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Ninjitsu is an awesome set, BUT it screams for the devs to leave some sets specific to at/class. Think about it... ninjitsu scrapper... to me that just doesn't seem to fit. Ninjas don't scrap, they sneak around, strike, then haul [censored]/run. But don't worry, the devs clearly don't agree, as they are giving broadsword to stalkers... lol. Yeah, real easy to be stealthy lugging around a broadsword...
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You obviously haven't looked at some of the weapon skins that Broadsword has. You're only thinking of the LEgacy Skin.
Let me see...
*sneak up behind target with what looks to be just a hilt to the sword in hand*
*Position hilt as about to stab the victim*
*Flip the switch*
SWOOOZZZAAAPPPT
*Victim finds glowing blade stick out the front of their chest*
TALASORIAN BS FOR THE WIN!
Not to mention the other much smaller BS weapon skins.
Broadsword is just the name of the category now. That's it.
Hell, one of the weapon skins for BS is a Katana.
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True maybe they need to rename the set now that you can skin it with lots of weapons that are definitely not broadswords, lol. -
Another example of the fail that is the new pvp. They claimed to want to make all at's and sets viable, then cripple sets like wp by making one of the sets main powers detoggle every time you're hit by a mez. Enjoy.
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I assumed that was the plan after they gutted the set and turned it into en....er.....gy.......me..................le...... ........
But now you can color it, so it has that, lol. -
Ninjitsu is an awesome set, BUT it screams for the devs to leave some sets specific to at/class. Think about it... ninjitsu scrapper... to me that just doesn't seem to fit. Ninjas don't scrap, they sneak around, strike, then haul [censored]/run. But don't worry, the devs clearly don't agree, as they are giving broadsword to stalkers... lol. Yeah, real easy to be stealthy lugging around a broadsword...
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or the arena scene in HBO's Rome where Titus Pullo becomes all that is scrapperdom.
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Scrapper negotiations:
http://www.youtube.com/watch?v=g89LS...eature=related -
To be honest SR is a lousy set leveling up. The def the set alone gives doesn't seem to offer a lot of mitigation imo, it felt like it was kind of end hungry like heraclea mentioned, and the status resist is a click which can be annoying in that it interrupts attack flow. Even end game, without IO's, it's not that great, as basically, all it offers is defense, and to get high enough defense to really be effective, you have to take pretty much all of the powers leaving little room for variety in builds. Having said that, IO's saved the set and made it one of the favorites among end-game scrappers. The reason being, it can be softcapped very easily and cheaply, and once softcapped, the set does what a scrapper secondary is supposed to do - it keeps you alive, and it does it very, very well. Even then, this can be achieved with other competing sets (albeit more expensively), and these other sets offer more 'extras' outside of the capped defense. Having said that, to get these competing sets soft-capped is expensive, and can be tricky in regards to slotting.
And as umbral pointed out, SR is old, and there are several new shiny sets people have been playing with. But really, these new sets level up easier and better, while having the potential to be more powerful at the top end. -
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(QR)
I soloed Math at +1.
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Try the AV 'Calculus Sucksicus'... -
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Any idea on what the proc itself is equivalent to? I'm assuming it's superior to a single end IO in stamina even though it doesn't give an end enhancement?
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It's equivalent to getting .2 percent of your maximum endurance back every second. If you've got 100 endurance, that's .2 end/sec. If you've got 110 endurance (re: both +end accolades), that's .22 end/sec.
The first level 50 common end IO in Quick Recovery grants .21 end/sec if you've got 100 endurance. The first level 50 common end IO in Stamina grants .17 end/sec if you've got 100 endurance. The Perf Shifter proc grants .2 end/sec if you've got 100 endurance. Best case, Perf Shifter is only minorly worse than anything you could put into Quick Recovery, but I'm more than willing to forgive .01 end/sec considering that the Perf Shifter proc operates via the undebuffable +end rather than the debuffable +recov, and it's substantially better that anything you can put into Stamina. Ever. Nothing that goes into Stamina right now is capable of outperforming the Perf Shifter proc.
