-
Posts
758 -
Joined
-
[ QUOTE ]
[ QUOTE ]
ooh ok
Still, u can usualy leave the travel powers out till at around 30ish(in COV) because they aren't as important to slot as other more important powers...
[/ QUOTE ]
One of the worst things I find is exemping down a player only to learn they have respeced out their travel power to a much later lvl
Unless you have really great understanding friends with recall friend,do yourself a favor and ALWAYS take a travel power at 14
[/ QUOTE ]
Umm NO. With safeguards now hero-side you can get a 2 hour jet pack and a 1 or 2 hour jump pack. these should be quite sufficient for travel if used sparingly till you get a travel power and you will have them around when you exemp down.
There are many things that are better the a travel power at 14 that I'd take in a heartbeat. -
[ QUOTE ]
[ QUOTE ]
A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
[/ QUOTE ]
Hmm. Well it looks like Invuln took quite an IO-beating in the last two days. DA and Regen still look pretty good though. Time to go to plan C for my Invulns on build optimization.
Suddenly, SR options just got even narrower. To buy into the res&defense special IO, your only option is tough in the fighting pool. To buy into Numina, as a practical matter the only option is Health in the fitness pool, unless you plan on spamming aid self on yourself constantly and not attack anything. Which is just as well, I suppose, because there's no way to get enough +recovery from slotting the medicine pool anymore, so stamina is virtually a requirement again anyway.
And Castle you can forget about that suggestion for Practiced Brawler now, and focus on the SR passives instead.
[/ QUOTE ]
/agreed
I really liked the idea of removing the fitness pool from many of my builds but that's a no go now with the whole click thing / not perma buffs deal. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
[/ QUOTE ]
What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
[/ QUOTE ]
Passive powers are always on, therefore any enhancements of this type would always give their bonus.
[ QUOTE ]
If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
[/ QUOTE ]
Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
[/ QUOTE ]
Ok thanks. That does clarify what was said earlier about stuff in click powers always being on.
So quick rule of thumb.
Set Bonus' = Always On in clicks / passives
Set Bonus' = Only On in toggles when toggle is on.
Special IO's = Always on in passives
Special IO's = Only On in toggles when toggle is on / Only on in clicks when the power is clicked.
[/ QUOTE ]
No, Set Bonuses are Always On in clicks/passives/toggles.
[/ QUOTE ]
Ok good to know. I thought that they only worked when the toggle was on.
Revised qrot:
Set Bonus' = Always on
Special IO's = Always on in passives
Special IO's = Only On in toggles when toggle is on / Only on in clicks when the power is clicked. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
[/ QUOTE ]
What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
[/ QUOTE ]
Passive powers are always on, therefore any enhancements of this type would always give their bonus.
[ QUOTE ]
If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
[/ QUOTE ]
Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
[/ QUOTE ]
Ok thanks. That does clarify what was said earlier about stuff in click powers always being on.
So quick rule of thumb.
Set Bonus' = Always On in clicks / passives
Set Bonus' = Only On in toggles when toggle is on.
Special IO's = Always on in passives
Special IO's = Only On in toggles when toggle is on / Only on in clicks when the power is clicked. -
[ QUOTE ]
[ QUOTE ]
This runs contrary to what we were previously told, that "bonus effect" IOs slotted into click powers are always active. Has the system been revised so that this is no longer the case?
[/ QUOTE ]
Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
[/ QUOTE ]
What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain? -
[ QUOTE ]
Another pretty hefty update today:
Added The Cookbook -- Pretty much everything you could possibly need to know when it comes to the City of's Salvage and Crafting system.
Revamped the Powersets & Powers guide to make it faster & more usuable
Does anyone know of a site that already has good quality images of the various base items that I can borrow for the cookbook? Save me trying to find them all in coalition bases ...
