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Quote:Most likely SS/FA will remain a great Brute pairing.Meh critters will still run all over the place with a SS/FA scrapper so I don't see them replacing SS/FA Brutes. Now a SS/SD scrapper would be beastly.
But that's one combo, and that's also before we actually see what a double stacked rage fueled, FE charged foot stomp or KO Blow critical might look like. -
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DB/EA also seems like a nice combo once EA gets upgraded and proliferated to Scrappers.
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Quote:Your numbers haven't taken into consideration the new Energy Drain.2) Not everyone can afford a crazy IOed build, and the extra helping of +Def/+Recovery is a huge help at times. And without IOs or Power Pool powers, Energy Aura currently tops out at around 30% Def to most except Psionic; with the Power Pool +Def powers but no IOs, you're only softcapped to Energy, close at 44.5% on Fire/Cold, at 41% on Smash/Lethal, and still pretty far away at 37.5% on Negative. Overload is the only way to reach the softcap on an SO-only build. (Note: Those are Brute/Scrapper numbers, not Stalker.)
If it's anything like Energy Absorption from Ice Armor, it will be perma on just SOs.
I'm not sure that means you can softcap on just SOs, but I think all things considered that a lot of the +DEF from overload is mostly wasted.
I'd like it even better if it were given the SoW/OWTS treatment. -
Quote:Its very rare for a Brute to be at their HP cap.Personally I think that this is a really cool power but I think I remember reading somewhere that people regarded it as useless? Does anyone besides me use this? And if so, who do you use it on?
Only Invuln and Stone can really get there, and those require specific builds with the intent to cap HP. Otherwise they will generally fall around the 3K mark, just 200 shy of cap.
So use it on Brutes, and be worry free that you've wasted it. -
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Quote:Until I see some solid Brute times on the Pylon thread, KM is basically a set I will never play on a Brute.I'd just like to chime in and say Brute Kinetic Melee is greatly underrated. KM/SR Brutes are really something to see. Better survivability from the -Damage component than either a Stalker or Scrapper gets and more damage than a Tanker gets.
Just something to think about.
Not when sets like FM & DM are available. Or honestly, SS, or WM or even SM.
I can't justify the level of ST output (which I don't think is all that great, I'd love to be proven wrong) at the sacrifice of AoE damage.
DM already does that, and it does it with a Self Heal and an Endurance Recovery Tool.
FM does ST extremely well, doesn't require a ton of rech to get a solid Attack chain and has a better AoE.
-Damage is a nice debuff, but its kind of pointless at the endgame against Single Targets on an AT designed to eat aggro for groups.
As a Brute the only single targets you will really need to debuff with -Damage (AVs) have heavy resistance vs. the tiny amounts of -Damage you can apply as a melee character. -
Quote:It does, but the Cims do so much DPS in comparison that I think you need to be facing a GM for the Cataphract to be a better choice.No matter what the actual rate a pylon heals, it still means that the cataphract has flat-out amazing -regen.
I'm not sure, I don't believe it does. -
Quote:I'm in a similar boat, I just got finished grabbing a bunch of T3 Incarnate powers for my WM/SD.Sigh, and I just finished leveling my WM/SD brute to 50. I would have made him a scrapper in a hearbeat if that option had been available.
With the proliferation of WM to Scrappers, I can't think of any really compelling reasons to keep the Brute since the Scrapper version will completely outclass it in all but HP.
Guess its time to re-roll. -
Correct, I kept the power analyzer open during all of the tests to watch for debuffing and to take screen shots at each of the 1 minute, 2 minute, 3 minute and 4 minute marks.
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Quote:Unfortunately it would require more testing.Hmm. Looking back a ways in the pylon time thread, a fire/rad controller soloed one and there was some discussion of -regen. They must have some resistance to that effect, because controller LR (-500% regen) only dropped a pylon's regen by ~65%. Assuming that represents a pylon having resistance to -regen, that'd be ~87% resistance - about the same as a max level AV. If that's the case it would take ~800 -regen to stop one, so the real question would be 'what percentage of the time did the cataphract only have one stack of -regen on the pylon?' This might have to be decided with something like herostats, if it can track pet damage.