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The reason I didn't worry about the smashing hole, and I could be horribly wrong on this, was that I was thinking the vast majority of smashing damage is dealt in melee, so aren't most of those attacks also typed as melee? And a lot of the attacks that are mixed, are usually mixed with something like energy, which is covered in the other soft-capped defenses. For example, if an enemy fires at me from ranged with an attack that does smashing/energy dmg, isn't the attack typed as range/smashing/energy? I've played the toon quite a bit since softcapping and I haven't run into anything (outside of massive defense debuffs stacking up that has gotten through it.)
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That's mostly true, though it's still something to consider. You'd still have to deal with virtually no defense to all of the hurl boulders, propel, and other ranged attacks in the game, but they're uncommon enough that you can probably ignore them to some degree.
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From the build you listed (and I understand you were just messing around with it), I don't see the advantage of going for positional defense with WP. You stated that I'm giving up to much in other areas to go for typed defenses, but in the build you listed, it looks like you had to make a lot of sacrifices as well (my build has more HP, better regen, better resistances, and the main attacks have comparable or better numbers), without even capping ranged or aoe. Going for positional defenses made you 6 slot two of your primary attacks, gc and gd, to get def. The achilles in GC is so valuable to kat that it is usually the difference between failing or succeeding to get past an av's regen. And since you're firing gc every other attack, a proc in there is almost mandatory and really boosts the dps (shout out to werner who pointed me in this direction a while ago). And in giving up heightened senses, you're giving up added perception which comes in handy, and def debuff resistance, which although meager, is better than none.
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I readily admit that the build isn't really one that is effective, though, look at weird and inefficient slotting you had to go through just to get softcapped. When I made that build, I actually addressed the strange things I had to do to get softcapped to everything and even made the comment that, if I didn't have to softcap to AoE and instead could focus on melee and ranged exclusively (keeping in mind that attacks that only hit AoE defense are actually rather rare), like you decided to exclude smashing because the number of ranged smashing attacks are rather rare, I could easily generate a build that is competitive with yours in all of those respective areas. That's also why I made the comment that it's probably better to simply aim for high but not softcapped defenses while getting everything else that you're going for. I've felt a number of times while playing around with */WP that the opportunity costs for achieving super high levels of defense are greater than the benefits, especially since +def's known weakness and */WP's known weakness come hand in hand: burst damage and RNG arrive hand in hand.
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Ah, good info on the end proc, I can see where that would be valuable when you're hit with minus recovery.
And you make a good point about softcapping on a wp - with all the other layers of defense, and the regen, it's not as necessary as it is with other def sets. It was feeling pretty sturdy once hit got in the high 30's. And if you were to go for positional defense, I could see where you could almost ignore the aoe and focus more on the heavily available ranged bonuses and cap melee with DA. -
Thanks for the replies umbral I appreciate your help.
In regard to the exemp comment, I wasn't referring to slotting so much as the order in which I was choosing powers.
Good call on the perf shifter proc, I need to pick one of those up. Any idea on what the proc itself is equivalent to? I'm assuming it's superior to a single end IO in stamina even though it doesn't give an end enhancement? Then again, I can already run the attack chain as is without burning endurance.
The reason I didn't worry about the smashing hole, and I could be horribly wrong on this, was that I was thinking the vast majority of smashing damage is dealt in melee, so aren't most of those attacks also typed as melee? And a lot of the attacks that are mixed, are usually mixed with something like energy, which is covered in the other soft-capped defenses. For example, if an enemy fires at me from ranged with an attack that does smashing/energy dmg, isn't the attack typed as range/smashing/energy? I've played the toon quite a bit since softcapping and I haven't run into anything (outside of massive defense debuffs stacking up that has gotten through it.)
