Dmialtar

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  1. Dmialtar

    WP/TW Critique

    Please share your thoughts if you see anything that could be changed...

    ((Empty slot in RttC - Dark Watcher's Despair proc))

    Build goals:
    1. Softcaped typed defences (including Psi)
    2. Best possible regeneration and resists
    3. Good (for Tanker) AoE and ST damage

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Titan Weapons
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Energy Mastery
    Villain Profile:

    Level 1: High Pain Tolerance
    • (A) Healing IO
    • (3) Healing IO
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    Level 1: Defensive Sweep
    • (A) Might of the Tanker - Recharge/Chance for +Res(All)
    • (7) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (9) Might of the Tanker - Damage/Endurance/Recharge
    • (9) Might of the Tanker - Accuracy/Damage/Recharge
    • (11) Might of the Tanker - Damage/Recharge
    Level 2: Fast Healing
    • (A) Healing IO
    • (11) Healing IO
    Level 4: Titan Sweep
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (13) Scirocco's Dervish - Damage/Endurance
    • (13) Scirocco's Dervish - Damage/Recharge
    • (15) Scirocco's Dervish - Accuracy/Recharge
    • (15) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (17) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    Level 8: Rise to the Challenge
    • (A) Healing IO
    • (19) Healing IO
    • (21) Healing IO
    • (21) Taunt Duration IO
    • (23) Taunt Duration IO
    • (23) Empty
    Level 10: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (27) Performance Shifter - EndMod
    Level 14: Taunt
    • (A) Taunt Duration IO
    Level 16: Follow Through
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (33) Defense Buff IO
    • (48) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 20: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Tough
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Defense Buff IO
    Level 26: Resurgence
    • (A) Recharge Reduction IO
    Level 28: Rend Armor
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 32: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (40) Gladiator's Armor - TP Protection +3% Def (All)
    Level 35: Whirling Smash
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 38: Arc of Destruction
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (43) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Recharge
    • (43) Scirocco's Dervish - Accuracy/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 49: Fly
    • (A) Freebird - +Stealth
    ------------

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Miracle - +Recovery
    • (48) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Gauntlet

    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Healing IO
    Level 4: Ninja Run
    Level 1: Momentum

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  2. Quote:
    Originally Posted by Haetron View Post
    Basically, IMO, what tankers need is to not take a step closer to Brutes and Scrappers, but a step closer to Defenders/Corrs, and Controllers/Dominators. This would solidify the worth of the tank as a -team friendly- AT, but also gives it things it can use if soloing.
    ((Sorry for my bad English - really bad ))
    Agree.

    What about giving Tank new inherent called "Leader"
    1.Increase Taunt aura radius and duratuin for each nearby teammate (static bonuses, not by percentage - or already bad taunt auras (WP, SR) become even worse.
    This solve aggro problems in big teams/with brutes
    2.Give each teammate in taunt aura radius small buff, associated with aura and scaling with number of teammates, ie: Willpower give small regen buff, Invul - small defence buff.... Damaging auras can give respective element damage proc or, better, small resist buff to some damage types(associated with primary powerset) and medium resist buff to aura damage type.
    This solve "1 tanker only" problem in leagues
    3. Make it work like Vigilance (Defenders):
    When there less then 3 teammate in aura raduis, then tanker get part of this buffs too.
    This add tanker more utility/survivability in small teams(or pugs/LFG with no support characters)/lower levels/solo
    4. Give some resist to unresistable damage(scaling or not) - give tankers advantage over other tanking AT(we already have damage tradeoff- with same survivability as them at the endgame)
    This makes us better in our main area of responsibility

    P.S. Sorry for my bad English, again...i hope you understand me
  3. Sorry for my BAD English

    1.
    Quote:
    Originally Posted by ParaMan View Post
    Ancillary Pool: Energy Mastery
    Don't beleive Mid's - VEATs have NO access to ancillary power pools(even if you change sides). Only Patron power pools. So, you can't take:

    Quote:
    Originally Posted by ParaMan View Post
    Level 41: Conserve Power
    Level 44:Physical Perfection
    2.
    Quote:
    Originally Posted by ParaMan View Post

    Level 4:Combat Training: Offensive
    Level 32:Tactical Training: Leadership

    Both - overkill. Offensive if you prefer solo (and want passive rather then toggle), but leadership is better and have a bonus - perception radius (great for enemies with stealth)

    3.
    Quote:
    Originally Posted by ParaMan View Post

    Level 30:Placate

    Useless. Widows have low crit modifier. Cast time 1.5 sec. Just use another attack instead of this and get more damage (most widow attacks have less cast time). Only for RP purposes/for fun.
  4. Quote:
    Originally Posted by Big_Soto View Post
    Hey everyone... I have a Fort I recently pulled off the shelf and did a respec. I have no issues with anything except end. The end issue is a easy fix with the help of insp. I am planning on getting my alpha slot soon, but I was wondering with all the other incarnate powers avaliable, should I get a different alpha or am I on the right path by getting Cardiac?
    Sorry for my bad English
    Yes.... and no...

