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Posts
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So, I really do love this set. I'm looking forward to the game being more than boss farms so that I don't have to deal with constant jeering from the (yawn) electric/stone brutes. Not that it upsets me all that much. I can take point against bosses just fine.
Anyway.
Do any of you brutes, scappers and tankers get aggravated by the fact that Cloak of Darkness makes your character not just stealthed, but GONE? Even with particles turned all the way up to 5,000 (which causes my laptop to crai teerz), my beautiful character becomes a blob of crud.
What gives? Five costume slots in a game that's at least 50% style, and one of my main defensive abilities renders me almost impossible to see on my own screen.
Argh. -
Lame. :/
Devs, get on this. Seriously. -
Bizarrely, I can't find an answer to this question anywhere.
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Quote:Someone in-game recommended to me the other day to 6-slot two defense toggles to use as placeholders for endurance max/reduction IO sets. If I drop maneuvers, weave and acrobatics, do you think that'd still be necessary (or was it a good idea in the first place)?With regard to Fury: Yes, using mez tools does reduce fury gain. On the other hand, being dead reduces your DPS to zero, and being drained of end does likewise. I'm in favor of staying alive and functional.
With regard to Defense: The amount of defense buffs available in IO sets is quite high, and if you slot specifically for high defense values you can get to respectable levels. I don't have Mids available at the moment, and I generally don't build for defense in any case - perhaps someone else can help you there. However, when you consider that Weave and Maneuvers offer (off the top of my head, numbers not guaranteed accurate) about 3% defense each on a Brute, and your average IO set bonus to defense is at least half that... you may as well skip them unless you're nearly softcapped already.
Personally, I love the mez tools in DA, and don't care for building for defense, but I'm sure you'll find plenty who would argue otherwise. -
Quote:I had a lot of angst over points 4 and 5, as I was building this character. The reason I eventually decided against the dirty tricks was that stunning mobs was killing my fury bar.1. Unless you're putting together IO sets to boost your defense, I would suggest dropping Weave and Maneuvers. The defense bonus is marginal and the end cost is high, and unless you have a lot of defense already the additional def from Weave and Maneuvers isn't going to do much for you.
2. Dark Regeneration is an excellent heal, but heavy on end cost. If you don't have it enhanced to at least 85% endurance reduction, I'd consider that a priority.
3. Likewise, Death Shroud, like all damage auras, is excellent DPS over time, but costly on endurance. It should also be slotted to at least 85% endredux.
4. Consider picking up Oppressive Gloom. The end cost is trivial, and the HP cost is also trivial (4 HP per target, every 2 seconds, on my L50 EM/DA with 2K HP), so you can get away with putting just one or two acc in it. Stunning all minions within the radius is a considerable degree of mitigation.
5. If you want to get fancy, consider dropping Soul Mastery for Mu Mastery, grabbing Electric Fences and Ball Lightning, and picking up Lightning Clap. Throw Fences for the immob and -KB, step in with Oppressive Gloom to hit everything nearby with a mag 2 stun, and then use Lightning Clap to stack another mag 2 stun. This is enough to stun LTs and Bosses. Then AoE at will.
Dark Armor is somewhat mediocre if you build it like Fire Armor, just taking the heal, damage aura, and resist toggles. The real advantage of the set, IMO, is in the dirty tricks.
But I guess if I'm brutanking, I can't have it both ways, right? XD
Also, as far as slotting IOs for defense. Is this something you'd recommend for tanking, or would I still run into the same "lol no endurance" problems?
Thanks for the input, Trash. -
Quote:Sure.Could you perhaps post your build? I think that would go a long ways to helping you.
Electric Melee:
Charged Brawl
Havoc Punch
Thunder Strike
Chain Induction
Lightning Rod
From Dark Armor:
Dark Embrace
Death Shroud
Murky Cloud
Obsidian Shield
Dark Regeneration
From Fitness:
Hurdle
Health
Stamina
From Leaping:
Combat Jumping
Super Jump
From Fighting:
Boxing
Tough
Weave
Leadership:
Maneuvers
Soul Mastery:
Soul Tentacles
Darkest night
Dark Obliteration
(Last power will be taunt)
So, obviously I went nuts on defense toggles. It -does- work wonders if I have either a kineticist in the group, or a group that does tons of DPS. But if I end up doing a lot of heavy lifting DPS-wise, I run out of endurance absurdly fast. -
Please don't tell me to re-roll. XD I realize this is nowhere near an alpha build, but I'm determined to make it work as best I can.
My character is currently level 47.
Endurance is a massive issue. To make it less of an issue, I have to kill some of my toggles, which makes me squishy as heck.
How can I help myself out here? -
Quote:Boo to that. :/I recall BAB making a comment on it a while back, something along the lines of it being a lot more work than you'd imagine to add walking for players. Part of the problem is that while there is a walk animation used by NPCs, there is only a "walk forward" animation, and players are able to strafe left and right, move backwards, and jump, none of which are accounted for by the current walking that NPCs do.
I'd honestly take walking before power customization. But then, I'm a roleplayer dweeb. -
Hi!
I've been on Virtue for a few weeks now (I'm a newbie to the game) and I've only come across sporatic RP (I play on villain side for the ambiance, and I find I enjoy the classes more).
Myself and my friends are looking to get more into RP, but we all have an aversion to Pocket D and the absolute strangeness that tends to go on there. I occasionally find diamonds, but I'm really looking for steady hangouts where I can get into the gritty Rogue Isles feel with my characters.
Can anyone point me in the right direction? -
My mistake, I wasn't very clear. I realize it's not possible in the game right now. My question is, has it been discussed, and what have the devs said about implementing it (or not)?