[/ QUOTE ]
I posted a few images in the base forum in a few posts of mine quite some time ago. If the links are not dead you're welcome to use them. IF they are dead just PM me and I'll dig them out and mail them to you or post them somewhere for you to grab. -
[ QUOTE ]
Mayhem/Safeguards are very easy to generate and do. Get your policeband/newspaper mission. Stealth or run to the end and do thta room. Repeat 2 - 4 more times. Do your mayhem/safegaurd mission, repeat. Not difficult at all and I could probably do 2 - 4 of these an hour if I had reason to.
[/ QUOTE ]
You can do the same thing with many story arc missions too. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Empathy is basically limited (based on current info) to Heal sets and one power to slot a Defense set in, if you want to 6 slot Fortitude. (My post was about putting a full set of 6 in a power).
[/ QUOTE ]
Your original thesis was that Empathy didn't have many powers that could be effectively six-slotted with IOs, so I listed two-thirds of the set which can. Now you've moved the goalposts to "Empathy can't slot different types of IO sets".
[ QUOTE ]
And Three have many choices when it comes to powers to put a set of 6 in. (Dark Miasma, Storm Summoning and Trick Arrow). Characters with these Powersets will have a much easier time when it comes to putting a set of 6 IO's in a power. Many already have powers 6-slotted, and there is a set that fairly closely matches how they have used those slots.
[/ QUOTE ]
Yeahbutwha? Dark Miasma:
Twilight Grasp - Needs two accuracy, can only slot up to 4 of a healing set.
Darkest Night - Nothing
Tar Patch - Nothing
Shadowfall - 6 slot resistance IOs
Howling Twilight - Can slot with +Regen/+Recovery IOs, not usually six-slotted. And if we count Howling Twilight, we have to count Ressurect--seven powers for Empathy.
Fearsome Stare - Does no damage, cannot fully benefit from a six IO set. EDIT: Not that I do this, but many people slot Fersome Stare as a tohit debuff power rather than a control, but this usage of the power is not supported by IOs.
Petrifying Gaze - Needs significant recharge slotting to be useful, which IO sets do not provide; does no damage and cannot fully benefit from a six IO set.
Black Hole - Nothing
Dark Servant - Controls, Heals and Debuffs, none of which can be enhanced by IOs (pet sets only); cannot be slotted for damage but all of the pet IO sets are designed to enhance pet damage.
In short, there is *no* power in Dark Miasma that will not be made worse by slotting it with a six-piece IO set. Fearsome Stare can work if you mix two sets together to avoid the useless damage enhancements.
[/ QUOTE ]
Tar Patch: Takes Slow Enhancements, Putting a set of 6 in wouldn't be optimal slotting, but you should be able to put 6 in.
(There has been debate on how powers that actually summon "pets" would work)
Twilight Grasp: Can put 6 in, no accuracy enhancements, but this can be offset using Tactics and accuracy set bonuses from other IO sets.
Darkest Night: No DeBuff Sets
Howling Twilight: +Regen/+Recovery? Now you're showing you don't know how this power works. It can't be slotted for either. It can be slotted for Stun or Disorient (both have IO Sets). It benefits from Endurance Reduction and Recharge Enhancements, and will actually benefit a little from damage enhancements. It may also be possible to slot Howling Twilight with Ranged AoE sets. Lots of possabilities with this power. And it can be used in combat as a DeBuff without a dead ally . I may indeed 6-slot it on my Dark/Dark Defender once inventions go live.
Shadow Fall: Can take Resistance and Defense sets.
Fearsome Stare: Fear, of course. Yes it deals no damage, but only one fear power does at this point. Can still put 6 in, and all you are doing is wasting the damage component (unless of course you pick a set that allows the power to do damage occassionally)
Petrifying Gaze: Similar to above. The Recharge time is 16 seconds. Not THAT long.
Black Hole: Who Cares?
Dark Hole: Will take some sets (the damage component would be wasted).
