Need help with Electric/Dark


Doctor_Xaxan

 

Posted

Please don't tell me to re-roll. XD I realize this is nowhere near an alpha build, but I'm determined to make it work as best I can.

My character is currently level 47.

Endurance is a massive issue. To make it less of an issue, I have to kill some of my toggles, which makes me squishy as heck.

How can I help myself out here?


 

Posted

Could you perhaps post your build? I think that would go a long ways to helping you.


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

Quote:
Originally Posted by _Krom_ View Post
Could you perhaps post your build? I think that would go a long ways to helping you.
Sure.

Electric Melee:
Charged Brawl
Havoc Punch
Thunder Strike
Chain Induction
Lightning Rod

From Dark Armor:
Dark Embrace
Death Shroud
Murky Cloud
Obsidian Shield
Dark Regeneration

From Fitness:
Hurdle
Health
Stamina

From Leaping:
Combat Jumping
Super Jump

From Fighting:
Boxing
Tough
Weave

Leadership:
Maneuvers

Soul Mastery:
Soul Tentacles
Darkest night
Dark Obliteration

(Last power will be taunt)

So, obviously I went nuts on defense toggles. It -does- work wonders if I have either a kineticist in the group, or a group that does tons of DPS. But if I end up doing a lot of heavy lifting DPS-wise, I run out of endurance absurdly fast.


 

Posted

1. Unless you're putting together IO sets to boost your defense, I would suggest dropping Weave and Maneuvers. The defense bonus is marginal and the end cost is high, and unless you have a lot of defense already the additional def from Weave and Maneuvers isn't going to do much for you.

2. Dark Regeneration is an excellent heal, but heavy on end cost. If you don't have it enhanced to at least 85% endurance reduction, I'd consider that a priority.

3. Likewise, Death Shroud, like all damage auras, is excellent DPS over time, but costly on endurance. It should also be slotted to at least 85% endredux.

4. Consider picking up Oppressive Gloom. The end cost is trivial, and the HP cost is also trivial (4 HP per target, every 2 seconds, on my L50 EM/DA with 2K HP), so you can get away with putting just one or two acc in it. Stunning all minions within the radius is a considerable degree of mitigation.

5. If you want to get fancy, consider dropping Soul Mastery for Mu Mastery, grabbing Electric Fences and Ball Lightning, and picking up Lightning Clap. Throw Fences for the immob and -KB, step in with Oppressive Gloom to hit everything nearby with a mag 2 stun, and then use Lightning Clap to stack another mag 2 stun. This is enough to stun LTs and Bosses. Then AoE at will.

Dark Armor is somewhat mediocre if you build it like Fire Armor, just taking the heal, damage aura, and resist toggles. The real advantage of the set, IMO, is in the dirty tricks.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
1. Unless you're putting together IO sets to boost your defense, I would suggest dropping Weave and Maneuvers. The defense bonus is marginal and the end cost is high, and unless you have a lot of defense already the additional def from Weave and Maneuvers isn't going to do much for you.

2. Dark Regeneration is an excellent heal, but heavy on end cost. If you don't have it enhanced to at least 85% endurance reduction, I'd consider that a priority.

3. Likewise, Death Shroud, like all damage auras, is excellent DPS over time, but costly on endurance. It should also be slotted to at least 85% endredux.

4. Consider picking up Oppressive Gloom. The end cost is trivial, and the HP cost is also trivial (4 HP per target, every 2 seconds, on my L50 EM/DA with 2K HP), so you can get away with putting just one or two acc in it. Stunning all minions within the radius is a considerable degree of mitigation.

5. If you want to get fancy, consider dropping Soul Mastery for Mu Mastery, grabbing Electric Fences and Ball Lightning, and picking up Lightning Clap. Throw Fences for the immob and -KB, step in with Oppressive Gloom to hit everything nearby with a mag 2 stun, and then use Lightning Clap to stack another mag 2 stun. This is enough to stun LTs and Bosses. Then AoE at will.

Dark Armor is somewhat mediocre if you build it like Fire Armor, just taking the heal, damage aura, and resist toggles. The real advantage of the set, IMO, is in the dirty tricks.
I had a lot of angst over points 4 and 5, as I was building this character. The reason I eventually decided against the dirty tricks was that stunning mobs was killing my fury bar.

But I guess if I'm brutanking, I can't have it both ways, right? XD

Also, as far as slotting IOs for defense. Is this something you'd recommend for tanking, or would I still run into the same "lol no endurance" problems?

Thanks for the input, Trash.


 

Posted

With regard to Fury: Yes, using mez tools does reduce fury gain. On the other hand, being dead reduces your DPS to zero, and being drained of end does likewise. I'm in favor of staying alive and functional.

With regard to Defense: The amount of defense buffs available in IO sets is quite high, and if you slot specifically for high defense values you can get to respectable levels. I don't have Mids available at the moment, and I generally don't build for defense in any case - perhaps someone else can help you there. However, when you consider that Weave and Maneuvers offer (off the top of my head, numbers not guaranteed accurate) about 3% defense each on a Brute, and your average IO set bonus to defense is at least half that... you may as well skip them unless you're nearly softcapped already.

