Dechs Kaison

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  1. Dechs Kaison

    Yes yes yes!!

    Quote:
    Originally Posted by teflonshugenja View Post
    Nitpicks aside, do you genuinely think that they'll allow a character to have both?
    I don't pretend to know what the devs are thinking.

    But I will offer 3:2 odds against.
  2. Dechs Kaison

    Claws/Dark Help

    Quote:
    Originally Posted by Energy_Blaze View Post
    I got a lot of the slotting in my build from I believe Dechs' build?
    I was about to say "that build looks oddly familiar" before I went up and read your explanation. You've upped the budget considerably from what I use, I'm not sure what that'll do for you.

    I don't have mids on me while I'm at work, but from what I can see it looks very solid. Basically all you're looking for is 32.5% defense; that's what I hit. If you end up with that, then most missions are going to be a breeze. I rarely ever use inspirations, so my difficulty is only set at +0/x8 for casual tip mission running. I can handle +2 with most enemy types, after that I need to use inspirations occasionally. I've solo'd one of the pylons in an Apex TF by using a single small purple inspiration.

    You're going to have even more recharge than I do, so you'll be slightly more offensive as a result. I think you lost a little bit of +Max HP, but that shouldn't matter much.

    Again, just knowing how my build plays and seeing the similarities to yours, I'm very sure you'll be pleased with this when it's done. The end result is a real monster of a character.
  3. Dechs Kaison

    Yes yes yes!!

    Quote:
    Originally Posted by teflonshugenja View Post
    Soul Tentacles already exists in blaster Soul Mastery. It's a carbon copy. Ergo TT will not be a part of Dark Blast. It really is that simple.
    http://tomax.cohtitan.com/data/power...Soul_Tentacles
    http://tomax.cohtitan.com/data/power...rous_Tentacles

    They are far from identical. TT recharges in half the time and has a -tohit debuff, costs less endurance, and has a much wider cone.

    Not so simple, eh?
  4. Sam, I apologize for this slight derail ahead of time, but I have to make a comment.

    Quote:
    Originally Posted by Electric-Knight View Post
    (kind of like Dechs mentioned above... I am similar in enjoying a character/powerset that can prevent a team wipe and/or remain standing through anything... "With a Blaster?" you say? Mhmm...)
    I've seen this guy play, he's not kidding. Even on SOs (as I'm pretty sure that's all he puts in his characters), EK is living proof that there is more to survival than the softcap and hitpoints. Active mitigation and quick thinking can survive just about any onslaught.
  5. Quote:
    Originally Posted by Zem View Post
    The thing that WOULD step on Scrapper toes, not because it's justified but because they'll complain about it anyway, is putting Stalkers where they belong: Solidly ahead of Scrappers on damage output. It is the SAME argument they used against Brutes. If Brutes are more survivable why should they have the same or better offense?

    I want to see that logic applied to Stalkers in relation to Scrappers.
    Indeed.
  6. Dechs Kaison

    Defenders Damage

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Except that even with the regen resistance their regen is still reduced to about 23.5 HPS so all it really proves is that Defenders can hit 23.5 DPS which is not really that much, even for Defender.
    Well, technically it proves that they can hit strictly greater than 23.5 DPS, but we all know the true damage output is still a great deal more, because these AVs fall quickly.

    The simple fact of this conversation is that, right now, a team of defenders is arguably the most powerful thing in the game.

    If you buff defender damage, you can take the "arguably" out of my last statement.
  7. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    Other stalkers engaging 8 enemies at a time is something doable and I'd expect it, but I've seen my friend on his MA/Invul scrapper engaging close to, if not, double that by himself.
    I must have been unclear. I said 8 man mobs. Which by that I mean x8 missions. Solo.
  8. Quote:
    Originally Posted by Visthera View Post
    You shouldn't need to be IO'd out with set bonus to be functional.
    Believe me, as a warshade, you don't.

