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they rollback the ED patch, they would have to code the enhancement display stuff back in.
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Leave it out. I'd rather have things be guesswork, but not nerfed, than nerfed, and obviously so.
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its still guess work sicon, oh sur e its stright forward on dammage but thing lie kdefense are still guess work
that 57.7% on those defenses are real 57.7% of the base among (30% for say TI so your looking at +57.7% of 30%) whihc actually HURTS new players who see their dmg is doing 50% more and their defense is 50% beter so they expect to take 50% less damamge not roughy 15% less -
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Or simply, when a mission is completed, then the mission is marked as completed.
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But since this is the way it actually does work, there is no exploit there.
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I thought the idea was:
Person A has glowie mission, set to Invincible
Person B joins team, both enter
Person A quits
Person B stealths mission, gets mega XP
Person A's mission isn't marked as 'completed' because they weren't there - it was finished by someone who wasn't on the team.
(so in that case, you could potentially fix this by denying mission completion bonus if the owner wasn't present when the mission was completed.)
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Actually, I think it might work this way. A SG member of mine was on a mission with a random person - said person ran through HIS mission, clicking all the glowies and not doing anything useful (hence, stealing all his glowies, wich we consider rude, and leave him to deal with everything else). After asking her to quit and be useful several times, he quit. Quit the mission, quit the team - and when he logged in next, the mission was completed.. by someone else, who was no longer on his team. Dunno if thats how it always goes but..
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yup, though interestly you can still get minis bonus but thats very tricky, VERY
i once had a mission owas doing with a team, i crashed and when i got back into the game i just go upon loging in (but not entering the mission) mission completion bonus -
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Um actually since ED doesnt ADD anything it cant BREAK anything by remving it except leting folks 6 slot powers again.
ED did not ADD one thing to the game, not one.
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You realize that the code showing how much you are getting to different variables from all the enhancements in a given power is part of the ED patch, right?
If they rollback the ED patch, they would have to code the enhancement display stuff back in.
And then do a Q&A check just to make sure no ghosts surface.
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I agree, rolling back ED, while a pleasant thing to think about, can't happen.
ED isn't the problem anyway, a skilled player can bypass the weird limitations that ED brings.
What REALLY needs to be repealed is the Issue 5 changes.
ED + No Issue 5 power alterations = good plan.
Of course, there are some selfish joykills that only care about other people's fun going down... but that doesn't matter, since everyone has their own opinion of what "fun" is, and that will always be the case.
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i hate ED on priciple because it's ilogical but id live withthat and lie kother chapion that...
if their wasnt a HARD cap and ED had a gradual decine that would make sense to me but a HARD and soft cap are just ilogical to me
its liek says "ok Mr. Universe the most a human body can lift is 250 KG but the more muscles you put on the less relitive weight you can lift"
it makes much more senses to say, for me atleast
"a muscle can only handle so much on its own, you get reletivly less per pound of muscle"
thats how it works in real life, their is a soft cap AND a hard cap on anything.
their a hard cap that increases linerally to the cap or a Soft cap with no know limitation leading to growth and evolution -
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they rollback the ED patch, they would have to code the enhancement display stuff back in.
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Leave it out. I'd rather have things be guesswork, but not nerfed, than nerfed, and obviously so.
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Just saying there was something added with ED. You were the one saying ED added nothing.
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Actuall that was me,,, honestly do i look liek the Sicon of the devil? im a freking Sadowy Cat! -
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Having a good travel power at level 1 did not imbalance the game
Opinion not fully supported. Giving players a free power permanently could have further ramifications. I would also require the redesign of the 4 of the power pools.
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Not opionion...FACT
their called Kheldians, maybe yove heard of them?
Teleport or Fly at level one? -
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Um actually since ED doesnt ADD anything it cant BREAK anything by remving it except leting folks 6 slot powers again.
ED did not ADD one thing to the game, not one.
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You realize that the code showing how much you are getting to different variables from all the enhancements in a given power is part of the ED patch, right?
If they rollback the ED patch, they would have to code the enhancement display stuff back in.
And then do a Q&A check just to make sure no ghosts surface.
