-
Posts
10 -
Joined
-
Would a -range mechanic work? Or would that be too overpowered? Basically, when a blaster attacks a Mob, it reduces its range. Forcing it to move closer to be a able to attack. Therefore if the blaster keeps enough distance it could reduce a large amount of incoming attacks, either mez or damage.Obviously, certain Mobs (AVs and GMs) would need some kind of resistance to this. Just an idea.
-
Question 1 is.... When comparing the utility of diagmagnetic (regen debuff) vs. Reactive (resist damage debuff) vs. the new proc (can't recall the name but its a max hp debuff) against big targets like AVs/GMs, which is the most useful for bringing said target down?
Question 2 is.... Does the paralytic proc (damage debuff) do a decent job of improving survival? -
Signed...
Well written Bill. I know that Khelds just received a much needed update a few issues ago, but having the devs give them another looksee does not seem unreasonable. I think the proposals that Bill has put forth make good sense. -
Here's a suggestion... Could the developers make the temp jet pack (the one that you purchase for a month) able to be customized so it'll match costumes better? Red, white, and blue, while very patriotic, don't match alot of my toons' costumes worth a damn.
-
Quote:A great place to start "practicing" to solo an AV is with one of the pylons in the Rikti War Zone. They do great damage and have a comparable regeneration rate to AVs.So, how to go about it? First, got to pick the right AV. An Uber Psi or Mezzing AV is right out, as is probably one of the Tanker Type AVs (my DPS is good for a Kheld, but not sure if it's that good). Any suggestions (or how about suggesting "Give this idea up, fool!")
-
Regarding the OP, I have tried several builds in an attempt to make this happen with my WS. As any AV soloist knows to overcome an AV you need: 1. Survivability. This can be accomplished with the Kheldian AT. My Warshade can stand toe-to-toe with most AVs and survive. The few exceptions being... the STF version of Lord Recluse and of course... Ghost Widow. There are probably more that could whittle me down given enough time, but I haven't made it a point to try and solo every AV in the game with my WS. I'm sure a well spec'd peacebringer would have an even easier time surviving given the self-contained heals. 2. Durability. This can also be accomplished with the Kheldian AT, especially with some of the end procs that are available with IO sets. Plus my warshade has perma-eclipse which provides a never ending supply of... well, end. The last thing you need to overcome an AV is the ability to outdamage an AV's massive health and regeneration. This is usually accomplished by huge dps (i believe the magic number is ~126 dps) or through -regen debuffs or a combination of the two. This last part is usually what stops most AT's from soloing an AV. I have tried several combinations of human and/or nova forms for damage with high defense (from IO sets) to dwarf forms with mega recharge bonuses and damage buffs (also from IO sets). The closest, I've got, is with a dwarf form with high recharge bonuses and several damage procs in his two melee attacks and PBAoE attack. With this toon, I can get the dps over 126, but I can't maintain it. If I had an endless supply of "dead bodies" for dark extraction, I could probably pull it off. But that's not feasible. However, I have found that by using a temp pet (my favorite being the vanguard heavy, because they last as long as you do), I can easily overcome the dps problem, as would most other AT's. But as someone has already mentioned earlier in this thread, using a temp pet is really not "solo'ing" an AV, with which I happen to agree. I personally would love to see someone come up with the right combination of IO sets in a kheld build that would put out the dps needed and provide the survivability/durability needed, but I have my doubts.
-
Cyg X-1 Denizen (My one-and-only Warshade and my main toon)
Number of hours on patrol (M) = 4965
Number of times on patrol (N) = 2103 -
Pretty much a repeat of what everyone else has said. Give players reward merits for everything (ie. mission completion, story arc completion, Safeguard/Mayhem completion, etc.)
Another question/idea I have. Since we have moved to the merit system, why not move all the IO recipes to pool A? That way there is still a random chance of them dropping through regular play.