Doctor_Gemini

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  1. For the first time since I came back to the game 3 years ago, a new issue's features are announced and I could not care less. It's also the first time I'm feeling burned out on the game and a new issue announcement isn't getting me revitalized to play.

    What this new issue does do for me is solidify what began with creating a new universe to play in for GR - that the gulf between the direction this game is being taken in, and what I personally find to be enjoyable about the game, is growing wider with every issue.

    I20 sounds good for those who like TFs and the endgame. It would have been nice if they had put something in for the rest of us.
  2. Actually, mine has yet to be played, but I'm having to take a little hiatus from the club due to CoH burnout.
  3. Doctor_Gemini

    Thor: Trailer 2

    When did Jane Foster take off her shirt?
  4. I'd put money on the assumption that they will completely ignore Wonder Woman's origins, there will be no secret island of amazons or Greek gods behind her origins. She'll gain her powers (if she even has any) from something her company invented.
  5. Quote:
    Originally Posted by MunkiLord View Post
    If, for whatever reason, you play at off hours, and have trouble finding a Task Force because you refuse to play on a higher population server, that is one hundred percent your fault.

    And if there are that many people that share your problem, why don't yall just team up?

    To me it seems like you are the outlier here, which means you(not everybody else) should change something.
    You're right. I have not been saying "the devs need to make a reasonable solo path", which is not asking anyone else to change how they play. I'm saying the devs should only have the servers open during the hours I can play. I want everyone else to change their game to accommodate me.

    But yes, it is 100% my fault because I refuse to change servers. Things that are just as reasonable as a server change that I refuse to do is change my sleep schedule and play during peak hours, and I refuse to dump every other thing I do and dedicate myself to playing this game every waking hour on my days off, since I'd probably have no issues if I played 16 hours a day.

    What they should do is make the incarnate content playable only one randomly chosen hour during the day, and not announce when ahead of time. Anyone who complains about that is just limiting their options by not playing 24 hours a day so they're online when the time comes. By your reasoning anyway.
  6. Quote:
    Originally Posted by MunkiLord View Post
    Maybe on the lower population servers. Maybe. I'll concede that point simply because I abandoned Victory years ago and moved to Freedom.

    If you can't start a TF on Freedom or Virtue, that is your fault.
    Let me put it this way. I can eventually participate in incarnate content. Getting geared up for it, however, requires a reasonable path. If the only reasonable way to get the gear required to run the content is to change servers, then the problem is with the system. Requiring a certain segment to change servers is ludicrous.
  7. Quote:
    Originally Posted by MunkiLord View Post
    Then switch to a busier server. If you're already on Freedom or Virtue and can't find a team, you're doing something wrong.

    If you refuse to use a busier server, that is your fault for limiting your options.
    This has to be one of the silliest arguments I've ever seen. Finding a team is never an issue, anyway. Finding a team that wants to run a TF is.
  8. Quote:
    Originally Posted by MunkiLord View Post
    That's what happens when you intentionally limit your playing options.
    That's right. What does she think games are for? Having fun?!!
  9. Quote:
    Originally Posted by White Hot Flash View Post
    Looks like a decision needs to be made about how much anti-teamers want a Notice. (I refuse to say Soloists, because everyone solos here and there.) It takes about an hour, hour and a half to run a TF and get that Notice, plus you'll end up with merits and shards. It might take a week, maybe two, or more, to earn enough shards to craft one yourself, and maybe you'll make enough inf on the other drops you get to break even.

    They said they'd put a system in, they never committed to how easy or hard it was gonna be.
    Try seeing how many of those TFs you manage to get on between midnight and 6 AM PST, and have other things in your life than playing a game that keeps you from playing more than 2 or 3 of those hours 1 or 2 nights a week. Based on my experience, If I'm lucky I have the opportunity to get into about 1 TF a month, which I may or may not have time to do at the point it starts forming.

    So, it has nothing to do with being anti-team. I'm effectively locked out of incarnate content solo for the same reasons I don't enjoy farming. I'm locked out of incarnate content through teaming because of the hours I can play.

    What has been completely ignored in these discussions is that a large number of the people asking for reasonable solo options have done so NOT because they have said "I hate teaming" but because they have said they either don't have time, have a situation that requires frequent AFKs, or can't get on TFs very often. This is why a reasonable method for acquiring incarnate abilities solo is needed.
  10. Quote:
    Originally Posted by Ramification TM View Post
    This is pretty much it for me. CoX is a great game but I can only run so many tip missions and the like so many times. I'm bored and have nothing to do as a soloer. Unable to progress my main character any further there's just no real reason to stay subbed to this game.