That Means Dark Miasma can use Slow, Stun, Fear, Hold, Pet, Defense/Resistace sets (some enhancements will have components that don't effect the power in some cases). You can also 6 slot Twilight grasp with a heal set, and get around the accuracy problem by running Tactics and (Guess what) putting the right Slow/ Defense Sets in the appropriate powers. Putting a set of 6 IO's in most Dark Miasma sets won't make them wrose, at wrost you'll be wasting a slot you could put somewhere else.
As For Empathy:
Heal Other: 4 second recharge time, ALL heal sets are heavy on Recharge Enhancements.
Healing Aura: Good choice to 6 slot
Absorb Pain: Cost almost no Endurance to use, Heal sets also heavy on Endurance Enhancements.
Resurrect: SOL
Clear Mind: Nope
Fortitude: Defense (Actually benefits from Endurance and Recharge Enhancement components)
Recovery Aura: No, Again
Regen. Aura: Heal Set
Adrenalin Boost: Can Slot with Heal set, but miss ability to slot for Endurance Recovery.
That's three powers that make good 6 set candidates.
Two more if you want to Slot Heal Other and Absorb Pain, neither really needs 6.
And Adrenalin Boost if you want to skip Endurance Modifying Enhancements.
And your choices are limited to Heal and Defense Sets.
At this point in time, I would rather have Dark Miasma instead of Empathy if I wanted to put a set of 6 IOs in a power.
[/ QUOTE ]
Being forced to take tactics + trying to find a set with global accuracy bonus' just to slot a set into Twilight Grasp just shows that the IO sets were not designed with that power in mind. That is a terrible work around and you'll be gimping yourself much more and also may not have room for adding in tactics + all the slots you'll need to make tactics effective? Where am I suddenly supposed to get another 6 slots? Invent them?
Also the only person who knows what Dark Masima can take IO set wise and group wise is Iakona and the devs. You're guessing on quite a few of them and that can't really be used in an argument where you're trying to show facts as we know them.
Tar Patch, same kind of thing with Twilight Grasp. Why would I sub optimally slot a power for potentially less return from set bonus' and were am I supposed to get all these extra slots?
Shadow Fall. Sure shadow fall can take defensive sets or should be able to but slotting SF with def is foolish. The bonus you get (at least as a corruptor) is near non existent with full slotting. That would be great if you were already stacking it with other def powers but by itself it's terrible.
I don't know about you but on my Ice/Dark corruptor I have almost zero wiggle room in regards to slots and power choices. So much that some powers have less slots then I'd like already. On the other hand due to ED and the power nerfage this is so far the only character I've created that is so slot and power hungry at the same time. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
It kinda breaks the reward/time paradigm they were shooting for, though. Since you'd only have to be teamed for the last mission in order to get the story arc reward (as long as it wasn't your story arc, of course).
(I know there have been/will be suggestions that the server track how many missions you've done on the story arc - that's a pretty difficult problem to solve, though, and unlikely to be something they could get in for I9.)
[/ QUOTE ]
Not at all, as I outlined in another post here is how they could do it and probably pretty easy too as the code exists and may not even need much modification at all.
<ul type="square">[*]New singular NPC that everyone gets on i9 going live. "Anara the Explorer" or some such.[*]NPC uses the same code for "detectives/brokers".[*]NPC's "bar" is set for X missions, where X is how many missions the devs feel is fair before you get a Pool B drop. [*]When "bar" is full you go see the NPC and get a Pool B drop.[/list]
Now the "bar" could also be set for time played and missions done, but time played gets more difficult as they'd have to do some wiggy tracking through invisible infinite badges or some such and that would take way more coding.
Also if they decide that they do not want an infinite way to repeat stuff for Pool B, which the playerbase wants, they could have her stop giving rewards after her "bar" is filled 30 times or so.
[/ QUOTE ]
/personal_opinion on
Many player suggestions can be viable except they don't seem to fit what the dev's "goals" are for the invention system.