I have one clean screen shot where the Pylon has -1500 Regen applied to it and the regeneration rate has been dropped to 35 HP/S.
So it does seem to have some level of resistance. If I get a chance this week, I'll run another test.
Back to how I ran these (And credit goes to Werner for explaining to me how to calculate this).
This is all based on the Longbow pets
The Pylon has 30677.15 HP
At the 240s (4 minute) mark, the pylon had 19,849.76/30677.15 HP remaining.
So the Longbow Pets did
30,677.15 - 19,849.76 = 10,827.39 Raw Damage Dealt in 240s
Now to call on some assistance...
Quote:Originally Posted by Core Superior Werner Allydivide the raw damage, the damage you observed by 80%. The pylon has 20% damage resistance. So you do only 80% of your actual damage output to it. That gives us this equation:Your actual damage * 80% = your observed damage
And therefore:Your actual damage = your observed damage / 80%
Or if you prefer multiplication:Your actual damage = your observed damage * 125%
13,534.2375 / 240s = 56.39265625 DPS
56.39265625 + 127.8125 (Pylon's regen) = 184.20515625
However, as you've mentioned this isn't completely accurate because the Pylon is not regenerating 127.8125.
I would say -1500 regen is a pretty good average of what I saw during the test, which allows the pylon about 35 HP/S.
Which works out to a rough 91 DPS, which would still be on the extremely low end of the scale. -
Quote:Unfortunately, it would seem the case (Pylon has 127 HP/S Regen).Hang on a sec - pylons have ~120 hp/s regen, correct? Does that mean that longbow only have ~60 raw DPS? That doesn't seem right - that's less than half the lowest other set of pets. Could I ask to see the data you used to calculate this (time to defeat or damage dealt over a period, etc)? I just crafted the longbow ally for my FC-themed character, and I'd be concerned if they were really that much worse than all the rest of them.
It seemed quite low to me as well, but it may be considered a balance point for being capable of completely flooring (and I mean COMPLETELY) a target's regeneration for what was basically the entire duration of the pet's summon.
When I get home later today, I can post the full details for the Longbow pets. -
Ok here's the full list, from highest to lowest.
Longbow get special mention, they don't have 184 raw DPS and achieved their results through the cataphract's ability to keep the Pylon's regen floored for the entire fight (-500 to -2000% regen).
- Cimerorans = 278
- Warworks = 209
- Phantoms = 204
- Rularuu = 199
- Carnies = 184
- Longbow* = 184
- Rikti = 180
- IDF = 179
- Arachnos = 178
- Nemesis = 164
- Robotic Drones = 162
- Polar Lights = 160
- Clockwork = 151
- Storm Elementals = 148
- Vanguard = 141
- Seers = 131
Some other notes:
Storm Elementals, Carnies & the Laser Drone started to run low on endurance around the 3 minute mark and this hampered their performance a bit - that's pretty bad IMO considering the Character I was using had T4 Cardiac Core Paragon slotted. -
Quote:In other words, you're allowing for "the best optimal conditions" (single-target ArchVillain where there will be no damage lost due to overkill) for one set of Lore Pets in your analysis, and assuming the worst possible conditions for AOE pets. Making these kind of assumptions will inevitably skew your conclusions in favor of one result over another.
This is called "card stacking".
In order to come up with a reasonable result, you must assume "the best optimal conditions" (your language, not mine) in both cases, rather than come up with excuses as to why you won't allow for those conditions in one case while you allow them for the other.
Because ST DPS is a measurable and an easily applied mechanic, you can see how if you click anywhere in this entire sentence the results of utilizing the ST capabilities of pets in action.