    PBs can still be functional without, too, but they are definitely not on the same playing field as their darker cousins.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Case in point: the Herald of Light. He's the spirit of an ancient Roman soldier trapped inside a decorative medieval suit of armour. While the armour itself isn't very strong, the ghost has the power to repair it as it gets damaged, hence BS/Regen. But BS/Regen WHAT? He's a hero I made back when I1 was still young, so he's a Scrapper. I had no options at the time. But now that I do... Should I reroll him? I'm already considering rerolling him as a TW/Regen Scrapper or a Sword/Shield Brute, but should I? I don't know.
    If I were you, I'd use the mechanics to decide. Scrappers get critical hits, which could be seen as either precision strikes or random fluctuations of power. A ghost reanimating a body of armor could "step on a leyline" and get a surge of power for a great strike once in a while. Brute fury can be explained two ways. One is "the longer I fight, the stronger I get" which is obvious, but the other I like is that he "rises to the challenge," gaining power by the number of foes attacking him. Does any of that help?

    Quote:
    Originally Posted by Samuel_Tow View Post
    Where's a Stalemate Resolution Associate when you need one?
    Sam, if you're that strapped for cash, I'll flip the coin for you.
  10. That's... odd. I use quite a few location based powers and I've never experienced this problem. I have binds to activate the power and I'll see the little targeting thingy, then click and the power works.

    Even more notably is Teleport, which I bind to shift+click. I don't even see the targeting thingy. Shift click and I'm there.
  11. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    ... once you factor in Invul's defences of Tough Hide and Invincibility, you're effectively making a squishy character extremely tough and then, there is dull pain's massive hp boost on top of all that. When you factor in physical resistance that exceeds everything else, defences to everything bar psychics, the ability radically boost your HP for several moments, and you really think an invulnerable stalker wouldn't be all that once they've practically one shotted the boss?
    Many issues with this. Working backwards.

    The stalker cannot one shot a boss. Not even practically. Not even close. Most LTs cannot be one shotted at level 50.

    Dull pain does just shy of diddly for a stalker. Once you have accolades, you're only a few % from the hit point cap. I know my /regen stalker and EA stalker cannot use their +HP powers to increase their HP.

    And don't forget that all stalker defense sets miss out on one power because of hide. It would likely be the passive resistance power or even invincibility.

    Not to mention that all the sets are pretty much balanced as is. My Dark Armor Stalker could stand in the middle of an 8 man spawn. I've seen regen and ninjitsu and SR stalkers do the same. What would be the big deal if an invuln stalker could too?
  12. Quote:
    Originally Posted by AlienOne View Post
    "Alien"
    *Gasp* He's back!

    Be careful that you get the correct T3 version. They all have minor differences, and I believe only one or two of the four are actually permanent.
  13. Quote:
    Originally Posted by Rebel_Scum View Post
    Dual blades has a few smaller dapper/knife type weapons, I believe.
    Dual Blades is a perfect set to accomplish this, but there's another option I stumbled on as well.

    Spines, set to metal spikes.

    You just have to "look past" all the blades sticking out of your body. You get a lot of knives to throw and ones to swipe at the enemy.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    This, therefore, is my question to you: What ATs do you play, and what kind of themes, styles and concepts do you see them as representing?
    Everything I play has to have some ability to stand on its own in the middle of a huge crowd of enemies. When things go south on a team, I want to know that I can prevent a teamwipe, even if that means I'm the only guy still standing. That limits me more by powersets than AT, though.

    Next, I chose by what role best fits my character's concept. Since I roleplay a great deal, my characters have to "make sense" to me.

    One of my characters was the pharaoh's bodyguard. Since the collapse of the Egyptian empire, he has not changed his ways and is still very much a protector of his friends, always putting himself between the blade and those under his protection. Obviously, this character is a tank.

    The next character is the "equal and opposite" of the tank, the pharaoh's assassin. He is a master of weapons and a ruthless murderer. He doesn't care if you follow him, he doesn't care if you share the same goal. He only seeks challenge and overcomes it to grow his own strength. This was more difficult of a choice for me, since he could be either a brute, scrapper, or even stalker. In the end I chose all three, which also gave me the "master of weapons" feel I desired, since the primaries could all be different. Claws brute, Dual Blades scrapper, and Spines (RPed as a ****ton of knives) stalker.

    My warshade is the only character where I developed a concept around an AT. I took a normal man, had him get abducted by Circle of Thorns, who then tried to possess him with demon and nictus to create a powerful beast they could control. The nictus is fighting the demon and the character is just trying to survive in the City with all the voices in his head... Bloody hell has this been a fun ride.

