DarkSideLeague

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  1. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Lotg in hover and afterburner, +stealth in fly.
    Fly+afterburner is fast enough without using up valuable slots.
    Basically the same for me - but I use stealth in sprint with a fly IO in Fly - Then chain Jump Pack and Steam Jump together for infinite 87.5 MPH.
  2. Quote:
    Originally Posted by _Zuel_ View Post
    I have made Presence Pool work on only one toon: a fairly exotic Dark/Dark scrapper built around fear - Touch, Cloak, Intimidate and Invoke Panic. And it is a load of fun seeing basically *everything* nearby cowering as you drub them into the ground. But that fun probably comes at the expense of overall efficiency. But for me, fun > efficiency most of the time.
    I read that and I hear my own voice screaming "OH GAWD MAI BLUE BAR!".
  3. Quote:
    Originally Posted by ketch View Post
    That leaves little for old timers after running it once.
    Kinda my point - and the extended tutorial just makes me angrier - DFB assures none of the new players will run these arcs, meaning the only people running them are players interested in the badges - It's a pain to run these repeatedly - I almost feel like making a level 2 capped mission just for grinding to 10 or 20 rather than run ANOTHER DFB.
  4. Quote:
    Originally Posted by ThePill View Post
    The big thing missing from the Freem that you get in the first mission in the Incarnate unlock arc that we haven't gotten yet, is some sort of DoT that is added to any aura that affects your enemies.

    So, I wouldn't be surprised to see something like this somewhere down the line.
    Divine Core Oscillation - It does 321 of unresistable damage every 2 or 3 seconds (stacking) so any toon can solo the AVs in the mission. Using only Brawl.
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    I half wonder if the next innovation in trial mechanics will be glowies that do nothing but automatically fail the trial if someone clicks one. That would be the logical progession in "challenge" from what was introduced in MoM and TPN.
    But, SHINY!
  6. Quote:
    Originally Posted by Animorph View Post
    I'm working on IOing my lvl 50 TW/WP brute and I'm not sure about endurance. TW can be an endurance hog and normally I'd leave at least one slot in each toggle for an endurance mod enhancement, but do I really need them if I have Quick Recovery, Stamina, Superior Conditioning, and Physical Perfection all maxed out for endurance mods?
    My TW/WP on beta has QR, Stamina, Superior Conditioning, and Physical Perfection all tricked out with a performance shifter proc, Agility T4 Core, 2 End Mod IOs (level 50) in all but Physical (which is slotted with heals) AND he has a Panacea proc that I got by rolling some converters on a couple Jav. Volleys. And He can STILL run through his blue bar if I don't get lucky. End Redux in the AoEs (ESPECIALLY Arc of Destruction) is important (My beta toon has Eradication for energy/negative defense), that's why I went TW/Elec on live (Energize and Cardiac).
  7. DarkSideLeague

    Tpn

    Quote:
    Originally Posted by Oedipus_Tex View Post
    There are no icons on the map in TPN as of last time I ran it.
    ...I guess I need to do some recon in Imperial City before doing this then.
  8. Quote:
    Originally Posted by BrandX View Post
    Truthfully, I couldn't imagine making a FA character and not taking both! But if one had to be dropped, I'd drop BU over FE.
    I turned off exp on my Fire/Ice Tanker at 33 for Bronze Rolls so I went with the power that allowed my enrage capped Tanker to go from +300 to +550% Damage. (Insps drop upon entering, but a Tray of 12 reds can cap me and I have 3 purples left over).
  9. I was gonna do a pseudo-snark post about a Dual Pistols/Dark Manipulation/Electricity Mastery Blaster but then saw that 1) you wanted Earth, and 2) You decided already.
  10. DarkSideLeague

    Tpn

    Quote:
    Originally Posted by Oedipus_Tex View Post
    Building locations basically go right to left. But you are right that without any map indicators, its kind of a mess.
    Haven't run it yet - do the building icons not show up on the map? They do in the Keyes trial (and that's the only reason it's playable).
  11. Quote:
    Originally Posted by Golden Girl View Post
    Longbow that you can blow up and drive out - it's more dynamic than before.
    The only plus side to that was the easy access to the Legacy Chain Gladiators and Longbow for kills - now I might just unlock Kristof Jager BEFORE outlevelling him.

    But probably not - I see no real reason to play redside anymore since I've done all the arcs.
  12. Combined, my Blaster and Brute have more than 2000 hours (my next highest clocked value for a video game was Pokemon Diamond with 424 hours), and are the only toons I've been working on giving Royal Flushes for (T4 in all 5 incarnate powers - my blaster has two Alphas and Destinies, both T4).

