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Posts
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If you are constantly suppressed because the animations are so short, then you are constantly able to hit the enemy. Why do you need to travel so fast then, if the enemy you are attacking and getting suppressed from all the time is always in arm's reach? Or, perhaps, I don't know, this is just my simple logic here speaking, but if Eviscerate + Focus are enough for you in PVP, perhaps you could continue to use only Eviscerate + Focus in PVP? Nobody forces you to use the tiny attacks.
Me, I love not bothering to slot Rcg or Rdx in any attacks except 2 Rcg in Follow Up, and being able to keep constantly attacking even when Hasten is down. I can't actually play my Claws Scrapper on Live right now. I love stabbing. -
I like Super Speed, and on most of my characters only choose to have a single travel power. I scoff at the 'must have vertical!' claims, having fully explored all of the 'must have vertical!' zones and not getting in trouble.
One of the big things people will say to convince someone to get a vertical travel power is getting to the Terra Volta reactor. I made a little demo of a Speedster getting there, and then a further video (spliced onto the end) of same Speedster getting the Meltdown badge on the top of the reactor, as I've seen nobody ever explain how to get it. (
Sadly, getting to Meltdown requires Hurdle and Swift with SOs, as it is a very, very close jump and I have to stand on a specific spot and try several times to get up there at level 26ish. I focus in on my feet at that point in the video so you can see the spot as well, but it still requires tries. Getting to the Reactor might require Hurdle for the jumping-up-pipes sequence...I always take Hurdle, so I can't test to see.
.cohdemo version, 207.91 KB
.avi version, 5.33 MB, an XviD codec if the above doesn't work
They're both zipped up. Friends who know very well how to run .cohdemos have had difficulties with mine somehow despite my...not actually having anything weird going on, so I provide the .avi backup. And sorry about the .avi's size if you go for that, I have put in about 4 hours of work to try to find an encoder that would work and I gave up trying to get it smaller. Sorry that it's all ugly too, but it is viewable. I recommend the .cohdemo if you can make it work. The .cohdemo version is in 2 pieces, the first is to the reactor, the second to Meltdown from that point. -
I had been referring to my previous line - "wings" exists, and it is the same as "akimbo", hands on hips.
Protest for Granite Armor is another pose, they bend slightly forward, the sign in one hand, and the other shaking fist in the air (basically it is the one fist-in-air "cheer" emote with a sign in your other hand, held up). -
Why would you waste putting Defense into Prots? It's 3.5% base from everything I hear, so not even 5.5% when fully slotted. Ooh, ahh...that's almost noticeable except it's not. I may be wrong, and the base Defense is higher, but I can't see it as being much more than that if at all due to the Prots' varied functions.
Putting in Heals would be far more effective don't you think? One of mine with just 2 even Heal DOs can almost fully heal a mini-hench. With SOs, they should be capable of taking care of themselves very easily, meaning you can focus on working your secondary without worrying when Repair might recharge. -
"Monologue" does not exist.
"Wings" does. (Same as Akimbo.)
"Ledgesit" has 2 postures for only Males, Huges, and those using Granite Armor, Black Dwarf, or White Dwarf.
"Protest" is special for those using Granite Armor. -
No. You have to click her twice to get missions with the 50-ghosts badge.
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This helps out supremely low-level Blasters. And only them. They can afford to be in that Hit Point range to get benefit, particularly when they don't have Build Up or Aim, likely no or few external buffs, and no SOs. It won't quite help out high level Blasters, even when they're in dire straits. Why? Because odds are, if they're in the process of dying with enemies coming at them, they've already used up their big attacks, and now have only their pitiful fast-recharge, low-damage attack to cycle through. And they'll get to use it once, maybe twice before dying. We already can't rely on Tankers to keep the enemies at bay, as our attacks vastly override even Live-state PBAOE taunts and Punchvoke, and sometimes even Taunt, coupled with Test making them unable to not only tank many enemies, but even make the enemies turn toward them with their low-enemy-effecting taunts. Nor can we rely on Controllers and Defenders debuffing the enemies or preventing the enemies from attacking, what with the inability for them to affect many enemies at once. Heck, even if we have a swarm coming after us, with the limited amount of enemies our AOEs can hit at once, we'll still die.