Quote:In my experience, they have been bunched up plenty, particularly if you are on the "Adds team" at their spawnpoint at the Helipad. But even if you aren't camping that spot, they tend to stay clustered close enough together for a Lore Pet to hit most, if not all, of an AOE target zone. Those 9CUs and Victorias don't spread out much unless the Trial has gone very badly.
2) Why didn't "you" (general you, not you with whatever very specific case you might reply with) have your pets out during the escapee phase? 16 Man BAFs are very common on my server, maybe not yours. The pets are generally more valuable during the escapee phase then the AV fights. EDIT Although Cims, Warworks and Phantoms probably put out more DPS than the vast majority of people's characters. So I could see a case argued where they might be useful against the AVs.
3) Please show me pics/video of your pets repeatedly and consistently maximizing their cones.
All of this fun aside, I've never said the other pets had no value.
My goal, from the start, has been to add to the thread with actual numbers through testing - and I have specifically debunked the idea that Cimerorans do 500 DPS (which would be insane).
I'll have some more pets, their DPS and other comments "soon". -
Quote:Yeah, when your inventory is full and you claim, the item goes to Holding Limbo until you clear out space... and hit the server with another claim or a re-log.
If you /petition, that's what you'll be told to do.
Holding Limbo? -
Quote:Mace is one of the worse offenders for poor fury generation.Just finished playing a Mace/SD Brute to 50 - rarely could get fury above 75%, and it tended to drop fairly quickly. I never felt that I was approaching the damage output of my MA/SD scrap.
75% is generally a decent number though.
I took a WM/SD Brute onto test at one point and gave it a full top end build, with Reactive T4 & Cardiac Core Paragon and managed to get 240 DPS against a pylon.
That's not setting any records, but it's not terrible either considering the overall AoE capabilities and soft controls you get. -
Warworks Core Superior Ally
Approx: 209 DPS
Arachnos Core Superior Ally
Approx: 177 DPS
More info here. -
Quote:You didn't specify non-melee cones.Who's talking about "melee cones"? There are plenty of true AOE cones available. In trials, I routinely use Static Discharge and hit the maximum number of foes with it without doing anything to line it up.
You're also a player, I don't doubt you can hit a large number of foes with Static Discharge.
Now watch the Warworks ACU and let me know how many enemies that pet hits with wide, ranged, cone attack (not many).
Pet AI is unfortunately not able to make very good use of cones/AoEs, especially on teams where you as the pet owner have less control of mob positioning.
Quote:Also, where do you get your "1/3 of the time" bit? Pulled out of the air?
Quote:Furthermore, finding the "breakpoint" between when the AOE pet drops below the "Headsplitter" pet is pretty easy. Trivial, in fact. In my scenario above, it's at 5 foes. If the AOE pet only hits 1-5 foes, the "Headsplitter" pet is ahead. If the AOE pet hits 6-16 foes, the AOE pet is ahead and, in some cases, wildly ahead.
Quote:Since Lore Pets use Mastermind controls, rather than the more dumb pet AI of Controller pets, it's trivial for the user to manipulate them to maximize that potential. Anyone who's played a Mastermind for any period of time should know how to do this.
Because those other ATs have other things to be doing than manipulating their pets just perfect to line up a pet cone that they are not even sure when they pet will be using it.
If you will put up a gameplay screenshot, or video, of your Lore pets hitting the maximum number of targets with their cone on a trial at least three times I will happily admit I am wrong though.
Quote:To turn your own logic against you, Pets also don't know when it's better to use a low-damage attack versus a high-damage one. The "Headsplitter" pet of my above scenario may very well cycle it's extreme damage attack against a foe that's got 1 hp left. The extra damage doesn't "spill-over" onto other foes; rather, it's just wasted. Furthermore, this phenomenon is not something the user can control, unlike lining up AOE shots.
278 is the Cimeroran DPS under the best optimal conditions with no outside buffs/debuffs.
DPS is only really relevant against harder targets like EBs & AVs as other targets will be dead long before any DPS conversation really matters.
I've also never said their wasn't wasted spillover damage, so I don't see the purpose of the point you are making.