    However, A Blaster and a Brute do not work for all situations, so I've been working more on my newer characters (including my new Brute: TW/Elec).
  13. Quote:
    Originally Posted by Golden Girl View Post
    Yes- they're too good just to be called content - they're great content.
    Yes, I agree there's one thing red side needed - MORE LONGBOW.
  14. Quote:
    Originally Posted by Golden Girl View Post
    You're raging over something that isn't there
    Agreed - calling the new Atlas and Mercy arcs "Content" is an insult to content.
  15. Quote:
    Originally Posted by GuyPerfect View Post
    You heard it here first, folks: CoH is all about grinding. People who play for fun can GTFO.
    He's got a point though - going through all 8 arcs on my Ill/Time Controller (Even Level, Bosses Enabled, fought most of the stuff) I got 5 levels - going from 22 to 27 (Experienced WAS in effect the entire time, BTW) from the 30 odd missions - despite enemies that were far more frustrating than other things I could be doing. Personally I found the story just went off the rails about the time you ran cerulean's arc to end, so I wasn't even satisfied from a lore perspective. Giving 2 merits is a cop-out because it's a placeholder value the Devs give it in beta, and then never change to a more appropriate value.
  16. Quote:
    Originally Posted by Von Krieger View Post
    And as far as I know, you can only have two snipes, maximum..
    How, exactly? Assassin's Strike and LRM Rocket do not take snipe sets.
  17. Quote:
    Originally Posted by Bionut911 View Post
    As an alternative to "invoke Panic" might the "Fear Incarnate" vigilante power be useful? I noticed it has a 300s recharge and a -tohit feature. With enough global recharge this power might be pretty useful.
    It's unaffected by Recharge Buffs.
  18. Quote:
    Originally Posted by Kioshi View Post
    Those two can also be slotted with vanilla Range SOs/IOs while Spinning Strike cannot.
    Perhaps, but the range enhancement in the T'AoE sets WILL affect Spinning Strike's Range - my Crab threw 3 Centrioles into Arm Lash to make it a 16' cone.
  19. Quote:
    Originally Posted by DarkGob View Post
    I still don't think anything could make any of those TFs fun at any time ever.
    I dunno - 128 merits for Sara Moore and 150 for Faathim sounds kinda nice.
  20. Quote:
    Originally Posted by Zombie Man View Post
    Well, there's your problem.

    The game is balance around SOs at ordinary level of difficulty.
    Not entirely - at level 50 most builds should be able to solo at +3/x1 difficulty, as per the devs ("3 Red Minions" was the quote).
  21. Also IMO a strong possibly of a Nemesis Plot is coming at the same time see Mender Silo's speech when you meet him in the ouro introduction:

    Quote:
    Character. I am glad to finally meet you, or re-meet you in this case.

    My name is Mender Silos, and I am over one million years old. I come from the future, near the end of time itself. I created Ouroboros so that we could have a centralized location to try and mend the past.

    I am sure Lazarus told you about the Carbon Law, and the tethers we from the future have. Of course, I am far beyond my tether, but this wouldn't be the first law I have broken. I have been planning this for a very, very long time.

    This threat... in the near future, I call it the 'coming storm.' Earth will be attacked by it, and will be unable to defend herself due to extenuating circumstances. I plan on changing that. The first step in eliminating this storm is to remove its scouts from a point in your near future. If you would be so kind as to go forward in time and help Mender Lazarus. Once they are defeated, Ouroboros will begin charting the causality wake to determine the outcome upon your time stream.
    The knowledge that you (remember Silos IS Nemesis) single handedly ruined your planet's fate would drive anyone to take steps not to repeat themselves.
  22. Quote:
    Originally Posted by Hopeling View Post
    What is Ayers Rock? I can't find anything mentioning it on Paragonwiki, and google doesn't turn up any CoH-related results either.
    Ayers Rock
  23. Quote:
    Originally Posted by Roderick View Post
    Some are 60, others 80. I think a few were 40. I expect these to be 80 each and probably 260-300 for the bundle of 4.
    My Money (by which I mean when this pack was revealed [before we found out it was free at launch] this was the amount *I* would be willing to pay) was on 200 points. 800 for the set seemed reasonable with a 200 add on (since these were nice additions IMO).
  24. Quote:
    Originally Posted by FlashToo View Post
    Coming Storm is definitely Rularuu. Shivans are harbingers of Rularuu (established harbingers of an unnamed world-devouring entity, first discovered near Ayers Rock, otherwise known as Uluru - this can't be a coincidence), beings of godlike power are what is needed to fight the Storm and Rularuu is himself a god, Menders have the whole Nemesis connection and Nemesis has a strong presence in the Shadow Shard, the Dream Doctor wrote "Something is coming and I must find out what it is before it's too late" concerning his disappearance to what I believe is the Shadow Shard (called the "Dreamspace," but given the involvement of Ayers Rock I think the similarity of the word to "Dreamtime" might indicate a Shadow Shard connection there) and also calls Rularuu his own counterpart, and perhaps most tellingly there is the presence in the Shadow Shard of things called Storm Elementals and the Storm Palace. Oh, and the Rulu-Shin in the second WWD arc.

    Yeah, seems pretty clear to me.
    ...I'd post a Facepalm or Not Sure if Serious picture here. If I had one. Or was sure which one would be correct.
  25. You know what I was thinking - what if the proc reduced fury degradation instead of boosting fury generation? This way we could maintain a somewhat higher level (By say, not applying the cap until you reach 85-90% fury) without capping entirely? As a bonus, it would make maintaining fury at lower levels easier as well.