Clave_Dark_5

2010 Player's Choice Best Original Group
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  1. Quote:
    Originally Posted by Eva Destruction View Post
    Obviously we need a new filter that includes the words "Fire," "Ambush," "Farm," and "Ticket."
    Make it so!
  2. Quote:
    Originally Posted by SuperOz View Post
    I could be wrong, but I'm going to add that the profanity/copyright filter seems to be hitting up Clue Descriptions now? I had no prior issues with this, but as soon as I moved ahead to try and test my arc, it cropped up. But the editor itself was saying 'No Errors', but I couldn't move ahead to actually testing.
    It's been doing that since day one of new filter, it flagged the word "disaster" in one of my arc clues title.

    Also, yes the file name will flag too; currently a thing I had to pester support about until they told me about that. Hopefully I can finally get my Wickerwork arc fixed.
  3. Clave_Dark_5

    What I This?

    UPDATE: I took a look and every one of my arcs has this in the comments section. Not all of them are at the top, any comments that came in since have pushed it down accordingly. Judging by the traffic on my latest arc, I'm thinking this popped up right around them time of the bug/filter being applied. It's even showed up on my arcs that aren't affected, so.... I 'unno.

    Maybe they're place-holders for future "Dev's Choice!" markers.
  4. Quote:
    Originally Posted by Wrong_Number View Post
    Hi CD5 and Fred
    D'oh!
  5. Quote:
    Originally Posted by Venture View Post
    There were no May entries because our arcs didn't work.
    I had/have working arcs but was inelligible as I won last month's contest - but yeah, the bug thing has indeed eaten up a lot of our time and concerns. :/

    I'm putting up my arc "A Wake For Dead 6" (info in sig), which to some extent could be thought of as being about the debt we owe those who've laid down their lives for us, although it's not specifically about vets.
  6. *squints* What's that Oraginca? Speak up, dang it!
  7. Quote:
    Originally Posted by DarkGob View Post
    Log into Freedom, get the badge, and get the heck outta Dodge.
    Fixed to be rid of needless generalizing insult, but my plan as well - mainly because I'm normally asleep and then getting ready for the week-end with my GF at those hours.
  8. Clave_Dark_5

    What I This?

    Quote:
    Originally Posted by BackFire View Post
    Maybe an Admin played your arc and thought it was for the birds.
    Or maybe Null's snuck back and is using an admin's log-in to play AE arcs! I wish I was more assiduous in keeping track of my arc plays so I could try and figure out what he rated it...

    Thanks for posting that, I'd heard of Null but never knew where he came from.
  9. Clave_Dark_5

    What I This?



    What the heck is that red admin non-comment atop my arc comments? I've seen it on a couple of them, but I haven't checked yet to see if every one has it. My first guess was it was from a dev playing it for a dev's contest, but I don't think I ever entered this arc for one - if for no other reason than the fact that it must have been placed after about mid January, judging by the post below it.

    Any ideas people?

    Edit: yay for double-checking my typing in the thread title line!
  10. My arc "Against The WickerWork Khan!" is still broken due to the word wickerwork. Last communication I had with the support guys said they had no idea why that word would be flagged - any ideas Dr. A?

    Maybe he hates pandas....

    ...sad panda....
  11. Quote:
    Originally Posted by SupaFreak View Post
    Anything to help aspiring and creative authors... well, not anything... *shudders*
    Write my arc for me!

    In all serious, thanks for doing this. I was originally going to make use a multiple colors for my last arc, but the arc turned out to be such work that I never got around to checking what those colors would actually look like against the backdrop of the AE building, and here you've gone and even included pictures... neat!
  12. Quote:
    Originally Posted by Inazuma View Post
    Doom is ego-tastically over the top, which is fun.
    Any other form of Doom is failure.
  13. Quote:
    Originally Posted by Liquid View Post
    Ideally, this would be done through the contact interface. Add a tab, like the tips tab, for user created content, and have that tab contain a radio/newspaper like "contact" for the MA Search interface, and your MA contact below it. In the Nav window, have a symbol that represents that the arc is a player-created arc.
    That's a great idea.

