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Quote:Maybe, but what they said was:The game was fine for eight years without an issue 23.
That question is never really a valid question. It presupposes that the only reason to change anything is if you can prove its broken, or alternatively the devs should make a list of all the things they don't think are perfect so the players know in advance which of them the devs might decide to change five years from now in 2017.
That is the implication, is it not? That the devs should have said in 2007 that they were not really perfectly happy with the proc system, which was based on much more primitive mechanics that existed at the time, and that perhaps one day, in 2012, they might decide to experiment with changing it.
Or maybe its more than that. Maybe what the devs were supposed to do was say in 2007 that they were not exactly perfectly happy with the proc system, whereupon the players would get to say "well, if you want to change it the statute of limitations starts now, and if you don't change it within the year, I'm sorry but we're not going to allow you to do so." That way we would all know we were safe now.
Maybe the devs have been seeing problems for years, like how procs work in AoEs compared to single target attacks, and how they work in hyper-accelerated powers compared to conventional levels of recharge, and have wanted to make this change for a long time, which is why they were added to the store bought IOs first as a trial when the technology became available to add them. And maybe the devs aren't allowed to talk about things in development that may or may not actually get released because that always causes problems, and so they couldn't say they were unhappy with the previous proc system until they were certain it was going to be replaced.
I say maybe, but of course I don't really mean maybe.
Syn: "I wanted to reach out to you all to let you know that we're aware of your concerns regarding procs per minute versus IO static proc chances. In some situations the procs per minutes on store bought enhancements (SBEs) are superior to those in IOs. I've read through your feedback and understand your concerns. We have a course of action we'd like to take for Issue 24."
and z: "As Synapse stated, this is a change in game design with the intent of bringing parity to both SBE's and Crafted IO's. The intent of the change addresses a very real concern and complaint that has been voiced."
I asked the question, to the devs, because I'd like to know why we've heard absolutely nothing about these procs being overpowered for five years, from players or devs, because I'd like to know why they feel these procs are so overpowered that they need to spend so much time and effort to implement a new system, especially when we're already seeing problems with the new system, when the old system had virtually zero complaints. I read later posts where they alluded to feeling some procs were 'overpowered', but again, the question was asked to further explain said feelings.
And again, if the change is being made because they do in fact feel they are/were overpowered, why didn't they come right out and say that, rather than pretending it was only about store bought vs in-game io parity? And again, if they were saying just days ago that an ATO was 'WAI', how is it so overpowered now that it justifies a nerf of up to 40%?
Now you're free to speculate with all the maybe's you want, but only the actual devs have the answers. And if the devs are really trying to be open and communicate with their customers, they should answer the questions instead of relying on their usual core of fanboys... and girls... -
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This is one of the more ridiculous ideas I've seen in a long time.
According to z, this is being done to create parity between store bought ios and in game io's. So you decide the right 'fix' is to go with the brand new formula that has created so many problems, rather than the old formula that we know works well and nobody has a problem with? Seriously?
But it gets more ridiculous. The more you put into your character, the less effective the ios will be for you. Brilliant. "Buy this new fuel injector for your car, it will add massive amounts of horsepower!***" The "***" being that it works great on 1988 volkswagon beetles but only adds 3 hp to cars made in this century. The idea that you're going to make procs less effective on top end builds is insane. Your customers who actually care about performance are the ones making the top end builds, and this is a kick in the face for them.
Claiming it will actually be a buff in 'most' cases is deceptive at best, a flat out lie at worst. I'm sure procs will totally rock from levels 1-20 when nothing has plus recharge, of course nobody cares about proc effectiveness in those levels, most players are just trying to get past them.
And saying that it will only be a minor performance drop is a joke. Take the stalker proc for example. The devs were saying up and down it was 'working as intended', now, for top end builds (and again, most of your customers who give a damn about this sort of thing make top end builds...), you're going to nerf it by 40%. I'm not sure what world you live in where 40% is minor. Lets cut your paycheck 40% and see how minor that is.
