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Posts
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Joined
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Well, good luck with the build, I can't think of anything else to mention.
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If endurance costs aren't a concern then I see few drawbacks on build 11.
Only other thing I can think of to keep your mind working, is do your listed figures account for the use of Energy Absorption's defense buff and slow debuff resist? If not, nothing to worry about. However, if you had it listed as effecting like 10 enemies, obviously that's not a realistic situation in PvP and you may need to look your numbers back over. -
Would that throw your endurance costs higher than build 7's?
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11 seems to have the stats that would globally help the most based on the problems you specified. The main trade off I'm seeing is the loss of quite a bit of recharge compared to build 7, but it seems fair considering the damage boost.
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We age rapidly and everything looks different when you come back?
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We won.
Not only did we win, it was actually a very successful run over all. I think there were 4 or 5 deaths and that's it.
To the person that got turned away, I'm truly sorry. -
We will need some mez to use against the green mitos. Demon Shell has two holds, so that's 6 mag. I think we need 15 total, so if we had a Dom to use Domination, we'd be straight.
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I'll be straight with you. It took Kid and his crew like a year to get this raid down to a decent timetable. Hopefully you'll be able to get to that point faster 'cause you can learn from what they and others have done. It takes a lot of work to get there, and it's awesome when you do but, and I'm sorry for it, I'm just not willing to go through that again.
But set up a time and I'll come help you farm EoEs, I'll even let you have the ones that drop for me. -
Thanks again for having me along.
Again, once I get Demon Shell (Dual/Dark) up to a safer level, I'd love to come along just to help. -
I had no idea it went that fast.
Also, thanks for attacking the blockade of GMs at my request. That was awesome. -
All for option 1. There's this really cool jacket I found, and it has a great shape and length. But it's texture is pretty freakin' dated.
As for the tails, well...
Back when tails were belts, the Magic Bolero would bring up a different set of tails, ones that curled in and stayed out of the way. When I first saw that, I thought it was wicked awesome. But those were removed when the tails became their own option. THOSE are the legacy tails we should have to choose from. If you're going to have a tail hanging out, you probably want it moving. If you don't want a tail moving, you'd probably want it to say out of the way.
*Clipping in blue
That first shot is the hooked still tail, and that's just while standing in place. The second one is the curled-in legacy tail (that was the best shot I could get of it with the black screen capture problem I keep having with vista (and because the in-game screen captures aren't pngs)). The third is the animated tail, which can just go all over the place.
So Option 1, and keep legacy tails, but switch to the curled-in versions. -
I managed to get the badge on Hero Man, so I'll bring Demon Shell to debuff/mass rez.
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I think I'm going to start bringing my Dual/Dark Corruptor to these things.
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Quote:That's probably why they're just giving is the abilities now. Without the extra slots, it's mostly just a quality of life thing. So people can feel free to get a travel power, or grab teleport ally.I agree with Abrahms on Fitness, I have disliked feeling that I need that all all my alts. I have made a few characters without this set and have always respeced into it after level 35.
I for one am filled with glee that this is becoming a part of all characters.
However, with the ability to now have 3 additional powers (depending of course on our personal designs), I'm not to happy about the current slot configuration and would hope that we get additional slots for the new abilities we can choose.
I am doubting that this will happen and will be having to figure out where and how to split 10 slots between 5 abilities. Not a pleasent thought, but I'll live.
Otherwise, you gotta take a hit somewhere to make them combat-oriented. -
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/e clap
Did you get a new ability or some more slots?
Happy Birthday. -
Here Here.
I've always seen it as a painful requirement to function without dropping blues left and right.
And really, without additional slots to compensate, it's not really going to change character effectiveness. People will just get more of those little abilities or have to distribute their existing slots further, dividing their potency.
Except in those cases when characters actually had slots to spare. -
By the way, we ran a successful raid last week. First one since Rogue dropped.
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Don't get me wrong, I'm chomping at the bit for the fitness club to drop their membership fee. It just seems to me the Devs would wish people were more excited about the stuff they've actually been working on.
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I feel kinda sorry for them.
They got all this stuff to talk about and all anyone is doing is going, "ZOMG! INHERENT FITNESS!" -
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