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actuall thats a change to the enhacment scrren and has not dies to a soft cap on powers
also the best a blaster can do with enhacments is 33%x6 thats what 198%? the blaster/scraper dammage cap is /500/
under I5 a tank could not reach the cap without diving into pool powers...
i stand by the same stand and sicon, dasher and many other.
Repeal ED or the global defense NERF, their over kill together. -
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congratulations you just won an award for the most posts in a row by the same person!
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Five? FIVE? Five in a row? That's...most?
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I remember getting at least as high as 7 or 8 in another thread after responding to several posts at 5 in the morning when hardly anyone else was on.
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Whate else is there to do during server downtime?
I walk the dogs, I throw the frisbee, I drink coffee, I read the posts, I pound on the crackhouse door for my CoH fix...
BTW, Personamorpher, I know we don't often agree, but I want to tell you I think your "vision" in your sig line is a magnificent idea.
Now THAT is a constructive suggestion!!!
Dasher
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the only problem wit hthat is getting threads lie kthis
"OMG my Brute just beat a +4 Brute" -
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Yeah, because that sounds like SO much fun...
I'd at least try it, and I'm sure lots of others would too. Build a mountain, and people will try to climb it because it's there.
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and most people would not, imface im sure the majority would not. Raise your hand if you climbed a mountat recently because 'it was their' AND paied somone for the privilage
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Uh, no, because they are PAYING to play a game where they can play a SUPERHERO, not part of a Cirque Du Soleil acrobatics troupe fighting crime on their night off.
That's got nothing to do with the issue. Just because it's a superhero game doesn't mean it should be mind-numbingly easy even at the highest difficulty setting.
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and i still content i have enough trouble on HEROIC, and other that have little to no trouble at invincible?
what happend if you up the curve? yo make th game UNPLABLE for the first instance and give a little challange to the other group.
God its like the american edicatio nsystem except your not pandering to the lowest domininatior but the highest. Set a fair average, some wil ALWAYS beat it. And what if thei make invinc tougher and some brezaases thoug htat? MAke it even harder intil only th e 10 most skill kings of europe can plan the game on heroic and only the devs can beat invinc?
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Where in HELL do people get off dictating to others how they can play the game when those others are playing it ALONE?
No one plays this game alone, even if they solo all the time.
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thats a falacy, yes their are other people on line but answer me this, in the real world when you are say commuting to work in your car you consider that a team activity when your the only one in the car?
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Jesus CHRIST, what is this, Nazi Germany?!?!
I WIN!
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victory has been repealed on groud of you beeing egotistical mine furrer :P
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As for "perfect builds", in terms of the games that require and encourage them, and the attitude which seeks to create them, both are the producst of lazy minds which cannot be bothered to seek creative solutions to problems.
There is no need for a creative solution to a problem when a perfect solution exists. Games that only function so long as the player refrains from putting "X" in the center square are inherently uninteresting.
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a prfct solution that require you to make no mistakes, comand your full attention at all times and will broken no comprimizes isn't perfect by definition, its a second job that you pay for the priviage to do. And guess what CoH is a game.
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This is the Engineer's mindset which sees every aspect of every problem as quanitifable in mere numbers.
All problems are quantifiable in mere numbers. It's just that in RL, we usually don't know the numbers. Or the equations, and they'd probably be too complex to deal with at that level anyway. Games, though, are mathematical structures and nothing else and can (and should) be dealt with as such.
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You never programed a game have you, ok smarly if things are so simple i want you to provide in C++ the code scrip to account for gravity and groud collision. GO
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You "should" read entire paragraphs, to give you the benefit of the doubt.
I did.
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wait i think you mad a typo :P
/I Didn't/
much better
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Specifically, then, I am referring to the balance within the game AS IT CURRENTLY EXISTS, not as you would have it be at some mythical, far off time and place.
I am quite aware of that. I am merely pointing out that, your caterwauling notwithstanding, the game is still too easy.
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funny how i have a lvl 50 defender who cant solo at all, and a lvl 40 scrapper struggling at TENACIOUS....yup so easy...Obviosu your so good so maybe your TOO good for this game?