Personally, I love the mez tools in DA, and don't care for building for defense, but I'm sure you'll find plenty who would argue otherwise.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

We need to see the build in Mid's or something and check your slotting. Can you upload the link or short forum post?

Also, /darks are end heave f'sure, but you should have too much end trouble seeing you are resistant to end drains. Some of your armors suck massive end so IO sets are important. Take a look at this build.

[color:#489AFF]Villain Plan by Mids' Villain Designer 1.401[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]Elec-Dark:[/color][color:#B3CAF7] Level 50 Magic Brute[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Electrical Melee[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Dark Armor[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Mu Mastery[/color]

[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Charged Brawl[/color] [color:#489AFF]--[/color] [color:#7AA4EF]B'ngBlow-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:30[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]B'ngBlow-[/color][color:#7AA4EF]Dmg/EndRdx[/color][color:#7AA4EF]:30[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]B'ngBlow-[/color][color:#7AA4EF]Dmg/Rchg[/color][color:#7AA4EF]:30[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc[/color][color:#7AA4EF]:50[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color][color:#7AA4EF]:50[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color][color:#7AA4EF]:50[/color](7)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Dark Embrace[/color] [color:#489AFF]--[/color] [color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam/EndRdx[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam/Rchg[/color][color:#7AA4EF]:50[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]EndRdx/Rchg[/color][color:#7AA4EF]:50[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color][color:#7AA4EF]:50[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam[/color][color:#7AA4EF]:50[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]EndRdx[/color][color:#7AA4EF]:50[/color](11)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Havoc Punch[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color][color:#7AA4EF]:50[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](15)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](40)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Murky Cloud[/color] [color:#489AFF]--[/color] [color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam/EndRdx[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam/Rchg[/color][color:#7AA4EF]:50[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]EndRdx/Rchg[/color][color:#7AA4EF]:50[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color][color:#7AA4EF]:50[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]ResDam[/color][color:#7AA4EF]:50[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]TtmC'tng-[/color][color:#7AA4EF]EndRdx[/color][color:#7AA4EF]:50[/color](46)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](19)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Thunder Strike[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Dmg/Rchg[/color][color:#7AA4EF]:50[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Acc/Rchg[/color][color:#7AA4EF]:50[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](39)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Obsidian Shield[/color] [color:#489AFF]--[/color] [color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/EndRdx[/color][color:#7AA4EF]:30[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/Def+[/color][color:#7AA4EF]:30[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color][color:#7AA4EF]:30[/color](40)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Swift[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Dark Regeneration[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](17)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](17)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](19)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](21)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](21)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Cloak of Darkness[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Krma-[/color][color:#7AA4EF]Def/EndRdx[/color][color:#7AA4EF]:30[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Krma-[/color][color:#7AA4EF]Def/Rchg[/color][color:#7AA4EF]:30[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]Krma-[/color][color:#7AA4EF]ResKB[/color][color:#7AA4EF]:30[/color](23)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](39)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Chain Induction[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color][color:#7AA4EF]:50[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](34)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Build Up[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](27)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Cloak of Fear[/color] [color:#489AFF]--[/color] [color:#7AA4EF]N'mare-[/color][color:#7AA4EF]EndRdx/Fear[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]N'mare-[/color][color:#7AA4EF]Acc/EndRdx[/color][color:#7AA4EF]:50[/color](29)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](31)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](31)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Taunt[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Taunt[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Lightning Rod[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Rchg[/color][color:#7AA4EF]:50[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg/Rchg[/color][color:#7AA4EF]:50[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color][color:#7AA4EF]:50[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color][color:#7AA4EF]:50[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]%Dam[/color][color:#7AA4EF]:50[/color](34)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Death Shroud[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Acc/Rchg[/color][color:#7AA4EF]:50[/color](36)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](36)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](37)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Soul Transfer[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color][color:#8BAFF1]:50[/color](39)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Electrifying Fences[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Posi-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/Rchg[/color][color:#7AA4EF]:50[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/Rng[/color][color:#7AA4EF]:50[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](43)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Ball Lightning[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Posi-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/Rchg[/color][color:#7AA4EF]:50[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Dmg/Rng[/color][color:#7AA4EF]:50[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Posi-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](46)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Mu Lightning[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Acc/Rchg[/color][color:#7AA4EF]:50[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color][color:#7AA4EF]:50[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color][color:#7AA4EF]:50[/color](50)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Summon Striker[/color] [color:#489AFF]--[/color] [color:#7AA4EF]BldM'dt-[/color][color:#7AA4EF]Dmg[/color][color:#7AA4EF]:50[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]BldM'dt-[/color][color:#7AA4EF]Acc[/color][color:#7AA4EF]:50[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]BldM'dt-[/color][color:#7AA4EF]Acc/Dmg[/color][color:#7AA4EF]:50[/color](50)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fury[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 50% Enhancement(Accuracy)
  • 27.5% Enhancement(RechargeTime)
  • 1.65% Enhancement(Terrorized)
  • 168.7 HP (11.3%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 6.6%
  • 15% (0.25 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.5% XPDebtProtection
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonuses:[/color]
[color:#8BAFF1]Bruising Blow[/color]
[color:#B3CAF7](Charged Brawl)[/color]
  • 1% (0.02 End/sec) Recovery
  • 11.2 HP (0.75%) HitPoints
[color:#8BAFF1]Efficacy Adaptor[/color]
[color:#B3CAF7](Charged Brawl)[/color]
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
[color:#8BAFF1]Titanium Coating[/color]
[color:#B3CAF7](Dark Embrace)[/color]
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
[color:#8BAFF1]Crushing Impact[/color]
[color:#B3CAF7](Havoc Punch)[/color]
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
[color:#8BAFF1]Titanium Coating[/color]
[color:#B3CAF7](Murky Cloud)[/color]
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
[color:#8BAFF1]Scirocco's Dervish[/color]
[color:#B3CAF7](Thunder Strike)[/color]
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
[color:#8BAFF1]Steadfast Protection[/color]
[color:#B3CAF7](Obsidian Shield)[/color]
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • [color:#B3CAF7] 3% Defense(All)[/color]
  • [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#8BAFF1]Karma[/color]
[color:#B3CAF7](Cloak of Darkness)[/color]
  • 1.5% XPDebtProtection
  • 22.5 HP (1.5%) HitPoints
  • [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#8BAFF1]Crushing Impact[/color]
[color:#B3CAF7](Chain Induction)[/color]
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
[color:#8BAFF1]Nightmare[/color]
[color:#B3CAF7](Cloak of Fear)[/color]
  • 1.65% Enhancement(Terrorized)
[color:#8BAFF1]Obliteration[/color]
[color:#B3CAF7](Lightning Rod)[/color]
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
[color:#8BAFF1]Cleaving Blow[/color]
[color:#B3CAF7](Death Shroud)[/color]
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
[color:#8BAFF1]Positron's Blast[/color]
[color:#B3CAF7](Electrifying Fences)[/color]
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
[color:#8BAFF1]Positron's Blast[/color]
[color:#B3CAF7](Ball Lightning)[/color]
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
[color:#8BAFF1]Efficacy Adaptor[/color]
[color:#B3CAF7](Mu Lightning)[/color]
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
[color:#8BAFF1]Thunderstrike[/color]
[color:#B3CAF7](Mu Lightning)[/color]
  • 2% (0.03 End/sec) Recovery
[color:#8BAFF1]Blood Mandate[/color]
[color:#B3CAF7](Summon Striker)[/color]
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)