Against an AV, the spillover will be a non-issue.
Quote:And, honestly, if you don't think those AOE attacks actually get used, you haven't actually been on a BAF. There are plenty of foes around all the time throughout the entire encounter. 9CUs and Victoria Mk VIs spam the board.
I'm not saying that the AoE attacks don't get used, I'm saying they don't get maximized most of the time.
Quote:Originally Posted by Circuit_Boythe pet is most likely to hit its maximum number of foes if they are available. -
Quote:Treating AOEs as "single target attacks" is going to radically skew your analysis, and it's not that difficult to figure out.
Figure out what the maximum number of foes hit is. As long as the cone isn't too narrow or the actual AOE effect too small, in any x8 or Trial, the pet is most likely to hit its maximum number of foes if they are available.
One of the weaknesses of the "City of Theory" people play on the boards is just this--they set a bunch of ground rules that skew the data, often in favor of one result over another. In this particular case, it favors the pets with high single-target damage over pets with enormous AOE sprays, yet the pet with the enormous AOE spray conceivably does more actual damage in a single attack than the pet with a Lore Pet Headsplitter equivalent.
Or, to state the case more clearly, let's take a Storm Elemental with Ball Lightning. Since Ball Lightning can hit 16 targets (and, with a 15' radius from target, its AOE is clearly big enough to hit all of them). Let's say it does x damage.
Let's take another pet that has a high-damage single-target attack instead. Let's say it does 5x damage.
In your analysis, the pet with the high-damage single-target attack is going to come out ahead. Way ahead.
But if you multiply the Storm Elemental's damage by 16 (max targets), it's suddenly doing 16x damage, more than three times the damage done by the high-damage single-target attack.
The problem with what you are saying is that even players have a hard time making things like melee cones work on fast paced leagues/teams.
On top of this, Pets just use their AoEs whether it makes sense or not to.
Players know when to maximize their AoE attacks, but to a pet its just an attack and they use it when its ready.
So I agree that the reason the pets with AoEs are showing less DPS in the OP is because they have AoEs which do less per ST vs. an actual ST attack - but at the same time, your pets will not always maximize or even hit half the possible targets all of the time.
I think you'd be lucky for a pet to hit 75% of the max targets with a melee cone 1/3rd of the time. -
I tested the Cims personally.
Cimeroran Core Superior Ally
NO Reactive (I un-slotted it)
Managed to take out a Pylon, unassisted, in 4 mins 15 seconds for 278 DPS.
I stood at a distance with the Power Analyzer open, while taunting and let the Cims do their thing.
**Also posted in the Rikti Pylon Results thread.
I'll have some info on some of the other pets at some point.
EDIT: Just wanted to add.
No Assault, No Musculature.
This was done on the test server, I'm not sure if that's the same game build as on live. -
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Quote:Simple fact is I HATE the brute. Compared to other brutes I've played, DM/DA had the absolute worst time generating fury. I keep revisiting my DM/DA Brute, because I really like Dark Obliteration. I've resigned my self to building her exactly as I've built my DM/DA scrapper, for the sake of better comparison, but I really don't see the appeal.
I don't particularly have much trouble generating fury on my DM/DA in particular, but I don't bother with the mez toggles (I only used them levelling, not for the L50 build) and just use Darkest Night instead. -
Quote:Please post it if you don't mind, the lack of real in game info on Lore pets is pretty frustrating - we could use all the data we have.I don't want to be a party pooper, but I'd like to mention that my own testing gave me somewhat different results than that list. Pet AI, difference between melee and ranged, added effects on powers can change the numbers around a fair bit.
In beta I tested T4 Core: Cims vs. Arachnos vs. Warworks on my Fire/Rad corr, and all of their times were withing a few seconds of each other.
This was after the Cims & Arachnos had their damage reduced.
So I'm not sure I believe cims will always or actually do put out 255 DPS, but I don't have very much to go off of and could be wrong.