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THis is the continuation of that thought. Quite clearly, I didn't say that a change was unnecessary, only that the change made was OVERKILL.
But now you are being disingenuous, as you argued quite vociferously against both the I5 and I6 changes, and you've made it perfectly clear that you want the game to let you throw mobs around with no chance of defeat.
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Nope actuall hes says "I5 was over kill, i6 was kicking a wounded man" hes said, we all have that Invuln was opeer power in I4, hell we even located the problem (a bug in invincbilit ythat tripled its buff numbers)
however what did the devs do?
I5: gut defenses
I6: half defenses via ED
patch: Fix invincbility
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The tank is, as the name would suggest, supposed to be the heavy armor with impressive guns of the group.
That is not what "tank" means in MMOs, including this one, and you know it.
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actuall that is the definition of a tank in a MMO, the on e who takes the hit and has a few good ones of his own, often at a cost such as a movement penetry fro mthe heavy [censored] armor. Granit armo is the /clasic/ defintion of MMO tanking.
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Not the artillery with no defense (blaster), or the support team (defender), or intel (controller), or infantry (scrapper), but the TANK!
And who would play any of the other ATs, if Tankers were what you want them to be? The simple fact is that if you want Blaster or Scrapper offense, you'll have to live with the corresponding level of defense.
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tanks were never popular, ever, why because folk liked bieing a fast kill or glass cannon better then something that takes roughly 38 levels to be good at combat.
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Yes, each AT should be able to contribute to the group, but the tank shouldn't be one of the least dangerous, easiest to knock down classes.
Which they are not. Even poor beleagured Invulnerabilty Tankers are more impressive, defensively, than Scrappers, never mind the squishies. (Invulnerability Scrappers on the other hand are now lagging that particular pack.)
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Actually their not, its been prooven, PROVEN that a invuln tanker can function on just passive and dull pain, when 6 sloted my invuln could not stad up without dull pain for more then 3 secods agains a common spawn of 6 cabal at lvl 32, and when i soloed a madness mage at +3 (who at mele range use just s/l) it took me /11/ minutes to down him and that was using DP and inspiration to last that long and iwas stil lbeing hammered.
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Maybe there's a happy medium in there somewhere where the tanks can't herd an entire map and survive, but can solo at least as well as a controller or a scraper or a blaster.
Of course. But your idea of that "happy medium" is to restrict the Tanker to herding only half the entire map instead of all of it.
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or to you know put a cap on agro of a reson amont of 17 might be enough...oh wait they did that. Invulnd by nature NEED to herd one of theor poers REQUIRES them to have mobs on their back at alltimes.
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First you misquote me,or at least quote me out of context, then you agree with me, then you say I was wrong. For God's sake, man, pull it together. You just admitted I was right, then argued with yourself.
No, I merely conceded that Invulnerability was reduced too much, specifically in its resists to elemental and energy damage types. That is a far cry from agreeing that Tankers should be "the colossus of the game"...the game should not and must not have a "colossus".
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Tel lthat to the X-men, im sure they wil lbe glad to knwo Pioter can leave :P
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What??!! How do you figure that? Because to change one's mind is to show weakness? The hyenas will pounce if they sense the pack leader wavering?
No, because once you've made a fundamental change to a complex system and proceeded from that point, reversing the change doesn't fix the problems it created: it compounds them. Rolling back ED would break all the changes made to the game since its introduction -- including all of CoV. It would be a disaster. Like it or not, ED was a committed move that can't be taken back.
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Um actually since ED doesnt ADD anything it cant BREAK anything by remving it except leting folks 6 slot powers again.
ED did not ADD one thing to the game, not one.
nada -
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So, how much to you think you earn over three levels? Five? I don't buy new enhancements every level. I don't think anyone getting SOs does. You are just using one level's worth of earnings, when I don't think anyone plays that way.
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You're wrong. I did on my first four or five toons, trying to keep all enhancements green at all times. And even if you're suggesting that you should buy them at +3 levels at the earliest opportunity, then leave them alone until they are -2 levels and repeat the process, you have to recognize that that meanst you're getting an even SMALLER percentage of the buying price from selling, as your drops are that much lower in level than the next level you're looking to buy.
