess April 2nd.

    [/ QUOTE ]
    Hey! That's my birthday, you can't just guess my birthday like that, I'm sure I get first dibs on it. Don't I?
  5. A tab on the character info screen that shows info about their supergroup.

    Plus a short description/origin/background for the supergroup.

    An XO position in the SG.

    Special SG only badges/awards.
  6. [ QUOTE ]
    Erm, you might want to read this FAQ.

    [/ QUOTE ]

    Excellent!

    Just like to say that so far I have been planning on NOT joining the Euro CoH release, mostly down to the fact that I don't want to pay the extra monthly subscription (from £7.50 per month). I would be quite happy to buy the box (at £29.99 afaik) though.

    So this would be good once it's implemented (ASAP please!).

    p.s. Multiply price in pounds by a bit less than two for dollar price.
  7. I'm sorry to say this but I'm also joining the 'bosses are too difficult' side of the argument.

    My level 29 MA/SR scrapper got taken down in about 10-20 seconds by a red totem yesterday in a kill all mission (didn't use any inspirations to see what it was like). Coming back for the second go I used about half my load of inspirations and took the totem down. The totem was hitting for 417 damage with claws and 217 + 22*6 with a ranged spines attack against my under 900 hp. The totem hit fairly consistently too although my defences are on the light side.

    Next mission was against a named orange vampyr boss (Archon Wylde I think), first attempt against him and his friends resulted in a defeat even with moderate use of inspirations. the second attempt had me pulling the various minions away first and then taking out the vamp with a lot of inspirations.

    A couple of thoughts have come from this:


    Boss HP increase is okay, makes fights a lot longer even though the MA scrapper is the 'boss killer'.

    Boss damage increase is phenomenal which combined with longer combats makes them even more deadly.

    Boss accuracy seems to have increased as well, and although this is only a feeling they seem to hit me more often than previously.


    The combination of these increases is too much to handle for my solo oriented character, I was looking forward to using the mission slider to up the difficulty of missions in general but now there's no way I can do that because any bosses will wipe me out without good preparation and lots of insps. Any mission with two bosses either together or apart is going to be almost impossible.

    I'd like to see the damage toned down please.

    p.s. My scrapper is not an uber build but is 2-4 slotted with a mix of enhances and has the whole fitness pool, stealth and nothing else other than MA and SR.
  8. Try not to forget that if you're european there was absolutely no way you could join the CoH beta (or almost any other MMO beta) as they have all had a stipulation of residing in the USA to join. So it's nice to finally be able to participate in something you really like!
  9. [ QUOTE ]
    3. Tankers have top priority post Update 3 to get their increased mob control abilities. I'd love to tie this to some twinks to Controllers - so that both have a good role in mob management - but I can't make any promises about that in particular.

    [/ QUOTE ]

    I don't know if this has been suggested before but would you consider a suggestion for improving tankers: how about increasing the secondary effects like disorient/immobilize/hold of tanker secondary powers. If most of e.g. super strengths attacks did disorient it would improve tankers without having to give them more damage and also make them better received in groups

    In addition I'd really like to see an electricity controller, I'm currently trying out an elec/elec blastroller but I'd much prefer to have a 'real' controller please.

    Great job on everything!