Dante

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  1. Quote:
    Originally Posted by Swordacool View Post
    I'd have to say Willpower. This is probably gonna get me yelled at by half the CoH/CoV population
    You're not alone. I understand that it's a very nice fire and forget, all round, well balanced set. It just feels as dull as dish water to me.
  2. Quote:
    Originally Posted by Issen View Post
    Alright, thanks everyone for taking the time to have this discussion with me. It was a topic that was constantly confusing me. And also thank you for discussing it in such a calm and reasonable manner. Proof once again that City of Heroes has (in my personal opinion of course) pretty much the best player community for any game I've played.

    I certainly do understand the position you're in, even if I don't necessary agree with it. I myself have never had a problem with the way the game was written, but then, I admit I never had to watch the game evolve first-hand, my knowledge comes strictly from the Wiki and whatever is told in-game.

    And I'm not saying your points are valid critiques either. I can certainly see where, if I were of the stance that such things were something I felt was important to my storytelling, that I would standing right with you in agreement. Even so, I do respect your position and wish there was some kind of middle ground that could be reached.

    In any case, thanks for the discussion! At this point you've all answered any questions I had, so you're welcome to keep discussing if you wish, but you've more than satisfied my curiosity. Thank you!

    I'm very glad that one of these threads can be of use and can be discussed amicably.

    In all honesty, I do see that the Devs are in a tricky situation. They need to give us new, thrilling events and more pretty pixels to shoot at and there will be those who are satisfied with just that. But the story is what holds all those events together and for some of us, it's a very important aspect especially when you have a seven year old community who've built up a love of their characters and hate to see them suddenly restricted by obtrusive lore.

    Sadly, I feel that in MMO development, story is always the last thing considered and the first thing to get the chop when cuts come in. The move towards more co-op content is a cost saving measure even if it completely invalidates alignment for villains. IOs, the AE, even common SOs come with tiny, easily ignored lore that didn't affect my gameplay if I chose to ignore them. Alas, the Incarnate system was not designed to be so readily ignored. All I want is a way to progress my character without the game lore dictating how I did it.
  3. Welcome!

    Yes, this would be a perfectly fine place to ask questions regarding RP whether it be Union or any of the other servers. I'm a Unionite but I'll be honest, I've been out of the loop for a while now so hopefully some other, more regular Union RPers will be able to update you on how things are currently.

    Personally, I don't put NPCs up on the Wiki but some do. Recaps tend to be there for people who couldn't make events or just need to catch up between sessions. You could always consider PMing the poster of the recap for more information. Another thing to consider is that Wiki entries are normally posted using the character's hero or villain name but people familiar with the character may refer to them using their given name.

    Finding others to RP with be they hero allies or villainous opposition can take a bit of time building up contacts but if you request help here and mention it in the channel, hopefully someone will like the sound of it and you can arrange something. The channel tends to be the place to ask these kind of things but I do know what you mean about forums, I tend to be a forum chatterer myself.

    Oh and in case you haven't seen it, here's a small guide I wrote up before our server lists merged last year that attempts to give an overview of the Union RP landscape. It's probably desperately in need of an update but it may help you out:

    http://boards.cityofheroes.com/showthread.php?t=255630

    Good luck!
  4. I'm not someone to multi-quote so I'll just respond with what I can.

    Pandora's Box seemed to work ok for most explanations of power in game. It was open only a crack before Cole and Richter opened it wide, heralding the dawn of a new age of heroism. So anything before the Well was discovered could still be powered from that source due to it being open a little way. However, the box was only mentioned in the Web of Arachnos novel and IIRC, has never been mentioned in game. I also seem to recall that the novels have always been regarded as 'secondary' lore i.e. not a reliable source of information. Which is a shame as they're a lot better than some of the other sources.

    Either way, Pandora's Box and the Well were vague, out of sight mechanisms that allowed players to create anything they wanted without having to differ to some almighty power source for them to progress. Once we hit 50 though, the only way to progress is through the Well (or Wells, depending on species), regardless of your origin. IMHO, this is sloppy. How we came about our powers has never been mentioned in character creation, leaving players free to create any concept they please. But at level 50, it's lumped on us, forcing us into a strict method of progression. And it's not like the developers didn't have a chance to change this, they just redid the tutorial so there's no real excuses for not establishing Well lore there.

