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Posts
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Joined
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Yeah, I dunno why Neuron got double named. Same powers. Same level. Just this one wasn't in the arc. Except a handful of them that weren't in the arc that I fought were named right. And yes, the badge is for any of them, unless it recently got bugged in regards to Neuron.
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http://culex.us/ig/neuronleader.jpg
Obviously a mission by Maria Jenkins. I know not all non-arc Maria Praets are ___Leader...but it sure has made me curious. -
There's at LEAST 3 enemies with Funky Names.
Tyrant|TyrantLeader (that's that shift-\ character, not an L)
NeuronLeader (the non-arc version of Neuron...there might be more ___Leaders from the non-arc missions? I don't think he wasn't Leadered a month or two ago but he was last week)
Freak Quantum_Gunner (I pretend it is very poorly applied l33t)
Poor Tyrant|TyrantLeader. He was only Tyrant for what, one patch? Between TyrantLeader and now this.
And thanks for that PW page, I didn't realize it was mostly the guys you had to rescue. Fun! I always hated their AI and now I have something to really look forward to smashing. -
In addition to looking for the Scanner Mission Main Villains' names, I'm desperately looking for Quantum Names. My Peacebringer is 43, so uh, I can't find many at all since they don't spawn in the wild.
So if you wanna help, and can get the EXACT names of the Quantums, that'd be great. (Ie., Freakshow one is "Freakshow Quantum_Gunner"...note the underscore) I have some, but not too many, and nothing for the sub-25 guys really.
And yes, as soon as I can get at least the Scanner Mission Main Villains' names, I'll be setting out the next copy, but there's not much in there since I can't get a lot of unique enemy data unless someone lovely like iakona helps out, haha. -
Nothing I've tested has had Toxic weakness...I kinda suspect nothing does in the game, by now.
I need your help Hero-folk-who-play-on-Test!
What with the whole Scanner Mission things, I would like a report of at LEAST the names and <Factions>, if not resistances-if-solo or even just resistance toggles like Temp Invuln, of the bad bank robbers. I am not going to be running much or more likely any while it's on Test, so if you see any good data like this, please let me know so I can shove 'em into the sheet. -
Well, there, put in iakona's stuff, and all but the stupid Unseelies 'cause I couldn't find the stupid things.
I wonder if iakona is capable of digging out the mez res from some enemies' toggles? Of course they might come out horrible with decimals and other weird things.
Ah well, nice stuff.
And to note, all the Halloween baddies are the same as their normal ones EXCEPT the Coven-brand ones. (And maybe Unseelies) -
<3
This is perfect. I'll stick this in right away for the next edition.
And I have little idea what post I'm talking about either. Something about...seeing what damage you would do to any specific level of opponent? It is no big deal anyhow, you got a handful of CoV GMs on the list there, which would be what I would be going for, by poking a GM and running away and doing some formula to see the resistances.
(Although now I fear my work was in vain as you can just produce it all on your own. Haha.)
Edit: Got it in, small question because I am forgetful when sick -- maximum resistance makes one take 10% damage for enemies, not 5%, right? I hope it doesn't scale per enemy rank. -
Yeah, RedCaps v. Red Caps was intentional. I'm not that doofy.
I'm rather ambivalent whether a unique-name-but-non-unique-powers-or-look enemy gets in along with its standard form or not, like Knives of Artemis Boss v. whatever the normal name is...I HAD been classifying them by whether they gave a badge or not, but then I just decided that the Mayhem Mission ones get put in too, although I forget why. Oh well.
I did not realize the -res or the level differences. I won't bother mathing it then. Math isn't my strong suite remotely...just was bored and looking at numbers while making the duel occur.
Thank you for the Fire data, StarGeek. I hated the number I had but couldn't rationalize it. Do you think you (or anyone else) could either post here, or PM me, with the post of iakona's that has that formula & its modifiers for determining GM damage? I could run a handful, but I can't sift through those threads with all the numbers to find it without fazing out. I'm not good with math -- just sort of okay with statistics. So it intimidates and repels me.
And I'll grab the Halloween names & resistances with the event's re-arrival on Test on Friday, huzzah. -
Not having any characters in unique-enemy-fight-range makes it tough.
I am doubting the resistance numbers of Jack-in-Irons and Eochai right now, but I am not good enough with the formula thing to figure it out. (And I am not positive that Jack has no -Resistance power as I try to avoid being hit by him.) I'll have to convince a friend to help out.
