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Posts
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Joined
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I am wondering what most other brutes use as their difficulty settings while lvling up (so just normal IOs or SOs)? I am mostly wondering cause ever since I hit level 29 with my SS/WP brute I have all of the sudden had immense trouble getting through my usual +1/x3 difficulty setting (I literally died every single mob pack against the longbow) when I had been plowing through it. I want to see if that is an unusually high difficulty for just using SOs in slotting or if I just suck.
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Hey all I read some guides and decided that I'm rolling a MA/Regen as a little side project. My goal build is perma DP but I have not been able to get anywhere near that with my +recharge numbers on Mids. I'm wondering if there is anything I can do without significantly lowering my regen numbers to slot for more recharge on this build. Here's the chunk:
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It's a bit off the beaten trail which I think makes if fun, but claws/da is a great AoE combo that no one seems to talk about, with the fast recharge of spin and quick claws attacks you should have no problem building up fury as many say they encounter with DA. Also, DA is tough on the blue bar but with claws low endurance costs you shouldn't be bottoming out too much. Only problem is it could be a bit of a costly build if you base your build on defense. But if you build on recharge and the get the the theft of eccense proc (moderately expensive) the end game build won't even be all that pricey.
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I have been trying to transfer servers on for one of my characters for a while now, but every time I try it there is a box that pops up saying "Payment could not be accepted for your order." Is there anything I can do to stop this from happening? Thanks.
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Ah thanks sorry, kinda new to that whole process. Thanks.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Resist Damage IO
- (7) Resist Damage IO
- (7) Resist Damage IO
- (9) Endurance Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Healing IO
- (17) Healing IO
- (17) Endurance Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (A) Flight Speed IO
- (A) Accuracy IO
- (A) Flight Speed IO
- (A) Resist Damage IO
- (27) Resist Damage IO
- (27) Steadfast Protection - Knockback Protection
- (29) Endurance Reduction IO
- (A) Healing IO
- (29) Healing IO
- (31) Healing IO
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Endurance Modification IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (33) Accuracy IO
- (34) Accuracy IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Accuracy/Damage/Endurance
- (A) Resist Damage IO
- (46) Resist Damage IO
- (46) Steadfast Protection - Knockback Protection
- (46) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (48) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance/Recharge
- (A) Damage Increase IO
- (43) Damage Increase IO
- (43) Damage Increase IO
- (45) Accuracy IO
- (45) Endurance Reduction IO
- (45) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Mocking Beratement - Taunt
- (39) Mocking Beratement - Taunt/Recharge
- (39) Mocking Beratement - Taunt/Recharge/Range
- (39) Mocking Beratement - Accuracy/Recharge
- (40) Mocking Beratement - Taunt/Range
- (40) Mocking Beratement - Recharge
- (A) Entropic Chaos - Accuracy/Damage
- (42) Entropic Chaos - Damage/Endurance
- (42) Entropic Chaos - Damage/Recharge
- (42) Entropic Chaos - Damage/Endurance/Recharge
- (43) Entropic Chaos - Chance of Heal Self
- (A) Air Burst - Accuracy/Damage
- (48) Air Burst - Damage/Recharge
- (50) Detonation - Accuracy/Damage
- (50) Detonation - Damage/Recharge
- (50) Detonation - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Accuracy IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonuses:
Crushing Impact
(Punch)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Haymaker)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Air Superiority)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Knockout Blow)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Plasma Shield)- Knockback Protection (Mag -4)
(Blazing Aura)- 10% (0.63 HP/sec) Regeneration
(Blazing Aura)- MezResist(Sleep) 1.65%
(Tough)- Knockback Protection (Mag -4)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Gloom)- 10% (0.63 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Dark Obliteration)- 2% Enhancement(Knockback), 2% Enhancement(Knockup)
(Dark Obliteration)- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
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In what is my third attempt at redside I decided to roll something that would help build up my infamy, so I decided I would go with a SS/Fire brute because I have read it is an efficient farmer and was able to devise a relatively cheap +recharge build for it. But what else could/should I be doing to make him better? I do not have much infamy so no really expensive builds please. Here's the build, any helpful criticism would be great:
[color:#489AFF]Villain Plan by Mids' Villain Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#B3CAF7]Level 50 Natural Brute[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Super Strength[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Fiery Aura[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Soul Mastery[/color]
[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Punch[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](5)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fire Shield[/color] [color:#489AFF]--[/color] [color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](7)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](7)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](9)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Haymaker[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](13)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Healing Flames[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](13)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](15)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](15)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](17)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](17)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Air Superiority[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](21)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Knockout Blow[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](25)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Swift[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Flight[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Fly[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Flight[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Plasma