    As for the Rikti, I do still think they were a far more viable threat than Praetoria. They had an entire world to call on, the ability to open thousands of portals across the globe simultaneously, have vast motherships and a network of mind linked soldiers. Plus, don't forget, we were fighting them at a time when we didn't have teleporters or medical bays as that technology was reverse engineered from Rikti tech. Sealing off their dimension from ours was a sensible, logical choice. And yet this three island state, barely recovered from humanity almost being wiped out is left free to open portals to ours? Why? Because every nation on earth is happy to take the word of a guy from the future who may be Nemesis and a demigod who has never played straight with humanity from the start? For me, it just stretches suspension of disbelief too far. Just adding 'because the Well says so' to Praetoria doesn't make it more awesome or dangerous, it's just lazy as is using the same AVs we kicked around not a level or two ago.

    This kind of inconsistency is rife in Incarnate lore. We can blow up Warwalkers with no problem in the Sutter TF but in the Apex TF, they're tough cookies. When we attack Praetoria in the Tin Mage TF, non-incarnates are hit by some bizarre 'anti-non-incarnate ray' that gives them a -4 level debuff. And yet this effect is never applied in any iTrial. It's as if the developers come up with the trials then just patch together whatever lore they can to justify it, no matter how patchy it is.

    I agree with Eva, it was the Origin of Power arc that first showed signs of a shift in the lore towards the worse. That appeared to be the first attempt of the new writers to reconcile 'the old stories' with the 'new ones we want to tell'. Now bringing in new writers is obviously going to happen, the folks that wrote some of the old stories are long gone. But they shouldn't be trying to retcon everything to support the new (and IMHO) inferior stories. Vincent Ross' arc is a prime example of this.

    I've stated before and I still stand by my belief that the current developers of CoX have little appreciation for what it is that make CoX so great:

    1) The feeling of being a hero (or villain),
    2) being the centre of the story and
    3) totally free to create any conceivable character

    are three of the key things that make CoX fun. The fourth tier is, I believe, having a convincing and consistent world to do those two things in. Incarnate content gives none of that flexibility or consistency and its clash with 'old lore' is jarring. Perhaps this isn't so visible to newer players but to some of us, it's a big disappointment.

    (Apologies for the wall of text, I only get small windows of time to post in so it all comes out in a big jumble.)


    EDIT: I've just remembered the final thought I had: the rumours of the 'third way' that was mentioned at the Player Summit. I'm not one to make idle bets but I'm willing to wager that that's going to be a 'non-defined, non-Well' method to try and satisfy the complaints made about the extremely narrow Incarnate lore. If it is, then they may manage to pull this mess back out of the fire. If not then... well, I'll have to see.
  5. It occurrs to me, after a bit of thought about last night's finale, that it's essentially the same story as the last episode of Doctor Who namely, 'the world must think me dead so I can complete my work'.

    I'm a bit annoyed I've drawn that parallel now. I hope Moffat's not running out of ideas.
  6. Without wanting to get drawn into the already raging debate, I’ll try and answer the OP’s question, at least from my own humble perspective. Although it is always funny to see who hasn’t got certain people on ignore yet.

    1) Having the Well be the sole source of all powers.

    A problem that a lot of people (and certainly a lot of roleplayers) have is that by enforcing this, the origins of our characters are suddenly no longer our own. This game had six years of allowing players to create virtually any type of character from aliens, to mutants to other dimensional entities and at no point was the Well even mentioned. As it stands, there’s already exceptions to the Well Lore that we’re aware of in game. Now we hit 50 and we essentially get told, ‘no, it wasn’t you, it was all thanks to the Well’. For me, that’s a [pancake] of a sucker punch to hit someone with when they hit the peak of their career.

    Also, the Well is not exactly what you call a well known piece of lore. It’s not mentioned in character creation, it’s hardly referenced in the 1-50 material. This isn’t like Direct Competition Underdogs Online where your origin is determined for you in the tutorial. CoX has always allowed complete freedom of creation and yet for the Incarnate content, we’re suddenly all boxed into the same origin.