    I know other players have been put off the AE by the VR idea behind it (I'm on the fence myself - I don't mind it, but it seems it could have been handled in a better fashion), but I wonder how the doors set for each mish would work - would we end up with more 'enter a warehouse and end up in a tunnel' goofiness? They could code up some stuff to read what sort of map is set and then connect that to a proper door somewhere, but that sounds like it might be a lot of work. I'd love to see it happen though.
  14. Thnaks for the play-through and the very in depth reading you gave my arc! I'm pleased to see that you did take your time and thought about what you were seeing as that's 'the way' I meant for it to be played.

    And now, on to the usual quoting and discussion:

    Quote:
    Originally Posted by Coulomb2 View Post
    The Robots had taken over part of Cap au Diable, near the WSPDR tower, and were planning on using it to transmit a sentient signal across the airwaves.
    Minor quibble: the Haunted Robots are already broadcasting Wizard Machine's signal, it's what animates them; they, the radio station and the various destructibles all make up the Wizard Machine. I'll look into making that more clear as it's an important point to the metaphor I constructed this mish around.

    Quote:
    Originally Posted by Coulomb2 View Post
    The entire mission is written as though I am “dreaming” or “seeing” what Emily did – walking in her footsteps...I believe the author’s intent is to give the mission an almost surreal feel, and it’s pulled off well. It’s unclear yet whether the intent is that I’m just sitting there reading the diary and the “missions” are me imagining in my mind’s eye what she’s describing, *or* if there is magic on this diary, and I’m actually magically experiencing what Emily did.
    Mish 1 and 2 are supposed to be you reading what she did while actually 'walking in her footsteps' (afterall, the players need foes to whomp). I can see I may not have made that clear enough. On the other hand, having it a bit up in the air isn't at all a bad thing in my mind - the whole arc is intended to be a cryptic form of story-telling. I'll look into it though, maybe change it, maybe not.

    Quote:
    Originally Posted by Coulomb2 View Post
    Note: It did seem odd that the descriptions of the haunted robots didn’t quite seem to match their name (e.g. the Jaegers were called “Myelin Sheath” but their description referred to them as “Brain Stems”).
    My bad. I changed their name and forgot to check the bio. I'll fix that, thanks for catching it. Things like this tell me just how much attention you paid and I'm very glad to see it.

    Quote:
    Originally Posted by Coulomb2 View Post
    you might want to consider using a boss that isn’t a psychic “assembler prince” – since they like to ‘build’ actual clockwork (that have the normal clockwork description); if there’s no psychic equivalent of a cannon or tesla prince (there might not be), just disregard.
    Never saw that in my play-testing! I'll look into that too.

    Quote:
    Originally Posted by Coulomb2 View Post
    In any case, the debriefing gives the strong impression that Emily has a very “nonstandard” perception of reality, colored by her dreams, and I’m seeing recognizable things “filtered” through her perceptions
    In many ways, yes.

    Quote:
    Originally Posted by Coulomb2 View Post
    the Haunted Robots are actually the Clockwork – and I suspect the references to “sentient transmissions” are actually the Clockwork King’s psychic signal. In short, Emily faced the Clockwork with the intent of getting something important from them. What exactly the ‘brain machines’ were (or if they were really there when Emily was battling the Clockwork) – or what they represent – wasn’t something I really got, but I am enjoying this rather unique approach to an arc.
    There is no ClockWork King involved with the Haunted Robots. This was me riffing on the metaphor I built the mission around, not working with canon stuff. Confusing, isn't it?

    Quote:
    Originally Posted by Coulomb2 View Post
    Note: In the description of one of the repurposed DE mobs (I forget which) was a reference to Valerie Marshall (I think that was the last name). Was that supposed to be Valerie Gaul?
    Yep, another editing error on my part. I thought I still had a ref to that version of Valerie's name but for the life of me I couldn't find it - thanks for spotting it!