From the build you listed (and I understand you were just messing around with it), I don't see the advantage of going for positional defense with WP. You stated that I'm giving up to much in other areas to go for typed defenses, but in the build you listed, it looks like you had to make a lot of sacrifices as well (my build has more HP, better regen, better resistances, and the main attacks have comparable or better numbers), without even capping ranged or aoe. Going for positional defenses made you 6 slot two of your primary attacks, gc and gd, to get def. The achilles in GC is so valuable to kat that it is usually the difference between failing or succeeding to get past an av's regen. And since you're firing gc every other attack, a proc in there is almost mandatory and really boosts the dps (shout out to werner who pointed me in this direction a while ago). And in giving up heightened senses, you're giving up added perception which comes in handy, and def debuff resistance, which although meager, is better than none. -
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Any suggestions for reslotting these? Would working in flashing steel with the FotG -res proc help or hurt dps vs hard targets? I have 6 slots for flashing, but I need 3 slots for eradications for the def bonuses. I have the remainder of the
armageddon set that could be used here as well.
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Just post your build and I can check it from there. If you really need the 3 piece Eradications all over the place, I'm going to be very interested. I'm rather confident there are plenty of other workarounds that don't screw around and generate suboptimal slotting.
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Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
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Level 1: Gambler's Cut
(A) Hecatomb - Damage
(3) Hecatomb - Accuracy/Damage/Recharge
(3) Hecatomb - Accuracy/Recharge
(5) Hecatomb - Damage/Endurance
(5) Hecatomb - Chance of Damage(Negative)
(7) Achilles' Heel - Chance for Res Debuff
Level 1: High Pain Tolerance
(A) Aegis - Resistance
(7) Aegis - Resistance/Endurance
(9) Aegis - Resistance/Recharge
(9) Numina's Convalescence - Heal
(11) Numina's Convalescence - Heal/Endurance
(11) Numina's Convalescence - Heal/Recharge
Level 2: Flashing Steel
(A) Eradication - Damage
(13) Eradication - Accuracy/Recharge
(13) Eradication - Damage/Recharge
(15) Eradication - Accuracy/Damage/Recharge
(46) Empty
(50) Empty
Level 4: Fast Healing
(A) Numina's Convalescence - +Regeneration/+Recovery
(15) Numina's Convalescence - Heal
(17) Numina's Convalescence - Heal/Endurance
(17) Regenerative Tissue - +Regeneration
(19) Healing IO
Level 6: Mind Over Body
(A) Steadfast Protection - Resistance/+Def 3%
(19) Aegis - Resistance/Endurance
(21) Aegis - Resistance/Recharge
(21) Aegis - Endurance/Recharge
(23) Aegis - Resistance/Endurance/Recharge
(23) Aegis - Resistance
Level 8: Divine Avalanche
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(25) Mako's Bite - Accuracy/Damage
(25) Mako's Bite - Damage/Endurance
(27) Crushing Impact - Accuracy/Damage/Endurance
(27) Luck of the Gambler - Defense
(29) Luck of the Gambler - Recharge Speed
Level 10: Indomitable Will
(A) Endurance Reduction IO
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(29) Luck of the Gambler - Defense
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Rise to the Challenge
(A) Numina's Convalescence - Heal
(33) Numina's Convalescence - Heal/Endurance
(33) Numina's Convalescence - Heal/Recharge
(33) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: The Lotus Drops
(A) Eradication - Damage
(34) Eradication - Accuracy/Recharge
(34) Eradication - Damage/Recharge
(34) Eradication - Accuracy/Damage/Recharge
Level 20: Quick Recovery
(A) Efficacy Adaptor - EndMod
(36) Efficacy Adaptor - EndMod/Endurance
(36) Efficacy Adaptor - EndMod/Accuracy
(36) Efficacy Adaptor - EndMod/Recharge
Level 22: Swift
(A) Run Speed IO
Level 24: Health
(A) Miracle - +Recovery
(37) Miracle - Heal
(37) Miracle - Heal/Endurance
Level 26: Soaring Dragon