Next update will have the Halloween guys put in, 'cause I forgot a lot of their names and am not positive they share resistances. Bah, I removed them before release figuring I'd never see them again. Oh well.
Currently working on getting a CoV Dominator up in level to check out some mez rates, along with getting some multi-damage-type Villains up in general to the 40+ range to see all the uniques again.
Anyway, fixed some naming (oops, it's Family, not The Family), decided to start putting in the Mayhem Key Bosses as they have silly names, and a few random fixes to exploding things, unique resistances, etc.
Lastly, watch out for the Arachnos Cruise Missiles. Higher defense than an Advanced Rikti Drone, and much explodey power. And they don't like you. -
Another week, another release of the latest things, same URL as always. Nothing major. Handful of GMs from StarGeek's page, some other errors corrected (I don't know how I messed up the Minions of Igneous so much, half the damage types I had were .25 higher than they should be). All Mayhem objects are included (they are weird individually but all follow the +.25-damage-for-Psi-type archetype other Objects normally have. May not be a sizeable update for a time, as there is little damage I can test on the Hero side left other than a few shielded things, and for Villains I don't have many actually high level damagers that can safely find numbers on various unique enemies. Enjoy.
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Alakazamreact, for a short time in V-Beta, made Robot henchmen pretend they were the Paladin, awakening. It was neat and cute and I miss it. (Forms build around bot, bot goes RAGH and they fall apart and the bot stomps)
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I don't think it would, TopDoc - else if you had no damage badges, you get whallomped by a burning building, you'd get significant process since you get hit for like 400k...but I never noticed the remotest bit of gain the many times I've suicided on the things. Unless it only counts if you don't die (fire does 2 tics, so you die for certain)?
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Remember: If you want to do damage analyses, remove all Object type spawns and preferably the Pets and Bosses that are actually Objects. Those are heavily weighted towards Psi damage. When you remove those, since those don't matter in actual gameplay, then Psi damage is very, very resisted (combed with very slow recharging, heavy end costing, low damage attacks, unlike Lethal). I would also recommend excluding all enemies that I do not have all damage tabulated for, in case among those there is a preponderance of a single damage type.
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StarGeek, may I add in your Giant Monster information to my sheet, with credit to you (of course)? I trust your numbers at least, and don't see a need for checking them all out just to re-verify.
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Um, I'm actually not a "him." Just throwin' that out there.
Giant Monsters are a pain to test. I THINK if you are lower level than they (they are equivalent to the maximum level enemy that spawns in a zone, like Lusca is 29 or 30, I think), then you do exactly the amount of damage you would to a regular old enemy your own level with the same resistances. So if anyone was actually bored enough, and had a few types of damage, and could run around on Test (to avoid debt and to find the things) as a low level character to figure out Giant Monster resistances, that'd be gerat. If that works, of course. Can anyone verify at least?
That's how I got Adamastor's, at least. He was naturally neutral to Smashing, just like the regular ones, so a Psi/Smash combo attack showed his Psi resistance. Lethal matched up too, and those all matched the Arch-villain version so I just figured that, you know, it'd be the same between them both, then. Might have been a fluke, though?
For Totems, and quite a few other enemies/enemy power descriptions as seen with Info and through the database on Red Tomax's site, they aren't right compared to reality. Sure, many enemies have Frozen Armor, but each enemy that has it has a different form of it, like Hellfrosts compared to Hordelings. Hordelings go from 100% Toxic damage to 90% Toxic damage when it's on, but Hellfrosts go from 100% to 80%. It is awful and means I have to do a ton more testing than I ought to need to do.
But don't feel afraid to point out potential errors, please If you can check them yourself, that's great, but I can usually do so if it's not a unique enemy. I certainly am not immune to making typographical errors or anything; I've made a ton already but hopefully fixed most of them before this hit the first release stage. Sometimes enemies change depending on their level, like the hateful Fortunatas, and I may have picked the wrong level to test.
I am hoping to have at least some of the resistance levels for the Mayhem Mission objects on the next release this week. Several folk I know have reported that they are suspicious that some boxes have odd resistances compared to say, barrels or whatever. Not sure if that was due to each item having a different innate level, though, making the numbers look funky. I'll see. (Or any reader can if they are bored and motivated enough by comparing to a neutral guy of the same level of the object. Save me time, get noted in the spreadsheet, too, oh boy.)
