DimMak

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  1. Quote:
    Originally Posted by Werner View Post
    Yep.
    Thanks man!
  2. DimMak

    Statesman TF

    Quote:
    Originally Posted by Taiyetos View Post
    My Tank and Warshade beg to differ. With a solid team she should go down fine.

    Oh right and I can probably make it with my Dark/Dark Def Inky Soul. If you need a tank I have one available.
    You obviously have never done this TF
  3. Is there a weapon redraw with boxing and Broadsword?
  4. DimMak

    Statesman TF

    FYI you'll need a lot of ranged damage/holds to get past Ghost Widow in last mission. Her siphon life only works in melee range, and defeating her is hopeless if a character is within that range. Good Luck!
  5. Could I just buy everyone a beer and chalk this all up to posting most of my comments at around 1 am. I'll just go back to my corner
  6. Quote:
    Originally Posted by Santorican View Post
    PvP and PvE are two different games. You don't slot for defense in PvP like you would in PvE being one good example
    Quote:
    Originally Posted by Santorican View Post
    I never said you don't slot for defense in PvE? I said you don't slot for defense in PvP...
    OMG! Dude again I disagree that you need defense in PVE being one good example...

    *Unsubscribed*
  7. Good times! Xippos first Master badge.
  8. Quote:
    Originally Posted by Dispari View Post
    Let me go over some things with you real quick to help out.

    First, you're focusing a lot on recharge bonuses when you don't need to. If you're hoping to speed up your attack chain, that's one thing, but you've invested a ton into recharge when it doesn't benefit your defense any.

    Second, you picked some strange IOs for certain things. The one that stands out most to me is Touch of Death in two attacks. What you want is Kinetic Combat. KC gives +3.75% S/L DEF for 4 slots, while ToD gives +1.88% S/L DEF for 6. WP is a typed defense set, not positional. Some of your powers would also benefit more from some frankenslotting and set mixing.

    I put together a build for a Brute based on what -I- would do with the build. I'm not saying it's a better build or that you should switch to it. In fact I have some quirks that you might not like, like refusing to underslot powers (Tough and HPT). You can use this as a guideline or just look at it for some ideas on what to do. Also, this sort of stuff isn't my expertise, so if someone else who's better at this wants to offer improvements, feel free. Here's what I came up with:

    Now keeping in mind that this is a Brute and not a Tank, I still made some significant improvements.

    DEF:
    35% S/L
    31% F/C/N/E

    Your version has 25% DEF S/L, and 37-38% F/C/N/E. You get more exotic, but mine has far more S/L. This is mostly thanks to Kinetic Combat. Since almost every attack in the game has some S/L component, upping that defense is a big boost.

    RES:
    54% S/L
    10% E/N
    18% F/C

    These numbers are pretty comparable to yours. The difference is this is a Brute, not a Tank. Underslotting some of those powers you took brings the values down, and lets you resist a lot less.

    Regen/HP:
    701% regen (1 RttC target)
    2490 HP

    I have about 45% less regen, which isn't that significant of an amount. The HP is less by about 600, but again, Brute vs Tank.

    My build also has more attacks, which are slotted better. Siphon heals for 14% HP instead of 10%. You also get Darkest Night which debuffs damage by 21% and ToHit by nearly 15%, which would add a significant amount to your survival (not that you'd need it, I imagine). I forgot to change the set on DN because it has a redundant HP boost, but you can fix that.

    There's still wiggle room and some places you could improve. For instance, if you swap out Soul Tentacles to an Enfeebled Operation set, you can wind up with 38% S/L DEF. Also, if you don't care as much as I do for the RES slot in HPT or want to undercut some of the weaker attacks, you have room to add a slot to Fast Healing and bring that regen up some more.

    Hopefully some of this helps and gives you ideas on how to build a solid WP toon. With that sort of build, your Scrapper should easily be able to stomp most content on +2/x8. You might have issues with some problem gangs like Longbow, but they tend to be a problem for just about all melees. Good luck in whatever you decide to make! And don't forget to drop by the Scrapper, Brute, or Tank forums for more in-depth advice.
    Yes I slot for high recharge for my attack chain, i believe a good offense makes for good defense as well. the -tohit from DM should make up for some of the defense as well and I'm still playing around with some of the attacks. I'd rather have a high DPS and take out a proc and put in -to hit. Since I havent played WP it will take some play time for me to see what I like. But overall I like what I see in WP
  9. I'll show up with Xippo-

    Fire/invul brute
  10. DimMak

    Hami Raid

    Finally Hami raids are back. I remeber Tammy leading some great raids years ago, and I definatley need a few hami's to fill out a few builds. See you guys Friday.
  11. Quote:
    Originally Posted by Dispari View Post
    Sorry, no. Like I said I didn't look at the build because WP + Tank + Dark is going to be amazing even with SOs. Just saying those are the sorts of bonuses you should build for. So if you did that, you're all set.