I recently made a stalker because of the changes, and FINALLY I see stalkers as a reasonable alternative to brutes and scrappers (they're still not as good overall, due to survivability issues and inferior aoe, but they're in the same neighborhood now because of the single target damage boost). One of the main things that makes them competitive is the proc you're nerfing by 40%, the same proc you said was working as intended time and time again. Now I'm not even sure if I should bother to continue leveling the character until I know how much this will effect it's performance, and that aggravates me. So if the goal is to aggrivate loyal customers - mission accomplished.
This also effects all of my best characters that use procs in fast recharging attacks. This completely changes how the procs work and results in a nerf on every single character that uses them. Why are we being nerfed for putting more effort into building our characters? For what? Because you put in some half baked new system that caused an uproar because you were selling superior ios on the market that weren't available in-game? And now the plan is to expand the half-baked system to all ios. Great. This reminds me of the pvp debacle a while back - please learn from your mistakes and listen to the complaints here, and not your fan boys who praise your every move regardless.
Instead of angering a huge portion of your customer base, why not offer more options instead of one broken one? Let the store bought IO's use your new formula, and let IO converters convert in game IO"s to the store IO's with the new formula if players want to use them. This creates another use for IO converters, creates new shinies for players to strive for, and alleviates concerns that you have to 'pay to win', as you can get the same things in the store by using in game items.
Now if Z's explanation is BS and you really just want to nerf high end performance, then please man-up and admit it, then explain to us why it was fine for so many years, especially when at this point we clearly have more challenging content to contend with, and why IO's you claimed were working as intended just days ago, are suddenly so 'overpowered' that you feel they should be nerfed by 40%. -
Quote:Nobody is saying it's unplayable, the argument is that the set is lacking in performance at the top end, specifically in single target damage. If you don't care about that, then play the set, but don't act like the arguments being made here are ridiculous, especially if you haven't tested the set like shin has.Nonsense, my good man! We've got garbled hearsay, what else do we need? Staff is clearly broken, just as the devs announced was their intent, for their hatred for players knows no bounds.
I do think it's pretty funny that I'm apparently one of the only people who posts on the scrapper forum who will be making a staff scrapper and it's all because DreadShinobi didn't like the DPS he was getting on his brute. Not that this is his fault.
And knowing shin, I'll take his 'garbled hearsay' over yours any day - what is your experience with the set, or are you just blindly defending it?
I can fully admit I have very little hands on experience with the set, having only used the first three powers - but having played the game for six years, almost exclusively using brutes and scrappers, just looking at the stats on city of data, it does look like its lacking in single target damage. This is a legitimate argument even if it hurts your feelings. I'd love for it to be proven wrong. And even if it doesn't matter to you, clearly, it does matter to others.
Ultimately, even though I'm wary, I'll still probably try the set anyway, since I'm sitting on a bunch of points I probably won't use anyway from my subscription - but I'm having a dual pistols flashback before I even begin. The set is very pretty, but if it doesn't go, I'm going to be very disappointed, and I'm sure I won't be the only one. A set can be made to be pretty and perform well.
As I've said, it looks like it could be a good set on stalkers, in that it will be in the same ballpark in terms of single target dmg as the competition, while doing above avg aoe. But on scrappers and brutes, it looks like the above avg aoe won't make up for the subpar single target damage. Again, I'd love to be proven wrong - hell if you have any evidence to the contrary, I'm sure we'd all love to hear it. -
After comparing this set to others, staff looks pitifully underpowered on brutes and scrappers vs. just about anything. I'm shocked that it didn't seem to come up in the beta forums. How the devs could claim that staff is on par with something like titan weapons defies logic. I'm guessing they overvalued the rather pitiful secondary abilities vs. what the primary value of an offensive power set is - damage.