As to how much can be earned, my lvl 35 MM currently has all SO's, all white or green, and 1.5 million in the bank. He has only purchased for open slots (and one or two of those were filled by drops) since level 32, not to combine, and has not been in SG mode at all since lvl 27, nor has he purchased anything at Icon. To give you an idea of how frugal I'm being with him, he's been hoarding a lvl 39 damage SO since LAST level, to use NEXT level.
I think that, if I weren't getting inf rewards per kill I would be broke and poorly enhanced. I think I've shown this. I don't think, by level 37, that I will have 5 million in inf, but if I do, it will be because of the kill and mission rewards, not from selling enhancements alone, or even mostly.
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im lvl 40 on a scrapper, i have yet to get 5 million from drops alone, and im 2 bubs from 41, wonda what i have to fight to get this mythica "5mill from enhacment drops" -
incidnetly i still content that the DEVs AI needs work their so predictable
"well repeal the hated steath nerf but not ED or I5 oh and were planing implementation of steath syppression"
hell i could predict the devs responce like i can predice the attack patern of a freak show spawn -
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As I told you before, I'm not going to pull my quotes out of a post you are making because you are too lazy to respond to my post, nor am I going to put in line markers to show where your quotes end and mine begin, or vice versa.
So...
Your response is, when stripped of its veneer, simply a matter of "This is what you are saying, because I SAY this is what you are saying. It doesn't matter that I have no support for this, or that you deny it, or that your posts show otherwise. I am right because I am me, and to doubt me is sheer folly."
Well, then I am a fool. I doubt you, I deny you, and I rebuke you. I never said, nor implied, that tanks should be able to provide as much damage as scrappers or blasters, nor do I believe that they should be able to handle entire (or half) maps. Your insistence that you know my opinion better than I do, or that I'm somehow backpeddalling from something I never said, simply makes you look like a megalomaniacal, self-important blowhard.
And when comments like those above get "purged" from the thread, it doesn't really prove that you were right, that I was wrong, or that my characterization of you was in error, only that the moderators prefer to keep this forum more civil than is generally possible when people like you insist on ignoring argument, and instead focus on spitting baseless insults at people like me.
That is to say, if you piss down my back, you're going to piss me off, and I'm going to tell you what I think of you as a result. And I don't care if that gets my post deleted, nor do I believe it impacts the meaningfulness of my general arguments.
Oh, and there IS no economy in CoH, your experience at level 50 isn't the "average", you still didn't define what "ended up with" means, I will talk to the fictitious blasters about my statement when they show up, I don't care if the boxes are ugly, they work to demarcate posts from replies, a three-man spawn is what you get when soloing, so there ARE no "2 other people, ...
Oh forget it. It's just not worth the effort. I'm putting you on ignore, because I just don't feel like dealing with your B.S.
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Does it really surpise anyone he just says whatever he wants to say you said? The lutker can confirm that Sicon never talked about dammage just making a take More you know Tanky, tough, cause you know they were......SUPER-NERFED, by the new SUPER-NERF-BAT (with cape)
ME on the other hand ive always proposed tanks shoud not only be tough but hit hardbut have a horible, horible rechnage on every attack. -
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congratulations you just won an award for the most posts in a row by the same person!
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Five? FIVE? Five in a row? That's...most?
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Hey!! Shut up! I've never won anything before...
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feh i once filled a entire page with quotes -
since several folks have shown interest in my novel though id make this little topic ad provide thise bit of teaser text from one of the chapters...i also updated my avatar with a tease of a scene from the book.
so enjoy
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3 city blocks had been leveled to the ground and hundreds of chunks of flesh, what had formerly bee human lives, lie scattered across the wasteland in some sick pattern, diced into evenly sized 1-inch cubes. Seen from the air a message of blood and flesh was spelled out. My name is SLASHLORD! GET IT RIGHT! even the dots of the exclamation point were meticulously organized with the flesh of the humans lives.
The team were frozen, just horror, such wanton killing, such brutality, and what was the cause, what justification did slash lord have for this act of wanton carnage and destruction of property. As the 5 of them stood there in shock and awe they were to slow to react as SLASHLORD rose his sword, pointed toward the APC and a bolt of energy ripped forth from it. There was an explosion of light and the screech of torn and burned metal as the world went to white.