Plus, of course, Defiance won't work on Trip Mine, Voltaic Sentinel, Ice Storm, Blizzard, Rain of Fire, Time Bomb, Auto Turret, Caltrops, etc. etc.
Not only that, but stupid Defenders and Controllers (and boy, are there many in the 'average players' set) will decide to never heal the Blaster so it puts out more damage. I mean, hey, if the Blaster dies, THEY'RE not getting debt, right? Only the Blaster. So it may as well die, and kill an enemy faster, and lets you ignore their health bar.
The Hit Point increase is nice, quite nice. So is the damage cap buff. But I see this Defiance as a very crappy, likely never useful post level 10 'buff' to Blasters, that the Developers will use in the future to say "Hey, we buffed Blasters, we won't give them anything better for a year." I don't want that. No Blaster does.
You know what? Drop Defiance, or keep it, whatever. Keep the Hit Point increase. But give us Criticals. Or buff Defiance by a LOT (good examples in the other posts, for lower Recharge rates, or higher Accuracy, or it scaling up much quicker). Give us a small Damage buff overall, like Scrappers.
Defiance will be used as an excuse to not help Blasters be more playable in the future. Defiance will be used by teammates as an excuse to not heal Blasters. Defiance will very rarely help any high-level Blaster. Defiance does not give a significant boost if one has Build Up, Aim, SOs, or buffing teammates for the risk involved.
Risk vs. reward. Doesn't scale right. The risks are extremely high for piss-poor rewards until we're essentially dead, anyway. And has almost zero rewards for those of us with slow recharging attacks, long activation times, cones and AOEs (as they wouldn't hit everyone), or use summons for damage (like uh...Assault Rifle, for ALL of the above). -
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The max damage of a Blaster is 400%...a Scrapper is 500%. We did this because the Scrapper is involved in melee and thus in a riskier situation far more often. Blasters, on the other hand, can pick and choose their targets from a distance.
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-Statesman, Ask Statesman #6
States? What's so "risky" about having all Scrapper secondaries entirely devoted to Defenses, Resistances, Healing, Status-effecting the enemies, boosted Hit Points, and pool powers that give Scrappers more Defense and Resistance than it does to Blasters? Must be my backwoods south-Texan education that makes me see that as the precise opposite of "risky". -
Vald's Impalers, Plagatus, 50 AR/Dev/Mun.
http://sdmb.culex.us/pics/albums/userpics/0valdeden.jpg -- Vald v. Cuppa, the Valds zoning in in a pretty spiral.
http://sdmb.culex.us/pics/albums/use...0valdnolad.jpg -- Vald v. Cuppa, some folk got stuck underground, battles approximately this large were going on all over the map.
http://sdmb.culex.us/pics/albums/use...0valdtrain.jpg -- Whoops. I'm sorry Valdermic. I didn't think I could drop those on other heroes so far away...plus that was my prized posession on Live, it was level 50.
http://sdmb.culex.us/pics/albums/use...valdbadges.jpg -- Vald's badges. And he's 49? Like someone there said, looks like a PL job! -
Perhaps this Level 10 no debt deal is due to some promised but unfulfilled change we've asked for? Namely, Hollows and Perez Park mission doors being deep in red zones. We were told they would change the door locations to be close to the low level exits. This hasn't happened. Perhaps this is a roundabout way, with probable other benefits as well, to 'solving' this problem? I'm supposing that making the door locations level-limited is not easily possible. I'm surprised this isn't being packaged up in I4, though, considering how much more technical work needs to be done before that can be released, such as costume graphic changes, power bugs (graphics and audio), etc., so you'd think there'd be enough time to whip these XP changes out and get them into I4.
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Every time I zone a list of my global ignores is presented to me, just as which of my normal friends are on. Look, I hate the people I have globally ignored and don't want to be reminded of their existence every time I mapswap. This can't possibly be what was intended. Listing what global friends are on, sure. But your ignore list? That's ridiculous.
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Restrained, Entangled and Imprisoned are related to being held/immobilized/mezzed in some fashion yourself, not holding others. My tank got all three it one shot by being mezzed and then waking up. Can't give more details, sorry.