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Although the duration of the -regen effect in EMP arrow is shorter than many other powers that offer it... very few of those if any combine the -Regen and -Recov with a decent hold.
A well timed EMP can mean the end for just about any toon -
Quote:Excessive meaning wasteful.... I should really remember to go slow for you. ReRead... slowly, and you may just actully see the similarities and laugh at yourself like I did.Did you even read your own post? You know, the one where you compare popping insp in PvE to popping in PvP (lulz). No? Its the one where you suggest we PvE in a PvP zone for insp. You said that people can use insp excessively like it even mattered. I'm pointing out that it doesn't since the insp nerf.
How about next time you try and do a better job at sounding like you know what you're talking about. Either that or try sounding less like a nub.
I said some use them when needed... you said just fill up on greens/blues and pop when needed.
I said some will be excessive... (usually bad players) this was too quick for you so you went on to say that popping more than 2 insp is a waste and a bad player would do such.
ur dumb. Please don't rage on me again about a silly topic such as this.
[EDIT:] BTW, Were insp nerfed, or do they suffer from the same DR/HD as everything else?
Quote:What does taking down bags of hp with dumb ai have to do with pvp?
You use insp in both PvP and PvE. Insp use is the OP. Stay focused. -
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lol, if you're gonna try and hate me... do a better job of disagreeing with me. Cause I think you just basically repeated what I said.
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Quote:The better stalkers out there weren't affected when they changed the mez rules in PvP. 4 seconds is 3 seconds longer than they need to to get a good crit/AS off. The combo definately works better with multiple stalkers and a good dom, but a duo can still be quite effective assuming the skill level of each is where it needs to be.I don't think stalker and Dom would make a good duo...the Dom would be gettin his *** beat while the stalker just runs aroun in hide....considering that doma may he the squishiey AT of all...though I have seen a corr And stalker be a VERY effective duo as well as a troller and taunt bot
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Most crashes blink seconds before they happen. I use Demonic sometimes to cover for Elude's end crash. I imagine a temp (click) phase would be just as effective for buying time to get right if one casts it in time.
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I think the best way to look at it is to comapre the situation with PvE. I mean, would you really give props to the blaster that just popped 6 reds and purples to solo a single EB... nah not really. Smart thing to do perhaps when the **** hits the fan, but it's not like you'd think the toon was good or anything for having to do so.
There is "effective use" of insp, and there is also "excessive use" if insp.
I see less wrong in a player that zones, kills things in the zone and uses the insp gained from doing so to stay alive and kill others. I sometimes frown however at those who will leave a zone repeatedly to fill their tray and actively engage in zone PvP only when that tray is full.
Theres basically two types of Insp users: Those that carry inspirations to counter effects, and those one carry insp to increase effects. The first group is fine, acceptable, and often smarter than the other group. The other group is fine also, but can often (but not always) include really bad players that assume skill due to their efficient use of insp dispensers.
[Edit:] Oh I forgot about a third group... those that will stay in a zone and never leave to get insp... and never take advantage of all the npcs around the that will drop them. These peeps will fight with real honor and will gladly be farmed over and over again, as longs as it means they did so with honor and by following the code of tru warrir. -
The /Regen craze atm is no different than the Healzor craze in PvE 3 years ago. Healing one's self can often mean for some peeps... the only way to survive. Regen does this well so many will flock to the set knowing very little about how to survive without healing through damage.
Fortunately this phase is ending now that players have begun to recognize that -END and -REGEN are the two big holes is any regen's build, and found in many builds in CoX.
For any fightclubbers (Brutes) wishing to fight them and win I'd suggest just looking into Patron pets that offer these effects, as well as sets. Elec/Elec/Mu for example, can make just about any duelist crap their pants when played right. -
A stalker's AS followed by a Corruptor's scouge makes for pretty effective duo'ing when timed right. May be the fastest I've seen at getting kills.
A good MM and a sturdy taunt-bot combine quite well too in terms of survivability.
A good Stalker + good Dom can often equal a very effective duo as well.
A good Blaster + a good Emp however takes the cake I think. -
Quote:Heh I've got one of those in PvE that I hadn't leveled or really tried out in PvP. I've also had good success landing DP using teleport on a /Psi Dom. (DP doesn't supress travel even after hitting target(s) btw)elec/mm blaster for sapping....weird thing is that it actually worked lol just need to practice landin drain psi's
Weirdest was a Grav/Sonic troller, a phase troller used to serve up singles out a group. Pretty effective for MMs and large groups. (Cage MM, D-shift pets... kill MM after a few seconds as pets stay locked in other dimension or get wormholed 100ft away lol)
D-Shift on a group of villians followed by wormhole and cage (if needed) also helped to isolate single targets as long as teammates had the damage to finish them off. Targets binds helped.
