CitizenSynthetic

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  1. Hi All,

    I've always been about 4 years behind when it comes to build trends, so I submit for your advice this DM/SR

    I think I've done everything to the most efficient level, but would appreciate some advice from some of the older pros on this thing.

    Many thanks in advance!

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Saint Vanquish: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(15)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(23), RedFtn-EndRdx(33)
    Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
    Level 4: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-EndRdx(5), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(33)
    Level 6: Agile -- DefBuff-I(A), DefBuff-I(7), LkGmblr-Rchg+(7)
    Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Kick -- Empty(A)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), LkGmblr-Rchg+(17)
    Level 18: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
    Level 20: Quickness -- Run-I(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
    Level 26: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg(27), Oblit-Dmg/Rchg(27), Oblit-%Dam(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), LkGmblr-Rchg+(29)
    Level 30: Combat Jumping -- EndRdx-I(A)
    Level 32: Midnight Grasp -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(37), SScrappersS-Acc/Dmg/Rchg(39), SScrappersS-Dmg/EndRdx/Rchg(39), SScrappersS-Acc/Dmg/EndRdx/Rchg(39), SScrappersS-Rchg/+Crit(40)
    Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-EndRdx(36), S'dpty-Def/EndRdx/Rchg(40), S'dpty-Def(40)
    Level 38: Elude -- LkGmblr-Rchg+(A)
    Level 41: Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Dark Blast -- Decim-Build%(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/Rchg(46)
    Level 47: Tenebrous Tentacles -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50)
    Level 49: Super Speed -- Clrty-Stlth(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(43)
    Level 50: Musculature Core Paragon
    Level 50: Reactive Core Flawless Interface
    Level 50: Assault Core Embodiment
    ------------



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  2. Hi All,

    Below is a my simple bots/traps build; my objectives are as follows....

    1) cheap
    2) softcap
    3) a little extra recharge
    4) AV soloing

    Am I missing anything obvious with this build, like something you more experienced materminds may be able to point out before I drop the cash on this?

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    Thanks!
  3. Thank you all for your very helpful responses!

    Now onto the finer details of the matter... at some point I'm sure the amount of influence invested in one of these endeavors reaches a level of diminishing returns. I'm really not that interested in shaving seconds off of kill times, but I am interested in being capable of killing these hard targets. I'm pretty patient, I don't mind putting in another minute of rotation if it saves me a billion influence!

    I have access to a pretty extensive collection of HOs, so I don't think one of these DM/SD power builds will be too far out of the question. I did a little research and found one of the millions of builds posted by Santorican over in the DM/SD threads and removed the PvP IOs and altered the Incarnate.

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    My only issue with DM/SD is that it strikes me that the only thing I gain by going the extreme route may be as I stated above; simply quicker kill times. Am I right in guessing that I could spend a lot less and achieve the same results over longer periods of time?

    Compared to the build above does anyone have maybe a SS/Fire (already have a level 50 sitting around) or Stj/WP (concept character) or a dirt cheap DM/SR (budget!) build that would probably cost a fraction of the above but still be capable of soloing the AVs in the Statesman Task Force or something on that level?
  4. Thanks for the replies, guys. Couple of questions...

    1) how much recharge would I need in order to get where I need to be with dark melee?

    2) are scrappers better for this than brutes? As in does the damage multiplier and critical strike out DPS fury once things get going?

    3) does /ENG have enough DDR to stack up to /SR against AVs with -def?

    4) does anyone have an argument for TW/? Is /WP the best secondary for my objectives and wouldn't softcapping WP take up so much space/funds that I would struggle to achieve the recharge/recovery needed to put out the required damage?
  5. Of all the things available in CoX the one thing I have never tried was building an character capable of soloing an Arch Villain.

    I understand that is now a rather common occurrence these days but when I first heard of the trend it was in the very early days of IOs.

    My objective is to kill every (within reason, I assume something like Lord Recluse may be asking a little too much) Arch Villain the game and I thought the best place to start would be asking the scrappers.

    I've heard good things about Dark/SR, Dark/Shield (although I'm not sure I want to go the shield route as I have a SS/Shield brute already) and TW/WP, but am a little confused if I should be going with a Brute or a Scrapper?

    I would appreciate any feedback advice you all could offer on where I should start.

    My budget for this outing would be in the 500 million range with plenty of merit hero merit assistance.
  6. This is the first controller in which I have decided to invest money. The only problem is I have really no idea what I "should" be aiming for with this guy - do I shoot for defence? do I shoot for recharge? It seemed pretty easy to snag perma-hasten and AM to boot so I tossed a build together with that in mind. The only thing holding me back from going forward with this build is the cost of the Basilisks and wondering if I can pick up the recharge in another way to save some cash.