    2. Making the Well sentient.

    This was a huge mistake because it changes the nature of our characters’ relationship to the Well. Having us searching for artefacts of an ancient power isn’t such a bad thing, it makes us treasure hunters, finding secrets of long dead gods to grow more powerful ourselves. But as soon as the source of that power becomes sentient and alive, it changes that. We essentially become acolytes of an elder god, beseeching it to grant us more power. The thrust of the Incarnate storyline is us trying to prove our value to the Well, showing it that Cole is not worthy of being its Champion.

    And before anyone chimes in with the ‘it’s not sentient, it’s being guided’, I have to ask ‘by who?’ Who in the universe is powerful enough to dictate what this source of all power can do? That in itself makes this and the next point dangerous ground for anyone who’s still sane.

    3. And now our god is mad too.

    So if it’s not enough that our characters are now power hungry disciples of an unseen god, it’s established in Ramiel’s arc and beyond that the Well is a little bit bonkers. So now we’re actively trying to convince a mad god to give us more power so we can spank its champion back to his own dimension. How is this a sane and rational course of action for anyone other than the most mad of villains?

    4. None of it is our dimension’s concern.

    I like Praetoria. At least, I liked it in the 1 – 20 GR content, right up to the point where it god-mods you into deciding to fight against Praetoria when you leave. But the entirety of the Incarnate content so far has occurred in Goatee Universe. Which would be a problem if we’d never fought a dimensional war before, but guess what? We have! And how did we deal with the Rikti? We sealed them off in their own little backwater and left them to it. And yet now, saving Praetoria seems to be a bigger task for our 50s than anything in our world.

    5. Praetoria is not a credible threat.

    It’s established that the world of Praetorian Earth is mostly ruled by the Hamidon. That aside from a few remaining outposts, all that’s left of humanity is this tiny island state ruled by Goatee Statesman. And yet somehow, this tiny nation is a bigger threat to us than any other world. Why? Because the Well say so.

    6. Disparity with Level 50 content.

    Think about some of the things that level 50s can do. Long before the Incarnate system, I’ve seen a DM/Regen Scrapper clear the final room in Dark Watcher’s arc while the rest of our 8 man team lay dead. I’ve seen Tanks devastate rooms on +4/x8 settings. We’ve stopped Rikti invasions, a Nazi Statesman, aspects of a mad, dimension devouring god, a machine that can strip all of the power in the world and grant it to Recluse… we’ve done some epic things. But for the Incarnate system, we’re facing old foes bumped up to the point where it takes 12 – 24 Incarnates to beat them. Why? Because the [pancaking] Well says so.

    We even have to deal with Maelstrom, a jumped up little punk we’ve all kicked to the curb many times who can now just say ‘bang, you’re dead’ to us. This is before we get to the civilians who can down us with rocks for [pancake’s] sake!

    I could go on but those are the main points I feel. I dislike how needlessly complex the system is, how it ignores villains as if they never existed but these are separate to the story points. I’ll just say that is as a roleplayer I’ve seen bad GMs do some incredible asspulls in my time, making up things as they go along to justify their badly thought out campaign. After a while you get a sense for plots that are just being cobbled together as they go along, justifications being made up on the fly. And the Incarnate system rings that alarm and then some for me. I could forgive it maybe if this was 20 – 30 content maybe but this is meant to be our premier content, one of the major points for subscribing.

    Instead it just feels like it is: a big sticky mess of [pancakes].
  7. Quote:
    Originally Posted by DumpleBerry View Post
    How many Doyle stories have you read with Mycroft in them? I, too, was worried when I heard about the casting but he carried the role nicely.
    I'm not denying that he was any good, he did excellently in the role. I was just surprised at the choice, that's all.

    And in answer to your question, plenty. There were loads of nice little details peppered about the movie which I think only a handful of people got.
  8. Quote:
    Originally Posted by Demobot View Post
    I think the duel between Inigo and Westley may be the best swordfight in cinema history. Bob Anderson, you will be dearly missed.
    I absolutely agree. Apparently every stance and technique mentioned in their duel is accurate to what they are doing and I think it shows.
  9. Quote:
    Originally Posted by Zombieluvr View Post
    Could he be a member of the Battalion's alien race? One who turned against them, and now seeks to stop their Coming Storm?
    No, but he stands opposite someone who was.