    People say- but but but there's stuff to do! Badge hunting, some badge hunting, or maybe you could badge hunt? Been there done that. Spent lots of time in AE and even there it's just making your own fun. When a game gets to the point where you as a player HAVE to make your own fun then something is wrong. The fun should be right there at your fingertips- not wtf am I going to do today...More tip missions? Sigh... Work on my multi billion prestige base? Done it, done it, done it.

    I seriously think the developers are underestimating how large of the player base is soloers and small groups. When we can't progress our characters then it's done. Altitits only lasts for a spell then you hit the same wall. Just myself I have over 8 level 50 over 2 accounts... Really think I want to level another character when I can't fully enjoy the ones I already have?

    To change the entire game direction at such a late stage... I just really don't get it Devs. Sometimes you must cut your own nose off despite your face to see reasoning. When subs start to suffer then 'hopefully' they'll start to understand. This sure as hell won't increase subs if that's the intention.
    Well, they've went over 6 years with nothing at all once L50 was hit and survived it just fine. The endgame is just another niche, it won't make or break the game.
  11. I checked about a half dozen characters and only one had empty trays when I logged in. I hadn't logged in for 34 days, but a couple of the others had been inactive for more than 100 days. It seems to be a random bug.
  12. Might want to keep the current one up for two weeks (effectively taking a hiatus for this week) given that this is x2 XP weekend. I know I, for one, won't be able to play it unless they actually do end the event on midnight Sunday (which would be a first).
  13. I think it's the only thing I never put in my power tray.
  14. Quote:
    Originally Posted by Bad_Influence View Post
    I say everyone gets access to the hair, with the exception of all of Golden Irrelevancy's accounts. It is simply amazing how this one person can swing each and every thread she is in - and she's in all of them - to discussion of her, her merits, her faults, her continual derailing of threads, her alleged ginormous rack, how wonderfully perky/cute she thinks she is, etc etc etc AD NAUSEUM.

    I can think of no better punishment for the annoyance this causes the rest of the playerbase, than that.
    If you hadn't felt the need for making a jealous and mostly non-factual (but then again, that is your trademark) rant, you wouldn't be contributing to behavior you despise, now would you?
  15. Quote:
    Originally Posted by Golden Girl View Post
    The frightening thing is...GG has said her character is just her with super powers...so why does she want animated hair so bad??
  16. Quote:
    Originally Posted by Johnny_Butane View Post
    One can't point to definitive dates because this wasn't just like flipping a switch and them saying "OK, we're going to draw and write like this from right now on".

    Showcase #4 is the accepted 'start' of the Silver Age but, there's so much bleed and gradient before and after that clearly defined ending and beginning dates are meaningless.

    In determining what's Golden Age and what's Silver Age, it's far more important to look at the content; art and writing styles, rather than the cover date, determine what age something most belongs to.



    .
    The difference between Golden and Silver Age is not the writing style. For Superman and Batman in particular, the Silver Age writing style begins pretty early. DC pretty much cleaned up their "dark" heroes by '43 at the latest, with characters such as Dr. Fate going from wizard who routinely killed his enemies to a superman clone. Even the Spectre had stopped giving death gazes to the bad guys and instead just chased them down and finished them off with a sock to the jaw. A great deal of what would end up in the Comics Code in the early 50's was already being put in place at DC then.

    Marvel's 40's incarnation, and other publishers, continued with numerous darker characters until the end of the era.

    The common definitions are based around super-hero trends not writing styles. The Golden Age spans the birth of the super-hero to it's near end in '50-'51 (although most of the super heroes were gone years before then). Silver begins with the rebirth of the super-hero at DC, though when it ends exactly is up for debate.
  17. Quote:
    Originally Posted by Red_Raccoon View Post
    Actually, the Silver Age of Comics is generally considered to have begun in 1956 with the introduction of the new Flash, so 1951 was still within the Golden Age (as for when the Silver Age ended, that's another can of worms)
    Generally the Golden Age is considered to have ended in the late 40's, with virtually all super-hero comics canceled except the 6 featuring DCs big 3. The Silver Age starts in '56, and between the two would be, I suppose, the dark ages....
  18. Doctor_Gemini

    Children

    With thugs on every corner I don't know why we see anyone on the street anywhere, I sure as hell wouldn't let my kids out of the house!
  19. Quote:
    Originally Posted by Arcanaville View Post
    City of Heroes: fighting the war against literacy since 2004.
    More like 2006 or '7, before that the amount of downtime promoted reading
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    An excellent point.