    Quote:
    Originally Posted by Coulomb2 View Post
    Hmm … this part of the story seemed distinctly different from the first – far more like Emily was just playing make-believe
    Reality does get more murky the further you go into the arc...

    Quote:
    Originally Posted by Coulomb2 View Post
    As I arrived at the Library (actually a large graveyard), Emily’s writings let me know I was already reading the Book of No Return, so, by all rights, it didn’t make sense that I would be here looking for it.
    ... very murky.

    Quote:
    Originally Posted by Coulomb2 View Post
    Well, once I entered the Library, it was obvious there was no way this could be interpreted as Emily’s view of me rooting out and defeating a Circle nest. The place was full of formless energy, acting in the role of ‘Library Staff.’ Hmmm … was this an account of what it would be like to be in the Library of Souls?
    I have to admit I'd never heard of the CoT Library of Souls so I looked it up on paragonwiki. I can see the similarities, but that's obviously not what I had in mind since I'd never heard of it before, right? More riffing off the central metaphor the arc is written around.

    Quote:
    Originally Posted by Coulomb2 View Post
    Note: You’re definitely keeping my interest, although I’m really not very sure exactly what’s going on.
    I love stories that do that.

    Quote:
    Originally Posted by Coulomb2 View Post
    Note: All of the ‘subjects’ show up in ‘sorting order’ but this one … for me, even though it was ‘code’ 300 to 399, it showed up between 500 and 599 and 600 and 699.
    Zamuel mentioned he didn't get them in order either and truth be told I wasn't concerned about that when I put this together. I don't think it really matters if they come in order or not. On my play-test runs I usually got them rather out of order, you seem to ave gotten lucky.

    Quote:
    Originally Posted by Coulomb2 View Post
    Once again, this experience is a change from the previous – I get the impression I’ve seen myself do something … experience something … that never actually happened. I’m reading about it in this diary, and it seems to be *happening* to me – although, still, somehow, I’m aware I’m only reading it. As though I’m in a waking dream.
    There's an off-hand reference to this in a mission-complete to Mish 2 I think. Or maybe it was in the complete for this one, I don't recall right now.

    Quote:
    Originally Posted by Coulomb2 View Post
    I also get some insight into what the Book of No Return is really about. It would seem Emily’s magical abilities (which included her imagination becoming reality) always pulled on her sanity, and she sought it to end. Or, rather, the part of her mind she felt she couldn’t control needed to be ‘locked away.’ In a sense, that’s what her Book might be – a way to magically ‘lock away’ the parts of her psyche (and her ability) that she feels she can’t control. We’ll see. So far my track record of understanding what’s going on is less than stellar.
    No, I'd say you're doing pretty well! (And I like the above interpretation too.)

    Quote:
    Originally Posted by Coulomb2 View Post
    What’s more, the Book of Perfection appeared to be a metaphor for the perfect life Emily thought she would have had if this abusive individual hadn’t come into her life. Perhaps that meant that the Book of No Return symbolized the moment Emily had decided to take action, which, of course, would change her life forever – she was starting down a path she’d never return from.
    Very good interpretations!

    Quote:
    Originally Posted by Coulomb2 View Post
    Guarding the doll was Valerie Gaul
    That was a bit of good luck with your run - VG is a Lt. in the enemy group I set for the map, it might have been any other critter there. I so wish we could set a boss encounter right next to a glowie, I'd totally set VG there, it's very fitting.

    Quote:
    Originally Posted by Coulomb2 View Post
    Somehow, Emily escaped into her Book of No Return. While I don’t quite get the reference to the Book of Scars (beyond her rather self-conscious loathing of the scar she got on her hand from the fish hook – and possibly a serious injury involving an ice cream truck), Emily did seem to want to escape from the Book.
    She had a lot to want to escape from.