    And in answer to your question, no, I've no idea who he is.
  10. A sad day indeed for me. 2012 has only just begun and one of my heroes has passed on.

    You may not recognise the name but if you have ever watched a great swordfight on screen and enjoyed it, it's likely that this man was responsible in some way. A life long career training actors on how to wield a blade, he was responsible for the sword fights in The Princess Bride, Pirates of the Carribean, Highlander, Lord of the Rings and of course, Star Wars where he even stood in for Darth Vader at times.

    The news was reported here: http://www.theonering.net/torwp/2012...anderson-dies/

    and as a reminder of his finest work, I suggest watching this again:

    http://www.youtube.com/watch?v=lC6dgtBU6Gs
  11. I very much enjoyed watching last night's show. It's been the first time I've been glued to the screen, unable to move for ages. The interplay between the characters is wonderful and the script is very tight. Most annoying thing of all was trying to work out where we knew the actress playing Mistress Adler from. We kicked ourselves when we worked out it was from True Blood.

    Downsides, only two I can count. I hate, hate, hate Screamy Shouty 'Jim' Moriaty. He's far too much like Screamy Shouter Master from Doctor Who (although in fairness, he wasn't Moffat's creation). I like my masterminds clever and focused, not semi-coherent lunatics.

    Also, I'm not keen on how Dr Watson is portrayed. Aside from the moment in the very first episode where he saved Sherlock's life, he's continually either comic relief or a fool to be used by Sherlock and anyone else who sees fit. Watson was both a doctor, a soldier and a damn fine mind in his own right, it would be nice to see him as less of a victim.

    Other than that, superb, gripping viewing.
  12. Quote:
    Originally Posted by Rabid_M View Post
    If they made reworked versions of the current iTrials that were made for 4-8 players, would you do them? Same basic plot, same length, just remade for fewer people. How much could they reduce the reward and still make them worth doing?
    In a heartbeat.

    One of the greatest problems with the current trials is that their huge league sizes have an impact on how heroic one can feel while running them. The game has for years been balanced around an eight man team with only a few notable exceptions. On a team of eight, it's possible to make a significant contribution to a team and notice it. With sometimes over 24 league mates, ones impact on the success of the mission can be entirely lost.

    Without wanting to further bash the trials, in terms of theme, none of them so far aside from maybe the Underground feel 'dangerous' or 'cosmic' enough to need more than a team of eight. They're just the same mobs as before but apparently more dangerous 'because the Well says they are'.
  13. I saw this the other day too. I was really impressed given that sequels are normally nowhere near as good as the original. I pretty much agree with all the points raised so far, including the two criticisms.

    Well worth a watch.

    EDIT: One thing that did bug me was the casting of Stephen Fry. Although he would have been brilliant in the role in a different version of Sherlock Holmes, he seemed a bit out of place in this one. Still magnificent though.
  14. Quote:
    Originally Posted by Darth_Khasei View Post
    I feel this too. My response was to delve deeply into the MA and make my own enemy groups to fight when I am bored of fighting the standard in game foes.
    I do this too although I tend to seek out other players' arcs rather than creating my own. Player created characters in the MA can be a lot tougher than mobs outside and can present a unique challenge to those looking for it. There are plenty of good lists of decent MA arcs that I tend to play more these days as the challenges in them are a lot more interesting that the 'follow the big shouty red letters' type of missions we seem to be getting these days. It's just a shame that rewards in the MA are so inconsistent and that thanks to the filter, I run into a lot of broken ones now.

    I do like that the Devs have revisted some old mobs and added new foes such as the annoying Super Stunner to the Freakshow, the Girlfriend from Hell for the Hellions and the Chi Master for the Tsoo. I'd love to see some more of those added to other groups but some interesting new groups would be good to see too. Mobs with unique and challenging powers, not just retreads of existing sets. The revamped Tsoo and Pantheon for DA might bring this as well as the Battallion when they arrive but something for the 1 - 50 content would be nice too.