The only hope for this set is stalkers, thanks to the fact they get body for free along with build up, and can add AS to their chains. The aoe's on this set better benefit massively from the 2' added range, or this is going to be a fail of a set on the order of dual pistols.
I can understand not wanting to make each set better than the last, but c'mon, at least make it competitive, especially when you're selling them now. I'd suggest adding a bit of damage to sky splitter and one of the lower tier single target powers. -
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The irony is people like you 'crying' about people who are 'crying'. But then again, posting an opinion isn't crying, it's just posting an opinion.
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I'd love to see a temp jet boot power.
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Anybody know how good this set would be on a stalker with all the stalker buffs? I would think it would do better dmg than scrappers and brutes due to the fact it gets body for free, and then build up on top of that.
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Fanboys aside who are ragging on people who are rightfully aggravated for having to wait weeks for a set that was ready for release weeks ago - I hope the people who run this game will reexamine this strategy of stringing out releases.
The idea that releasing two sets at the same time would piss off customers seems pretty ironic in this case. I'd say you'd have a lot less upset customers if they had a choice between two powersets at the same time, rather than making a large chunk of your paying customers wait on a set you've dangled in front of them for weeks while trying to get them to spend points on ligers and blessing of the zephyr io's. And if said customer had a desire to buy them both, they'd buy them both regardless of when they were released.
I was very excited initially about this set, but the excitement turned to aggravation as it became clear the set was being held back from release even though it was fully ready to be implemented. At this point, I'm really not sure if I'm going to even buy it now, especially after hearing how mediocre the damage is from shinobi (and he's a guy who knows how to test drive a powerset). I've got a feeling it's another dual pistols, a set that looks nice, but is akin to fighting with spitballs, or in this case, a wet, rolled-up newspaper. So now I'm aggravated and disappointed - I'm guessing that's not what the people who run this game were going for, but that's where I am, and from what I've been reading, I'm not alone.
The reason I complain is because I like this game, and I want the people who run it, to run it intelligently so it sticks around for a while longer. So hopefully, the way this situation was handled was just a singular mistake, and not something that becomes commonplace. -
Quote:Yeah, and everybody knows it's against the law in The Big Book of Gaming Laws and Regulations to release another one...Just because you don't like a set doesn't change the fact that they JUST released one.
Put me in the group of customers that is annoyed at how much they've strung out releasing staff fighting, so we can have yet another useless, overpriced vanity pet.
Now I'll wait for people to complain about me complaining, and it will happen because I bought clown summoning on April 1st, and I just activated summon ironic clown... -
Quote:Exactly. It's just terrible marketing - there's a sweetspot for releasing new stuff, and they've clearly missed it. Now people are just getting angry and frustrated. I'm at the point where I really don't care that much anymore, I would hope that isn't the mindset they were hoping for in their customers.This is certainly disappointing news. I'd much rather have a new powerset for double-xp weekend than. . . not.
I am now rethinking my plans to set aside the weekend for double-xp. Maybe it'll just be a normal weekend after all. While I have two staff-based characters I'm looking forward to playing, I'm not even excited about levelling my new dark-dark dom (who is lovely).
I assume that when they announced Beast Mastery for March, then certainly Staff would be before Beast Mastery! It's been essentially done for quite a while. My mind is boggled that they keep holding Staff back. Are they trying to build hype? Or are they trying to frustrate us? Because what I'm feeling is frustration at this point, and bitterness. Hype can only be maintained so long.
It would be one thing if there were issues with Staff that they told us they were working on. But now it just feels cruel.
As for the sound effects (for both staff and titan), if they have new guys doing sound effects recently, they might want to look into bringing the old guys back...
This micro transaction stuff would be fine, but the way they're doing it is just terrible. Don't artificially drag out releases just so you have a new thing to sell each week, and stop overpricing everything - 800 pts for a frigging leprechaun? Really? If they continue on this course they're going to run this game into the ground much faster than it would otherwise. -
Quote:Nobody claimed customers decide release schedules, that's an argument you're making up on your own.I suppose that could be true. But we as customers don't decide release schedules... and making up expectations, and then being mad when they aren't met is nothing but the fault of those who made them in the first place, not the developers.