Shield[/color] [color:#489AFF]--[/color] [color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color](27)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](29)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](29)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](31)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](31)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](31)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Rage[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](33)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Consume[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](33)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](33)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](34)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](34)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](34)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Blazing Aura[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Dmg/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Sciroc-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]M'Strk-[/color][color:#7AA4EF]Dmg/EndRdx[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]M'Strk-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](36)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResKB[/color](46)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](46)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](48)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Foot Stomp[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](43)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](43)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](45)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]FrcFbk-[/color][color:#7AA4EF]Rechg%[/color](45)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Fiery Embrace[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](37)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](37)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Taunt[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Taunt[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Taunt/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Taunt/Rchg/Rng[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Acc/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Taunt/Rng[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]Mocking-[/color][color:#7AA4EF]Rchg[/color](40)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Gloom[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Entrpc-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Entrpc-[/color][color:#7AA4EF]Dmg/EndRdx[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Entrpc-[/color][color:#7AA4EF]Dmg/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Entrpc-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Entrpc-[/color][color:#7AA4EF]Heal%[/color](43)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Dark Obliteration[/color] [color:#489AFF]--[/color] [color:#7AA4EF]AirB'st-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]AirB'st-[/color][color:#7AA4EF]Dmg/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Det'tn-[/color][color:#7AA4EF]Acc/Dmg[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Det'tn-[/color][color:#7AA4EF]Dmg/Rchg[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]Det'tn-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](50)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Rise of the Phoenix[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Hurl[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fury[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Ninja Run[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonuses:[/color]
[color:#8BAFF1]Crushing Impact[/color]
[color:#B3CAF7](Punch)[/color]- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
[color:#B3CAF7](Haymaker)[/color]- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
[color:#B3CAF7](Air Superiority)[/color]- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
[color:#B3CAF7](Knockout Blow)[/color]- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
[color:#B3CAF7](Plasma Shield)[/color]- [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#B3CAF7](Blazing Aura)[/color]- 10% (0.63 HP/sec) Regeneration
[color:#B3CAF7](Blazing Aura)[/color]- MezResist(Sleep) 1.65%
[color:#B3CAF7](Tough)[/color]- [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#B3CAF7](Weave)[/color]- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
[color:#B3CAF7](Taunt)[/color]- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
[color:#B3CAF7](Gloom)[/color]- 10% (0.63 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
[color:#B3CAF7](Dark Obliteration)[/color]- 2% Enhancement(Knockback), 2% Enhancement(Knockup)
[color:#B3CAF7](Dark Obliteration)[/color]- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
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I have taken a break from the game and have come back to find (at least from what I've read, not sure about the numbers exactly) that Invulnerability has been made much better. So I am bent on making a /Invuln scrapper because that is something I have not yet tried out. I am wondering what kind of slotting bonuses and sets I should shoot for through IO's to really bring the best out of Invulnerability, preferably not a very expensive build-I do not have much money, and also what are some good pairings with /Invuln? I am currently looking at BS because it seems to fit the concept I want. Also, should I take tough and/or weave?
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This is a completely noob question but I've seen the term "frankenslot" used a lot throughout the forums but I still do not understand exactly what it is. So what does frankenslot mean and are there any particular strategies to it?
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So I need help deciding on the sets to use for my SM/ElA Brute when he gets up to the higher levels and after messing around on Mids I came up with this only moderately expensive build, and would like to keep it that way. Is there any advise or changes you guys see that I could make?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(29)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 8: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(25)
Level 10: Static Shield -- ResDam-I(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(27)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Grounded -- ResDam-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Mrcl-Heal/EndRdx(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31)
Level 22: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(37), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(39), Mrcl-Heal(39)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40), Rec'dRet-Pcptn(40)
Level 32: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/EndRdx(45), EndMod-I(45)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury