Dalghryn

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  1. Dalghryn

    One A Day

    Quote:
    Originally Posted by Sister_Twelve View Post
    I've read that thread and don't want mine to become a repeat of it.
    Nor do I--or, I think, Lionors. Not that there's any real threat of that, since the discussion has always been civil. In any case, I *did* follow one of your suggestions and made the boss in the second mission of the second arc a "boss only" requirement. As for the rest, well, I always keep criticism in mind whenever it's constructive.

    Thanks again for the review, and for the vote.
  2. Sister Twelve posted reviews of CoW on her thread, beginning here: http://boards.cityofheroes.com/showp...51&postcount=2

    This is a very interesting thread as far as CoW's concerned, and really gets into the heart of what the story's all about. There's some really great reading and insight, if you're interested.
  3. Dalghryn

    One A Day

    Quote:
    Originally Posted by Sister_Twelve View Post
    ...But I am saying that if a player takes the time to run through an arc, there is or should be an implied level of relevance to the actions that he is taking...?

    ...Are the players and the SOLUS in this scenario 'Bothans?' Or are they just victims?...

    ...Arc 2 on the other hand... from the very beginning the character becomes reactive. Whatever plan was in place seems to be gone and we are now focusing on the events of a single day. Suddenly we seem a lot less like 'Bothans' and more and more like 'Victims.'...
    It appears we may have to agree to disagree on several different levels.

    First, I am trying to describe the realities of *real* war, even if it's in a fictional, and sometimes light-hearted, super-hero setting. Star Wars aside, all wars are fraught with successes and failures, offensive strategies and defensive reactions. There are countless examples in every war this planet has seen where one side is taking an offensive in one area when they have to shift focus to protect against a more pressing offensive by the enemy elsewhere.

    Not all successes have the grandeur you suggest. Simply taking a hill or holding a town can have immeasurable effect on a war effort, effects that often go unsung, effects that came at the cost of lives most of the world has no clue about. I'm not telling that tale of grandeur. I'm telling the tale of the hundreds of unsung heroes that died defending our world and giving the "sung" heroes... Dr. Science, Statesman, Hero 1, etc. time to come up with a plan to end the war.

    My NPC characters, and just as importantly the player character, are both "Bothans" *and* victims. That is the reality of war. What they did was quite relevant, just not as flashy.

    In regard to the differences between the arcs, I must also respectfully disagree. In arc one, Lazon is trying to be offensive in the first two missions. The third mission combines an offensive intent with a defensive reality when he first plans on exchanging information with Dr. Brinell and then sends you to save her. The final two missions are solely defensive.

    Arc two starts out even more offensively. Unlike the first, where Lazon is doing the offensive equivalent of searching for straws, this arc has Captain Superior taking reigns in a coordinated effort to deal a major blow to the Rikti-- and you succeed. Unfortunately, the Rikti have begun another offensive that he's charged with countering, and he must switch to a defensive posture--with devastating results.

    The heroes in CoW, be they the NPCs or the player character, found technology that could be interpreted as contributing to the development of the Rikti Translators, they crushed a critical radio jamming facility, they saved lives, and they held a line that someone else would have had to hold--or that would have been lost--so that Statesman and the others could concentrate on doing their thing. In fact, that is what the majority of the heroes that died in the war did.

    Such is the reality of war. It doesn't make the story of the people involved any less important. It just makes for fewer short-term happy endings.

    While you were writing your reviews, another prominent poster wrote this on my thread:

    "Played the CoW and I must say I liked it. Especially the fact that I, a common hero try to do my utmost in those dark horrible days. No glory, no songs will be written, no parades, no speeches, just me and my sorrow, me and my duty, me and that tiny part of the war I fought in."

    I guess it's just a matter of perspective.
  4. OK, this is a weird question, especially for this forum, but I'm just weird that way. The question is...

    If you have characters that are members of supergroups, were those groups active during the first Rikti War in 2002, and where were they based? Also, do you have characters that were there during the first war? (OK, so it was more than one question...)

    I'm considering some dialogue changes/additions to my arcs (especially if Going Rogue gives me more space), that will reference battles taking place elsewhere in Paragon City. In particular, I plan on having the Moores (Empathy and Energy Blastion) engage in dialogue about the fate of their son--which is being left in the hands of the group or groups based in the area of their home.

