Coyote_Seven

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  1. Quote:
    Quote:
    If a few percentage points difference in enhancement "force" you to sit on your hands for a week, I have no sympathy.
    That's good. Some random nobody online is better off saving their sympathy for somebody else.
    I can so feel the love in this community when I see things like this. <3
  2. This thread should have been titled: "Pointless Padding, or Perfectly Planned?"

    An awesome alliterative alternative, agonizingly axed!
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    I keep thinking this should be somewhere in the interface. I'm not sure exactly where one might find this. But the GMOTD is a bad place to put it, if this is the idea. Not unless they have a separate section devoted to this.

    I suppose the Information Kiosks may not be a bad place to put, you know, important information. Do those even work any more?
    How about the Nav window? When it isn't showing a waypoint or mission objective, it could show what the current WST is. For level 50 characters that have unlocked the Alpha slot, anyway.
  4. I have but one hope for what I can do with the Animal Booster:

  5. I remember once postulating that you could replace Cohasset Harbor with Paragon City. That's in Massachusetts though, so I guess Rhode Island on Primal Earth is a little different than from our world.

    Plus, you know... "Cohasset"... get it?
  6. I got my level 47 Thugs/Poison MM up to level 50: Started and finished the "Project Destiny" arc, started running tip missions on her (I hadn't played her in months!) and reaffirmed her alignment as a villain so that now she is on a "countdown to Frenzy", and ran the Mender Ramiel arc to open up the Alpha slot.

    Now, I am starting to acquire IO sets for her (and later I will get some HOs), as up to then she'd been using nothing but generic IOs and SOs.

    Of the EBs she had to face this weekend, she needed help on defeating both Lord Recluse and Trapdoor. The need for IO sets and Incarnate powers is imperative!
  7. Kora fruit missions will get you one medium inspiration per fruit picked.

    As far as enhancements go, I think you forgot about the Crystal Titan Origin Enhancements
  8. I felt sad and depressed for the demises of both Starlog and Byte, but I don't feel anything for the demise of Wizard.

    Shows you what kinda geek I am!
  9. Quote:
    Originally Posted by Jophiel View Post
    C'mon now. When someone's arguments are "You're claiming the game is ruined because you'll only be happy with 50/50 and you'd throw out every underperforming archetype, you big whiner! Convince me otherwise or you'll never convince a dev!", it's hardly work to respond
    I was seriously rolling my eyes at all that. I mean, seriously! Like the devs are gonna throw demographic data at us, the players, if we're clamoring for a change?

    I liked this thread better when I was making suggestions about Rogue and Vigilante content.
  10. Quote:
    Originally Posted by Lothic View Post
    And with that I'll say BINGO! and bid you all a fond farewell.
    Read: "I shall now retreat and declare victory!"

    Not very convincing, no.
  11. Quote:
    Originally Posted by Lothic View Post
    I never claimed to be a Dev (and as you say thank god for that).
    Well that's good, because I never said that you claimed to be a dev. So... yay?

    Quote:
    But I'm willing to consider myself self-important enough to speculate that since you've failed to convince me of the necessity of your suggestions here I'm more than positive you will fail to convince any Dev either. If anything please grant my many years of "persistently condescending attitude" on these forums that much respect.
    Why would convincing you have any bearing on whether or not anyone could convince the devs that there's something wrong here? What, do you have secret meetings with them every week or something?

    Quite frankly, it boggles my mind that you can't see that there's anything wrong. Especially after I explained earlier why it was imbalanced; you pretty much went out of your way to evade that explanation, after I thwarted your previous attempt to deflect the issue. You preferred to spend your time miring Jophiel in mindless minutia that was, at best, only tangentially related to the problem we all have been trying to talk about.
  12. Quote:
    Originally Posted by Jophiel View Post
    If you say so.
    Funny how now, she's suddenly playing "dev's advocate". And apparently has always been!
  13. Quote:
    Originally Posted by Lothic View Post
    I understand that you "consider" what we've been talking about here as a problem to be fixed. Points of view are funny like that.
    Your persistently condescending attitude is legend. Don't think that I haven't noticed it over the years.

    Quote:
    I have simply being trying to get you to understand that if you seriously want to get the Devs to listen to you you're going to have to do a whole lot better job stating your case. You can barely get past me by being semi-insulting to me personally as someone you don't want to take "seriously" anymore. If you can't even get past me and my mediocre defense of the Devs' system how would you ever convince a Dev?
    Well thank the gods that you're not a dev. I think if you were, I'd have stopped playing this game a long time ago. Thankfully, the devs have much cooler heads and actually listen to what the players actually have to say.

    So please stop doing them a favor, and start speaking for yourself. I hear that you're quite good at that.

    The reasons why we think it's imbalanced are already in this thread (which you've cleverly derailed, congrats!). I'm not going to waste my time repeating them over and over again just so you can continue to keep your fingers in your ears while screaming very loud.
  14. Quote:
    Originally Posted by Lothic View Post
    If waiting for years for a "solution" to a "problem" that's clearly debatable whether it's actually a problem in the first place makes you happy then knock yourself out with that.
    Dude, if you don't know what the problem is after it's been explained to you time and again just in this thread alone, then that's clear evidence that you're just completely unwilling to even listen in the first place.

    I'm sorry we're disturbing your wonderful utopia here, but seeing as both me and Jophiel have been playing this game for nearly as long as you have, I say that should give our observations a little weight.

    In the meantime, I've totally stopped taking you seriously. Well, maybe I never did.
  15. Quote:
    Originally Posted by Lothic View Post
    I think your main problem is going to be convincing the Devs there's an imbalance here.
    You think I'm being critical of your position? Wait till the Devs do NOTHING about this situation for you.
    The devs have been known to do nothing about a particular imbalance for years, before they finally come around to addressing it.