    (Side thought: I wonder if the new mobs for DA and the Battalion will bring anti-incarnate powers to the table? That might be interesting.)
  15. Quote:
    Originally Posted by Forbin_Project View Post
    Uhm they merged the EU and NA servers a while back. There's no difference between EU and NA accounts that I'm aware of.
    Apart from the fact that EU accounts cannot purchase year long subscriptions for some bizarre and unanswered reason. *shakes fist*

    As for the OP, I managed to get an NA account on my NCSoft Master Account many moons ago but that may have been before they did the whole 'IP recognition' thing. You may need to hide your IP using a proxy maybe but I'm no expert on that.

    Good luck.
  16. One of the things that alas, we often forget is that the Well being the source of all power is in canon and has been since the game started. But up until the Incarnate system started, it was wholly ignorable. A vague, barely even recognised artefact lost after Cole and Richter gained their powers. I liked it like that. Characters could be created, exist and never even need to acknowledge the Well as being the point of origin. We could maintain our own reasons for developing powers and not even nod in the direction of the Well.

    When the Well suddenly came to the forefront, it vainly took all credit for our powers and was set up as the only way that we could advance ourselves. Add to the mix its obvious lunacy and god like tendencies and I just had to dismiss all of it. The only characters I have who would willingly devote themselves to a mad god's service are insane themselves. To this date, I have yet to meet a roleplayer who accepts the Incarnate story wholesale and doesn't discard it outright as the piece of god-modding tripe it is.

    One of the wonderful things about CoX has always been the freedom of character creation. Unlike other, lesser MMOs I could mention, we're not forced into a backstory or reason for developing powers. We had absolute free reign to create what we wanted. With the fruit-loop Well now in the mix, that choice has been severely lessened.

    And now there's hints of a third way to advance without the Well apparently. Is it just me or does that smell like a desperate retcon to try and address some of these issues that keep on coming up on the forum again and again?
  17. Quote:
    Originally Posted by Yogi_Bare View Post
    The sentience of The Well vs. The Well as the source of all power.
    I've never had an issue with the Well being the source of all power. It's making it sentient that changes the dynamic for the worse.
  18. The well speaks to us in Ramiel's arc. That's pretty damned sentient right there.

    And it's also the moment I wanted to run screaming from the Well's power. Why the hell would any sane being want to be the servant of a mad, all-powerful god? That's just a complete logic disconnect right there. Also, if the Well is being controlled, it would imply that whoever is controlling it is more powerful than the Well. Now, right there, we have scary, cosmic sized power. And yet here we are, being pwnd by citizens wielding rocks. Is it any wonder the two scenarios don't sit well together?

    Personally, I feel the mistake was in making the Well in any way sentient or conscious because it changes the relationship of our characters to their powers. We're no longer strong heroes fighting the forces of good/evil, we're acolytes to a divine entity, cowering at its feet and trying to convince it to give us more power. We're not the warrior, trying to make things better/worse, we're the priest, praying to a god to give us strength. It stripped us of our individuality. If the Trials are being written by someone who knows CoX mechanics well, they certainly have little idea of what makes CoX great.

    If this is the Incarnate system going according to plan, I shudder to think what horrors lie in store for us in Dark Astoria and beyond.
  19. Finally got to see this last night. Yeah, I wept a little and enjoyed the lighter tone to it. Although I don't think this Doctor can do anger very well, he is superb at being a daft loon especially when it comes to kids. Loved the tour of the house.

    Not quite as good as The Next Doctor or End of Time, I found the resolution a little swift, the fate of the forrest seemed to come too rapidly with little explanation of what had happened to them. But the King and Queen sent off my pagan spidey sense terribly.

    And IIRC, Time Lords can withstand the vacuum of space for a few minutes. I couldn't quite remember the references though so thank you.
  20. Quote:
    Originally Posted by Coyote_Seven View Post
    It sounds like you guys are saying you feel the spirit of the game has gone?
    I feel it has slipped badly.

    Although I appreciate old plot threads being picked up on, it really is a double edged sword as I see old stories suddenly twisted to fit the new lore. Although I enjoyed Vincent Ross' arc, the way it was being used to jam Well Lore into the early game was painfully obvious. The same goes for Praetoria.

    I used to enjoy reading clues and delving into the backstory of various groups. It felt consistent, real almost. Now there's so many inconsistencies and retcons, it's lost that. The writing isn't so much bad, it just feels careless and players have to make up things to cover the Devs' lack of attention to detail, just as this incident with the rocks shows.