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We do have evidence that Statesman stopped talking about things in the future that may change though. [IE: Giving a sugjection to slotting 5 SO'sdurring I5 knowing that they were working on ED]
My contention is that in the 04/05 post he was speaking to the "current" situation. In reguards to an "undesierable" activity, streetsweepping and not doing mission. To get the "chalange" of what they can find on the streets it's "OK" that they find it in missions on Invincible.
But if you read posts again, he states clearly in both that starting when the characters get SOs they "outstrip" [he used that word in both posts] the Mobs.
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Which is why ED, but doesn't necessarily imply anything about whether 3 +3 minions are supposed to be an impossible fight at 35+.
My contention, in other words, is that you're interpreting his posts selectively, ignoring anything that might imply the balance goal shifted between the first post and the later post - either because you want to assume the worst about his motives, or because it gives good leverage to nerfherd.
If they nerf across the board yet again in issue 7, I guess you were right. However, I'm not going to partake of this avant-garde quote game where what someone said first counts for more than what was said most recently.
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Not "nerfherding," just being realistic. There will be nerfs in Issue 7, and 8, and every other Issue.
And while you think I'm being selective, I think you are dismissing the idea Statesman could have been speaking to the current situation in reguard to the second post, or that he couldn't have changed his mind in the time since the second post. The time between the 2 posts is 7 months, and 9 since the second one.
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It first came up in response to someone asking if it was reasonable to have characters fight higher (relatively speaking) enemies at higher levels, and Statesman basically said, "Yes! It's reasonable to progress to 3 +3 minions in higher levels." His next mention included that assessment.
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to with i mad a quip about his original 3 wotn miniosn contention and reletavistic power levels -
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The invincible setting, while difficult for some (like my rad/rad defender), should still be do-able with smart play and smart builds for most, if not all, of the AT's and powersets in the game.
No, it shouldn't. It should completely and utterly kick your assets. Invincible missions should make people cry. A regular (not outlevelled) Invincible mission should only be completable by players (solo or grouped) with the best possible builds of the strongest ATs using perfect tactics, heavy inspiration usage and massive downtime. Every mistake, no matter how trivial, should be terminal. The downtime should be sufficient to make the rate of XP gain a total loss. The ability of a build to consistently solo an Invincible mission at an acceptable speed should be considered prima facie evidence that the build is overpowered and needs nerfing.
The setting should only exist for bragging rights and to pump up outlevelled missions.
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How does this coincide with Statesman's comment that at higher levels, three +3 minions (normal invincible spawn) = 1 hero?
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It doesn't. Then again, that comment is from 04-11-05, before "The Global Defense Nerf [Issue 5] and "Enhancement Deversification" [Issue 6].
Here's the posts:
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Let me talk about goals in balance
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Originally, we targeted a basic formula. A hero equaled 3 to 4 minions. Or a Lt. and one minion. Or 3/4 of a boss. A hero could fight things one (or more levels) below him with only a slight chance of defeat. A hero could fight things his own level with some chance of defeat; mobs one level higher would be hard, but defeatable. If a foe was two or more levels above the hero, a player would have a relatively high likelihood of defeat.
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Our entire spawn system in zones and missions depended upon these equations. But then we released the game 
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The system holds up pretty well up until the mid to late twenties, but once players can purchase S.O.s in the stores, their abilities rapidly outstrip the curve. Enhancements ended up being priced too cheaply (something that well change sometime soon). In order to find something fun to do (i.e. something that had an element of risk), players needed to hunt in zones; missions became boring.
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We had a choice a while back the easy way to fix the issue was to increase the difficulty of mobs. But this impacted EVERY Archetype. Some builds, we found, fit into the paradigm quite nicely. Others did not. Increasing the difficulty for them would have had a drastic impact. Instead, we added a difficulty slider. Those Archetypes and builds that could handle tougher foes now could ratchet up their Reputation. Admittedly, this meant that some builds could gain more XP/hr. than others, but we thought this would be the best solution. We wanted to make sure that the fun/risk in a mission could match what a person could find out in the zones.
