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Posts
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Joined
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Please share your thoughts if you see anything that could be changed...
((Empty slot in RttC - Dark Watcher's Despair proc))
Build goals:
1. Softcaped typed defences (including Psi)
2. Best possible regeneration and resists
3. Good (for Tanker) AoE and ST damage
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: High Pain Tolerance- (A) Healing IO
- (3) Healing IO
- (3) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (A) Might of the Tanker - Recharge/Chance for +Res(All)
- (7) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (9) Might of the Tanker - Damage/Endurance/Recharge
- (9) Might of the Tanker - Accuracy/Damage/Recharge
- (11) Might of the Tanker - Damage/Recharge
- (A) Healing IO
- (11) Healing IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (13) Scirocco's Dervish - Damage/Endurance
- (13) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Accuracy/Recharge
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance
- (17) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Healing IO
- (19) Healing IO
- (21) Healing IO
- (21) Taunt Duration IO
- (23) Taunt Duration IO
- (23) Empty
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (A) Taunt Duration IO
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (33) Defense Buff IO
- (48) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Defense Buff IO
- (A) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Scirocco's Dervish - Accuracy/Damage
- (43) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Freebird - +Stealth
Level 2: Swift- (A) Run Speed IO
- (A) Panacea - +Hit Points/Endurance
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (48) Miracle - +Recovery
- (48) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint- (A) Endurance Reduction IO
- (A) Healing IO
Level 1: Momentum
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Quote:((Sorry for my bad English - really badBasically, IMO, what tankers need is to not take a step closer to Brutes and Scrappers, but a step closer to Defenders/Corrs, and Controllers/Dominators. This would solidify the worth of the tank as a -team friendly- AT, but also gives it things it can use if soloing.
))
Agree.
What about giving Tank new inherent called "Leader"
1.Increase Taunt aura radius and duratuin for each nearby teammate (static bonuses, not by percentage - or already bad taunt auras (WP, SR) become even worse.
This solve aggro problems in big teams/with brutes
2.Give each teammate in taunt aura radius small buff, associated with aura and scaling with number of teammates, ie: Willpower give small regen buff, Invul - small defence buff.... Damaging auras can give respective element damage proc or, better, small resist buff to some damage types(associated with primary powerset) and medium resist buff to aura damage type.
This solve "1 tanker only" problem in leagues
3. Make it work like Vigilance (Defenders):
When there less then 3 teammate in aura raduis, then tanker get part of this buffs too.
This add tanker more utility/survivability in small teams(or pugs/LFG with no support characters)/lower levels/solo
4. Give some resist to unresistable damage(scaling or not) - give tankers advantage over other tanking AT(we already have damage tradeoff- with same survivability as them at the endgame)
This makes us better in our main area of responsibility
P.S. Sorry for my bad English, again...i hope you understand me -
Sorry for my BAD English
1.
Don't beleive Mid's - VEATs have NO access to ancillary power pools(even if you change sides). Only Patron power pools. So, you can't take:
2.
Quote:
Level 4:Combat Training: Offensive
Level 32:Tactical Training: Leadership
3.
Useless. Widows have low crit modifier. Cast time 1.5 sec. Just use another attack instead of this and get more damage (most widow attacks have less cast time). Only for RP purposes/for fun.
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Quote:Sorry for my bad EnglishHey everyone... I have a Fort I recently pulled off the shelf and did a respec. I have no issues with anything except end. The end issue is a easy fix with the help of insp. I am planning on getting my alpha slot soon, but I was wondering with all the other incarnate powers avaliable, should I get a different alpha or am I on the right path by getting Cardiac?
Yes.... and no...
I'm have 2 sets on my Fort:
Cardiac Core Paragon+Rebirth Radial Epiphany
Cardiac:
Endurance reduction and range is good.
Resistance is useless (~5% psi resist from both Foresight and Mind link, ~2.5% resist S/L IF you have Tough)
Rebirth:
AOE healing and regeneration is good... for party.
Self healing is not so good - long recharge on healing, and regeneration is bad on Forunata - low max HP=small regen.
Musculature (any) Paragon + Ageless Core Epiphany +Aid self
Musculature:
Damage is always good.
Immobilization is semi-good.
Other effect useless (in my build)
Ageless:
Endurance boost + Recovery=Godly! Remove ANY endurance problems for you and your party.
Recharge speed - you and party deal more damage, more healing, more debuffing (and have END to do so)...
Both combinations are good, but second have more survival (only if you pick Aid Self), damage and party contruibution (ageless effect is powerful for all its duration, Rebirth effect is not; Ageless is good for all AT, Rebirth lose its effectiveness on low max HP AT ).
P.S. Sorry for my bad English... again...
P.P.S. From my observation (2-4 iTrial + 5 Tips(+4/*2 with bosses) every day), Aid Self gives Fort much more survival then Rebirth Destiny; Ageless+Musculature is much more powerful then Cardiac+Rebirth. But this may vary on different builds, ofcourse -
Sorry for my bad English!!!
