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Quote:http://www.timecube.com/If I had it in me to ramble on like a crazy person I am sure I could come up with similar snake oil to sell ya.
And I'm always skeptical of anyone who feels the need to include their name in the thread title. -
Which is... exactly what I said. Tony is involved in one small piece of it (web development).
SithRose was made a moderator because they are wrangling Plan Z forum sections, not the other way around.
One of the reasons they're considering moving to independent forums is to avoid exactly that kind of confusion. -
Quote:And just to be clear, Plan Z isn't *from* Titan Network. The group of people who are planning it just happen to be using the Titan forums as a place to coordinate, and will probably be setting up their own entity at some point in the future. Neither Tony nor any of the Titan folks are heading it up, and are only tangentially involved in it.The successor from Titan Network is Plan Z (Not sure if they have settled on a name for it... Titan City maybe?). For IP purposes it has never been been referred to as CoH2 as they cannot incorporate any of the current lore legally.
It's better to think of it as "The planned successor from the City of Heroes/Villains community". -
Quote:Really? I heard the opposite -- that Justin Beiber PWNED the NCSoft CEO in PVP on his Stalker, and he just couldn't stand it so he's shutting the game down to get back at Justin.I heard a rumor that Justin Bieber was PWNED in CoV PvP and sent an angry email to the NCSOFT CEO who is a HUGE Bieber Bro and cancelled the game in exchange for a private concert! (I just made this up but it COULD be true and makes as much sense as anything else I've heard from NCSOFT...)
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Pebblebrook: That's possible, and would certainly explain a few things. Company politics can be a *****.
Rangle: Let me put it this way. If Paragon Studios had been an independent company, it would have been doing well for a small business, able to support itself as well as invest in creating future products to grow the business. That's even with the estimated costs being absorbed by NCSoft (server maintenance, shared bandwidth, billing, support, etc) factored in.
Maybe not with the full 80 developers -- they would have had to have a few less developers and a few more customer service types -- but it would be viable. I don't believe that PS was operating at a net loss w.r.t. NCSoft even with new development. It may not have been operating at a net profit, but breaking even while investing in future growth is a very good place to be in for a small business.
I would have invested in that, even if it meant scaling back for a while in order to pay for an IP buyout at a reasonable price (20 might be reasonable. 80 is not).
However, for a large company that is used to selling to millions of borderline-addicts going into Internet Cafes and making make mega bucks with the flavor of the month, that's small potatoes. I don't hate NCSoft for not wanting to run the game, but I do think they are full of it for not wanting anyone else to, whether it's company pride or whatever cultural euphemism you want to put on it. -
Quote:Thrawn trilogy gets my vote, even if they have to CGI-in some of the characters like they did with young Jeff Bridges in Tron Legacy. Or recast Nathan Fillion as Han Solo if you have to.Or......Grand Admiral Thrawn.
The Heir the Empire book trilogy should easily sustain a trilogy, but they would have to time jump it a bit due to how much time has passed and how likely few of the main cast would likely NOT want to return (cough...Harrison Ford...cough).
Failing that, the X-Wing book series (Rogue Squadron/Wraith Squadron) has some great possibilities for things that could happen in a post-Empire universe. Something that big doesn't just disappear overnight; there will still be fragments of it causing trouble, and new players trying to take advantage of the situation.
Just so long as it doesn't involve the complete cop-out Vong...
(not that I think Disney will actually go with any of those, unfortunately) -
It could be. All I know is that something doesn't add up. Numbers don't lie, but when you have two different sets of numbers that don't agree with each other, then there's got to be a missing piece of the puzzle somewhere.
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Quote:The piece that you're missing is that WoW is the anomaly.I'm still wondering why the hell isnt this game the 900lb Gorilla even without counting the Asian population (no offense), especially since it came to be prior to WoW. We had good devs, good concept, good communication between players and devs, frequent updates relatively, yet...what happened? Originally I thought that it just failed to pull WoW players away but this game seemed to have been here first.
Before WoW came along, MMOs just didn't pull in those kind of numbers, period. Starting a new one (say, one about superheroes) and getting 200k subscribers would have been considered a huge success.
WoW was huge because it played off the existing massive Warcraft fanbase from the strategy games. It got people playing MMOs who would never have played one if it didn't come from Blizzard and have the Warcraft name on it, and who will probably not play another one when that game shuts down.
Yes, the vast majority of WoW's players are in China, Taiwan, and Korea. Those markets often don't use the same subscription model as is used in the US, so the numbers are inflated by all of the Internet Cafe players who log in every once in a while. Last US estimate I heard was a bit shy of a million players, which is still unusually high, though that was before Cataclysm when the numbers dropped quite a bit.
And even since, no other MMO has come anywhere close to WOW's numbers. It is the outlier -- you can't use it as a metric for anything other than itself. Any company that thinks they can put together a "WoW-killer" is just setting themselves up for disappointment. -
Quote:I have my suspicions about that.Unless of course people are suggesting that the numbers NCSoft reported as sales revenue are a fabrication.
Assuming the sales numbers are accurate, the game's revenues have been on a steady downward slope for several years now. Freedom hadn't reversed this trend but may have leveled it out for the time being. There was no hope for growth into NCSoft's most profitable region, Korea, as the game died in Beta there years ago.
