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Posts
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With some of the animal heads on female models (notably wolf head), the breath aura seems to originate from above the nose, somewhere mid-muzzle, rather than the nose or the mouth.
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Quote:It's really good with the breath. Seen some people use it well already (especially on wolf and minotaur heads). And yes, it would work good for ice characters, I realized that myself.Good to see you can make a plain cow. Or a longhorn. Or something shorter than that. And the ring is entirely optional.
The Beastly Rage aura is kinda meh overall--but the breath component as opposed to glowing eyes is really really awesome. May even work for some ice characters!
It's a good multi-purpose aura. If you only do chest, it has a sort of middle-chest glowing aura thing. Which would be good for some robots. -
FWIW, I think the Khan version is balanced about right. The Cuda version though tends to drag on too long.
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Widow - Musculature - 2 rares made
Plant/Earth/Fire Dom - Cardiac - 1 rare made
Elec/Invuln/Energy Brute - Spirital - 1 rare made
Energy/Energy/Force Blaster - Spiritual - 1 rare made
Necro/Dark/Soul MM - Spiritual - 1 rare made
DS/Pain/Cold MM - Spiritual - 1 rare made
DP/Dark/Dark Corr - Spiritual - 1 Uncommon made
I also have a Merc/Trap/Mace MM that should be going Spiritual later on, and a huntsman going Cardiac. I have three other level 50s who I haven't done incarnate on since I don't care much about them. -
It is, the Khan one has less gimmicks. He doesn't do all of his debuffs or phasing and such, and once the extra AVs die that's it. The Cuda one has him phasing and doing all kinds of stuff constantly, inbetween infinite ambushes. While the ambushes do die down eventually, they're still a nuisance. I find it takes way longer to kill the Cuda version. Past a point it starts to just get old.
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I'd really like a casual clothing pack. New shirts, pants, shoes. A collar to wear other than spiked. New bracelets, jackets. It's been forever since we got some regular clothes. I like exotic things like the animal pack, but the steampunk pack probably won't have anything I want. It's not like we don't already have 50 different tech themed sets.
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Quote:Mako's arch-nemesis, Pelican Man!The new Intrepid Informer dev article mentioned multiple beaks for the eagle head. I wonder if that means different eagle beaks or beaks from different bird species. So maybe if an eagle isn't your bird of choice, you can pick a different beak.
(sidekick: Lesbian Seagull) -
Cancer-curing tee shirt aside, that's a pretty nice looking wolf head.
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There's also 60+ total costume pieces. It's possible there are heads and parts they aren't showing off yet. How many have we really seen in the video? About six heads (cheetah, lion, tiger, wolf, bird, minotaur), three pair of legs, and a cheetah costume pattern? And a tail I guess?
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I had to Google for this.
http://massively.joystiq.com/2011/02...e-animal-pack/
Sniff, hiss, flea aura? Silly. -
I hope this is coming Thursday. Or at least Tuesday. I have money set aside already.
Cool tiger head. And pawed feet. I won't be using any of the photo-realistic animal heads or anything, but if there are over 60 parts I'll be able to find use for something. If nothing else I want it for the beast run so my monkeygirl can run around on all fours for laughs. -
Quote:There's that -- the farther back you go, the less enjoyable the content is. This peaked somewhere around the Shadow Shard. Back then the devs believed that "lots and lots of missions" made an epic, task force worthy experience. Older task forces lack that distinctive "fun" feeling, when you just do the same exact mission (defeat all Clockwork) 20 times in a row, before maybe an AV fight.I don't want anyone to mistake me for agreeing with the OP. I don't. I like the idea of low level TF's being included in as the weekly strike target. However, I do have one concern. A lot of that old content is, quite frankly, dull. You typically grind through the same spawn of badguys on roughly the same map for about 60 minutes until you lose track of where you're at and then suddenly it's over with a final 30 seconds of something new.
While I don't mind being exemplared down (and actually ran a SisterP this weekend for no reason except that it was forming when I was looking), I really prefer playing the newer TF's, and won't participate as eagerly when they do drop down to the older, less enjoyable content.