I said sitting on content that could be released, content that customers are obviously looking forward to, will piss off customers. This thread tends to support my argument. I'm not sure why you seem to have a problem with this reality. -
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If they're both ready to release then release them both. Can we at least get some kind of idea when staff will come out? I'm already getting sick of it just from waiting for it to release.
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Nice trailer but I think it's bugged - it's got several scenes with staff melee in it.
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Quote:Well we got one poster claiming he's got psi resists and one who claims he doesn't. As far as resisting physical attacks, he could be a wp built with io's to softcap vs s/l, lol.Please. Hulk is clearly invul who is addicted to unstoppable. Hulks crash is in turning back to Banner. WP does not offer the resists the hulks has to non-lethal and smashing damage types, even use of WP T9 power the resist are below the base levels of the other resist sets.
The hulk's real vulnerability is to psi and magic mind control. He has been control by Loki and others use mind control powers and spell. Hulk is particually vulnerable to the sedation powers of telepaths. Hulk is far more vulnerable to mental manipulation and such then he is physical damage. His weak mind and low level INT makes him a almost a perfect patsy for mental manipulation. In the end if there any question to Hulk resistance to psi, Hulk has been possesed by the shadow king and others, so much for his vaulted Willpower.
In the end I checked an old Marvel stat book I had from some Marvel RPG/Card game.
Hulk's Str 20 when calm (Str is resistance to physical damage) 20 is hero max stat, 10 is the max for a human, above 10 is superhuman, Galatus 25 Celestials 30. Hulk's Willpower 9 (which is the high end of human but not superhuman). Hulk did not have any additional resistance to psi. So Hulks resistant to mental attack would be 9 and his resistance to being shot would be 20.
Dr. Strange for example has 16 willpower and 8 psi shield, giving him a 24 resist to psi attack.
Juggernat on the other is resist to mental and magic powers when wearing his helmet.
Truth is, he could be either depending on build, there is no right answer to get all worked up over. He's definitely a brute though, due to the fury mechanic - if anyone disagrees they're a big dummy head. -
Quote:Invulnerability is close, but if the previous poster is correct about the ability to resist psi, that alone ruins it for invuln. Other than that though, wp and inv do both work in very similar ways, a combo of resists, def and healing.Honestly, Invul explains hulk very well. You guys are focus on Hulks ability to heal for almost anything just about instantly. Dull Pain explains this very well. It a huge heal which also makes one tougher right after you hit. Which goes along with fury and hulk getting stronger after entering battle.
So Hulk would be science: SS/Invul with leaping movement power. -
Quote:This - I didn't know about all the comics background this guy laid out, but without question wp best fits hulk's combination of invulnerability to various attack forms and fast healing.Sorry, but the Hulk is Willpower, not Invulnerability.
Unlike the Juggernaut, he is extremely resistant to psionic attack. This has been noted many times through the character's history. Despite having a singular brain, it contains the mind of two completely different individuals and his rage makes him even harder to deal with. In one of Hulk's better feats, he was able to destroy the physical form of Onslaught (an Omega-level telepath) who had dispatched both the X-Men, Fantastic Four, and Avengers at the same time. He'd have ripped Hulk's mind apart if it were possible.
Hulk's regeneration is just as powerful as his durability. Although difficult to harm by normal means, he can be hurt not just by super powered individuals, but by adamantium (impervium in CoH) weapons and when this does happen, he regenerates almost immediately. -
Quote:As shin said, I hear titan weapons is a beast of an aoe set, I just didn't mention it because I haven't played it.Dark Melee doesn't have much AE, but it does have Soul Drain (a better version of Rage for your purposes) and you can just grab Mu Mastery if you wanted AE.