Just guessing, but they mentioned their desire to retain the pool B (storyarc) system which implies (to me) that they don't want any single character to get full IO sets even if they do all storyarcs, tf, trials. I'm sure devs are well aware what tying parts of a IO sets to storyarcs would cause.
Which is why they also stated that they fully expect consignment houses (auction/truck) to fill in the gaps.
They want players NOT to get full sets by themselves or at least with one alt, at the same time fully anticipating players to get components they do not need so they HAVE TO auction.
As someone who doesn't actively pursue content form pool B, C and D, i like your idea since it mostly involves pool A but i don't believe that matches the kind of player activity the devs expect out of using inventions.
It sounds like they want players who want inventions to do all the content types AND auction as well.
/personal_opinion off
Maybe something similar to a tf contact that's new with i9 placed in auction houses for various level ranges to hand out storyarc type missions. These contacts will auto-exemp players like a tf contact but does not require a team to start and only gives the storyarc once per character (hybrid of tf contact/storyarc contact coding)
Since it's a new contact that auto-exempts, no one is left out and it still matches the devs goal of a one-time reward per alt.
P.S. I fully expect to not like the drop system they have in mind since i also don't find auction camping a fun use of my online time and i mainly only do normal missions (pool A) but i think new storyarc contacts that auto-exemp might be a likely option for devs.
[/ QUOTE ]
Well from what I understand of what I've read so far from the different red name posts and whatnot. All pools but B are repeatable content. A you get for killing, C & D you get for doing trials and task forces. These things can be done over and over and over for rewards. So far only Pool B has no repeatable content.
Dr B & the Devs are looking into some sort of solution so that people who have done story arcs already or missed arcs due to grouping all the time and whatnot aren't going to feel gimped when i9 comes out. However they have not told us if they wish for Pool B to be finite for everyone or repeatable.
Due to that unknown specification I came up with what I felt was the most controllable way for the devs to allow Pool B drops for anyone who has/has not done story arcs. Is repeatable or can be made finite and only able to be done X times. Where X is whatever the devs feel comfortable with.
I have no idea what other solution the developers are going to come up with but it is quite possible that the player base (you, me, pax, anyone else, etc..) will come up with a solution that may light a bulb in the developers mind and make them think "hey that's a great idea, we can work with that!".
Bottom Line for this forum is that we all love playing this game and don't want to see bad things or unfair things happen to us or others. We want the best experience possible in our gaming experience for ourselves and others. When a new system like this comes out we all want to make sure it is as fantastic as can be. We wouldn't debate so much if we didn't care. -
[ QUOTE ]
That's ... a remarkably elegant solution, generally speaking.
Still, we don't need new brokers. Just make the Recipe drop an option when completing a Mayhem or Safeguard - when you go back and talk to teh broker / detective. Get a contact or a recipe drop, IOW.
[/ QUOTE ]
Thank You. I do like many of the ideas you yourself have.
The reason I'm suggesting a single broker type NPC is that this way the developers can control just how many missions they have decided are worth a Pattern B drop. With safeguards they are stuck with 3 at lower levels and 5 at higher levels. That may be too fast for the developers.
Otherwise if 3 or 5 missions are not too much for them I think yours and other's ideas of just doing the mayhems is totally fine. I'd like to see something like that too.
EDIT: Fixed some errors, missed others -
[ QUOTE ]
It kinda breaks the reward/time paradigm they were shooting for, though. Since you'd only have to be teamed for the last mission in order to get the story arc reward (as long as it wasn't your story arc, of course).
(I know there have been/will be suggestions that the server track how many missions you've done on the story arc - that's a pretty difficult problem to solve, though, and unlikely to be something they could get in for I9.)
[/ QUOTE ]
Not at all, as I outlined in another post here is how they could do it and probably pretty easy too as the code exists and may not even need much modification at all.