The other quirk of the set (carried over from PvE) was making a make-shift PBAoE repel field by combining Singularity's KB with The repulsion toggle and Group TP.
- Hadn't really played it since IO's though... It struggles to stay alive too much atm. -
Oh!
I just though of something for the numbers people too.
Just out of curiosity... I was wondering what kinda damage, mitigation, +regen, Max number of caltrops, and area coverage of all would be possible if five half smart people teamed with traps, and set them every time they were available?
My trapper is optimized and sets a Trip mine every 11 seconds, and PGT in 33. (including cast time) It doesn't have hasten however, or Force of Nature yet. We'll just say for now that smarter players would have gotten accolades sooner or hasten and saved a billion or two... Would probably be around the same... I'm asking to be honest, so don't be rude if I'm wrong about "the same" part.
I know that 5 times 1 is 5... so that's 5 mines every 11 seconds. I know that Trip mines have little trip lines circling around them to represent the little pbaoe explosion, and that as long as that explosion touches the trip line (pbaoe range) of another that it will trigger the other(s) too... so that a med sized cirlce of mines or row is far more effective than say a stack on them in the same spot.
I know that with at least three damage procs I can think of, and a just about a guarantee'd -Res proc effect (with multiple mines) being attached somewhere in the fireworks when slotted... (stacks from different players btw) that it doesn't take long to remember how many mines it takes to kill X amount of HP in Y of amount of seconds. (lol my player notes on my trapper literally rate some by how many mines it takes to kill them instantly... true story... the more ya know eh?)
More traps means simply more time to set up. This Time... is very often the one thing offered in a zone that can cripple a decent trapper when try to competitively PvP. this imo doesn't make traps a bad set... it just makes it more suitable to zones when played by people who undersand what it's good for and effective at. -
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Quote:I don't pretend Traps/ is an optimal build for competitve PvP. I just said it was a good build for SC. That's it. That was the OP. Everyone here agrees, but chooses to focus on every setting that Traps/ is not a good build for... (kinda what you just did there)Dear Dahjee,
I have pvped quite a long time now, have a varied amount of toons and I know the pvp system well enough to know that the Trap set is way low on the food chain of "overall" viable pvp toons.
Can someone make the Traps set work and get kills? Yes and only under certain circumstances because the set has many limitations compared. Anything can seem to perfom decently in large or very organized teams but take those two away and you have a very subpar set.
You may have found a nitch in SC on Virtue but honestly, SC has mostly low HP, poorly slotted, tight and limited power builds that are controlled by newbie fight club pvpers. In that zone against that quality the Trap set does ok so more power to ya, but I'm sorry to say that the 50 RV zone play for a Trap set was/is/always will be much more of a challenge for that subpar and situational set.
By the very nature of the Trap set powers there are way too many counters for it to be considered an overall good pvp set. If most of zone play were stand in one place and fight then I would have a trapper on my team everytime or make one myself, but unfortunately that is not how zones play out.
You have your nitch and tricks that work situationally against newb fight club pvpers, but please stop pretending that traps is anywhere near a competitive pvp toon when there are so many other better choices out there even among the other subpar sets.
Thanks for reading,
OI
I don't see the problem or rarity of finding people who wish to roll a team defender for zones and provide a way for hero teams to stay closer together, (a safe zone, as someone called it) even if it means not getting a lot of kills or not being uber when solo. Standing on 3 or 4 stacked triage beacons, 4 or 5 acid mortars, 3 FFGs, 40 or so trip mines, and 18 Posion traps spead out over very large areas would indeed be easy to do with just 3 in a zone and would not only eliminate any direct melee attacks, but also reduce significantly any need for teammates to fear spikes. This would actually open the door for many sets that would thirve in PvP if given such security. A True defender indeed. [EDIT:] People are use to seeing maybe one bad trapper in a zone perhaps with a stack of traps directly below them. Most have never seen however a rooftop covered with traps systematically placed every 3 ft leaving absolutely no chance of a player surviving being webbed and running accros such a rooftop. <--- for example
Traps is not a subar set... Trapping is a subpar tactic and approach. One that requires more skill to be good at because of it. You can't argue the fact that nothing in game can damage someone more than 16 optimized trip mines at once or more, or that the 4 second puking effect from multiple PGT combined with stacked -regen debuff effect isn't effective for getting kills. You can only argue the possiblity one has of ever getting someone to get hit by these attacks. This arguement can't be proven on mids however I'm afraid, and currently I see most have very little experience with the set. Too little to make me somehow forget the things I've been able to do with it, and too little to convince me that several played the way I've been successful playing it couldn't compete with today's skilled players and builds. My Traps/ defender is on Freedom and is currently level 11. I adevertise because I can only hope that when I do get to SC and RV... that I'm not the only one taking advantage of such a viable zone set.