    Quote:
    Originally Posted by Coulomb2 View Post
    As suggested, I certainly took it slow, read virtually everything I thought to read, and likely still missed little details.
    Again, I thank you for that careful playing. I think you're one of the best reviewers around right now.

    Quote:
    Originally Posted by Coulomb2 View Post
    The story (and the method of telling it) is very unconventional, but it is well done: I certainly can’t think of ways the story could be improved and the arc still have the same overall ‘feel.’ But, to be honest, this way of presenting a story is not my forte, so my comments (or ability to suggest improvements) should be taken with a grain of salt anyway.
    For someone who's forte isn't this sort of story-telling, you did quite well I think.

    Quote:
    Originally Posted by Coulomb2 View Post
    While the method of telling the story can certainly be very confusing at times, in general, the further I got into the arc, the clearer the story got for me. Granted, I *still* don’t have a *clear* understanding of just what happened to Emily, but I do think just about anyone playing the arc will at least get the basic elements by the end, and that’s good, given the complex way the story is presented.
    Then it worked for you the way I wanted it to. I wanted to make this arc creepy, cryptic and something of a mental puzzle for the player to piece together from the little details and overall tone I set. The finished picture they get will probably never be 100% complete (or exactly as it was to me, which is intended), but you'll see the broader brushstrokes of the character and her life.

    Quote:
    Originally Posted by Coulomb2 View Post
    Another notable thing is the use of repurposed, re-colored mobs. The Devouring Earth really stood out – I almost wish they had that color scheme in the real game.
    I'm surprised that this is the second time I've heard that about The Earth Devouring The Earth. I don't see what I did with them as being all that... well, good, but I'm glad it seems to be working for people.

    Quote:
    Originally Posted by Coulomb2 View Post
    One thing I did notice is that the way the story, um, “clarified” by the end seemed to make the first parts actually make less sense. At the moment, I’m most confused about what was really going on in the first two missions (especially the first one). My current interpretation is that I’m watching what Emily did to construct the Book in the first two missions, and I *think* the second mission is actually depicting events from before the first (although, to be honest, it was the second mission where I had the hardest time seeing the point – ostensibly, I’m watching Emily find the second component of her Book, but the mission actually seems more like an introduction to the first part of Emily’s life story). I’m guessing whatever she needed from the “farm” she got a long time ago, but fled to Cap after she burned down the barn (to escape the police), and finished creating the Book there. The third mission actually seems to be me delving into the Book to find out Emily’s true story – and learning that Emily herself is actually hidden in the parts of the Book that were torn out. And the final mission is trying to find Emily herself. But it might also be that she really did get something from the Devouring Earth after getting whatever she needed from the Clockwork, and was just insane by that point, and saw the Devouring Earth as synonymous with creatures she imagined in her early childhood. But, clearly, I’m confused as to what exactly is going on.
    I really like your interpretation there. And don't worry about the confusion.

    Quote:
    Originally Posted by Coulomb2 View Post
    And that brings me to the main thing that I *wished* the arc had: a kind of compromise between the player having to piece together the story from clues scattered throughout missions that aren’t necessarily presented in chronological order (which, is *not* a bad thing, by the way), and simply “rewarding” the player with the story if they get through the arc. Specifically, I’m wishing the souvenir had a more explicit version of Emily’s story so that if the player couldn’t necessarily put everything together (as I couldn’t), you’d still get rewarded with “what really happened” at the very end. Almost like a chance to compare notes (I was hoping the souvie would have the real story so I could see how close my interpretation was to it).
    I can appreciate what you say, but it's not what I wanted this arc to be or end up as. "Broad brushstrokes", as I said above. If I had to compare the arc to a painting for instance, this is intended to be more of an impressionistic work rather than one of photographic realism. It also shares some similarities with a dream - beholden to its own logic that sometimes is just flat out confusing to consider once you wake up.