Also, a small note: My Knock column is...as close as I can get to reality. Different powers have different magnitudes (or an equivalent thereof) of Knock. Focus, for example, won't Knock things about nearly as readily as Force Bolt will. I am not sure how, if at all, I can get this more accurate. I guess I assume an "average Knock" power, not Force Bolt or Telekinetic Thrust or the like. I take comfort in that it is probably a non-important column for most builds, and it will do for now at least. -
The reclined-sit used to be "e sit$$e dance" as a macro or bind (and spam-hitting the key constantly), but was removed slightly after paladinawaken was IIRC.
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A bit over a week, a fairly small but needed update.
Fixed a bunch on the Mez page. A bunch. The AV magnitudes were in the wrong state; now they refer to triangles-up, and the very top row's Mez cell has a comment box explaining them. Plenty of other notes are added too, for things that go, "oh no you mezzed us haha psych I hurt you now."
Objects that explode are demarcated, along with those permanently Immobilized. I am guaranteed to have noted some as exploders that aren't, as you normally see one mission with each. I can't really rely on more than very bad memory. If you know some don't explode, let me know.
Many City of Villains mezzes are missing because between Kerzak and I, we have hardly any non-Hold mezzes so they're a pain to get.
Fixed an error with Malta robots who take 0.3 more Energy damage than I thought, oops.
Added a few more exploding-box-type enemies and a new Longbow boss I didn't think was real.
Location of the new version is the same as it was before, http://www.culex.us/ig/CHres.xls -
_Brev_, I put a little comment-explanation box on the box that says "Mez" on the Mez page explaning that I put down how much mag you need to mez them, not their protection, since it was easier for me actually when trying to figure out the levels on some of these suckers, through combinations of mezzes and Dominationed mezzes. (Blah I hate Fortunatas.)
And certainly if you can, send in info, I don't really want to run all the TFs over again on each of a handful of characters just to get every damage type if other people can save me the time when they run it legitimately. Like Sarah Moore's TF. Ugh. -
The Download: http://www.culex.us/ig/coh/CHres.xls
For over two and a half years I've worked on this project, mostly solo. To keep this short, this spreadsheet will detail all of the damage resistances, defenses, and mez resistances of all enemies in the game. Getting all of the data is a bit of a chore, but as of now, most of the information is present.
The list is a very large spreadsheet. It is fully compatible with Microsoft Excel and the latest Open Office (www.openoffice.org). I can only presume it also works in Star Office (www.staroffice.com). It has keys denoting any abbreviations, and is color-coded. Please note that there are many comment boxes scattered throughout, which either explain the data in the boxes they are attached to, or give alternate data in the case of resistance/defensive armors or strange glitches, or even buffs to allies. You can see these by mousing over any box with a small red triangle in its upper-right corner. (As well, at least in Excel, there are comments in the overlay panels. These can only be read if you are scrolled to the top of the sheet. Weird.) There is one sheet for damage resistances, and one sheet for mez resistances. I am by no means a spreadsheet guru, and have presented the information as well as I can.
If you have any questions or comments, feel free to leave them here in the thread, or contact @Culex in-game. Fixes to erroneous information I was not aware of are highly appreciated.
Latest Update - June 17 2008
Factions Added: Cimeroran Traitors, Container, Midnight Squad, Necromancy, Peacebringers
Enemies Added: 5th Column, Council Empire, Equipment, Generic Heroes, Hellions, Knives of Artemis, Minions of Igneous, Outcasts, Praetorians, Rikti, Rogue Arachnos, Rogue Robots, Skulls, Sky Raiders, Spectral Pirates, The Lost, Trolls, Warriors
Data Updated: 5th Column, Arachnos, Banished Pantheon, Bank, Circle of Thorns, Council, Council Empire, Coven, Family, Fire, Generic Heroes, Gold Brickers, Hellions, Independent, Infected, Knives of Artemis, Lanaruu, Legacy Chain, Luddites, Malta Operatives, Meteors, Minions of Igneous, Octopus, Outcasts, Paragon Police, Peacebringers, Practice Robots, Praetorians, Relic, Rikti, Rogue Arachnos, Rogue Island Police, Rogue Robots, Security Guards, Shadow Shard Reflections, Skulls, Sky Raiders, Slag Golems, Snakes, Spetsnaz Commandos, Spirits, Soldiers of Rularuu, The Lost, Trolls, Tsoo, Tuatha de Dannon, Turrets, Unseelie Court, Vahzilok, Vampire, Vanguard Sword, Vindicators, W.I.S.D.O.M., Wailers, Warriors, Werewolf, Werewolves, Winter Horde, Wyvern, Zombies
Data Requested:
-<Rogue Isles Villains> Miss Thystle is a Spines Stalker or Plant Dominator?