    Thoughts?


    http://www.cohplanner.com/mids/downl...A0E41F5EA513BE
  7. I am currently working on IOing out a SS/SD brute and having a lovely time with him despite some of the limitations of a pure defence based set.

    SS/SD build below...

    Click this DataLink to open the build!

    I have decided to create something which can tank iTrials and some of the more vicious +4/x8 stuff.

    I am currently settled on a StJ/WP brute as it offers a lot of layered defence. My questions are thus....

    1) am I foolish to build a tank out of a brute? why not have access to some of the brute damage?

    2) is /WP the best way to go about this without going /stone? I've done the Stone tank thing before and it sure was effective, I'm just not sure I want to drop a lot of IOs just to catch back up to 'normal' damage. Besides - the set's terrible looking outside of granite.

    3) I've heard the S/L defence is the best way to go with /WP, does anyone have any suggestions where to start? this is what I have so far...

    http://www.cohplanner.com/mids/downl...DBF83F2F4004D2

    4) would this path even produce a Brute capable of tanking iTrials?

    thank you for your reading and I look forward to any feeback.
  8. Thanks for the advice! How about these alterations?


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Punch -- FrcFbk-Dmg/KB(A), FrcFbk-Rechg%(3), FrcFbk-Dmg/EndRdx/KB(3), FrcFbk-Rchg/EndRdx(5), FrcFbk-Rchg/KB(5), FrcFbk-Acc/KB(7)
    Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
    Level 2: Haymaker -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg(23), T'Death-Dmg/EndRdx/Rchg(23)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(45), Numna-Regen/Rcvry+(45)
    Level 6: Boxing -- Acc-I(A)
    Level 8: Knockout Blow -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Acc/Dmg(17), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(19)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(29), HO:Membr(48)
    Level 12: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx(37)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(37), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(40), GSFC-Build%(42), GSFC-ToHit/Rchg/EndRdx(42)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-EndRdx/Rchg(25), Aegis-ResDam/Rchg(31), Aegis-ResDam(39), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
    Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(25), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/Rchg(45), RedFtn-Def(46)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A)
    Level 30: Super Jump -- EndRdx-I(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), RechRdx-I(40), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
    Level 38: One with the Shield -- Panac-Heal/+End(A)
    Level 41: Superior Conditioning -- EndMod-I(A)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Spring Attack -- KinCrsh-Acc/KB(A), KinCrsh-Dmg/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(50), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cardiac Total Core Revamp
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27)
  9. This is the next step from a budget soft cap build I am currently using. The next goal is to increase the recharge and def debuff resist. Thoughts and input would be most welcome.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Punch -- FrcFbk-Dmg/KB(A), FrcFbk-Rechg%(3), FrcFbk-Dmg/EndRdx/KB(3), FrcFbk-Rchg/EndRdx(5), FrcFbk-Rchg/KB(5), FrcFbk-Acc/KB(7)
    Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
    Level 2: Haymaker -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg(23), T'Death-Dmg/EndRdx/Rchg(23)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31), Aegis-ResDam(34), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx(45)
    Level 6: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(40)
    Level 8: Knockout Blow -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Acc/Dmg(17), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(19)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(29), HO:Membr(48)
    Level 12: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx(37)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(37), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(40), GSFC-Build%(42), GSFC-ToHit/Rchg/EndRdx(42)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(31), Aegis-ResDam(39), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-EndRdx/Rchg(48)
    Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(48)
    Level 26: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(50)
    Level 28: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(50)
    Level 30: Hurl -- FrcFbk-Rechg%(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), RechRdx-I(50)
    Level 38: Super Jump -- Empty(A)
    Level 41: Superior Conditioning -- EndMod-I(A)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Spring Attack -- FrcFbk-Rechg%(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cardiac Total Radial Revamp
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc(13)
  10. CitizenSynthetic

    Cheap SD softcap

    You're a star! Thanks for your insight.

    I was under the impression that 45% was the softcap? I assume going over a little is encouraged?
  11. CitizenSynthetic

    Cheap SD softcap

    I'm on a limited budget and am after a cheap way (assuming I use merits for the bigger ticket items) to softcap my SS/SD brute.