(A) Mako's Bite - Accuracy/Damage
(37) Mako's Bite - Damage/Endurance
(39) Mako's Bite - Damage/Recharge
(39) Mako's Bite - Accuracy/Endurance/Recharge
(39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(40) Mako's Bite - Chance of Damage(Lethal)
Level 28: Heightened Senses
(A) HamiO:Enzyme Exposure
(40) Luck of the Gambler - Defense
(40) Luck of the Gambler - Defense/Endurance
(42) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Stamina
(A) Endurance Modification IO
Level 32: Golden Dragonfly
(A) Armageddon - Damage/Endurance
(42) Eradication - Damage/Recharge
(42) Eradication - Accuracy/Damage/Endurance/Recharge
(43) Eradication - Accuracy/Damage/Recharge
(43) Armageddon - Accuracy/Damage/Recharge
(43) Armageddon - Chance for Fire Damage
Level 35: Kick
(A) Force Feedback - Chance for +Recharge
Level 38: Tough
(A) Aegis - Resistance
(45) Aegis - Resistance/Endurance
(45) Aegis - Resistance/Endurance/Recharge
Level 41: Weave
(A) HamiO:Enzyme Exposure
(45) Luck of the Gambler - Defense
(46) Luck of the Gambler - Defense/Endurance
(46) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Build Up
(A) Recharge Reduction IO
Level 47: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense
(48) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Strength of Will
(A) Aegis - Resistance
(50) Aegis - Resistance/Endurance
(50) Aegis - Resistance/Endurance/Recharge
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
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Here's what I have so far (still in progress obviously) - what would you change? I tried to set it up so it would be good solo and on teams (but I could drop lotus drops for something else) and I wanted to keep it ex'able, while having soft capped def to most elements, 700+ reg with one enemy so I don't need any healing, and I have something similar on live, and I can run the main chain I mentioned without losing any end (it seems - did a pylon without moving the blue bar). I'm saving up to try and get a 3% def pvp IO if I can get one, which would obviously help with flexibility, but I'm not there yet, and the availability of said IO seems to be dwindling fast, lol. Fire away with suggestions. -
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also, calling it a flail is like calling, a katana a knife ... it's technically correct but does it a descriptive disservice...
Sanjiegun
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Hey I didnt call it a flail, I was thinking the same thing when he called it that... not that I knew what the exact name of it was... lol. -
Thanks for helping the mathematically challenged.
Basically I'm trying to figure out a way to get the FotG -res IO into my attacks to improve dmg output, I figure it would be especially beneficial on teams when going after av's and such.
The attack string is basically GC-DA-GC-SD-GC-GD repeat.
Right now, I've got
Gamblers Cut - 5 hecatombs (all but dmg/rec) and an achilles chance for minus resist
Divine Avalanche - Makos a/d/e/r, a/d, d/e, Crushing Impact a/d/e, Luck of the Gambler def, def/increased rech (Theres probably a better way to slot this?)
Soaring Dragon - full set of makos (need the 6 slot bonus for def reasons)
Golden Dragonfly - Eradication a/d/e/r, a/d/r, d/r (3 needed for def reasons) Armageddon a/d/r, d/e, then probably the dmg proc or maybe the FotG -res proc.
Any suggestions for reslotting these? Would working in flashing steel with the FotG -res proc help or hurt dps vs hard targets? I have 6 slots for flashing, but I need 3 slots for eradications for the def bonuses. I have the remainder of the
armageddon set that could be used here as well. -
In a long fight, which IO would benefit damage output more if slotted in golden dragonfly:
1)Purple Damage Proc
2)Fury of the Gladiator chance for -20% res
And does the fury IO stack with the achilles heel debuff?
Thanks in advance. -
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Flail/SR vs Kat/SR
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Awesome fight but how is that a draw? Katana to neck trumps metal stick to neck, imo... lol.