    On top of that, I'm discovering the joys of creating something that is open to some interpretation - I get to hear other people's ideas about it! I didn't just randomly throw stuff into this arc to "let you guys figure out what it means, if anything." That's a common accusation of works like this, not that you made it - you approached it with an open mind and found patterns in it, some I intended and others I might not have, but still valid readings. Everything I put in does mean something and points to something I knew about the story and Emily Yikes, but spilling the beans would lessen the experience you have with it, the way you interact with the ideas and themes.

    I think that's way more fun than just another punch-up.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    It's also something I've said about *many* things. For most devs I still think my description of them as "Hyper little dog in a room full of bouncing balls" fits. "Ooh, look, over there, the AE ball, ooh, PVP change, ooh, Incarnate system, ooh, look, IO sets, ooh, new, chasedaball, ooh shiny!" Meanwhile the balls they touched are rolling off to the corner somewhere, slow, no longer interesting but covered in slobber and picking up dirt.
    I imagine they choose this route because they're afraid if they're not paying attention to all the balls (just the AE ball, or whatever else thing they're currently gnawing on) then people who aren't so into that AE ball would feel slighted. So instead they sort of slight us all on everything. Except for those who want end-game content, which they've said they're going to keep pumping out every issue. :/
  16. Quote:
    Originally Posted by MrCaptainMan View Post
    I take a breather, come back, and find this situation. it;s very depressing. I don't think I'll bother checking any of my arcs.

    The MA used to be awesome. I hope they fix it.

    The steampunk booster is the first one I'm not buying. Can't be bothered. CoH has gone a bit 'meh' for me. It seems to be turning into WoW. Weird.

    Eco.

    EDIT: I finished playing an AE arc, and thought i might as well have a look. I went into the Edit screen for The Audition Parts 1-3 since it wouldn't let me Play it, and as soon as i clicked on mission 1, CoH crashed with a 'fatal error' popup window.

    Pff.
    Three things:

    1) Nice to see you again

    2) Before you slam the door on the way out, please send a petition and/or PM a couple of devs and tell them why you're slamming that door.

    3) The AE arc club recently played Storming Citadel and it apparently worked fine..., not that that's enough to keep you, I know.
  17. Quote:
    Originally Posted by Wrong_Number View Post
    Also, please let's please keep this to a list of unplayable arcs and not a discussion of what work arounds were done to make your arc playable. I have a couple of arcs I changed also to make them playable, but left them off the list to keep it simple. Thanks.
    I think it's important for players to realize that just because you can play an arc doesn't mean it wasn't affected or half-broken, ala my replaced custom foes. But, if you really do only want "100% broken and invalidated arcs", then I see your point. If any of that comment applies to my post above, that is.
  18. Clave_Dark_5

    So Firefly...

    Quote:
    Originally Posted by Mindscythe View Post
    Imagine, for a moment, what Firefly would have been like had Joss been making the show on HBO... Yeah.
    Now see? THAT is what I can't figure out. Why why WHY hasn't HBO or ShowTime gone to Joss by now and said "give us a show and we promise not to cancel it"? He comes complete with a huge crowd of zombie followers who'll eat up anything he does with a spoon.

  19. Quote:
    Originally Posted by _Rial13_ View Post
    There really aren't any new players
    I find myself typing in the words "welcome to the game!" a fair amount.

    I think since about when GR hit Ive seen a surprisingly healthy number of newbie posts in the Player Questions forum where they ask about what AT is good, how do I do X, etc. Considering that generally only a small number of players actually read the forums, I think we're doing ok on new recruits.

    I play at night/early morning usually, and it's always been hard to find team at three AM on some place like Pinnacle (so now I'm on Virt and Freedom), but this hasn't noticeably changed since I started playing (not sure how long that is, check my join date over there).

    Oh, except for the current "50s, 50s everywhere!" situation, but that's obviously not due to the game losing players.