Newer arcs and task forces find ways to chop up the monotony and give us something to be interested in. At the very least, they keep it short and to the point (ITF, Tin, Apex). But even the remake of Posi shows that old can be good if it's just structured the right way. -
Quote:I don't like exemplaring either.I would suspect that I am not alone in my dislike for Exemplaring.
A real incentive to do lower content would be to modify how the exemplar system works - keep the "lessening enhancement" effect that keeps powers balanced against lower enemies, but allow players to keep all powers and abilities acquired regardless of level. And let them keep Incarnate powers (equally scaled).
I bet that would get a lot more people running lower level task forces.
I have about 8 level 50s (actually more if I think about it, just some I don't really play). I got these characters to rare incarnate:
Widow (Musculature)
Plant/Earth/Fire Dom (Cardiac)
Necro/Dark/Soul MM (Spiritual)
DS/Pain/Cold MM (Spiritual)
Elec/Invuln/Energy Brute (Spiritual)
Energy/Energy/Force Blaster (Spiritual)
I have a Huntsman at 40 who I want to get to 50 for incarnate, and a DP/Dark/Soul Corr at 50 who has an uncommon, but not in a rush to get her to rare.
If I exemplar, it's generally on the widow (who has her fair share of sub-50 sets). She's my badge hunter, and temp power collector, but I also do almost all of that solo when I can, and just ghost as much as possible.
If you're wondering what that has to do with anything, these characters are all ones I play at 50. These characters are pushing into incarnate. Working on improving their performance at max level. They have the latest incarnate stuff, level 50 IOs, accolades, and temp powers to maximize their performance at the high end.
And then I'm asked to exemplar where none of that stuff applies. In order to advance as a level 50. Which I'm exemplaring away from anyway. Which I find really dumb. -
Hero:
Rescue the Debutantes (three escorts just take too long)
Villain:
The one with 5 Miss Thystle fights and PPD/Rularuu -
Quote:Try and follow me here: people doing the WST for incarnate stuff are doing so as part of incarnate content. But being asked to do content that disables their incarnate and gives no additional rewards for incarnate (shards or components other than Notice).Oh no! Not the alpha slot! Even though we've played without it for years now that it's here we've suddenly lost the ability to do anything below level 50!
Seriously, get over it. If you hate it so much then run it ONCE for the notice, then run the ITF a million times over for the shards.
It's kind of like hyping up new PvP content and then delivering it -- in Steel Canyon, with the PvP part removed. -
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Yes it is. The facts are, the WST is the only way to obtain incarnate salvage required for the rare and very rare pieces. The only thing the exp/merit bonus prove is that incarnate is not the only thing the WST is for. But I never said that it was exclusively for incarnate. Just that it does exist for incarnate. Are you trying to tell me it has nothing to do with incarnate?
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Quote:I didn't say it's just about incarnate. But it is about incarnate. It was released as part of the i19.5 Strike Pack, which only consisted of new incarnate stuff, and the WST, which is required for the new incarnate stuff. They also didn't decide to come out with the WST system to guide people toward TFs for rewards until just now -- with incarnate. Obviously there are other rewards for people who aren't incarnates as a bonus, but that's not the reason it was put in.Where is that written?
Oh...it's not.
The WST is obviously NOT just about the Incarnate rewards or there would be no double merits or bonus XP.
Really, the real reason it was put in was to keep people busy enough without getting bored. Having enough to do without grinding the same two task forces over and over to get stuff, because they can't generate gigantic amounts of incarnate content that quickly. The idea to steer people toward other task forces is a good idea, I just strongly disagree with how they actually implemented it and what they're trying to do now.