    My lack of experience leads me to think I'm going about this wrong. Additionally I'm over cap by .7 - 1.3 percent which leads me to believe I can probably cut costs somewhere. Would greatly appreciate any advise or help.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Punch -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Dam%(3), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dmg/EndRdx(7)
    Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
    Level 2: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27)
    Level 4: Haymaker -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg(23), T'Death-Dmg/EndRdx/Rchg(23)
    Level 6: Hand Clap -- ExStrk-Dmg/KB(A), ExStrk-Dam%(45), ExStrk-Acc/KB(46)
    Level 8: Knockout Blow -- T'Death-Dmg/Rchg(A), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Acc/Dmg(17), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(19)
    Level 10: True Grit -- Aegis-ResDam(A), Aegis-ResDam/Rchg(29), Aegis-ResDam/EndRdx(31), Numna-Heal(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx(34)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(48)
    Level 14: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx(37)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(37), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(40), GSFC-Build%(42), GSFC-ToHit/Rchg/EndRdx(42)
    Level 20: Phalanx Fighting -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(39), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx(45)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 24: Boxing -- Empty(A)
    Level 26: Hurl -- Thundr-Dmg/Rchg(A)
    Level 28: Grant Cover -- EndRdx-I(A)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
    Level 32: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(42), M'Strk-Dmg/EndRdx(43), M'Strk-Acc/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/Dmg/EndRdx(50)
    Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
    Level 41: Web Envelope -- Empty(A)
    Level 44: Disruptor Blast -- Empty(A)
    Level 47: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx/Rchg(48), S'dpty-EndRdx/Rchg(48), S'dpty-Def/EndRdx(50), S'dpty-EndRdx(50)
    Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc(13)
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 14.6% Defense(Fire)
    • 14.6% Defense(Cold)
    • 10.2% Defense(Energy)
    • 10.2% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 17.4% Defense(Ranged)
    • 16.8% Defense(AoE)
    • 15% Enhancement(RechargeTime)
    • 13% Enhancement(Accuracy)
    • 5% FlySpeed
    • 179.9 HP (12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 15.4%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 3.3%
    • 4% (0.07 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 15% RunSpeed



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  12. CitizenSynthetic

    Splitting Hairs?

    Hello brutes!

    I'm starting my first brute since CoV launched and I'm having a hard time deciding.

    SS/SD or SS/Fire

    I have heard that /Fire can really help with keeping rage up, has that nifty heal, and the mini build up is handy.

    But then I look at the +damage from /SD, shield charge, and the ability to softcap with very little cost.

    I was wondering if any of you had some good experiences or advice that could help sway me?
  13. Good morning internet!

    This started as a budget build, and I suppose with Hero Merits it is?
    Can anyone do the same thing for less cost?
    Can anyone do the same thing and keep Psi Scream and/or Suppressive Fire still in there? (they're nifty, 2 cones, who would turn that down!?)

    There isn't a whole lot of damage enhancement here - I just wanted to softcap and 44% is good enough for me!

    Thanks!

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Full Metal Devil: Level 50 Mutation Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-Acc/Rchg(3), ShldBrk-DefDeb/EndRdx/Rchg(5), ShldBrk-Acc/EndRdx/Rchg(5), ShldBrk-%Dam(7)
    Level 1: Subdual -- Empty(A)
    Level 2: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
    Level 4: Empty Clips -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(25), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(27)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rng(15)
    Level 10: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 12: Swift -- Empty(A)
    Level 14: Health -- Empty(A)
    Level 16: Concentration -- GSFC-Build%(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(31), GSFC-ToHit(31), GSFC-ToHit/EndRdx(43)
    Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23)
    Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Rchg(31), Nictus-Acc/Heal(42), Nictus-Acc/EndRdx/Heal/HP/Regen(45)
    Level 22: Stamina -- EnManip-EndMod/Rchg(A), EnManip-EndMod(33), EndMod-I(33)
    Level 24: Kick -- Empty(A)
    Level 26: Piercing Rounds -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(34), Posi-Dmg/Rng(34), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(36)
    Level 28: World of Confusion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
    Level 30: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 32: Hail of Bullets -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Dmg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(37)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Psychic Shockwave -- RzDz-Acc/Rchg(A), RzDz-Stun/Rng(46), RzDz-EndRdx/Stun(46), RzDz-Immob%(46), RzDz-Acc/Stun/Rchg(48)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45)
    Level 47: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(48), DefBuff-I(50)
    Level 49: Scorpion Shield -- GftotA-Def(A), GftotA-Def/EndRdx(50), DefBuff-I(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Dmg/EndRdx(48)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 1: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 22.1% Defense(Smashing)
    • 22.1% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 11.8% Defense(Energy)
    • 11.8% Defense(Negative)
    • 3% Defense(Psionic)
    • 24.3% Defense(Melee)
    • 13% Defense(Ranged)
    • 8% Defense(AoE)
    • 28.8% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 2% Enhancement(Stun)
    • 70% Enhancement(Accuracy)
    • 13% FlySpeed
    • 117.5 HP (9.75%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 10.8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 25.5% (0.43 End/sec) Recovery
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 13% RunSpeed



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