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he had the sword blocked with the other fighting stick while his stick was a direct strike to a vital area
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Ah didn't notice the block - and I guess Jet could kill someone with a pinky so that makes sense, lol. -
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The Crow, the scene above the bar with the band playing below. You're all going to die. (4:10 if you want to skip right to the violence)
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Great movie - too bad about Lee he would have had a great career. -
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Flail/SR vs Kat/SR
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Awesome fight but how is that a draw? Katana to neck trumps metal stick to neck, imo... lol. -
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I don't see WP being able to take the same amount of punishment against S/L foes or defense debuffs, it shouldn't be even close (and rightfully so). It might be weaker against F/C/E/N too. Against psi/toxic, WP will be better.
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You still around? If so, how'd the WP turn out? I just io'd one up, and if inv is better, I need to roll an inv scrapper immediately. -
Just watched Braveheart yesterday and it reminded me of scrappers. Like when the british general kills wallace's lady then says 'let this scrapper come to me', so wallace shows up, with a full team of scrappers, goes scrapper-lock and wipes everyone out. What are your favorite movie scrapper moments?
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Desdemon wears short shorts.
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Soo... to refresh the list:
Sunday July 19th, 7 PM EST. All Scrapper STF on Test.
1. Sergei DM/SR
2. Saffire Orchid DM/Regen
3. Celeste Cat Kat/Inv
4. Hejtmane (not sure which character)
5. El Outcasto Broadsword/Willpower
6. Death-Mark Kat/WP
7. bAss_ackwards Broadsword/Shield Defense
8. Iggy_Kamakaze (katana/fire)
There doesn't seem to be a Shield Defense character in the mix, so I might as well. Though I am equally tempted to try my Fire/Fire and MA/Inv as well. Bah!
[Edit] Character has been copied over and parked by Statesman.
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Copy worked so I'm bringing Death-Mark instead of Gilmarin. -
Just finished up a kat/wp. Insanely good. 2280 health, capped defenses, 50+% res l/s, 700+% regen, and limitless endurance running gc/da/gc/sd/gc/gd. Leveling up is as good as it gets, AND you have more freedom in early level power choices because you only need one slot at twenty to take quick recovery instead of the usual 3 fitness powers for stamina (though you'll want that later for the limitless endurance). And if that's not enough you get a tier 9 that doesn't wipe you out when it crashes. The best part is, you toggle up wp and thats it - you're free to attack, do dmg and kill stuff, which is what scrappers are born to do (and with katana, other secondaries that require clickies can cause you to have to redraw your katana which cuts into your offense). And katana offers you capped melee/leth def all by itself, which is great dmg mitigation, and it's top 2 attacks both have solid knockdowns that are there for you often, while offering great single target and aoe dmg. It's a great combo.
A lot of people like martial arts, and I think it's ok, but it could use some work imo. The dmg mitigation isn't nearly as good as katanas, nor are it's aoe abilities.
Fire armor simply doesn't have the survivability of wp, and it has lesser end help and tier nine action. On top of that, no kb protection, and a scrapper that is getting kb'd is a sad, sad thing, imo. The only thing it gets as compensation is burn, which enemies simply run out of and fiery embrace which is on way too long a recharge to justify all that you give up to get it.
Thats not to say MA or FA are bad or unplayable, just that I feel kat and wp are better in most situations. I've played all those sets to 50 and they all have their moments and all are fun to level up. -
I'll join if there is a spot and assuming this is on test, with Gilmarin the Mad DM/SR (or if copy is working maybe Deathmark Kat/WP).
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Does the pvp -res IO stack with an achilles on the same toon?
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You can throw out TP and just say that is SS in action, unless you mean 'triple eye'...
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WP. You can take more Claws powers than you can with SR.
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/sr has as many skippable powers as /wp does when it's all said and done unless you are skipping SoW and I wouldn't. I think I have the same amount of powers taken from /regen as well and can fit everything in I want from Claws. Plus, there's just something about that "You aren't screwing with me" factor that /sr gets as where /wp like /regen will get hit more often with the stuff that gets annoying, ie end drain.
I'll vote /sr, but I think it will win out anyway.
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Agreed, I used to think wp was pretty flexible, but really, you're going to take most of the powers just because they're so damn good.
If the op isn't looking to spend a lot of money on IO's, I'd go with SR. But if money is no object, I'd go WP.