I touched on this earlier. Sometimes we draw no line in between how we play in arena (competitive PvP) and zone. We bring the ticker with us to SC and RV, and assume we must kill, keep moving, find them, kill them again fast, run, seperate, don't die... don't die... don't die. It's really not all that neccessary in zones.
We assume that a high K/D ratio is all that's really needed to be "good." However that may be the case when kills can win a match. In a zone where there is no clock, no kill count, and no winner... To me, getting kills (in a zone) repeatedly while other teammates or heros/villians die is a sign of a poor player. We all know good players who zone like this I'm sure. -
Quote:Odd. To speak on the OP, and make reasonable suggestions related to it, and spend 8 pages getting certified to have an opinion on the matter. I see myself as responding to trolls with class and dignity and respect and humor.You're really making yourself look more ridicolous everytime you try and counter. Your logic is flawed. At this point in time, I honestly think you're just enjoying trolling.
Congratz though, on getting a few riled up.
You must've been PvPing with fiteclubbers
You quoted and repsonded to heavy sarcasm btw. Perhaps you didn't want me to be the only one making myself look ridiculous? -
Quote:Xanatos, why don't you just write my response for me, then I can see what it is you want me to say to make you feel as though you made a good point.Nice counterargument Dahjee.
You used reductio ad absurdem when relaying my points, then responded to them with the word "wut" twice. That's basically akin to repeating what I said in a silly voice to make me look silly.
Wake me up when you feel like being an adult & actually disprove anything I wrote.
GGx2
You need me to disprove your solid and proven fact that states zone players are unable to avoid ranged attacks? Really?
Do I really have to be all serious when trying to disprove another one of your proven facts that states if you keep healing someone in a zone... the healing power will stop working altogether?
Or the one about healing being easier in large open zone and harder in a small arena map because it's harder to keep up with temmates in the smaller arena map.
No. No need to be all serious with these facts, because they aren't facts... so I choose instead to be funny and make jokes about them... sorry. -
Quote:Well this is news to me. Its complete ******** but okie. Mostly the "skilled arena folk" just roll up everyone in the zone. I've been in the zone where Hot/Silit rolled about 12 villains up by themselves.
Now you're making things up and its starting to shape up into a really good internet fight. Im enjoying it a lot. Please do continue about arena players losing to zone players.
You missed the point again.
I actually agreed that's most good arena players would win in a match against a zone scrub... I don't remember saying anything about arena players losing to zone players.
You want me to believe that anyone who arenas can walk into a zone and roll everyone there regardless of the odds and what not against good zone players? Fine. If you're right and I'm wrong about this statementQuote:Zone means you might want to figure out how to deal 4 opponents and 2 EBs against just you and one other... as well as many other f*d up situations. This is the part where the skilled arena folk fear getting farmed and start calling for help or bcasting for others to arena them or QQ'ing about npcs or something. Understandable as well.
Arena player do not fear but enjoy being farmed in zones when solo vs 4 good zone players and 2 heavies.
Arena players never call for help cause thats dumb in a zone. No, usually theres no need for teammates or communication at all when arena players go to zone. They solo zones all the time against 20 people and 3 heavies at once, all the time!
Arena players don't ask for arena matches in zones, cause there arena players... why would they, um wait. Arena players don't arena in zone cause they prefer the npcs and heavies of arena, no wait that's not it. tbh I have no idea how of why you feel the need to disagree about dumb stuff. If you've never ever ever heard a good skilled arena player come into a zone and advertise for an arena match. I can only asume you that your zone experience has been limited to BB or something.