    On the bright side, some of the detail in the SSAs and their referencing of 'old lore' has been great and I wish I saw more of it.
  21. Dante

    Xmas Geek Swag?

    Quote:
    Originally Posted by Father Xmas View Post
    The Teen section is tiny and besides including the Twilight movies also includes the Narnia movies, the Harry Potter movies, Scott Pilgrim, Juno, The Sorcerers Apprentice and oddly Top Secret!.
    "Our surgeons did what they could but it took two hours just to remove the smile from his face..."

    Clearly the library have never watched that film... *facepalm*
  22. Quote:
    Originally Posted by knightofrage View Post
    If having smaller League sized trials kills off larger league trials I'd call it a sign of what the majority of players want. I think having a few 8ish man Incarnate Trials thrown out there would be a good test to see what -most- people would prefer to run.

    Let them hang out on the live servers for a few months and have the Dev's data mine that.
    This is what I'm hoping will come from seeing the true solo path in i22 go live. That the Devs will finally get solid data on what is more popular, the iTrials or the solo/regular team content. Personally, I hope DA proves so good and astoundingly popular that it sends a very clear, neon lit sign surrounded by dancing girls to the Dev team that will make them reconsider the raid heavy endgame.

    Quote:
    Originally Posted by DarkGob View Post
    I agree with you as I'd prefer to have my villains doing actual villainous content, BUT. Part of the problem is that blueside is much more popular than redside. Has been since Issue 8 (after the brief period during Issues 6 and 7 when people said "devs hate heroes" and seriously meant it). This means that any content developed exclusively for redside won't be played nearly as much and may even fall to the wayside entirely. From a developer's point of view, there's not a lot of motivation to develop content under those circumstances. And I agree, it sucks, but co-op really does bypass that in a convenient way, and to a certain degree it does make sense that heroes and villains would work together against a greater foe that seeks to destroy them all (think about Galactus, Onslaught, the Infinity Gauntlet).
    I have nothing against villains teaming up with heroes occasionally when they are facing a greater threat. But that excuse has been used so often now, it's become tiresome. Some of us like to play villains. Some like to play level 50 villains. And aside from the LRSF and Barraccuda, everything else at level 50 redside is co-op.

    I understand having to favour blueside as it is more popular but that's no excuse for having no content. I feel that the SSAs have handled it very well. They use similar art resources, identical maps and yet they tell a different side to the story, one where villians can actually be evil for a change. I am very grateful for this and would like to see the same ethos applied to further trials. Although not ideal, this is far better than just casting villains in with the heroes every single time.
  23. Too much stuff in this thread I'd want to quote but can't. But you can put me firmly on the side of those who think the Incarnate system makes us nothing more than 24 Star Trek Redshirts hurled against boring, non-cosmic scale foes who use dirty Bad GM tricks to win. Horrible, horrible system that is not convincing me in the slightest to stay as a VIP.

    Now, to answer the OP, yes, yes and yes again. I would play them, I would bring others to play them and I'd probably enjoy them. Before Incarnates, aside from a few rare occurances, everything could be done in an eight man team and the content was balanced in favour of that. Eight is more than most other games but it is a good team size for everyone to feel that they're contributing and getting their own time in the spotlight. On a 24 man league, I just get lost.

    As for foes, I don't buy that they should be lesser threats. At level 50, we've fought off a second Rikti invasion, beaten the snot out of the Freedom Phalanx, fought a mad, dimension eating god... no, don't give us overpowered morons like Maelstrom, give us a foe that's worth sending Incarnates against.

    And as for co-op... please no! I am so tired of seeing that word now. It makes playing a villain pointless and is just a lazy excuse for not developing separate content. No more co-op please!
  24. Most of my characters are on SOs bar a few -KB IOs. The only time I consider an IO build is if they survive to being over 30 and I play them frequently. So yeah, I think the game should be mostly fine on SOs.

    The only exception to this is my Kat/DA Scrapper who I have to judiciously juggle toggles with otherwise I end up with an empty blue bar most of the time. I will IO him but as he was my first toon, I'm determined to get him to 50 on SOs first.