    EDIT: The link is a very short story about the tank and his opposite. No more than a page or two. It serves as the prologue to the rest of the story that I plan to write...
  15. Dechs Kaison

    Yes yes yes!!

    Quote:
    Originally Posted by Mind_Over_Matter View Post
    Also, 400 million *against* Dark Regeneration happening. Hell, I doubt if Stygian Circle would be considered, even though I think it would fit well with Blasters.
    Alright, I'm getting too much action against Dark Regen. I'll honor the old odds for anyone else, but any new bets will be made at 9:1 against Dark Regeneration.

    Payout is reduced for bets against Dark Regeneration, but greatly increased for anyone betting for Dark Regeneration.
  16. Quote:
    Originally Posted by Test_Rat View Post
    What about stalker defense?
    Quote:
    Originally Posted by venombeyond82 View Post
    What do you mean "Stalker Defense?"
    I lol'd.

    Because it's true.
  17. Quote:
    Originally Posted by MajorTractor View Post
    Hmmmm... Repeatedly mashing my binds seems to have the exact opposite effect for me. Maybe I need to rework my binds. The way it is now it seems if I hit my bind more than once (even outside combat) it tends to usually do nothing.
    I know what's going on here. You used the "powexecname" bind. What you want to use is "powexectoggleon" which only allows the bind to turn the toggle on.
  18. Quote:
    Originally Posted by Zenithalia View Post
    No offense, but I read your guide, and while I appreciate the time you took to make it, it certainly is not an end-all to the warshade.
    And I never claimed it was. In fact, the opposite is quite vehemently claimed in the opening section.

    Quote:
    Originally Posted by The MFing Warshade
    I'm not going to claim that mine is the only way or the best way to play a warshade. There are many ways to play a warshade and best is a very subjective term. For instance, AlienOne has done some pretty crazy things with his human only warshade.
    I just took exception to the way your comment was worded. Your statement implies that to be fun, a Warshade must be IO'd seriously. I merely contend that fun and awesomeness can be had without IOs.
  19. Quote:
    Originally Posted by MajorTractor View Post
    Animation times on the shapeshifts really do need to be reduced and made non-interuptable. Very often, I'll try to shift to dwarf (ususally because of mez) and die waiting for it to happen because it was interupted.

    On a side note, anyone have any tips for dealing with this? It is my biggest aggravation when playing my WS.
    I've always pushed for shorter times, as that would make the interruption much less likely and the whole AT a lot less clunky.

    How to deal with it? I just repeatedly mash my E key, which is my "jump to dwarf" bind. This tactic has an extra benefit of automatically activating Dwarf Mire as soon as I do shift. The one bind is set up to use both powers.
  20. Quote:
    Originally Posted by Arnabas View Post
    I always used ear buds. One in, one out.
    So then, really, what you're saying is: You always use ear bud.
  21. Dechs Kaison

    Yes yes yes!!

    Quote:
    Originally Posted by Amy_Amp View Post
    It won't have it. There was no mention of Life Drain being changed so you have one attack/heal power. I could maybe see Siphon Life since it's an attack/heal as well, but there's simply no way DR gets in.
    So should I put you down for 100m, too?
  22. Quote:
    Originally Posted by Rush_Bolt View Post
    So long as Entropic Aura still provides mez protection, there is no violation.
    Entropic Aura no. But the change to Repulse sure seems to break the cottage rule. A PBAoE knockback aura has been changed to a PBAoE Stun aura. Anyone who had taken the power (1st mistake) and slotted it for extra knockback (2nd mistake) can no longer do so.

    I mean, the core function as an AoE control aura hasn't really changed, but all the mechanics have.
  23. Dechs Kaison

    Yes yes yes!!

    Quote:
    Originally Posted by ClawsandEffect View Post
    Sure, put me down for 100 mil.

    I can probably scrape that together if I lose.

    I learned a long time ago never to make a bet you can't cover in the event you lose said bet.
    Look at it this way: You're betting Dark Manipulation will not include Dark Regeneration. If you lose, that means you can make a blaster with Dark Regeneration.

    Is that still really losing?
  24. The game has music?

    I just have 5000 songs or so on random playing in winamp.