    I'm patient.
  16. Quote:
    Originally Posted by Lothic View Post
    Yeah, people who whine for changes that aren't justified do make me mad. Make a serious argument for why your position would actually improve the game and I might be willing to listen.
    I might, if I knew you would actually listen. You've proven beyond a shadow of a doubt that you would not.

    Do please go on with your tyrannical and egocentric rants. They are most entertaining.
  17. Quote:
    Originally Posted by Jophiel View Post
    I see you're new to the internet. Let me have someone show you around...
    She's clearly gone off the deep end. Seriously, I had to stop myself from laughing too hard after her line about us having to defend ourselves, lest the boss realize I'm reading a web board! Hahaha.
  18. Quote:
    Originally Posted by Lothic View Post
    You're wasting your time against me because you know my argument that you're just asking the Devs for an "unwarranted entitlement" in having all alignments have some kind of equivalent access to A-merits is valid. If I hadn't called you out you wouldn't be trying to defend yourself here.
  19. Quote:
    Originally Posted by Jophiel View Post
    Yeah, the broad perception shown in the population numbers that you say you don't care about because you're already happy.

    Gotcha
    Why are we wasting our fingers typing to this person?

    I really must get over my 'someone is WRONG on the Internet' syndrome. LOL.
  20. Quote:
    Originally Posted by Lothic View Post
    I get that A-merits were added to the game during the I18 beta because people were complaining that the ADVANTAGE of being able to side-switch made rogues and vigilantes way too unbalanced compared to heroes and villains.

    Now that we have a system in place to counter the advantage of side-switching people like you are whining that the "fix" broke things. Seems the Devs are damned if they do and damned if they don't.
    Really, just... no. You might think you're coming off as witty, but it's more like stupidly sarcastic. Please stop acting like such a donkey.

    Whether it was imbalanced in another way is completely beside the point (as well, I never participated in the beta, so why should I even care about it now?). Their solution to the problem was simply too much, and caused an imbalance in the other direction. We're talking about this current imbalance, OK? Just so you understand that. Not the old imbalance; please try to forget about that one as it doesn't exist anymore. The new imbalance created by A-Merits. There's no "damning" here, they just need to do something about it.
  21. Quote:
    Originally Posted by Lothic View Post
    Heroes and Villains get A-merits because they can't freely side-switch.
    Vigilantes and Rogue can freely side-switch so they don't get the benefit of A-merits.

    I'm not complaining at all. I'm just pointing out that you people seem to want to break the game balance the system has established just because you think everyone's entitled to A-merits.

    If anyone's whining and "complaining" here it's people like you, not me.
    Wow, you're really being willfully obtuse, aren't you?

    There is no balance. The devs might have intended for there to be balance with only giving Heroes and Villains access to A-Merits, but those same A-Merits have so much more purchasing power over normal Reward Merits that it causes an imbalance in favor of the older alignments.

    Get it?
  22. Quote:
    Originally Posted by Jophiel View Post
    Clarification: "Rogues" in the CoX universe are still classified as bad guys. This goes back to the "Rogues can't talk to blueside contacts" side discussion
    LOL! Well played, Jophiel. Well played.
  23. Quote:
    Originally Posted by Lothic View Post
    I think it's relatively pointless to try to quantify which of these things are "better" or "worse" when in the long run all they can possibly represent are expanded CHOICES for us to play with. If you think A-merits are more important to you than side-switching then play Heroes and Villains. If you think the opposite then play Rogues and Vigilantes. Is there an actual problem with that for you?
    I really don't understand you one bit. Are you for or against A-merits for Rogues and Vigilantes, or what?

    And if they did get A-merits, why would you even care if they did? It's not like it would cause you to be able to play less, or whatever.

    Yeah, your complaints here just make no sense at all.
  24. Quote:
    Originally Posted by Jophiel View Post
    I could easily imagine a "thieves guild" type who did that stuff. Rogues are still "bad guys", just ones who are in it for the money.
    Han Solo was a rogue. Proof: He shot first! Later on, he used his roguish talents for the benefit of the Rebel Alliance. A rogue, working for rebels!

    Quote:
    I didn't mean to imply they would, I was just illustrating that rogues (in my opinion) aren't really into "straight work" even if it pays well. It needs to have more of a thrill element.
    I say that depends on the rogue. Remember that the Ferengi Rule of Acquisition #34 is "War is good for business," but Rule of Acquisition #35 is "Peace is good for business."
  25. Quote:
    Originally Posted by Jophiel View Post
    I don't see them quite that way. A rogue (in my view) wouldn't take a job as CEO of a corporation for a $6mil salary but he'd spend a year planning a $6mil bank heist. Now, he might take the CEO job if he thought he could embezzle another $12mil on top of his lawful salary.
    I don't think a rogue faction would pull off a bank heist on their own. A lone rogue might do it from time to time, but they'd be more interested in doing things a bit more low key. I'd imagine that a lot of them might be bounty hunters and arms dealers.

    A vigilante might rob a bank, if they were a "Robin Hood", and they believe the ruling government is corrupt. So you might see bank heist missions for vigilantes in the Rogue Isles, and you get a little blurb about how the money taken was given to the poor citizens.

    Quote:
    Longbow saying "We'll pay you to bodyguard this ambassador" wouldn't interest a rogue nearly as much as being paid an equal amount to do some breaking-and-entry into a Crey facility. It's the thrill of the illicit hunt combined with the reward at the end. You could happily point it towards "good" (like the government paying hackers to infiltrate an enemy nation's systems) but you need the thrill get your interest.
    I don't think Longbow would generally trust any rogue to act as a bodyguard. There would have to be a lot of extenuating circumstances for them to even consider it, such as needing plausible deniability.