    I can see people enjoying those things. What I don't understand is the ones who DON'T enjoy them, but do them anyway. In their case, the rewards became more important than their enjoyment of the activity that produced them. And that mindset baffles me.
    Again, as I and others have said, they may not enjoy the activities but they enjoy the results of them, in CoH that of having even more powerful characters. Someone mentioned fed-ex missions. I HATE fed-ex missions and hunts, but, too many story arcs require them so I do them to get to the rest of the story. Grinding for stuff is the same thing, just taken to a further extreme.

    I understand your frustration when it seems everyone wants to speed run TFs. That's a major reason why I never run them on those rare occasions they are recruiting when I play. The half dozen I've run so far are just a blur of doing a bunch of things for a purpose I never had the chance to find out.
  21. Everything people do is about reward. Usually that reward has to do with what goals you're trying to achieve. In bowling the reward is how many pins you knock down (or beer, which is its own reward), in CoH it can be having a purpled out level 50 or an incarnate.

    In both activities, how much time you're willing to spend at activities that most find boring increases your reward. For example, no pro bowler became competitive simply by bowling with his buddies. He spent hours and hours bowling alone (and some people actually enjoy it). In CoH, those willing to farm or market can get the best rewards (some of them actually enjoy it as well).

    The reward for playing catch with your son is spending time with him. If he spends the entire time on his phone with his buddies while you're tossing the ball around you're going to end the game quick. Same with the reward for spending time with friends, if they ignore you you're likely to leave.

    All activities are reward driven, it just depends on what rewards you're looking for.
  22. This is one reason why I keep thinking that we should make a ratings thread here in this forum, using whatever ratings system the majority of the AE community thinks is what it should be changed to. It won't get anyone in the Hall of Fame, but it will at least create a resource for finding arcs that more than one person thought were good and would be much harder to grief.
  23. Sorry I missed last week's arc, luckily I managed to squeeze in enough time to run this weeks.

    Hammer and Sickle of Paragon City

    Run by Magikman L35 Willpower/Energy Melee Tank

    General Pros: I liked this arc as it felt like one you could plunk down in the game and not tell it from any dev-created arcs. Those are the ones I especially look for in AE. The custom bosses were well balanced, even the EB was a fun fight (which is saying alot for me, as I generally hate EB due to the mechanics of them).

    General Cons: I really have none. My only issue in the entire arc were mission briefings with red words. Anything done in red in this game is extremely hard to read for me, and since I'm running pretty high-end graphics and monitor, I'd assume it is for others as well. (Although I'm sure part of it is my eyes aren't what they once were either...dang aging)

    Mission 4: The mission end text box tells the player what his character does after completing the mission on the ship. I would suggest changing it to say what the character should do. It's usually better not taking over a character's actions even if what you describe is what most heroes would do.

    ...and that's it. Despite my usually verbose reviews I've nothing more to add. It's a very good arc that will go on my replay list, and I give it a Thumb's Up (5 stars).


    Addendum: Having looked back over the previous review, I wanted to say that I did not encounter custom bosses as LTs as Glenn did, they spawned as bosses.

    Also, on the subject of your fluctuating rating. When I started the arc an hour or so ago, it was still at 152 plays and 4 stars. When I finished, after rating it, I checked it again and it was at 157 plays and 4 stars. It would be interesting to know how many tickets are waiting for you now to see just what those other 4 plays rated you at, because if all you have are the 25 from my rating it sounds like someone is messing with you.
  24. Quote:
    Originally Posted by Gangrel_EU View Post
    Although the words are not in common usage, they are still as "real" as any other modern word (reading the rest of the thread and the confusion that has arisen would have clarified that for you)
    No, they are only "real" if one considers any made-up word to be real. The Oxford English dictionary defines "sie" as "tow or oakum used for caulking" or "to strain". "hir" can't be found at all.
  25. Quote:
    Originally Posted by Arcanaville View Post
    but I think that the devs at least try to give us this:



    They just need more of them.
    I think most of the redside contacts already follow that model.