Fort, ranged
PRO:
Fort CAN have perma mind link without hasten (but with Aid self for self-healing, Tough\Weawe for S\L resist and defenses, Double maneuvers\assault for party, and hover for hoverblaster playstyle and additional defense)
The same Fort can have capped positional defenses (>45) without mind link
The same Fort can have all defenses capped (>45) with mind link
The same Fort can have capped positional defenses for incarnate trials (>60) with mind link.
The same Fort can have Musculature Alpha (~+30% DPS) without any endurance problem (even while running 10 (!) toggles).
The same Fort can forget about existence of Inspirations at all..
The same Fort can have full pve invisibility just as a bonus...
Powerful ST chain, good AoE, Nuke, Controls, god-level defenses, self-healing and party buffing...
Being a ranged character, Fort is more survivable then NW
CON:
Build cost is more 15 billion inf...and you must have Ageless Core Epiphany OR Cardiac Core Paragon (for Endurance, global recharge from Ageless is just a bonus, but Ageless in Destiny slot = Musculature in Alpha)...
Or use anything you want and eat blue insp occasionally... Fort already have lowest endurance problem from all SoA... -
Quote:Sorry for my bad English...Looks like a very expensive build with Purple sets and Hami. :P
I don't know if I would put that many slots in Hover. The most I would do is to put a +stealth but you already took Mask. Fortunata doesn't need +knockback protection from set.
You also don't have any normal aoe attack until lvl 44 patron?
I have no room (and, most important - slots) for antoher AOE... Blessing of Zephir taken because of set bonus(ranged and aoe Def) and fly speed... -
Looking for improvements on my current build:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Data Saligia Anfini: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast- (A) Empty
- (A) Kismet - Accuracy +6%: Level 30
- (A) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Endurance: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (5) Decimation - Accuracy/Endurance/Recharge: Level 40
- (5) Decimation - Accuracy/Damage/Recharge: Level 40
- (7) Trap of the Hunter - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Red Fortune - Defense/Endurance: Level 50
- (9) Red Fortune - Defense/Recharge: Level 50
- (9) Red Fortune - Defense/Endurance/Recharge: Level 50
- (11) Red Fortune - Defense: Level 50
- (11) Red Fortune - Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (15) Endurance Reduction IO: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (17) Decimation - Damage/Endurance: Level 40
- (17) Decimation - Damage/Recharge: Level 40
- (19) Decimation - Accuracy/Endurance/Recharge: Level 40
- (19) Decimation - Accuracy/Damage/Recharge: Level 40
- (21) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (21) Doctored Wounds - Endurance/Recharge: Level 50
- (23) Doctored Wounds - Heal/Recharge: Level 50
- (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (25) Doctored Wounds - Heal: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Recharge: Level 50
- (A) HamiO:Membrane Exposure
- (33) HamiO:Membrane Exposure
- (33) HamiO:Membrane Exposure
- (A) HamiO:Cytoskeleton Exposure
- (A) Coercive Persuasion - Confused: Level 50
- (33) Coercive Persuasion - Confused/Recharge: Level 50
- (34) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (34) Coercive Persuasion - Accuracy/Recharge: Level 50
- (34) Coercive Persuasion - Confused/Endurance: Level 50
- (36) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Red Fortune - Defense/Endurance: Level 50
- (36) Red Fortune - Defense/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (37) Red Fortune - Defense: Level 50
- (37) Red Fortune - Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Apocalypse - Damage: Level 50
- (42) Apocalypse - Damage/Recharge: Level 50
- (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (42) Apocalypse - Accuracy/Recharge: Level 50
- (43) Apocalypse - Damage/Endurance: Level 50
- (43) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (48) Numina's Convalescence - Heal: Level 50
- (50) Miracle - +Recovery: Level 40
- (50) Miracle - Heal: Level 40
- (50) Regenerative Tissue - +Regeneration: Level 30
- (A) Jumping IO: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (40) Performance Shifter - EndMod/Recharge: Level 50
- (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (46) Performance Shifter - Accuracy/Recharge: Level 50
- (48) Performance Shifter - EndMod/Accuracy: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
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Set Bonus Totals:- 17,5% DamageBuff(Smashing)
- 17,5% DamageBuff(Lethal)
- 17,5% DamageBuff(Fire)
- 17,5% DamageBuff(Cold)
- 17,5% DamageBuff(Energy)
- 17,5% DamageBuff(Negative)
- 17,5% DamageBuff(Toxic)
- 17,5% DamageBuff(Psionic)
- 6,75% Defense(Melee)
- 4,88% Defense(Smashing)
- 4,88% Defense(Lethal)
- 5,5% Defense(Fire)
- 5,5% Defense(Cold)
- 6,13% Defense(Energy)
- 6,13% Defense(Negative)
- 8% Defense(Psionic)
- 9,25% Defense(Ranged)
- 8% Defense(AoE)
- 4,5% Max End
- 4% Enhancement(Heal)
- 96,3% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 36% Enhancement(Accuracy)
- 5% FlySpeed
- 100,4 HP (9,37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 9,9%
- MezResist(Stun) 2,2%
- MezResist(Terrorized) 2,2%
- 11,5% (0,2 End/sec) Recovery
- 48% (2,57 HP/sec) Regeneration
- 5,36% Resistance(Fire)
- 5,36% Resistance(Cold)
- 3,13% Resistance(Toxic)
- 5% RunSpeed
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