Looking For Feedback on my Fortunata


Dmialtar

 

Posted

Looking for improvements on my current build:

Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
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Data Saligia Anfini: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:


Level 1: Telekinetic Blast

  • (A) Empty
Level 1: Combat Training: Defensive
  • (A) Kismet - Accuracy +6%: Level 30
Level 2: Subdue
  • (A) Decimation - Accuracy/Damage: Level 40
  • (3) Decimation - Damage/Endurance: Level 40
  • (3) Decimation - Damage/Recharge: Level 40
  • (5) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (5) Decimation - Accuracy/Damage/Recharge: Level 40
  • (7) Trap of the Hunter - Chance of Damage(Lethal): Level 50
Level 4: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (7) Red Fortune - Defense/Endurance: Level 50
  • (9) Red Fortune - Defense/Recharge: Level 50
  • (9) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (11) Red Fortune - Defense: Level 50
  • (11) Red Fortune - Endurance: Level 50
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 8: Aid Other
  • (A) Empty
Level 10: Indomitable Will
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (15) Endurance Reduction IO: Level 50
Level 12: Dominate
  • (A) Decimation - Accuracy/Damage: Level 40
  • (17) Decimation - Damage/Endurance: Level 40
  • (17) Decimation - Damage/Recharge: Level 40
  • (19) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (19) Decimation - Accuracy/Damage/Recharge: Level 40
  • (21) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
Level 14: Aid Self
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (21) Doctored Wounds - Endurance/Recharge: Level 50
  • (23) Doctored Wounds - Heal/Recharge: Level 50
  • (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (25) Doctored Wounds - Heal: Level 50
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO: Level 50
Level 18: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
  • (27) Recharge Reduction IO: Level 50
Level 20: Mask Presence
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
  • (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 22: Foresight
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense/Recharge: Level 50
Level 24: Mind Link
  • (A) HamiO:Membrane Exposure
  • (33) HamiO:Membrane Exposure
  • (33) HamiO:Membrane Exposure
Level 26: Tactical Training: Leadership
  • (A) HamiO:Cytoskeleton Exposure
Level 28: Confuse
  • (A) Coercive Persuasion - Confused: Level 50
  • (33) Coercive Persuasion - Confused/Recharge: Level 50
  • (34) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (34) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (34) Coercive Persuasion - Confused/Endurance: Level 50
  • (36) Coercive Persuasion - Contagious Confusion: Level 50
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Red Fortune - Defense/Endurance: Level 50
  • (36) Red Fortune - Defense/Recharge: Level 50
  • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (37) Red Fortune - Defense: Level 50
  • (37) Red Fortune - Endurance: Level 50
Level 32: Psychic Wail
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Assault
  • (A) Endurance Reduction IO: Level 50
Level 38: Aim
  • (A) Recharge Reduction IO: Level 50
Level 41: Gloom
  • (A) Apocalypse - Damage: Level 50
  • (42) Apocalypse - Damage/Recharge: Level 50
  • (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (42) Apocalypse - Accuracy/Recharge: Level 50
  • (43) Apocalypse - Damage/Endurance: Level 50
  • (43) Apocalypse - Chance of Damage(Negative): Level 50
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (45) Positron's Blast - Damage/Range: Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (46) Positron's Blast - Chance of Damage(Energy): Level 50
Level 47: Darkest Night
  • (A) Endurance Reduction IO: Level 50
Level 49: Tactical Training: Vengeance
  • (A) Defense Buff IO: Level 50
------------


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 1: Conditioning


Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


Level 2: Swift
  • (A) Flight Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (48) Numina's Convalescence - Heal: Level 50
  • (50) Miracle - +Recovery: Level 40
  • (50) Miracle - Heal: Level 40
  • (50) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - EndMod/Recharge: Level 50
  • (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (46) Performance Shifter - Accuracy/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
------------
------------


Set Bonus Totals:
  • 17,5% DamageBuff(Smashing)
  • 17,5% DamageBuff(Lethal)
  • 17,5% DamageBuff(Fire)
  • 17,5% DamageBuff(Cold)
  • 17,5% DamageBuff(Energy)
  • 17,5% DamageBuff(Negative)
  • 17,5% DamageBuff(Toxic)
  • 17,5% DamageBuff(Psionic)
  • 6,75% Defense(Melee)
  • 4,88% Defense(Smashing)
  • 4,88% Defense(Lethal)
  • 5,5% Defense(Fire)
  • 5,5% Defense(Cold)
  • 6,13% Defense(Energy)
  • 6,13% Defense(Negative)
  • 8% Defense(Psionic)
  • 9,25% Defense(Ranged)
  • 8% Defense(AoE)
  • 4,5% Max End
  • 4% Enhancement(Heal)
  • 96,3% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 100,4 HP (9,37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 9,9%
  • MezResist(Stun) 2,2%
  • MezResist(Terrorized) 2,2%
  • 11,5% (0,2 End/sec) Recovery
  • 48% (2,57 HP/sec) Regeneration
  • 5,36% Resistance(Fire)
  • 5,36% Resistance(Cold)
  • 3,13% Resistance(Toxic)
  • 5% RunSpeed
Code:
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Main:
Datarus, WP/TW Tanker

 

Posted

Looks like a very expensive build with Purple sets and Hami. :P

I don't know if I would put that many slots in Hover. The most I would do is to put a +stealth but you already took Mask. Fortunata doesn't need +knockback protection from set.

You also don't have any normal aoe attack until lvl 44 patron?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Looks like a very expensive build with Purple sets and Hami. :P

I don't know if I would put that many slots in Hover. The most I would do is to put a +stealth but you already took Mask. Fortunata doesn't need +knockback protection from set.

You also don't have any normal aoe attack until lvl 44 patron?
Sorry for my bad English...
I have no room (and, most important - slots) for antoher AOE... Blessing of Zephir taken because of set bonus(ranged and aoe Def) and fly speed...


Main:
Datarus, WP/TW Tanker

 

Posted

Just going to make some suggestions I think might improve the build. There are a few powers that appear over slotted to me.

It's up to you, but I think the 6th slot in Gloom is overkill. If you drop the Dam out of Apoc, you only loose a small amount of damage enhancement and the set bonus of 5% Psionic Def isn't that great IMO, it would only really help on like 2-3 attacks in the game that aren't covered by positional def. Similarly, the Dam/Range in Positrons blast is fairly pointless in Dark Obliteration. If you drop it, you only loose 4% damage enhancement in that power.

Also the 4th slot in Foresight and Mask Presence is overkill. If you drop out the Def/Rech from both of those, you loose a total of 0.3 Defense and it frees up 2 more slots. You can also take a slot out of Hasten if you want, the 3rd lvl 50 IO is mostly overkill and only saves a bit of time on the recharge.

If you pull all those slots, that gives you 5 free slots to work with, or just 4 if you want to leave hasten with 3 slots. Depending on what you want, that should allow you to slot up another power. If you want more defense, sticking all 5 slots into either TT:Tactics or Aim and putting in Gaussian's would get you +2.5% def to all positions. If want a bit more recharge, 4 slots and Adjusted Targeting would get you another 5% bonus.

Another option I guess would be to drop Aim or one of the other single slot powers and move things around and then use those extra slots to pick up another AE. You could then slot another Posi there, and get another 6.25% recharge. This would give you some more AE, which the current build is a bit lacking.

Also, not sure how much you like Hover or not, but Combat Jumping is a very nice option IMO. Gives you same defense and slotting options, but costs a lot less end.