Finally if you're right and I'm wrong, then good arena players never QQ about npcs in a zone, or QQ about anything ever really, except for PvP system as a whole when in zone, and when you want arena settings that they don't etc, or when you come to deh boards and lol at arena... -
Fine X, I'll respond to your last post as a whole.
You quoted my response to you staing that if it's easier to kill someone in a zone than it's requires less skill, and I agreed which made you happy until I pointed out the fact that if the system made it easier to kill someone in a zone and require less skill, then it must be harder to keep someone alive and require more skill to do.
You went on to tell me I'm wrong... that keeping others alive in a zone wasn't harder in a zone and didn't require more skill because healing can't prevent the inevitable and phase/hibernate is better.
wut?
I want to thank you for defining terms I've only known since I13 went into beta.
Your next point I beleive was that keeping people alive in arena requires skill because without TS your teammates get too fast and away from you when there about to die and that it can be difficult to land a ranged heal on a boat map or tech map or perez map when they go arond th corner... while those skilless healers and dedicated support toons in a zone simply have this tiny whole open zone to try and keep up with teammates...
wut agin?
Your final point was something along the lines of zone players not being able to aviod ranged attacks and/or dodge ranged heals, which basically lead me to believe that you are dumb, and I am so terribly sorry for revealing that to you but to keep from laughing at you I decided to just get it out and put you on ignore in my mind for a minute.
I get it now. Your f*n wit me right? -
Quote:I have no doubt. I respect the arena and it's dedicated players for their desire to be such optimized and effective toons. I genuinely do. I have no choice but to shy away from it on some toons because I can recognize that toon's strengths/weaknesses will not fit into that setting. Other toons I have optimized and pimped out and would do fine in arena regardless simply cause I know how now to get farmed, basically. (that's mostly what matters, getting kills is secondary to that most often unless you tlk dat shat, lol)Funny thing is, I've watched matches where the arena players would take on zone scrubs. Even when keeping lolzone rules on, the arena player wiped the floor with the zone player. Arena builds are optimized and are built to deal the most effectively with any other player.
Arena however as I stated before, means it is strictly a PvP enviroment. An enviroment that pretty much requires anyone who wishes to have PvP creditials to go to and compete to earn them, and one that allows for true, competitive PvP.
Fun and Skill for an average Arena diehard... may revolve around being able to rack up kills while on an optimized toon with other optimized toons helping to rack up kills versus other optimized toons wishing to do the same to you and your group before the tiimer runs out. It's completely understandable and fair to enjoy such a thing.
Zone means you might want to figure out how to deal 4 opponents and 2 EBs against just you and one other... as well as many other f*d up situations. This is the part where the skilled arena folk fear getting farmed and start calling for help or bcasting for others to arena them or QQ'ing about npcs or something. Understandable as well.
Fun and Skill for an average Zone diehard... may revovle around getting lots of drops form both good and bad players, having toons to switch to instantly when new threats are presented to one's team, or selflessly maintaining a PvE role effectively aka less foucused on getting kills and more focused on simply CC or Disruption, debuffing, healing, rezzing, recalling etc... and several other things I left out.
Feel free to deabte this. By now I'm sure you realize I'm more than happy to respond. However my overall point in the matter was that... based on two years of experiecnce of PvPing with traps in a zone. I think that the presence of one or several Good Trap/ Defenders in a zone would provide a much needed mobile safe zone for many heros ATs that require reliable AS, melee, and mez protection... especially in SC. Why? Because it isn't offered by any other set alone.
Feel free however to take the opinion of sucessful and honored arena goers with 0 experience with the set in PvP though. Makes little difference to me. I'm just trying to help. -
Quote:As in AoEs have about 1% chance in hell of being useful in arena other than CC/Disruprtion powers on occasion while in a zone the oppourtunity presents itself time and time again. In PvPLand though as opposed to PVE, the numbers and stuff get all funny and killing groups one at a time is more skillful than killing them all at once. Which also means it equally requires more skill to keep others alive in a zone. Isn't it easier to keep others alive in the Arena X without HD and TS?Only because the better players are still thinking in terms of Single Target.
Quote:This is on of the few things unanimously agreed upon by every serious PVPer left in the game. You do not know better than the collective PVP community. If someone is less able to evade & heal it is obviously easier to kill them. If it is easier to kill them then it requires less skill to kill them.
GG.
I get points easily, which is why I doubled mine with yours!