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Why? Because we feel that missions are a great part of the game. If a player eschews missions to street sweep, he isnt seeing all of the great City of Heroes content.
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The difficulty slider allows a player to raise the difficulty of mobs he faces in missions up to +3 levels. The goal for the level 30+ game is for players to have fun battling those foes. So, if youre level 40, 3 to 4 +3 level minions should present a challenge. Does this mean a fifty/fifty chance of success? No it simply means that theres a chance of defeat. A boss +3 levels should present a significant threat.
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Certain Archetypes can handle more mobs than this Tankers, for example, are designed to take on the agro of many mobs at once. Sure, a Tanker can survive tackling 10 or so minions, but his damage rate is relatively slow and he needs the other Archetypes to wipe out the opposition quickly.
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A few other points. Arch Villains were NEVER designed to be solo-ed. Whenever a hero can defeat an even conned Arch Villain, theres definitely an issue. Were also aware of the significant imbalance that Hamidon Enhancements cause in the Arena and we are striving for a solution.
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It is also after the following post my Statesman on 09-15-04 ... yes 2004.
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I thought I'd post here to explain why developers make changes to MMP games. In a nutshell: because they think it'll make the long term enjoyment better.
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Human nature often demands immediate gratification. Sometimes, this comes into conflict with the long term enjoyment.
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Case in point: much of our zone distribution, spawn placement and mission difficulty is based on a simple supposition. Players should be entertained/challenged by mobs -2 to +2 levels different. A single +2 minion should be REALLY hard - a single -2 minion should be pretty easy. But that's the range that much of the game hangs on. And that works great for levels 1 to 20, in my opinion.
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Starting at level 22, when players get S.O. Enhancements, they quickly outstrip their foes. The missions cease to be entertaining, because a +1 mobs are just too easy. Better XP can be found by taking on +4 mobs in zones. Single characters can take on spawns that are intended for many heroes. And there's no place for a maximum sized group to go in order to find a tough and rewarding battle.
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In the case of making the higher level game more fun, I want to make the difficulty of the later levels resemble early gameplay. At first, some players will decry "but I can't do what I used to! Ack! I can't solo two +4 bosses anymore?" True - but they'll have fun battling 3 white minions - which is something you can say at level 15, but not at level 35. Long term, the entire game will sparkle once this sort of balance is restored - because so much of the game design hangs upon it.
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Anyway, sorry for my rambling. I wanted to give you a glimmer of the developer reasoning.
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I'd like to point out the bold part there. "Long Term."
Now, given the older post, the use of the term "Long Term", and all the changes since the older post, I think States is finally getting the game back to the way he intended it.
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personly i find it would b e depressing if after a YEAR he was still adheroing to
'no mater your level 3 white minnions hsoud be a challange'
which basicly says Relationally a lvl 50 shoud be /exactly/ as powerful as a lvl 5 hero -
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Nah, but it could be the most glaring (and could be detracting from the post) thing there. Atleast to me it is.
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please stop trolling, if you dont got anythign to add leave...
(how do you like them apples foxy lady) -
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nice tid bit, very nice ... and damage is spelled with 1 m , not 2.
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it was enhaced with a extra M enhacment...i thinking of adding a few elips enhacments, fully slotting im thinking it will look like this
D...D...Dammage! -
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Thanks for posting that. I still forget, even after all this time, how little those last few enhancements affect a character's powers.
Ares Wolf
Controller
Jackal Kane
Mastermind
Virtue
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now heres the scary thing look at TI 30% example 4.5% for 4-6
now look at RPD's 4.5 (1.5 x3)for the first 3...
your not seing things...
the passives are equal in buff for the first 3 to the last 3 in TI -
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One correction:
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The cap for tankers is 90%, the cap for everyone else is 75%
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The Resistance cap for Kheldians is 85%.
