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Posts
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An interesting idea, and could possibly open the door for "man on the street" missions depending on how it's done.
Sadly, I don't see it happening without a complete revamp of the contact network both sides (and blueside needs one badly), and despite wanting one so bad I'm not sure how likely it is to happen. -
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Said it before, I'll keep saying it until the devs listen: Warshade Mastermind.
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It's been mentioned elsewhere (or in this thread, haven't read all of it), but there is definitely an issue with toggles dropping. I just lost Unyielding (an entirely defensive toggle) on my Invuln while fighting Sky Raiders. Had no clue why I was suddenly getting knocked down until I took a look at my tray.
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So right now, the infamous Info Terminals are nonfunctional because...well, I'm not really sure why, but my theory is that they were disabled because they were silly and no one used them. Anyway, they're dead, and could use a new function.
The game currently tracks at least the following statistics for character, each linked to civilians whose names begin with the letter:
E - Official Real Time (based upon where Cryptic is located)
F - Official Paragon City Time (in-game time)
G - Number of heroes in the current zone you are in
H - Lists random names of other heroes in current zone
M - Gives total time played, for current hero, since hero creation
N - Number of times you've logged into the game with current hero
O - How long you've been logged in today with current hero (seems buggy though, resets after every indoor mission)
J - gives statistics on how many times you've used a power today.
K - gives statistics on how much damage you have dealt with your powers today.
(Note: I copied this list from GameFAQs, first place I knew where to find it. It's certainly very out of date, as some civilians will now only say "Nice day, huh?")
Problem: Sometimes it's a real pain to hunt down the civilian you want. I once found myself wondering if Sharkhead even had any civilians whose names started with M.
Solution: Use Info Terminals to relay this and similar information! There are other ways to get some of the information in this list (i.e., real time, number of heroes in-zone) but it would be cool to see it consolidated in a single area. One addition I'd really like to see is creation date for the character you're playing. I have a lot of characters who have gathered dust for a while at low levels before I picked them back up to play again, and it would be interesting to see how long it's been.
I don't recall villains having any info terminals of their own, but it shouldn't be too difficult to come up with an Arachnos version. -
Quote:1. Works very well for me, thanks.Ah, the 'you can work around problems in ATs with inspirations.'
Look how well that worked for scrappers and tanks when they had ridiculous armor toggle costs.
2. The so-called "problems" are in your imagination. I'm certainly not suggesting that everyone needs to carry Break Frees because I would be a hypocrite; I don't carry them on a regular basis because I don't need to. But you seem to be having issues, so I'm trying to offer suggestions to improve your personal gameplay experience. -
If you're really getting mezzed that much, you should pack more Break Frees. They exist for a reason. Alternately, adjust your tactics to take out known mezzers first before they can inflict their wares upon you.
Another option: give every enemy wiffle bats so we don't get hit at all. -
Quote:The servers were scheduled to come down before globals were broken, from what I understand to fix connectivity issues. Of course, the maintenance did get pushed forward, and that was probably because of globals.I suspect it was because globals were all sort of messed up.
Or it's another round of stealth nerfs and the devs just couldn't wait that long. -
Have to say, I'm a little disappointed that these alternate Clockwork look more generic than Prime Clockwork. Now it's just a cyborg dude.
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IT'S THE COMING STORM!!!
And people said the devs hate CoV... -
Looks cool...except that face. That gawdawful face.
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Shame I can't have the whips from the upcoming Demon Summoning then...at least then I might feel like I was somewhat in charge.
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I should add, I'm a MM vet twice over now with a Bots/Dark at 50 and Thugs/Pain at 48 (among a couple other lowbies). Even at their zaniest my Bots never reached this level of frustration (the aggro-soaking Thugs Arsonist and pre-fix Hurl-spamming Bruiser came close...). My beef isn't so much with them not doing what I want to do - on even ground they kill things fine, but like I said movement has been extremely iffy. I've never seen MM pets in Mayhems leap onto ledges in order to kill an enemy that's standing right in front of them on the ground. I've had pathing issues with the pets before, but never so bad as I've seen with zombies. From the sound of it, I guess it's due to them being primarily melee. Hopefully upgrades and future pets will improve performance...
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Quote:I don't see where anyone did that, dear.Reading comprehension, dear.
They are talking about a thumbnail linking to a thumbnail (or a picture barely bigger than the thumnail), which is pointless.
Thank you. -
Aside from a few lowbie forays, I16 is my first time playing Necromancy (flamming zumbeez!!). It's been fun so far, except for the AI - I've been having issues. Most noticeably on my first Mayhem, which resulted in my zombies leaping up onto building ledges when I command them to attack my target. They also seem to have trouble on warehouse maps with those corners that have stairs leading up to a platform (hope that made sense, it's hard to describe). Once they get up onto the platform they have a very hard time following me back down.
Is it my imagination? Has I16 messed with henchman AI? (Haven't really tried my other MMs yet, aside from a very chaotic MITF on my Bots/Dark.) Or is it just the built-in frustration of the Necromancy set? -
How do these work now? Do you have to be the team mentor in order to get any credit?
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I still don't see how this would be any different from being able to turn off other people's costumes. I've seen plenty of awful costumes, been on teams with them. If you can deal with bad costumes you can deal with bad colors.
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Sorry, but I will continue to link to thumbnails because I don't like being assaulted by a page full of images that stretch the forum and don't even fit inside a full browser window. I'm sure you don't like being assaulted by whatever you're seeing with images disabled but, tough luck.
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Quote:Really? I find that shocking. I found my Thugs/Pain to be quite effective. One of my fastest leveling toons, both because of how powerful it was and how fun it was to play (Gang War + World of Pain FTW). At this point he's sitting at 48 only because I got kind of burned out on him and distracted by a terminal case of alt-itis (also because Thugs suck on ITFs).I made a Pain/Thugs MM. Spent some petty cash getting purples, IO'ed out... then I ran trhree respecs so i could get all the wasted IOs i could out of him. What a waste. Pain Corr is a little better, but im still underwhelmed by Pain.
I will admit though, it takes a lot more maintenance than other secondaries. A set like /Dark has much more offensive mitigation. As far as the comparison to /Thermal goes, I'm not sure it's going to be any better. Sure, you've got the shields, but you need to keep on top of those every 4.5 minutes, and you're still going to be doing a good amount of healing (especially on Zombies........but that's another thread). -
No, I was having this issue running 1-14 arcs on my level 50 a week before I16. Your theory about it having an effect only if you're exemped sounds like it might be the reason, though.
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Quote:A grand total of 2 out of 9 powers do this. One of them is an excellent heal which doesn't need much slotting to fully heal one of your henchmen; combined with one of your other heals they'll only die from huge alphas delivered during at just the right time during a recharge. The other power is a rez, its primary purpose is to rez, which is useless anyway if you solo, and which Thermal also has. Oh, World of Pain does buff your damage, but it also buffs everyone else's. Can't imagine why you wouldn't take this. If you're not into playing a healing secondary it's fine, but I would recommend you reevaluate the set, as you seem to be approaching it from some erroneous conclusions.I personally don't like /pain on an MM because a lot of it's powers give you a self +damage buff, which is pointless. MM's with personal attacks are either low level or ineffective.
That said, I'm running a Necro/Thermal right now and it's pretty fun. Has a similar playstyle to /Pain (although Necro/Therm plays differently from my Thugs/Pain in several *interesting* ways), but the henchmen seem to be overall more survivable with the buffs in conjunction with the heals. Should be interest to see where this goes, especially with the later powers granting -Res and -DEF against enemies who are probably already lacking protection against Toxic.