Exit (thread) now please. Please. I can't go any slower. gg indeed. -
Quote:You say rare, but your attitude suggests unheard of and non existent. I don't believe enough time is being spent on the line that divides arena from zone PvP. Too often I believe we assume that if it works in arena it's guaranteed to work in a zone. This is true to a certain extent, but can create a learning block for many because the possibilities (whether viable sets or strategies) in an open zone are far greater than those existing in a controlled match.Never said it was, but it's pretty rare to find a zone PvPer worth anything that doesn't also spend a lot of time in the arena. Pretty sure that's not just a coincidence.
Like the fact someone can use Warburg Nukes to debuff and damage a dozen heroes for 5 minutes when outnumbered 15 to 3 or something... (I hope I'm not the only one who does this)
Quote:So, like many post-I13 zone PvPers, you've managed to pick up the illusion of having skill because the mechanics of zone PvP are dumbed down to the point where skill doesn't really matter, and most of the better players simply don't go in there because they know that. Congratulations on your monumental achievement, I guess.
Ok. Look it's usually best when a close buddy has to give you news like this so my apologies in advance. I doubt you will take it well.
The better players you speak of... the ones who really disliked PvP 2.0... quit the game Mac. They left and moved on to other things long long ago. The better players who stayed yet still disliked PvP 2.0, like yourself perhaps... went on to understand the new system anyway so they could stay good/better. Face it... you don't care about the mechanics as much as you care about being good/better... or you would have quit too, like the others.
The problem is that when arena 2.0 came along offering all the ability to play like it was 2008, the standards of sucess and skill and viability somehow got sucked into those checkboxes, preventing many good/better players from really investing time to see what was possible without removing TS, HD, etc... Understable indeed. However I think it took a lot of info and education away from PvPers, (esp here on the boards sorry) stopped many from investing time to stay good/better under PvP 2.0, and to this day is making it harder for new people to learn anything about PvP without it coming from the perspective of one who's grand achievements all rest in an arena with the preffered settings of 3 issues ago.
So these better players you speak of who shy away from an unpredictable zone, and cling to the thought that Zone PvP is dumbed down and beneath their skill level... well they're just like the people who have been zoning and getting good/better for the past year and a half who think arena is kinda dumbed down and beneath their Enjoyment level. Rare I know... but they're out there.
Only because the better players are still thinking in terms of ST. We'll get there X. We will. -
Quote:I gave in a put my Traps Corr there last night and as expected had a fun time for a bit. He'll probably be there for a minute. At one point I had 4 or 5 toons there, but disliked getting all my good drops on freedom while my pesonal storage for all my several other toons was on virtue. To avoid the headache to come, I decided to stay on Virtue and just vacation toons on freedom.This thread has been a good read.
So, Dahjee do you just stick to zones or do you do any 1v1s, arena at all? I'd be more than happy to give your toon a try if you are game. If not, I guess I'll just have to keep an eye out for you in zones to experience your trapping and see how it does.
What toons do you have on Freedom? Corr, fender? Should I send something to Virtue? I just want to see what you can accomplish on a traps toon.
I usually agree to most arena invites sent to me in a friendly fashion, but hardly ever search for matches or make KBs/join events/etc... -
Quote:Don't get mad. It's where the best competitors go. Arena has the best set up for High-End Competition. Arena is where players go to compete. It offers better teams due to the need for all to have good listening and communicating skills.Credibility, meet window. Yours just went flying out it. I assume you're one of the people who thinks I13 is a major improvement over I12 PvP, which works against you even more. Your posts in this thread are like a greatest hits collection of fail, keep up the good work. Please, try to explain to me how travel suppression, heal decay, and uneven numbers make PvP balanced.
Skill I think is relative to where you are and what you have to work with. Just because arena is where you go to compete, doesn't mean it's the only place to find PvP skill Mac.
I don't care about issues and changes made to what dude. I never have, cause I'm skilled. -
Ok sorry for long post but this was easier.
Quote:Like I said, find 7 PvPers other than yourself who have TP and Fly and are willing to run an 8v8. This really is one of those "put up or shut up" situations. And don't say "oh, come to RV and see how we run" because using zone PvP (especially after I13) to justify skill, or anything else PvP-related, is lolzworthy.
LOL. Don't get me started on the little checkboxes box you call PvP. Damn robots are everywhere these days. It's weird to me that in order to justify "skilled" at PvP... you have changes the pvp rules back to an easier system, take away the ability to use most inherent and temp powers in the game, fight in a mission map, get to choose what size insp to bring 20 of, choose from only about 6-7 set combos, and always have the fight at even odds. Keep telling youself that guys.