    You have your concerns and that's fine but I think you've chosen the wrong explanation for where they've come from.
  20. Quote:
    Originally Posted by Zombie Man View Post
    If this is to let the Devs know it's a problem, they know. At last week's Ustream, Dr. Aeon said they are aware of the problem, have looked into it, found it harder than expected to fix it, and are most definitely still working on it.
    Starting this thread was (I think) based off an idea I put forth in another thread. The idea here is to let other players know for sure what's been affected, to show off the scope of this problem (assuming enough authors post here) and to help express our unhappiness with the current situation to the devs in a more positive way than just sitting on our hands and/or calling them bad names. Plus it's probably not a bad idea to let folks know which arcs they should avoid as being unplayable (or as is the case with mine, 'not WAI as the author intended').

    Some authors are really hot under the collar about this issue and really need a way to express that.
  21. Quote:
    Originally Posted by Draugadan View Post
    I like it a lot. I hate that on TFs and such if you aren't the team leader you have no idea what the story is. Some of the mission text can be found under the mission tab, but not all of it.
    This would be a wonderful addition.
    Same, but I'm more annoyed about the same thing happening in AE missions.

    Yes, I like this, I like it a lot.
  22. Oddly enough, my two arcs I know have been affected (haven't had the chance to check them all yet) are playable, but still affected:

    Against The WickerWork Khan! #346904 @Clave Dark 5
    This arc plays ok but for two custom foes have been replaced with a "Corrupted Critter", a renamed Hydra with a bio reading something like "Critter failed to load and melted into a mass of goo." Which is annoying as this group won me the award cited under my avatar.

    Day Job Hell: A Villain's First Day Job #322480 @Clave Dark 5
    This arc plays fine and nothing's changed but when I went in to do a small cosmetic edit on a glowie placement was told I couldn't save it because of a name problem.

    I think this points out that this bug may be more of a problem that just presenting an author with an invalid notation. I had one arc that got that invalid tag but was able to fix it.
  23. Quote:
    Originally Posted by Tired Angel View Post
    We see at the beginning of episode 1 a few things the doctor has gotten up to (the tunnel, the hiding under the skirt, featuring in the old TV show) - what if that isn't the original Doctor but actually the Ganger Doctor who got displaced in time to some 200 years before the day the Doctor gets shot and those shots are of the Ganger Doctor just living his life. We don't know how the Gangers age so its a possibility.
    Say, that's pretty good! That would explain the discrepancy he gave in his age in that first ep and what with the Doctor talking about how the gangers pretty much are real people, it's not like he could just zap his back into unprogrammed flesh without a serious twinge. Still, note that the old Canton seemed to toss that idea out after the Doctor was killed and I've heard Moffat stated categorically that "yes, that was really the Doctor who died" in the first ep.

    On the other hand, Moffat may just be toying with us and this ganger-Doctor may die at the end of the second half of the story.

    Dang it, I hate getting caught up in fan speculation like this, but it's really hard not to at this point.
  24. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    If it's any consolation, it's impossible to play, and thus rate, an arc that's currently affected by this, so nobody should be getting any downvotes because of it.
    Sadly untrue. Tubbius notes in this very thread that's he's had an arc(s?) get a "negative rating" and attributes that to the bug - which might be open to debate unless the player told him specifically why they gave him the low vote. He'd have to answer that one.

    But the fact a broken arc can be played is proven right there. In addition to that, I know that two of my arcs are affected but can still be played, as I've done so and heard the same another player ("I played your arc and saw such and such.").

    One of these arcs plays fine except a few foes (with actual flag-inducing names, didn't even think about 'WickerWork Splinter' when I assigned that one) are replaced with a "Corrupted Critter", a renamed Hydra with a bio reading something like "Critter failed to load and melted into a mass of goo," which is sort of cute, but. The other arc plays fine and nothing's changed but when I went in to do a small cosmetic edit on a glowie placement was told I couldn't save it because of a name problem. I haven't had time to closely examine the arc to find out which name it didn't like though.
  25. Great post, thanks for taking the time to put in all the work on this, Bleak.