-Any blank cells! -
Or, you could try something, you know, less damaging, as ANY single even-level Carnie minion can kill at least my Scrapper in Rest mode, since they always close to melee and then the death occurs. I got the first 4 over about 48 hours on my MM by sitting with 1 Galaxy at ranged.
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A while ago there was some kerfuffle about Heal enhancements in Rest not working. I did not follow the thread, and am not sure if it was due to already being capped without any Heals in Rest for that particular complaining character. IIRC, it was a Tanker, and thus would not have been capped otherwise, even with Health slotted. Are we sure that Heal enhancements work in Rest now, and that character was just capped?
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Jay is sexy, and I'm not a guy.
So.
Everyone has a problem with the Generic Pants nowadays not accepting two patterns. It looks awful with just one stretched pattern, blah blah. That isn't all it has wrong. It gives folk Magical Giant Thighs which I at least find very ugly. I think the mesh is a little stretched.
http://culex.us/ig/0thigh1.jpg -- Old style.
http://culex.us/ig/0thigh2.jpg -- New style.
I always put my chest slider to minimum on all characters I play bar about 3, but this makes jackets and stuff go funky with a lot of animations. (Also chest patterns...without being at medium to high boobage, the patterns sink under the chest with jackets on.) Not a huge deal, personally, but maybe you could find a way to make the jackets stretch too or something with the slider.
http://culex.us/ig/0chest2.jpg -- My controller laments.
Dwarf Kheldians have a problem when animating emotes and some powers, like being Group Flown. One finger sticks out like they are from posh English society, or one finger tucks in. Just an unbending part of the bones I guess. Still looks funky. (Warwolves that are summoned from that temp power also stick their finger out when Group Flown, so it should be a bone problem?) Not technically a costume, but, well, I want to try.
http://culex.us/ig/0finger.jpg -- She really isn't giving you the bird, she just can't do that Girl Scout finger salute.
Females have a neat Tights/Gloves option, Small Padded Glove, but each hand is an entirely different glove. By design? Beats me. Ian is also sexy if these get made into the same glove on both hands, but use the right hand's glove with the big block on it. They already get the left hand's glove in another glove pattern, almost identically. Plus, only the right hand is really padded.
http://culex.us/ig/0glove1.jpg -- The right hand.
http://culex.us/ig/0glove2.jpg -- The left hand.
Guys and presumably huges have 2 issues with the Styled Headband hair. One, when jumping and possibly other stances where they lean forward, the headband pops under the back of the skull. Two, the dangly parts are several square bits of geometry, but they aren't connected right. It has the appeal of, well, you know when you order fajitas or brisket, and if you pull opposite ends of the meat it stretches out with little gaps due to the marbleized fat? Yeah.
http://culex.us/ig/0band1.jpg -- The band is sticking through.
http://culex.us/ig/0band2.jpg -- I do not want fajitas as headwear.
The necks on Critter heads are grossly swollen. So do Helmeted options, if your character is Flying.
http://culex.us/ig/0neck1.jpg -- If you tucked the front part of the neck back to where the open part of the mouth ended, that'd be swell. (Also note that the bottom jaw is longer than the top. Real doggies have a longer top jaw. Plus, if you could stretch out the tip of the top jaw, so the nose was not all squashed, I'd be in heaven. See http://www.txdovehunt.com/CAMOhDSHOT2B.jpg if that picture works.)
http://culex.us/ig/0neck2.jpg -- I think he has goiter. -
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at 40 I got the life insurance lower debt thing, 2 days worth of In-game time (so it doesn't die on you when you're logged out)
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At 40, I did two (Nerva & Grand), Nerva netted Health Increase, a +HP (not sure how much) 24 hour thing, Grand netted Life Insurance. -
If you don't fail, after McKnight, he gives you another arc, starting with "Defeating Circle Guardians" or something.