@Ricky Rage
Freedom Server

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
With regard to Fury: Yes, using mez tools does reduce fury gain. On the other hand, being dead reduces your DPS to zero, and being drained of end does likewise. I'm in favor of staying alive and functional.

With regard to Defense: The amount of defense buffs available in IO sets is quite high, and if you slot specifically for high defense values you can get to respectable levels. I don't have Mids available at the moment, and I generally don't build for defense in any case - perhaps someone else can help you there. However, when you consider that Weave and Maneuvers offer (off the top of my head, numbers not guaranteed accurate) about 3% defense each on a Brute, and your average IO set bonus to defense is at least half that... you may as well skip them unless you're nearly softcapped already.

Personally, I love the mez tools in DA, and don't care for building for defense, but I'm sure you'll find plenty who would argue otherwise.
Someone in-game recommended to me the other day to 6-slot two defense toggles to use as placeholders for endurance max/reduction IO sets. If I drop maneuvers, weave and acrobatics, do you think that'd still be necessary (or was it a good idea in the first place)?


 

Posted

SifuRic's build without all the crazy formatting stuff:


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

:: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(3), B'ngBlow-Dmg/Rchg(3), Efficacy-EndMod/Acc(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-EndMod(7)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(11), TtmC'tng-EndRdx(11)
Level 2: Havoc Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg(15), EndMod-I(40)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(40), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(40)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Dark Regeneration -- EndRdx-I(A), EndRdx-I(17), Acc-I(17), Acc-I(19)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cloak of Darkness -- Krma-Def/EndRdx(A), Krma-Def/Rchg(23), Krma-ResKB(23), EndRdx-I(39)
Level 24: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(34)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(27)
Level 28: Cloak of Fear -- N'mare-EndRdx/Fear(A), N'mare-Acc/EndRdx(29), EndRdx-I(31), EndRdx-I(31)
Level 30: Taunt -- Taunt-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Death Shroud -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Acc/Rchg(36), EndRdx-I(36), EndRdx-I(37)
Level 38: Soul Transfer -- RechRdx-I(A), RechRdx-I(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Mu Lightning -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod(48), Thundr-Acc/Dmg(48), Thundr-Acc/Dmg/EndRdx(50)
Level 49: Summon Striker -- BldM'dt-Dmg(A), BldM'dt-Acc(50), BldM'dt-Acc/Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 50% Enhancement(Accuracy)
  • 27.5% Enhancement(RechargeTime)
  • 1.65% Enhancement(Terrorized)
  • 168.7 HP (11.3%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 6.6%
  • 15% (0.25 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.5% XPDebtProtection