Quote:9 Kills and 4 deaths? OVER 3 HOURS???
Even if you made up those numbers and Con farmed your brains out... that is just barely above 2 kills per death. And that is taking into account you aren't on a blaster or stalker. Those numbers are still bad.
You do have a great new tag line for all the new PvP'ers
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Tired of all the SS/SJ'ing/Hibernating Stalkers scoring 10 Kills to *Maybe* 1 Death every 5 minutes or so.
Tired of that FoTM Psi/EM almost 4 shotting people from 120+ yards every 25-30 seconds?
ACT NOW! You too could roll a TP/Flying traps defender/corrupter and spend THREE HOURS in the zone to land yourself NINE of the most "SKILLED" kills you have ever seen. We are talking classics like "TP'ing afk people into a field of trip mines" or the always favorite "Whoops, another Regen scrapper just ran into all my traps." Maybe even some new favorites you aren't familiar with like "Watch me TP Placate this guy then rad snipe him for TOO MUCH DAM" or "Trapping good players by out thinking them" Sure you might barely manage a 2-1 Kill/Death Ratio, but don't let that stop you from purchasing this deal!
We know what you are thinking, why put so much emphasis onto a character with such a sub par performance? We don't know!!!!! But you too can have your own Flying/TPing trapper and personal training sessions with "Trap Master" Dahjee for just 3 easy payments of $19.99. Act now and while supplies last we'll throw in our new special "GALACTOR PRESENTS Flying RAD/RAD's and you" as well as "Flying 1000 HP emps, Buffers of the Sky"
Offer not Valid in Wisconsin.
Look I wasn't bragging about kills, I was saying that I didn't get farmed and it is very much the case. Somehow... but not surprising in the least, that point was made but th topic then turned away from me getting farmed and onto how many kills I got. Happens a lot to me here on the boards when I make a good point. I don't think Con shared how many times he died in the three hours I was there while on his troller. I got 2 kills on him, and saw him die at least five or six more times trying to chase me.
But Really, that was pretty funny stuff there.
Quote:Look I will explain this so you can get it. When you kill something the game will say You have defeated Viennadix. I had this happen a total of 5 times yesterday. Therefore I killed you 5 times. This is a complex thought I know, but I believe in your ability to understand it.
Quote:AS for tping you into the air there is a couple reasons. One when you wormhole someone you get a kb from the animation. If you do it off the ground you actually get a bit longer that someone is tied up in said animation. Second reason, you have fly, your summons do not. If I tp them you will be farther away from and therefore have less buffs/debuffs around you. I am sure you being a grav god that you knew this already and were just testing my knowledge.
Quote:Out of curiosity was that epic 5 solo kills include that one scrapper that just kept walking into your traps and trying to talk to you in broken English? He did that at least twice that I know of. So I guess if we could find enough people like that you would be a walking pvpo farm.
Quote:yeeeaaaah, i even tried to help you out vennanix, but you're way way bad.
i was wormholing people into mines only to find your dumb *** was out of range so they didn't go off. i was like "wtf is this retard kid doing, if you're gonna play a traps right, keep your mf traps working".
i pretty much spend 90% of my time doing kill-assists when i'm on my grav/fire... funny how you couldn't even be "assisted". -
Quote:Fix't for clarityCon that's a lie.
*snip*
I would absolutley love for you to tell me how you killed me 5 times on your grav/troller.
[Afterthought] It'd be nice to know why you were wormhoing me into the air also... I'm having a hard time figuriing that one out... being that you are a so called Grav/ master PvPer, lol
Take your time though... I'm goin to bed. I'm sure you'll have another good made up tale for me to read when I awake. -
Con that's a lie.
I made you rage inwardly when I came to the zone, you stalked me and for some reason kept wormholing me into the air when I have hover and tp. (why exactly?) You attempted to put snowstorm on me several times and I evaded with stealth, TP, and/or temp placate... except for the one time the heavy hold got me. You and 5 other were around, but I'll give your /Cold troller the credit if you want.
I fought aginst you 1 on 1 for a bit without any traps what soever and while dodging some bad scrapper trying to KS you. I got you to a sliver of HP using just my 2 primary attacks but you got the kill on me. By that time I was on a team.. I died two more times to more than several heroes until my 2 month old woke up and I went to watch LOST.
I would absolutley love for you to tell me how you killed me 5 times on your grav/troller.