    Honestly I would suggest doing a Scrapper or Brute. With that build you'll probably be able to handle a ton of stuff. That extra mitigation will probably be a big waste for a Tank, while bonus damage is always helpful. Unless you're just a big fan of Tanks.
    I basically put the same build into a scrapper and wholly gawd, I'm going to get started on that build tonight. I might never play my regen scrapper again. I'm just hoping that the numbers match in game as they do on Mids. I found that my invul brute had significantly lower defense and resistance numbers then what mids totaled.
  12. Quote:
    Originally Posted by Dispari View Post
    Generally speaking I consider 1 and 8 targets. 8 is more reasonable than 10, but it's also worth noting the minimum that you'll be facing for 1 target. My Invuln is set up to soft-cap at 8 targets, but she still has something like 30-35% with one target (I forget off the top of my head). Even with 0-1 targets in range for RttC, your regen isn't that bad. You get Health and Fast Healing, plus you still get RES and DEF. I never have issues herding badguys around a corner. But even if you have that problem, you can Siphon a bit of health back.

    Also it's worth noting that you don't have to totally focus on regen with WP. Shoot for some nice defense bonuses, and slot up Tough so you have 70% RES to S/L or so. Grab some S/L defense or whatever cheap bonuses you can get. Also look for +HP, since you can hit the Tank cap, or at least get 3000 with good slotting.
    Are you saying that my defense/resistance numbers in the build I posted are not good enough? The HP is 3100+
  13. And before you say I cant do it, I can if I stripped a few of my favorite toons including my regen. I'd just have to get a tank to 50 and buy a few respec recipes.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dark Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(7)
    Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(46)
    Level 2: Mind Over Body -- GA-ResDam(A), GA-Res/Rech/End(11), GA-End/Res(13), GA-3defTpProc(13), GA-RechEnd(15), GA-RechRes(15)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Heal-I(5), RgnTis-Regen+(7)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 8: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(9), LkGmblr-Rchg+(11)
    Level 10: Rise to the Challenge -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(19), Panac-Heal/Rchg(25), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(27), Panac-Heal/+End(27)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Health -- Mrcl-Rcvry+(A), Heal-I(17), Numna-Heal(17), Numna-Regen/Rcvry+(19)
    Level 18: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34), T'Death-Dmg/Rchg(46)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Boxing -- Empty(A)
    Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(31)
    Level 30: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(40)
    Level 32: Tough -- Aegis-Psi/Status(A)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36)
    Level 38: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(40), HO:Nucle(40)
    Level 41: Chilblain -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
    Level 44: Block of Ice -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(45), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(46)
    Level 47: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(48)
    Level 49: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(50), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  14. Quote:
    Originally Posted by Lemur Lad View Post
    In my experience, even solo with buffed spawns, getting 10 targets for RttC doesn't happen as often as you'd think. Remember that it's not a good idea to consider the maximum possible as your baseline for performance. Also note that even when you're very quick, your regen is pretty pathetic if you're running into groups then away and around a corner to herd them.

    Don't get me wrong, I like WP just as much as I like Regen. However talking about regen rates of RttC with max targets really sounds like a cherry picked argument to me.
    I can get 749% with 1 foe in RttC and 1194% with 10 by mids calculations
  15. Quote:
    Originally Posted by all_hell View Post
    728% is that difficult to achieve w/ a WP brute.
    Quote:
    Originally Posted by Dispari View Post
    RttC by itself with 10 targets in range gives you 797% regen. So, that was easy.

    Can't meet 1700%, but 1200% isn't that hard. And that's not counting the HP, RES, or DEF you get all the time.
    So I admit I havent played WP past lvl 20 and that was when it first came out with the issue. Anyways I went on to mids and played with WP and I could get regeneration to just under 750% fairly easy (1200% with 10 foes w/ RttC) and higher if I took physical perfection. It actually doesnt look all that pricey compaired to what my regen cost. Glad I found this post cause now I'm looking forward to making a WP toon now.
  16. Quote:
    Originally Posted by Santorican View Post
    Go look at the PvP section and see how many builds slot for positional defense. You'll find very very few who do, and the majority of people will make high recharge high regeneration builds and rely on MoG and Phase shift rather then passive defense.
    I disagree about slotting defense for pve. I don't and I have no issues unless I get complacent. I could see it being somewhat useful, but I have one of those uber regens that cost billions and is easy mode everywhere. Recharge and resistance is better anyday

    Edit:

    We could sit here and debate about it or we could team in both PVE and PVP and i could change your thoughts on it.
  17. Quote:
    Originally Posted by Santorican View Post
    PvP and PvE are two different games. You don't slot for defense in PvP like you would in PvE being one good example
    Disagree
  18. [QUOTE=Arnabas;2424452] I just don't understand why Willpower seems to provide better regeneration than does regeneration.QUOTE]

    If you can get your WP to regenerate better than 728% wo/instant healing and 1706% w/instant healing like my regen scrapper does Id like to see it.
  19. [QUOTE=TrancEnding;2424296]This based off Mids? If so the #s are not accurate. Even with Unstoppable activated you won't cap resistance. I believe it grants +20% Resistance to all. My resistance is hacked away significantly from 80% reduced to 60% in PvP.