I can't prove it as I don't have access to NCSoft's internal accounting, so this *IS* pure speculation, but I'm not entirely convinced that the "Game Sales" breakdown in the quarterlies includes microtransactions.
I think it's much more likely that PS as a whole was breaking even and possibly not contributing "enough" back to the mothership. But still, if that wasn't good enough, why not simply halt development on the extra project, lay off half the studio, and keep the steady income around? I don't think they could have started that project without NC's approval in any event. -
Quote:Zero.any chance they will convert COX into a client based solo game? I have heard they have done simular things with other MMORPG's.
NCSoft hasn't done that with any of their other games, and they already fired the people who know enough about this game to do it. -
500k is slightly high, but not completely unreasonable for a common IO. I usually bought level 30-40s for around 250-300k. After getting /auctionhouse it became very simple to just leave standing bids for the ones I was going to need and then claim them in between missions.
If you add up the cost of replacing SOs every 5 levels, especially the higher level ones which get quite expensive, 500k isn't too bad, even more once you add the convenience factor. -
I love you too, man. -
Quote:http://www.merriam-webster.com/dictionary/ad%20hominemConveniently not answering the question and topping it off with a pointless ad hom.
An example: "Oh, hey, Shillig finally showed up. Now the trifecta is complete." -
Quote:Here, I'll paraphrase you.But they stayed? For years for some of them. If they complained and still continue to give money what was the incentives for them (NCSoft) to even take it serious?
Why no boycotts? Why no smear campaigns like now? Why no swearing off NCSoft games forever like now? Why no dogging NCSoft on ever media out there like now? Why no "Organized" effort and calling "celebrities" and media and requesting interviews with NCSoft until now? Why wasnt worth a serious effort until now?
Quote:Originally Posted by Evil_Legacy to Evil_LegacyIf you find you don't like the attitude of posters on this forum, you should find other forums to frequent. -
Quote:I don't think NCSoft is evil. I think as a corporate entity, it is amoral by nature.I realize you think NCSoft is an evil company blah blah blah
Quote:if CoH had a much better PROFIT I doubt this thread would even exist.
Your choice. I don't have any evidence I can post to back that up. Doesn't change the fact that you're wrong about it. -
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Quote:Of course they will. Never mind that out of all the people arguing about it, only one is in a position to have access to the kind of inside information that would definitively prove that, and only one would have the personal ethics to be unwilling to reveal their source -- even if it meant "losing" the argument -- because it would probably get people in trouble.Despite the circumstancial evidence to support your statement that PS wasn't in the red, those that disagree will simply ask "well what proof do you have?"
I mean, if *I* said that I had that information, nobody would believe me. But Arcana doesn't make those kinds of statements lightly or without consideration.
Of course they won't believe her anyway, because there's no "proof" they can see. So it's just "speculation". Never mind that saying it was unprofitable is speculation as well, but a less likely speculation since the only official statements that have been made have said that opposite.
I'm kind of curious what kind of proof would be acceptable, in the age of electronic documents that can easily be fabricated. -
IMO it had a lot less obvious plot holes and wall-banging moments than SSA1. Who Will Die had a lot of "forced to be stupid" moments that made me want to reach through the screen and shake the characters because they were being so dense.
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I wish I had managed to find the time to blog about the quad-box super team I did for fun. Rerolled my namesake as a Bots/Time MM in the lead. The rest of the team consisted of an Ice/Kin Controller, a Cold/Ice Defender, and a Stone/Dark Brute.
The main thing that made it interesting is that I didn't just use a power set on auto; I used keyboard broadcasting software and actively played all 4 characters at once. I had a LOT of keybinds. The ground-targeted powers were a bit of a pain as the camera angle didn't always match up exactly, but most of the time it was close enough.
It was challenging, but great fun, and by the end was able to "solo" task forces on fairly high difficulty settings. I probably used Team Teleport more times while leveling than the rest of the server did in a year. -
You can play it on beta. I highly recommend checking it out.
They couldn't release it on live even if they wanted to (which they probably do). The final contact was never added to the Steel Canyon map, and the only people with the knowledge of how to do it are locked out of touching the servers. -
Don't forget to send the Collector's Edition HeroClix figures back when you return the box.
Those character likenesses were only licensed, you filthy thief. -
Quote:Truth. It just further proves that no matter what you do, somebody will be unhappy with it. I think the Paragon staff was quite familiar with that particular problem. It's not worth losing sleep over.What is a bit funny about some of these later comments and derision about SaveCoH being nothing but negative attackers and mud-slingers is that we were told repeatedly that we were being too nice and wouldn't get anywhere that way.
/jranger -
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Quote:It really wouldn't surprise me if they simply don't care.I wonder if NCSoft has considered what this closure will mean to their ability to find development studios that will be willing to work with them.
Where would a dev team trying to design and market a new game pitch their idea first for a NA and European release? NCSoft doesn't instill me with confidence that they can handle this side of the globe.
I get the distinct impression from NCSoft's actions and inside reports that after GW2 and possibly Wildstar have run their course, they will dispose of those studios and either close NCSoft West altogether, or turn it into nothing more than a localization and publishing arm for the games that are developed by their in-house teams in Seoul.
They are a very proud company, and I believe that in the long run they would rather get what little they can in western sales of whatever product is making them money back home than support 'overseas' development. -
4... billion... dollars.
4...... BILLION...... dollars.
Wow.