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the cap for brutes is 90%, yes 9-0, same as tankers -
now lets expand on those notes
a 50 dmg attack at +50% does 75 dmg
a 200 dmg with +50 = 300
now lets compares theses to temporary unvunerability we cover what the +15 percet gets you on a base 30% now...
look at what you get on the passives (7.5% resist)
the first 3 ehancments give you 20% each the last 3, 5% each
so the first slot gets you a net + of 20% of 7.5 or 1.5%
now look at the last 5% per
5% of 7.5 = 0.375%
Makes you think do it? -
It has come to my attention that some folks dont understnde the difference between dammange resistane and dammage so i hoep this will be edicational.
Dammage is a value such as "fire ball does 100 dammage" (barriing resists of course) when you have a +50% dmg buff you do 150 (100 + 50%) however resistane is a different animal
resistance is based on percents, take say temporary invunerability it has a base 30% s/l resist meaning the base 100 attack does 30% less damamge or 70 points
when you add a +50% to TI it does not become 70, it becomes 50% of 30 so you risrist becomes 45%
now lets look at a power 6 sloted the last 3 slots give you 15%
that 15% of 30 is roughly 4.5%
or 34.5% -
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I'd recommend one End Red in Fly so that you can keep your toggles up while flying. Also consider adding End Rec slots to Unstoppable, as it is now a power to be relied upon. You could set Jab to auto and take a slot from Punch and Air Superiority's end red.
Kimmie, whose account expires tomorrow and is not being renewed. The only way the Devs seem to listen to the player base is via the dollars paid, so I am doing my part to ensure tankers are given some love by pulling out.
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First havok noe Kera...why am i still here?
oh right march is when mien expories...what was the liast time i was on for a extended period of time...hum....a good month...shoud ie ven keep going...
probably not, th e time i spent coing can be better spent working on my novel -
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I mean, I really don't care how skilled you are, your .44 bullets are not going to hit 10x harder than someone else's .44 bullets.
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No, but someone with the skill to reliably deliver that bullet to your head is far more likely to kill you than someone who's random spray is going to hit you in the arm instead.
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Except that bosses and lt's have actually had their accuracy reduced while minions were left alone.
Really, it's a game mechanic, nothing more. As Kali said, it doesn't require a "realistic" explanation, it's just the game's shortcut to making tougher opponents tougher.
Mind you, having a Hellion boss pull out a bazooka instead of a capgun with uber-damage *would* be interesting.
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People who breath fire probably shouldnt carry around explosives. Probably drives up their life insurance rates.
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I believe that Damned are probably not considered good risks by insurance carriers.
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and to complcate matters lts/.bosses/etc still have a higeher accuracy then a minnion even if it was reduced...from thei orignal value.... -
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And? You would prefer the GM to run a game he dislikes? To resent his own game? Would you expect that to be an enjoyable experience for the players?
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When the GM charges you to play his game he gives up all rightss, privilanges, and obligations to build a game only he likes unless he wants to give up the green backs, once you charge someon its theirs not your any more. -
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BTW can someone fill me in on the stealth nerf revoked bit? I've been away from the game for over a month (due to work and personal reasons) so I don't know if this is regarding some recent change that was revoked, or the way stealth has worked for the last few months suddenly changed.
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From the test server patch notes last week:
You are no longer allowed to interact with mission objectives while you are stealthed or untouchable.
The part about steathed is being jettisoned as it's heavy-handed and, more importantly I think, it opened up griefing possibilities. Check the Dev Digest for Statesman's recent posts. He's been chatty this week.
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*nod* It did leave in the untouchable part, though, I noticed. And I'm fine with that. It makes sense.
We were playing DND (at the table, not on the computer) with some friends and this one fellow was playing a psionic thief. We were looking for a way to open a door. So the thief went ectoplasmic and went scouting around.
"I found a lever. I'm going to pull it!"
"You can't"
About a dozen rolls later he is finally human again. "I'm so glad I'm solid!" the thief cried, "I pull the lever!"
DM said, "You see a large boulder rolling down the hallway at you, that was a trap."
So, thus, to my mind untouchable/intangible means "Not solid" and "Not Solid" can't grasp or touch.
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Villians can once again shake their fists in rage at the spy infiltrator again!
"minnnion get me The File"
minnion scurries off "Sur its gone!"
mastermin stormes to the filecabnet and loooks around its gone, rage bilds as he shakes his fist at the celing "Darn your James bond DAMN YOU!"