And as this guy notes, dark melee is flat out awesome for single target, and the build up power is great, very similar to rage but without the crash you hate - the only drawback is you need enemies to fuel it. And as this guy notes, mu and judgement can make up the sets weak aoe ability, or if you pair it with fire, you can boost fires offensive abilities much the same way SS does. -
Quote:Fire melee is in the same neighborhood as SS in terms of aoe damage and better than SS in single target damage. The only thing SS has on fire is the kd mitigation from footstomp - and SS has all the negatives you mentioned that make you despise the set.I feel like every brute I run into in game is SS/. I understand the farming potential it has, but personally, I dont care for the set. Rage is nice and all, but I never liked the downtime when rage wears off, along with the endurance you lose from rage, the set just isn't all that fun for me to play.
As far as AoE's go, im sure SS is top, but how close is Fire Melee? I have a 50 fire Melee brute, which I really enjoy, but how far behind SS am I?
Im sure this has all been discussed lately, but im interested in hearing what everyone has to say. I was thinking of making an /EA brute, and was considering playing Fire Melee again, because I really enjoyed the set.
So, how far is fire/melee behind SS for Aoe/ST?
Another great alternative is stone melee, which has similar aoe ability, though in this case stone has better and earlier aoe mitigation but less aoe damage, but like fire, generally does better single target damage, with a downside of heavy endurance usage, like SS but without the burst loss from rage crashes and no ten seconds of impotence every two minutes.
Another great all around set is claws, which does better single target damage than ss, and similar if not better aoe, and if you know how to use shockwave, awesome aoe mitigation. But shockwave definitely is harder to work to get the mitigation than simply clicking footstomp.
If you're only concerned about aoe, give electric melee a try, it's got lots of aoe options, but is relatively weak in terms of single target damage. -
Please tell me staff fighting is coming out this month...
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Quote:I bought going rogue.I guess it wasn't enough to just give away the Going Rogue Expansion features away as a benefit for VIP subscription and allow just any subscriber to change their alignment for free.
I guess we're also morally bankrupt to give away free server transfers a month for free to VIP subscribers, too.
And for anyone that never purchased the Going Rogue expansion or let their subscription lapse, we're apparently lower than dirt to charge a $10 "service" fee to change a character's alignment that a non-paying customer spent time on....
C'mon folks. *This is not profiteering on the backs of VIPs.
ALL VIP subscribers and any customer that purchased the Going Rogue expansion have a FREE option to EASILY and FREELY change their character's alignment.
Come at me with the pitchforks, but really? *Are you not seeing the reasons for introducing this service?
Non VIP customers can now change their character's alignment to try the content on the other side without deleting thir character and grinding up to a power level where they were before (if they got up to level 20). * VIP customers get 400 points every month that they can apply to this 800 point service...., or as I pointed out earlier, VIP customers can change their alignment for FREE using the in-game system.
If you want to provide more constructive feedback like "this is a great feature that i would rather get free per month as part of my VIP membership than server transfers or 400 points per month" then we're all ears.
The server transfers VIPs get aren't 'free', it's part of the VIP package that we pay for.
I can understand you trying to profit from your game, obviously, but your prices are ridiculous. Two months of paid for points and I can change the alignment of one of my characters... wow.
My feedback would be, why don't you offer the same services for less for VIP customers, you know, the people who have been supporting your game from the beginning and continue to show loyalty by paying monthly fees? Or how about letting VIP customers cash in their 'free' stuff like the server transfers for points that they can spend on something else?
Come at me with a pitchfork, but really? You charge 800 pts for one alignment shift and you're surprised you're getting some complaints? And this is profiteering on the backs of VIPs, because that's the majority of your paying customers, because they're the players that have the most invested in this game.
I wouldn't call what you're doing 'morally bankrupt', but it could be bad for business long term, but then maybe (probably) you guys aren't thinking that way.