    I'm have 2 sets on my Fort:
    Cardiac Core Paragon+Rebirth Radial Epiphany
    Cardiac:
    Endurance reduction and range is good.
    Resistance is useless (~5% psi resist from both Foresight and Mind link, ~2.5% resist S/L IF you have Tough)
    Rebirth:
    AOE healing and regeneration is good... for party.
    Self healing is not so good - long recharge on healing, and regeneration is bad on Forunata - low max HP=small regen.

    Musculature (any) Paragon + Ageless Core Epiphany +Aid self

    Musculature:
    Damage is always good.
    Immobilization is semi-good.
    Other effect useless (in my build)

    Ageless:
    Endurance boost + Recovery=Godly! Remove ANY endurance problems for you and your party.
    Recharge speed - you and party deal more damage, more healing, more debuffing (and have END to do so)...

    Both combinations are good, but second have more survival (only if you pick Aid Self), damage and party contruibution (ageless effect is powerful for all its duration, Rebirth effect is not; Ageless is good for all AT, Rebirth lose its effectiveness on low max HP AT ).

    P.S. Sorry for my bad English... again...

    P.P.S. From my observation (2-4 iTrial + 5 Tips(+4/*2 with bosses) every day), Aid Self gives Fort much more survival then Rebirth Destiny; Ageless+Musculature is much more powerful then Cardiac+Rebirth. But this may vary on different builds, ofcourse
  5. Sorry for my bad English!!!

    Fort, ranged

    PRO:
    Fort CAN have perma mind link without hasten (but with Aid self for self-healing, Tough\Weawe for S\L resist and defenses, Double maneuvers\assault for party, and hover for hoverblaster playstyle and additional defense)
    The same Fort can have capped positional defenses (>45) without mind link
    The same Fort can have all defenses capped (>45) with mind link
    The same Fort can have capped positional defenses for incarnate trials (>60) with mind link.
    The same Fort can have Musculature Alpha (~+30% DPS) without any endurance problem (even while running 10 (!) toggles).
    The same Fort can forget about existence of Inspirations at all..
    The same Fort can have full pve invisibility just as a bonus...

    Powerful ST chain, good AoE, Nuke, Controls, god-level defenses, self-healing and party buffing...
    Being a ranged character, Fort is more survivable then NW

    CON:
    Build cost is more 15 billion inf... and you must have Ageless Core Epiphany OR Cardiac Core Paragon (for Endurance, global recharge from Ageless is just a bonus, but Ageless in Destiny slot = Musculature in Alpha)...
    Or use anything you want and eat blue insp occasionally... Fort already have lowest endurance problem from all SoA...
  6. Quote:
    Originally Posted by Jibikao View Post
    Looks like a very expensive build with Purple sets and Hami. :P

    I don't know if I would put that many slots in Hover. The most I would do is to put a +stealth but you already took Mask. Fortunata doesn't need +knockback protection from set.

    You also don't have any normal aoe attack until lvl 44 patron?
    Sorry for my bad English...
    I have no room (and, most important - slots) for antoher AOE... Blessing of Zephir taken because of set bonus(ranged and aoe Def) and fly speed...
  7. Looking for improvements on my current build:

    Villain Plan by Mids' Villain Designer 1,942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Data Saligia Anfini: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery
    Villain Profile:


    Level 1: Telekinetic Blast
    • (A) Empty
    Level 1: Combat Training: Defensive
    • (A) Kismet - Accuracy +6%: Level 30
    Level 2: Subdue
    • (A) Decimation - Accuracy/Damage: Level 40
    • (3) Decimation - Damage/Endurance: Level 40
    • (3) Decimation - Damage/Recharge: Level 40
    • (5) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (5) Decimation - Accuracy/Damage/Recharge: Level 40
    • (7) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Red Fortune - Defense/Endurance: Level 50
    • (9) Red Fortune - Defense/Recharge: Level 50
    • (9) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (11) Red Fortune - Defense: Level 50
    • (11) Red Fortune - Endurance: Level 50
    Level 6: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 8: Aid Other
    • (A) Empty
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (15) Endurance Reduction IO: Level 50
    Level 12: Dominate
    • (A) Decimation - Accuracy/Damage: Level 40
    • (17) Decimation - Damage/Endurance: Level 40
    • (17) Decimation - Damage/Recharge: Level 40
    • (19) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (19) Decimation - Accuracy/Damage/Recharge: Level 40
    • (21) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
    Level 14: Aid Self
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (21) Doctored Wounds - Endurance/Recharge: Level 50
    • (23) Doctored Wounds - Heal/Recharge: Level 50
    • (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (25) Doctored Wounds - Heal: Level 50
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    • (27) Recharge Reduction IO: Level 50
    Level 20: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (29) Luck of the Gambler - Defense/Endurance: Level 50
    • (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 22: Foresight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Luck of the Gambler - Defense/Recharge: Level 50
    Level 24: Mind Link
    • (A) HamiO:Membrane Exposure
    • (33) HamiO:Membrane Exposure
    • (33) HamiO:Membrane Exposure
    Level 26: Tactical Training: Leadership
    • (A) HamiO:Cytoskeleton Exposure
    Level 28: Confuse
    • (A) Coercive Persuasion - Confused: Level 50
    • (33) Coercive Persuasion - Confused/Recharge: Level 50
    • (34) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (34) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (34) Coercive Persuasion - Confused/Endurance: Level 50
    • (36) Coercive Persuasion - Contagious Confusion: Level 50
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Red Fortune - Defense/Endurance: Level 50
    • (36) Red Fortune - Defense/Recharge: Level 50
    • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense: Level 50
    • (37) Red Fortune - Endurance: Level 50
    Level 32: Psychic Wail
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 38: Aim
    • (A) Recharge Reduction IO: Level 50
    Level 41: Gloom
    • (A) Apocalypse - Damage: Level 50
    • (42) Apocalypse - Damage/Recharge: Level 50
    • (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (42) Apocalypse - Accuracy/Recharge: Level 50
    • (43) Apocalypse - Damage/Endurance: Level 50
    • (43) Apocalypse - Chance of Damage(Negative): Level 50
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (45) Positron's Blast - Damage/Range: Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (46) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 47: Darkest Night
    • (A) Endurance Reduction IO: Level 50
    Level 49: Tactical Training: Vengeance
    • (A) Defense Buff IO: Level 50
    ------------


    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 1: Conditioning


    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run


    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (50) Miracle - +Recovery: Level 40
    • (50) Miracle - Heal: Level 40
    • (50) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (40) Performance Shifter - EndMod/Recharge: Level 50
    • (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (46) Performance Shifter - Accuracy/Recharge: Level 50
    • (48) Performance Shifter - EndMod/Accuracy: Level 50
    • (48) Performance Shifter - Chance for +End: Level 50
    ------------
    ------------


    Set Bonus Totals:
    • 17,5% DamageBuff(Smashing)
    • 17,5% DamageBuff(Lethal)
    • 17,5% DamageBuff(Fire)
    • 17,5% DamageBuff(Cold)
    • 17,5% DamageBuff(Energy)
    • 17,5% DamageBuff(Negative)
    • 17,5% DamageBuff(Toxic)
    • 17,5% DamageBuff(Psionic)
    • 6,75% Defense(Melee)
    • 4,88% Defense(Smashing)
    • 4,88% Defense(Lethal)
    • 5,5% Defense(Fire)
    • 5,5% Defense(Cold)
    • 6,13% Defense(Energy)
    • 6,13% Defense(Negative)
    • 8% Defense(Psionic)
    • 9,25% Defense(Ranged)
    • 8% Defense(AoE)
    • 4,5% Max End
    • 4% Enhancement(Heal)
    • 96,3% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 36% Enhancement(Accuracy)
    • 5% FlySpeed
    • 100,4 HP (9,37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 9,9%
    • MezResist(Stun) 2,2%
    • MezResist(Terrorized) 2,2%
    • 11,5% (0,2 End/sec) Recovery
    • 48% (2,57 HP/sec) Regeneration
    • 5,36% Resistance(Fire)
    • 5,36% Resistance(Cold)
    • 3,13% Resistance(Toxic)
    • 5% RunSpeed
    Code:
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