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I tried to do some homework, but I can't find anything on the issue of walking in the game, for RP purposes.
Can anyone link me to past threads, or possibly just give me the gist of what the devs have said about this? -
Can anyone point me toward one? The two links on the guides sticky point to 404s of doom.
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Is there a process for retrieving the password for an account if the person no longer has access to the e-mail they signed up with?
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So is the general consensus that Medicine (Aid Self) is a "cannot do without" pool, for /ELA?
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I've been having some trouble with my Brute, owing largely to the fact that I'm new to the game, and also because, apparently, I went and picked a powerset that recently got the nerf bat taken to it. However, I do enjoy playing the character and want to come up with the best build possible. I have my 24 respec yet to do, and am coming up on my 34 (I'm currently level 32).
So, here's what I have right now, to 40. Number of slots are given as (n):
Energy Melee:
Energy Punch (6)
Bone Smasher (6)
Build Up (3)
Total Focus (5)
Energy Transfer (6)
Electric Armor:
Charged Armor (4)
Conductive Shield (4)
Static Shield (4)
Grounded (1)
Lightning Reflexes (1)
Conserve Power (3)
Power Sink (3)
Leaping:
Combat Jumping (3)
Super Jump (1)
Fighting:
Boxing (6)
Tough (3)
Weave (3)
Fitness:
Hurdle (1)
Health (3)
Stamina (3)
Attack chain under 50% fury would be:
Boxing > Energy Punch > Bone Smasher
And then TF and ET when it becomes worth the time (and HP loss)
Feel free to rip this to shreds constructively. I've been doing my best to do my own legwork on figuring this out, but there isn't a whole lot of information on EM/ELA more current than a year or more. -
[ QUOTE ]
I wouldn't drop Barrage for Bone Smasher.
Dropping Jump Kick for Bone Smasher would increase DPS.
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The problem with "dropping" jump kick is that it's not an even trade. Jump is my travel power. So even if I took Combat Jumping instead, I wouldn't be trading 1-for-1. -
Hey all. Real quick question as an Energy/Electric Brute.
At level 25, my current attack chain is:
Brawl > Jump Kick > Barrage > Energy Punch > Total Focus
I've been missing Bone Crusher like an old friend, and it's highly recommended from what I've read (I took Barrage and Energy Punch because they're quick Fury-builders), but if I go into the Fighting pool for Tough, I'll end up with yet another attack.
Recommendations? -
Isn't there sortof a universal rule regarding accuracy slotting? You want 99% (three slots?) for all of your attacks, correct?
Also, for this build (EM/EA), should I plan for Stamina (Fitness) or will the electric goodness cover me for endurance? -
Okay, so after some advice-taking here, a curious revelation has occured to me.
Brutes are not tanks. Who knew.
Anyway, now I'm having a -lot- more fun. XD So thanks, all of you.
However, I still have some questions about my build.
As EM/EA with jump, how should I be slotting my powers? Is there a general rule of thumb for this? I've looked for guides, but all of them I've found have either been too vague, or just out of date. -
[ QUOTE ]
Brutes can be tanks, brutes can be scrappers.
Sometimes, if I'm the only brute on the team I'll tank however my Axe/SR is built more like a scrapper (I don't have taunt and my taunt aura is slotted for def/end redux).
Most brutes I know of, unless they're a tanking style build rather than a scrapper style build, wont pick up taunt.
Whirling axe was the last power I picked up, 4 slotted it with 3 acc/damage set IOs (Frankenslotting) and one generic endurance reduction IO.
Basically if I'm not tanking on teams I run her as a scrapper, run into a mob SMASH, run into next mob, SMASH and so on. Fury really does encourage this playstyle...running from one group to the next.
It also encourages Brutes to take the Alpha since they not only get fury from attacking but from being attacked and being the target of an Alpha means you get a load of fury.
At level 12 though you can't play as a slave to the SMASH, most Brutes suffer heavy endurance problems early on but you'll probably play more like a scrapper (since you won't have all your defenses in place) than a tank at that level.
Those are my personal experiences.
[/ QUOTE ]
Thanks for the input.
With a lot of the questions I'm asking, I'm finding the answers to generally be "Hang tight until later levels."
Would you mind giving me some pointers on an EM/EA build? As far as which powers to skip, which to absolutely take, how slot allocation, etc. It'd be a huge help.
EDIT: Pointers on both tanking and dedicated DPS would be great, although I'm a tank in my heart, if you were going to pick one or the other to give me help with. -
I am looking for personalized input from different people on this, by the way.
Feel free to tell me how -you- run missions!
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Hi!
I'm new to the game, and even newer to Bruting. I'm just starting to get my head around the core mechanics of the game, and I started out playing my Brute as essentially a more DPS-oriented tanker.
Fail.
The good news is, I have an actual tanker, so this means I won't have two characters who are redundant with one another.
The question is, how does a Brute play in teams? And I'm just talking mission teams/bank jobs at this point. The character is level 12. XD
How do you do it? Who triggers the alpha? When's a good time to get the taunt/whirling hands type stuff going?
Essentially, how does teaming work for villains? -
Is it possible to get the Good vs. Evil edition perks (Pocket D pass and the jump pack) through buying it online in some way?
I'm asking for a friend who came to the game to play with myself and some others, and she picked up the architect edition at an EB. -
Sorry for the long delay. It's been a busy few days.
Thanks a ton for the pointers everyone. I'm really starting to get my head around this.
New question: Is there an up-to-date power/enhancement calculator floating around out there on the web?