<ul type="square">[*]New singular NPC that everyone gets on i9 going live. "Anara the Explorer" or some such.[*]NPC uses the same code for "detectives/brokers".[*]NPC's "bar" is set for X missions, where X is how many missions the devs feel is fair before you get a Pool B drop. [*]When "bar" is full you go see the NPC and get a Pool B drop.[/list]
Now the "bar" could also be set for time played and missions done, but time played gets more difficult as they'd have to do some wiggy tracking through invisible infinite badges or some such and that would take way more coding.
Also if they decide that they do not want an infinite way to repeat stuff for Pool B, which the playerbase wants, they could have her stop giving rewards after her "bar" is filled 30 times or so. -
[ QUOTE ]
Posters asked for time/reward, and here it is. Now don't say the Devs never give you nothin'.
[/ QUOTE ]
I like the idea of adding them to x number of normal missions done as a random reward of some sort as you mentioned above.
Or perhaps a new contact that once you've done x missions of any type their bar fills up and you can go get a Pool B pattern reward or SO from them. Their bar would fill up like the detective's/Broker's bars for Safeguards/Mayhems. This would allow the developers to decide how many missions should be done before x is filled. -
[ QUOTE ]
Off topic again quickly, does anyone know the name of that statue aux item, and the salvage it would take to produce it?
Thanks for the help!
[/ QUOTE ]
Mystic Advisor: 3 mystic elements, 5 mystic foci -
[ QUOTE ]
Heh, that's actually a classroom for teaching SG rules for newbies. It used to be part of the "Grand Library" but has been relegated to the Arcane Raid TP room due to the size of the "Maze of Death" room
My base designs ebb and flow. Everything is based on specific concepts, such as: Classrooms, Libraries, Gardens, Dorms, Labs, Sewers, Hospitals, Briefing Rooms, Observation rooms, Kitchens, Mazes, Lounges, TV rooms, Sacrificial chambers, Offices, etc etc. Over the past few months I've pretty much used every single object/style in the editor, from Sewer to Ancient and back again.
Oh and I'm always spying on other bases and stealing their ideas!
[/ QUOTE ]
You're welcome to come browse my bases on test that my natives there use if you wishJust PM me a time
maybe you'll find some design stuff you like.
-
[ QUOTE ]
Quick note: Not everyone who missed arcs is a PLer, and the insinuation is insulting. Folks who team a LOT will miss most of their arcs. Also, the hollows, Croatoa, Striga, and Faultline are arcs, and can have been missed by players who simply STARTED before they were available...and those ones don't work like the rest; once you outlevel, there is NO WAY to access the arc.
[/ QUOTE ]
Also not all arcs reward Souvenirs so doing it by mining them or placing a button by them doesn't cover all the arcs you may have done. -
[ QUOTE ]
I do not ask them to run my story arc. I just find it sad that fewer and fewer people are running any story arcs.
Also, if I team with people in the same level range as me, it is fairly easy to run missions shared by multiple members of team. Each teammate has the option of choosing to accept completion of their shared missions upon completion of 1 single version of it. This is the manner in which many people have played CoV since launch. This option has been available to CoH since i8 released. Some people take advantage of the option. Some people don't.
Quite simply, if I dislike what my PuG is doing, I can always leave. I do this when it becomes perceived by me that my goals differ from the group's (IE, only running the highest level teammate's missions,only running paper/radio missions in an attempt to capitalize on easily obtained mission bonuses, etc) These are things I don't enjoy, so I don't participate.
Cooperative story arch completion is similar to running a tf/sf/trial. Form a team looking to run the Frost Fire Arc > Align the team's missions > Get a reward for everyone. It is even simpler than the standard tf/sf/trial in the fact that members may leave/join at any point without disrupting the process. Group breaks up > replace lost members with interested parties. New person wants to join > invite freely if space is available. In this way, even the unsoloable build can complete arcs.
We, the players already have the tools in place to cooperatively complete story arcs. Placing Pool B recipes as the rewards for doing so provides us with incentive.
