Darkcrow_NA

Apprentice
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  1. Mhm probably i don't get the "soft cap" system them.
    I was sure the more def, the more i "resist" versus high level mobs , lt and bosses.
    I mean, the 45% def is the cap versus even con minions, but on a +2 boss isnt better have a more high defence ?
  2. Quote:
    Originally Posted by Auroxis View Post
    I saw an Elec/Shield scrapper the other day with AB, SB and FS on him.He was very happy.I think other people on the team got frustrated as they didn't get to kill anything.
    If you were on Freedom using a Fire/Elec tanker around 36 or so probabluy that scrapper was me And yes i was very happy
  3. Hi

    This will be the build i'll use when I19 come live.
    I use "rest" like stamina ( so 3 slot with somekind of IO set, not yet sure wich one )
    I prefer Teleport and Mu Mastery for concept ideas and not really looking for a fast spamming attack build.
    I do have High Pain, Born in Battle, Inavder and Marshall accolade so i'll reach 1950 Hp and i have an overall high defence value

    Any suggestion ?

    Hero Plan by Mids' Hero Designer 1,81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9)
    Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(9), S'dpty-EndRdx/Rchg(11), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def(13), S'dpty-EndRdx(13)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
    Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(25)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
    Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 12: Recall Friend -- RechRdx-I(A)
    Level 14: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(34), TSM'n-Stlth(34)
    Level 16: Active Defense -- RechRdx-I(A), RechRdx-I(34)
    Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Boxing -- EndRdx-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
    Level 28: Combat Jumping -- DefBuff-I(A)
    Level 30: Stealth -- EndRdx-I(A)
    Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
    Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
    Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(50), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
    Level 47: Grant Cover -- EndRdx-I(A)
    Level 49: Team Teleport -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A), Empty(3), Empty(3)
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 9,875% Defense(Smashing)
    • 9,875% Defense(Lethal)
    • 9,25% Defense(Fire)
    • 9,25% Defense(Cold)
    • 12,38% Defense(Energy)
    • 12,38% Defense(Negative)
    • 6,125% Defense(Psionic)
    • 16,75% Defense(Melee)
    • 18% Defense(Ranged)
    • 15,5% Defense(AoE)
    • 22,5% Enhancement(RechargeTime)
    • 28% Enhancement(Accuracy)
    • 9% FlySpeed
    • 120,48 HP (8,997%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 6,05%
    • MezResist(Immobilize) 10,45%
    • MezResist(Sleep) 4,95%
    • MezResist(Stun) 5,5%
    • 4,5% (0,075 End/sec) Recovery
    • 34% (1,901 HP/sec) Regeneration
    • 4,41% Resistance(Fire)
    • 4,41% Resistance(Cold)
    • 1,875% Resistance(Energy)
    • 3,125% Resistance(Negative)
    • 3,125% Resistance(Toxic)
    • 9% RunSpeed
    • 1% XPDebtProtection
  4. Hi my fellow Brutes friends
    This is my first attempt to make a "viable" build for a toon using just IOs ( i made many with So back on days but i still -new- with those IOs things ) so i wish for suggestions, tips, adivce and critics

    Villain Plan by Mids' Villain Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eracle: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
    Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(7)
    Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(48)
    Level 6: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(11), TtmC'tng-EndRdx(11)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
    Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17)
    Level 16: Rise to the Challenge -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(19), Panac-Heal/Rchg(19), Panac-Heal/EndRedux/Rchg(21), Panac-Heal/+End(37), Panac-Heal(40)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx(25), AdjTgt-Rchg(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27)
    Level 22: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 26: Super Speed -- QckFt-RunSpd(A)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
    Level 30: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/Rchg(34)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 35: Fly -- Srng-Fly(A)
    Level 38: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(40)
    Level 41: Superior Conditioning -- EndMod-I(A)
    Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45)
    Level 47: Physical Perfection -- Heal-I(A)
    Level 49: Resurgence -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 8,94% Defense(Smashing)
    • 8,94% Defense(Lethal)
    • 3,63% Defense(Fire)
    • 3,63% Defense(Cold)
    • 9,25% Defense(Energy)
    • 9,25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 13,6% Defense(Ranged)
    • 4,25% Defense(AoE)
    • 32,5% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 7,5% Enhancement(Range) (in PvP)
    • 41% Enhancement(Accuracy)
    • 10% FlySpeed
    • 292,4 HP (19,5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 12,5% (in PvP)
    • MezResist(Held) 21,9%
    • MezResist(Immobilize) 26,8%
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 14,7%
    • MezResist(Stun) 16,9%
    • MezResist(Terrorized) 12,5% (in PvP)
    • 8% (0,13 End/sec) Recovery
    • 32% (2 HP/sec) Regeneration
    • 1,58% Resistance(Smashing) (in PvP)
    • 1,58% Resistance(Lethal) (in PvP)
    • 1,26% Resistance(Fire)
    • 1,26% Resistance(Cold)
    • 1,26% Resistance(Energy)
    • 1,26% Resistance(Negative)
    • 1,25% Resistance(Toxic)
    • 5% Resistance(Psionic)
    • 10% RunSpeed

    I do even wonder if this is an expensive build or not :P
    So, please, any comment is very very welcome
    Thanks guys =)
  5. Finally the Italian translation

    1. Vai
    2. Caccia
    3. Uccidi Skuls
  6. Darkcrow_NA

    Observer Mode

    But how many spy-drone can watch the match ?
    I prefer have to fight other Heroes than destroy a massive zerg of watchers..

    And another thing..if they are targetable and destroyable this mean they are solid. Many of them could cause problems and exploit ( 20 drone floating aroud a blaster make him intargetable or at least much much difficult to target while he can nuke safer )

    Anyway...*drool* :P
  7. [ QUOTE ]
    Let’s not start pointing fingers – “the whiners had their way” or “the game’s too easy, make it harder” – because I think the Boss changes violated a basic principle. Namely: never let a person make an uninformed decision.

    [/ QUOTE ]

    What if you do something like the mission slider with Bosses too ? If we want fight the big bad boss, feel the danger and face the risk give us a chance.

    Some player, AT, team could have trouble fight a normal boss, other can fight 3 AV at same time.
    Imho the diff. slider is a good idea but instead of let us select only the villans level, let us choice the number of villans, the level, how many bosses we'll find there, etc etc..so everyone can select his right difficult level

    Ps: terrible english..sorry