The incarnate system is akin to actually level advancement. They're pushing us toward things that don't even utilize the incarnate bonuses we're working toward getting or have already earned, and TFs that don't even drop incarnate shards or components (other than the Notice itself). To me this is on the same level as freezing your exp gain at level 25 until you log two hours in a PvP zone and kill people. But don't worry, if you don't want to PvP you can just stop playing that character until next week (that is, unless we decide to require PvP next week too). -
Quote:And I'm excited for those people. They're indirectly getting a perk for doing something they already enjoy doing. But as you indicated, they run SP for a different reason than the system was made for. The WST is for the new incarnate system. And to promote variety in task forces. Your friends, if they're doing SP for experience, TFC, and merits, are benefiting, but not for either of the reasons the WST was made.I know several people who run Sister Psyche a LOT. Freaks give good XP (Only the top level ones had their rewards nerfed), it's required for TFC, it can be run fairly quickly by most teams, and it gives 50 merits. Frankly, I expect them to be thrilled with this announcement.
Now me, on the other hand, would only be doing the WST for the incarnate stuff. Which is the point of the WST in the first place. And while I understand the point of it is to promote variety and not have me run the same TF fifteen times, they should really be focusing on promoting variety within the high end task forces. Rotating the level 50 TFs would be enough content for a month and a half, if they include the new incarnate TFs near the end.
It seems to me like they actually went out of their way to identify the least popular and most griped about task forces to make WST. Maybe they did it by accident. Maybe it was a misguided attempt at making the task forces more popular. Maybe someone wants to see if they can offset a really unpopular task force by tying a heavily desired reward onto it. All I know is it seems to me like they looked and said "Wow, ITF and LGTF are way too popular. People have way too much fun running these task forces, and do so willingly quite often. Let's try to make people not play them."
I'm just waiting for the inevitable WST Dr. Q to see how far they're willing to take it. -
Quote:I didn't see this before, but it's neat. I put together a list of requirements and stuff in the GR section myself.I'll just chime in here, and mention that I've put together a Google spreadsheet with the updated incarnate information, so you can plan what you need to do for rares and very rares. The way it's set up in-game makes it hard to get an overview of the whole process, at least for me.
http://tinyurl.com/IncarnateFlowchart
Can't wait for Judgment, etc.!
http://boards.cityofheroes.com/showthread.php?t=251208 -
Quote:It would be nice to get them at the same time though. Since, you know, the only reason I'd even be doing a Sister Psyche would be to get my incarnate piece.No matter what TF they have us doing, you'll still get a Notice of the Well. That's really the point of doing these. You can get shards anywhere.
It almost seems like they're intentionally making all the targets be TFs that nobody wants to do. That's really not the best way to increase the interest in the TFs. If something isn't fun, you don't tie extra rewards to it. It sure didn't work for PvP... just made those items extremely rare since most people aren't willing to put up with unfun things just for the reward.
If someone said "Hey, what should we do about these TFs that suck and are boring?" my first thought wouldn't be "Let's tie them to the new things we just released so people have to play the lame content to get their incarnate stuff."
Maybe I'm just being cynical. It's not like I won't run them anyway. I really want my incarnate components. I just won't have much fun doing it. -
Quote:This is just a tad overdramatic. I could probably do a whole page but I'll just go over the key argument points.To answer that question: Yes, of course I would. The problem was not affecting me, nor would it have affected me. The Strike Pack patch gave me nothing and was rushed onto Live with inadequate testing, with a bug which would have been spotted if they had bothered to do adequate testing and the result of that is that I (undoubtedly not you) have lost an evening's play.
This entie year, so far, seems to have consisted of Paragon Studios making rather paniced moves, presumably due to the release of Cataclysm and DCUO. Calm down Paragon guys and gals! You're messing up my game quite enough as it is with this push to mimic every other End Game/Raid oriented MMO there is. There's no need to give me more reasons to quit.
You'd leave the bug up just to spite people; great. You're considering quitting over something that didn't even affect you anyway. Testing is a two-part process and when I got on test there was nobody around to run a TF with to properly test things. Basically every issue has launched with a bug of some time and the nature of testing means 10 people can find some bugs; thousands of people will find all the bugs. It's impossible to test for every possible situation before launching unless you want releases to take 6 months each. If you're going to quit, do me a favor and give me your stuff.