[/ QUOTE ]
It's easier to get the same missions in CoV then it is in CoH for sharing completion. If you're not all getting the same stuff from a contact, until you start a story arc then you're not going to be able to do things that everyone can use the completion feature on. Also some story arcs (i've only run into this issue 2x myself) seem to give some of the missions in different order to some people, you can't use completion there either. -
[ QUOTE ]
They have been heard. Just don't expect to see a Flashback system this year, whether or not they delay I9 to implement one...
[/ QUOTE ]
and just think, the flashback idea was suggested over a year ago if not two years agoseems they could have and should have implemented it during that time.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I actually wanted to go with Drops II: Drops Harder
[/ QUOTE ]
*sniff sniff*
Hmm. A faint odor of a positronic suit, there. Must be my imagination.
[/ QUOTE ]
No way, I would have gone with Drops II: Attack of the Drops.
[/ QUOTE ]
How about Drops II: The Search For More Influence
[/ QUOTE ]
Drops II: The Devs Strike Back
[/ QUOTE ]
Next thread should be Drops III: Revenge of the Drops -
[ QUOTE ]
[ QUOTE ]
Ya see, this is the guy who constantly brags about soloing AVs and such. All he is determined to do is to get other people nerfed.
[/ QUOTE ]
Clearly its not the trials and tf than need beefing up, its Ultimus's powersets that need nerfing.
[/ QUOTE ]
That would pretty much be...inspirations and almost every AT. according to Ultimus' other posts -
[ QUOTE ]
Issue:
Certain characters are over-optimal with respect to soloing material designed to be difficult enough to challenge a team.
Solution:
The primary/secondary combinations that can solo the team content will be adjusted down, until they can no longer do so.
[/ QUOTE ]
What you mean is a tray full of (purple+whatever) inspirations. -
[ QUOTE ]
Just add an extra drop into both pools C and D. This drop would be chance to pull from pool B. Set it to a low occurance, like 5% heck maybe even 1%. But this way level 50s aren't entirely screwed out of the story arc recipies.
[/ QUOTE ]
5% or 1% would make that into a mega grind / farm fest. It would have to be a bit higher maybe 10% A 1 in 10 chance is not terrible, not fantastic but not terrible....well ok its borderline terribleseeing as these things are time consuming to do.
-
[ QUOTE ]
I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.
Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.
[/ QUOTE ]
It's not just L50's it's all characters that have finished previous story arcs and the higher level they get the more this impacts them.
What about that suggestion for doing it like vet rewards but tied to souvenir's? Or adding that same drop table to Safeguards/Mayhems?
Ok another question.
When a pattern drops is it level specific? For instance in your example:
[ QUOTE ]
No specific anything is tied to doing anything specific. This means that completing ANY story arc in the level 20 to 25 range can get you a random rare recipe from Pool B. Defeating ANY entity (no matter if its a minion or a boss) can get you a random recipe from Pool A.
[/ QUOTE ]
Lets say we have a L20 here who completes a story arc and gets a pattern and kills a mob and gets a pattern. Now he has 1 pattern from Pool B and one from Pool A. Are these random patterns able to be L50 as well as L10 or are they locked into the players level of 20 or level range of 20-25? -
Heart pattern is not available for tops with skins/bottom with skins, unlike other similar patterns such as sinister.
The winged sandals are clipping the legs on females a bit by the ankles and in the back, at least in the back in the tailor window.
The toga clips the back of the belts on females on the left side.
Many belt options are missing from the toga that would not clip. -
Hey there GgggaAAammma Girl!
Sorry I've been gone for a bit. Here are the images I promised of my more unique characters for youI LOVE the stuff you've been doing lately!
Celestial Alien - Turnaround.
Celestial Alien is an angel from another worldthe Little Greens from outer space.
Fel the Bane Pixie - Turnaround (bug version)
Fel the Bane Pixie - Turnaround (fey version)
Fel the Bane Pixie is a mischievous Pixie, one of the Dark Fey, the Unseele courtI'm stuck with Bird wings ingame but not in demo edits
so there are 2 variations there for you to see.