    Im glad you are confirming this! Yes the numbers are bassed of Mids and I was very dissapointed to find that my resistances numbers dropped entering a PVP zone/arena. The numbers i posted are of a build that I am 85% done slotting. I will be able to compair mids and in game numbers when done. Currently my S/L resistance numbers go from 76% to 60ish% from PVE to PVP zones

    Did you also find Defense numbers lower too, from mids? I havent completed slotting to verify mids and in game totals for defense.

    Edit:

    I finished my build last night and my defense numbers were considerably lower in game as well compaired to what Mids calculated. I'm a bit upset cause i built a invul to duel mostly and it only really shines in PVE, and I dont like to PVE anymore. On a good team in RV it does a good job so not totally disapointed. I'll post number when I get home from work.
  20. Go to any PVP zone on freedumb and watch a cat called Zippo- (fire/regen) destroy everything.
  21. Quote:
    Originally Posted by TrancEnding View Post
    Resistance

    S/L = 80%
    Fire/Cold = 25.82%
    Energy/Negative = 28.01%
    Psionic = 7.70%
    Toxic = 27.40%

    Defense

    S/L = 13.03%
    Range = 10.06%
    Melee = 8.50%
    AoE = 8.50%
    Fire/Cold = 13.03%
    Energy/Negative = 16.16%
    Psionic = 6%

    Misc

    MaxHP = 2,265 (After Dull Pain 3,157.78)
    MaxEnd = 113.60
    Regen = 27.10 (After Dull Pain 44hp/sec)
    Recovery = 3.54end/sec

    Going for resistance is very expensive and is probably not the most optimal setup for the amount of infamy that you end up spending. I also worked on max hit points and regen kinda worked out on its own. Workin for defense is probably your best bet for the buck and is WAY cheaper.

    My bad for the delay on updating information. It had left my mind for the past week.

    After playing my fire/Invul with maxed resistance and defense Im finding that Regeneration is way more important than defense numbers. I'm very disappointed in Unstoppable!!! for a tier 9 power it's very skipable. It really needs +regeneration to be worth anything due to the HP/END crash.
  22. Impressive! I will want to do a last man standing (arena) with you
  23. PVE Numbers brute

    Defense: 1 enemy

    Smashing/Lethal: 29.7%
    Fire/Cold: 40.4%
    Energy/Negative: 29.1%
    Psionic: 14.9%
    Melee: 15.8%
    Ranged: 17.4%
    AoE: 21.1%

    Resistance:

    Smashing/Lethal: 76.5%
    Fire/Cold: 28.9%
    energy/Negative: 28.3%
    Toxic: 29.5%
    Psionic: 9.2%

    Health & endurance:

    Same as PVP above

    Misc:

    Same as PVP above
  24. PVP numbers Brute

    Defense: 1 enemy

    Samshing: 37.5%
    lethal 37.5%
    Fire: 40.4%
    cold: 40.4%
    Energy: 29.1%
    Negative: 29.1%
    Psionic: 14.9%
    Melee: 22%
    ranged: 17.4%
    AoE: 21.1%

    Resistance:

    Smashing/Lethal: 88.1%
    Fire/Cold: 56.2%
    Energy/Negative 55.6%
    Toxic: 56.9%
    Psionic 71.2%

    Health and Endurance:

    Regeneration: 354% = 44.5 HP per second both PVP and PVE without DP
    Max HP: 201.3% = 3016.966 with DP / 141.8% = 2124.939 without DP
    EndRec: 196% (3.75/s) = 0-100 30.6 sec
    EndUse: 1/s = 2.75s
    Max End: 114.5% = 114.5

    Misc Buffs:

    Haste: +127.5%
    Tohit: +27%
    Accuracy: +56%
    Damage: +91.5%

    Debuff Resistance:

    Defense: 80%
    Endurance: 25%
    perception 0%
    tohit: 30%
    Recharge Time: 90%
    Runspeed: 110%
  25. Meh! I have a few billion invested in a Fire/Invul and it's decent. If I had to do it again I would go DM/invul or SS/WP. I say it's OK but not the best.