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Posts
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Joined
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Quote:Yes the recovery buff was added to consume a few issues ago, I think it was before they buffed burn but it could have been at the same time.I don't know if its new, but I recently respeced into consume, and in addition to recovering endurance, it provides a short duration recovery buff for every enemy hit. I will try to double-check this the next time I'm online, but it isn't mentioned in your guide.
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Great guide! Haven't read through it all yet but I will as needed. Though I do think that earthquake should be put as an essential power for earth control.
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I agree that villains definitely got the better end of the EATs. VEATs are miles ahead of Khelds. However I don't know if I would say they are the best archetype. I'm not ready to compare them to controllers or dominators in terms control though. VEATs do not have the AoE control that all the controller archetypes have, AoE fear, sleep fields, confuse, and stuns are what separates those archetypes from VEAT control abilities.
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Yeah I noticed that, I can't decide on which one to take for my new Ice/Fire Dominator. I like the idea of capped s/l but can't decide how much it will really help on higher level TFs and other endgame material. And all that AoE damage in the fire EPP makes me drool... Any thoughts?
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Ah okay so the guide does still hold true, thanks then. So I'm guessing all the dom builds today go for permadom and capped s/l?
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Hey all I haven't done much dominating in my CoX days so I have a question regarding permadom for my new dominator. I have read the guide about permadom and understand it and all that, but I am wondering if it is still applicable or has there been changes (nerfs) to the domination mechanic since that guide was written (i10 iirc). And if so, what is the required amount of recharge (w/ or w/out hasten) to get permadom?
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Stone/Invuln will be super sturdy, the layered defenses of Invuln coupled with the mitigation of Stone is a tough combination to top in terms of survivability. However it could end up being a little tough on the endurance. Stone/WP is no slouch in survivability either, and will not have any endurance issues. WP is a common pick with stone (and with everything else) but both will be very effective.
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Sounds like fun, not sure if I'll be able to make it Nov. 1st because I'm moving into my new place that day but I will definitely be there with my Brutish friend whenever possible!
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It really all depends on your budget. With a high budget any set will be able to handle large groups (except maybe fire, but even then it will kill things fast enough to work), so then it really comes down to how fast you want that large group to die, and in that respect fire and shield take the cake. Invulnerability is the most survivable (and I would say followed by SR) on a high budget and on a low budget I would definitely vote for SR and Willpower for being able to handle large groups.
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Yes I'd agree claws is better than Elec for AoE and much better overall though I do not have the numbers to back up those claims, only experience. Also, War Mace, while not in the same category as SS or Elec also puts out some good AoE and is a pretty fun set.
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With the changes to fury you will do more damage as a scrapper but SR is much, much better on a brute than a scrapper so you will be considerably more survivable with the Brute. Those are really the only differences because playstyle will be very similar but as a Brute if you team with smarter, "better" players they will understand that a Brute is not a tank but in most PUGs you will probably find yourself having to play that tanker role so if you do that a lot you might want to go with a scrapper.
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Is this secondary ever going to come to controllers? The devs would obviously have to come up with a different tier 9 power for it but no matter what they would do about that it would immediately become my favorite controller secondary. This vary well may have been discussed at great length somewhere else but I have not been able to find a thread about it so I figured I'd start my own. Your thoughts?
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I've got a lowbie TA/Ice Defender running around also and was wondering if you could maybe put up your build Stormy. It sounds pretty wicked and right now I have no idea what direction to take my own build so I kinda need to steal ideas lol.
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Just to give a different perspective here is my WM/SR Brute's build, I focused on +Damage and +Regen after getting the soft cap. Not many people build for damage these days but with the long animation times of many of WM's powers I'm thinking that extra recharge might just go to waste so I focused on +Damage. I also chose +Regen (and +HP) because they work very nicely with SR's scaling defenses. Anyways, here's the build:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5)
Level 2: Jawbreaker -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(19), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Clobber -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(27), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Regen/Rcvry+(15), RgnTis-Regen+(17)
Level 16: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(46), S'dpty-Def/EndRdx/Rchg(46), S'dpty-Def(50)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(23)
Level 22: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
Level 24: Agile -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(42), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(43)
Level 26: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 35: Quickness -- Run-I(A)
Level 38: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(40), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Granite has a very high amount of +Recharge in his build (85% IIRC) which allows him to swap out the faster Bash with the slower Pulverize in his build and still have a continuous attack chain. Most builds, mine included, take Bash instead because it's the quickest attack WM has to offer and is necessary to keep that continuous attack chain.
Also and maybe more importantly, Bash has a slightly higher DPS than Pulverize unless the build (like Granite's) has a great amount of +Recharge.
So for leveling you probably want Bash>Pulverize -
Yeah just unleashing jawbreaker, clobber, and shatter on a boss while having high fury never seems to get old
Edit: Also quick question for all you fellow skull crushers, how do you plan on slotting crowd control? I can't decide if I should go with a full Obliteration set or 5 Scirroco's with the FF recharge proc. You're thoughts? -
I understand now that it is possible to turn your regular, old merits into brand new, shiny A Merits! The only problem is I have not been able to figure how or where to do this playing on Villains despite searching hi and low for the information. I'm sure it's been asked/answered a couple times now but I can't seem to find it and was hoping one of you more knowledgeable, kind folks could help me out.
Thanks in advance! -
I also have a WM/SR brute in the works right now, you're definitely the only other person I've seen rolling another one around.
Anyways, the biggest thing for survivability on a SR brute after soft capping your positionals is +HP then +Regen due to the nature of SR's scaling resistances. You have good +HP bonuses (over 2000 with accolades is usually a great number) but if there is any tweak in your build I'd suggest trying to slot in some more +Regen. I think you could sacrifice some of your +Recharge for the +Regen because WM is a heavier feeling set, so it has slower animations, making the extra recharge go to waste essentially.
But besides that one thing the build looks great and it's nice to see some more WM and SR being played red side! -
OR you could make an Energy or Electric Armor brute and have a power that gives you full end every 30 seconds, a cheaper way to "never stop."
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Hey black do you think you could put your build up, could always use another example to get a few ideas from
Also one final question, how important is placate to a Bane? Cause right now in my final build (I'm OCD about planning so I need to have a build I'm happy with laid out before I can get heavily involved with a toon) I have to chose between to drop one of these 3- placate, build up, or assault from the leadership pool. I was leaning towards placate but am not sure which one I could easily live without. Your thoughts? -
Also, if I am not taking a pet is there any real reason to build for lots of recharge since perma pets is not an option? And on more thing, should I take Manuevers + Assault from the leadership power pool, or Tough and Weave? I can soft cap all my positionals with either manuevers or weave but tough and weave are more end friendly and would improve my survivability so I'm leaning towards that.
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My question is a simple (and possibly dumb) one. I know that perma pets for a Bane is very easy when you use the ancillary pets and I had planned to do so in my original build, but I just can not those 3 extra power slots into my build and was wondering how important the pets are to a Bane and would I really be feeling it if I left them out of the build?
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I don't have either a BA/SR or BA/EA but I'm guessing all that KB mitigation in Battle Axe would pair well with both SR and EA, especially EA since it is squishy in the first place.