    If this comes to pass, rather than make up a group name, I thought I'd use actual SG names from groups used by co-forumites.
  5. Dalghryn

    One A Day

    Maybe you can explain in greater detail what makes you think I'm "going large" in the first arc, versus not doing so in the second. It was never my intent to "go large," as you put it. I've not had any other reviewers or players make that observation. My initial inclination would be to write this off as a misunderstanding on one player's part and leave it be, but you've gone to such effort, and demonstrated such eloquence, that I can't.

    Again, my intent was to show one scenario of a potential of hundreds. The Rikti have instructed any number of Commanders to "handle," as it were, any number of target areas. Hro'Dath is "our" Rikti Commander, and the SOLUS Collective is "our" group. Hro'Dath's methodology includes jamming radios and setting up diversions that split the opposition and leave them open to easier defeat once the command comes down from the Rikti higher ups to take the bases.

    In my mind, I'm assuming that other sub-commanders are attacking other bases. This one--the SOLUS Collective being helped by your hero--simply ends up being the strongest resistance with the quickest minds in his target area, and thus Hro'Dath gives it some personal attention at the end. The bottom line is--this same scene is being played out across the world. "The Consequences of War" is simply picking an example.

    Even at that, I tried to include *some* subtle nods to game changing. The translator and prototype heavy suit, for example. They end up being a bigger things, and are potentially canon-breaking, but since the powers-that-be haven't established exactly *how* the translators were developed, or *if* the heavies used in the second war may have been developed to some small extent some months into the first war, they are both small nods to canon I'm willing to risk letting my NPCs--and your hero--have a part in.

    In any case, I'm more than happy to hear more detail. It may point me in a direction where---once the memory's increased--I can provide a touch more clarity.
  6. Bubba,

    I just sent you my PM re. The Best Comedy Arc. Nice work, everyone.
  7. If you were standing here, GrinningSpade, I'd give you a deep, manly... um... well...

    Seriously, you have no idea how much your short post contributed to making my day. At the risk of sounding like Sally Fields (if you don't get the reference, you're just too young ), you really get it. That's exactly the effect I'm shooting for with CoW.

    Thank you, VERY much.
  8. Mr. Squid summed up my thoughts regarding your response to my post quite well, Venture. As much as I may be one of the few people on the boards that actually respects you and your opinion despite your sometimes caustic approach (whether or not I always agree with it), this is one clear example of where you allow your personal opinion on how the MA should operate to override the reality of the situation. That is, of course, your right. In this instance, however, evidence strongly suggests you're wrong.
  9. Dalghryn

    One A Day

    Thanks again for the feedback, Sister Twelve. I'm operating on no caffeine through blurred eyes at the moment, so any great comment I might have is still asleep. I can say that it wasn't my intention to create a story that changed canon. Not every hero in the war was Statesman or Hero 1, and not every super group was the Freedom Phalanx or the Midnight Squad.

    The powers-that-be at Cryptic and NCSoft have already established who the great heroes of that war were. Neither you nor I can create new ones without breaking canon, any more than I could create another George Patton or Douglas MacArthur if we were writing a realistic tale of World War Two.

    My intention was to write a story about "the common hero," as it were. Who were the hundreds of heroes we *haven't* heard about that died in the war? What did they contribute? I see CoW as a vignette that was replayed all across Paragon City, and the world, by other heroes and groups. The particulars may have been different, but the general effort and outcome were the same--they held lines; they saved "the little people;" they protected allies; and they made smaller, unsung, contributions that may really have made a difference in the long run. Such is the way of war. If I were to write them as having batantly changed the face of the war, or in such a manner that Captain Superior or the player character rivaled Statesman and Hero 1 in his/her scope of impact, it would be canon-breaking--and that isn't what I want.

    As for your specifics...

    I agree that the NPCs could use some more fleshing out. I cut the mumber of NPCs down in order to give the remaining five more face time. Unfortunately, I'm sitting at 99.90% and 99.87% memory respectively. If they *do* double the amount of memory, I plan on giving them some more heft. I also plan on giving the war imagery itself a little more push.

    I'll track down that boss problem and *re*set it to "boss only." As with just about every other creator that posts on these boards, I've fixed that once already, however it apparently didn't take.

    Thanks again for your review and feedback. It always helps.
  10. Dalghryn

    One A Day

    Thanks very much for the review, Sister Twelve. I'm always thrilled to get input.

    Given the constraints of the MA system, I just didn't think I could give this story justice in one arc of five missions. If the planned doubling of space that's supposed to come with Going Rogue also doubles the number of missions an arc can have (which I understand it *won't*), then I feel confident I could tell this story quite well in nine missions. It expands a mission in order to make both arcs stand basically on their own. That said, once you play the second arc (if you choose to do so), you'll see why the relatively minor plot threads that aren't wrapped up are left to the second arc. That assumes you're referring to the translator and the jammer issues. If not, I'd be happy to discuss other issues further.

    As for *the map*, I've had many people say it was very effective--which was why I used it. The reason I used that map is the same as my reasoning for having the number of ambushes and patrols I have in the arc--realism. It doesn't always make for an easy run, but it does make for a believable one. Sometimes you just have to make an editorial call and stick with it. I have changed maps before, in both arcs. That one, however, gets to stay.

    In any case, thanks again--very much!
  11. Quote:
    Originally Posted by Venture View Post
    I was planning to skip the multi-part section anyway (as far as I'm concerned, there are none)...I don't like what I'm seeing in the public votes and I'm beginning to think there's not much point to it.
    I'm curious as to what you mean by both these comments.

    In regard to the first, you gave Consequences of War I 4 stars (on the Venture scale, something of a miracle in my book). One of the offenses was your assertion it was incomplete. That would suggest you were grading the arc down because the story continued in a second part and was thus (in your opinion) not a complete arc. Using that logic--that it might have been a complete story if the information from the second arc was somehow included--it is, therefore, a multi-part story.

    Or are you saying that none of the multi-arcs are worthy of the award?

    Re. the second comment--what, exactly, is it you don't like that you're seeing? I'd have thought that, if you were going to make one of your trademarked Venture pot-stirring comments, you'd support it with some of your trademarked pot-stirring commentary.
  12. I'll take you up on that bet.

    In any case, I've also managed to run all the multi-arcs (granted, one was mine, so I cheated a little), plus four other categories so far. My nine month old and my wife might both have something to say about that, but I *did* do it.
  13. OK, maybe I should get one that says "Dense," or borrow the one I saw that said "Clueless," but what are all the graphics I'm seeing in everyones' signature lines with the characters and the words across the bottom in gold lettering? I feel like I'm the one guy in the office that's being left out of the latest office gossip.
  14. Gratz! It's great to see arcs we're familiar with through our forum "playtime" getting this kind of recognition.
  15. Bubba,

    My votes for Best SO Level Arc are in your PM box.
  16. Quote:
    Originally Posted by Venture View Post
    You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.

    Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade.
    If, by "custom mobs," you're referring to... say... the seven I use sparingly as allies in my arcs, you may be correct. But, as you rated my first arc a 4 star, apparently the use of custom mobs isn't always as horrible as your posts to this thread make them seem.

    Personally, I'd give my eye teeth for enough additional memory to add some extra formatting to my text and to add a couple tweaks that would make the war effort seem even more real. I don't see where I'd use twice as much memory, but I *can* see how twice as much--in the right hands--could make for some very good work.
  17. Bubba, I sent my PM for Best DO Range Level Arc. Next...
  18. Bubba, I just PMed you my votes for Best TO Level Arc. Thanks.
  19. Oh, *I* have... until the advent of new-babyhood around our home this year, my wife was always sequestered in her study this time of year. I, on the other hand, manned the fort and left my writing aspirations for another day -- limited so far to various short pieces, stuff having to do with my day job, a partially finished novel that'll likely never see print and two MA arcs in City of Heroes.
  20. Dalghryn

    NOT Sour Grapes

    Quote:
    Originally Posted by Lazarus View Post
    ...the only reason I even set that flag was because the contest required it otherwise they'd all still be marked as Looking For Feedback.
    This.

    And, as far as Dev' Choices and other locked arcs being ineligible, I wasn't referring to an assumption that they are unchangeable. I meant that the rules for future contests should simply specify that awarded arcs - be they previous years' MA award winners, Dev's Choices, Guest Authors, or Hall of Fame - are ineligible. Given the relatively short supply of player/creator incentives, it seems only fair to me that the wealth be spread no matter how good an arc is.
  21. Dalghryn

    NOT Sour Grapes

    If an arc wasn't locked (i.e. if it wasn't granted Dev's Choice or some similar permanent, icon affixed, status) and it was modified in any way to make it a better product than the one submitted in 2009, it should be eligible. The Academy Award analogy doesn't work for the fact that, unlike the movie industry, we can change our creations to make them better.

    If arcs posted since the previous award period are better, then they'll get the nomination and possible win over arcs posted earlier and modified. If they aren't better, then it older arcs should be just as able to be nominated.

    Had they handled the awards somewhat differently, this would have been far less of an issue. A new award-based icon, and arc lock for winners and Dev's Choices for the two runners up for each category, and Bob's your uncle. But it's a little late for that.
  22. Dalghryn

    NOT Sour Grapes

    It's odd watching what everyone that's been nominated for both awards is saying. I think the comment re. several of the arcs having been around awhile has merit. CoW I has had about 11 plays since it was nominated for the Players Choice Award. CoW II has only had four. That would lead me to think that seven were simply because it's a fairly new addition to the second page of MA arcs, whereas the other four are PC Award checker-outers... but I may be completely wrong.
  23. Quote:
    Originally Posted by GrinningSpade View Post
    I am shocked that Dalghryn found it necessary to change his vote because of peer pressure.
    Shocked? Really? With all due respect, that sounds pretty extreme. "Surprised..." "Bothered..." ...but, "Shocked?" You make it sound as if I'd just stepped out of character by committing murder or something.

    I apologize if my decision has caused Bubbawheat any heartache. I also apologize if having changed my vote causes heartache for any of the rest of you. Honestly, my initial reaction to Tangler voting for his own arc in the first place was shock. I just didn't expect that anyone would do so. It was a game changer, and my initial reaction was to jerk my knee.

    I didn't change my vote out of "peer pressure," as you assume, Grinning Spade. I changed it because I believed my initial vote was wrong from the start -- not necessarily because I didn't believe my arcs were worthy, but because I simply didn't believe I should have voted for myself. Peer pressure had nothing to do with it. I've been around for 50 years. It doesn't hurt my manhood to realize I'm wrong, fix it, and admit it in public.

    Now *I* have opened up a can of worms that has the potential to make Bubba's life miserable. At this stage, I'm damned either way. Changing my vote back for Bubba's sake will only make the matter worse. In any case, he knows how to use PMs, and I trust he'll let me know if I've caused any significant hair loss or silvering. If so, I'll do whatever he needs me to do to fix it.

    When it's all said and done, I'd really be upset if my actions were contributors to his deciding not to do this again. I expect most of you would feel the same way.
  24. Quote:
    Originally Posted by Coulomb2 View Post
    The best I can explain is this: there's at least a chance voting for myself *publicly* can backfire on me badly - that more than one person might decide that I'm being unsportsmanlike and therefore not cast votes for me when they were originally contemplating doing so. That strikes me as fair, and is perfectly in line with the motivation I posted: if I'm going to lose, I'd much rather it be because others didn't vote for me rather than because I didn't vote for myself.
    ::Insert heavy sigh here:: So, we're potentially damned if we do or damned if we don't.

    In any case, after careful consideration, I'm going to do two things.

    First...

    BUBBAWHEAT PLEASE TAKE NOTE, I'm changing my vote for Best Multi-Arc:

    1st Place - Abstain
    2nd Place - The Audition Part 1 #221240 and Part 2 #221241 @MRCaptainMan

    Second...

    All my votes from now on will be by PM to Bubbawheat.

    Yes, I know that -- in essence -- it still appears that I think my arcs are worthy of the first place position. So be it. I have, however, negated the two points I would have received as a result of actually making that choice. Fair compromise under the circumstances. At least it salves my conscience a bit.
  25. I guess I was just lucky to have been gutted by Talen Lee's Simon Cowell impression well before I started reading Venture's stuff. I've never been able to see Venture through the same critical eyes some of you have since then. Sure, he's a bit outspoken, and his "Blight" fetish does get painful to watch, but at least he maintains a steady intelligence behind what he writes, whether you agree or disagree with him.

    Trust me, there have been worse.