Tell me how this build is terrible! (DP/MM/Mace)


CitizenSynthetic

 

Posted

Good morning internet!

This started as a budget build, and I suppose with Hero Merits it is?
Can anyone do the same thing for less cost?
Can anyone do the same thing and keep Psi Scream and/or Suppressive Fire still in there? (they're nifty, 2 cones, who would turn that down!?)

There isn't a whole lot of damage enhancement here - I just wanted to softcap and 44% is good enough for me!

Thanks!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Full Metal Devil: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-Acc/Rchg(3), ShldBrk-DefDeb/EndRdx/Rchg(5), ShldBrk-Acc/EndRdx/Rchg(5), ShldBrk-%Dam(7)
Level 1: Subdual -- Empty(A)
Level 2: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 4: Empty Clips -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(25), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(27), Posi-Acc/Dmg/EndRdx(27)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rng(15)
Level 10: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 12: Swift -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Concentration -- GSFC-Build%(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(31), GSFC-ToHit(31), GSFC-ToHit/EndRdx(43)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Rchg(31), Nictus-Acc/Heal(42), Nictus-Acc/EndRdx/Heal/HP/Regen(45)
Level 22: Stamina -- EnManip-EndMod/Rchg(A), EnManip-EndMod(33), EndMod-I(33)
Level 24: Kick -- Empty(A)
Level 26: Piercing Rounds -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(34), Posi-Dmg/Rng(34), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(36)
Level 28: World of Confusion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 30: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 32: Hail of Bullets -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Dmg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(37)
Level 35: Assault -- EndRdx-I(A)
Level 38: Psychic Shockwave -- RzDz-Acc/Rchg(A), RzDz-Stun/Rng(46), RzDz-EndRdx/Stun(46), RzDz-Immob%(46), RzDz-Acc/Stun/Rchg(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(48), DefBuff-I(50)
Level 49: Scorpion Shield -- GftotA-Def(A), GftotA-Def/EndRdx(50), DefBuff-I(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Dmg/EndRdx(48)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 22.1% Defense(Smashing)
  • 22.1% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 11.8% Defense(Energy)
  • 11.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.3% Defense(Melee)
  • 13% Defense(Ranged)
  • 8% Defense(AoE)
  • 28.8% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 2% Enhancement(Stun)
  • 70% Enhancement(Accuracy)
  • 13% FlySpeed
  • 117.5 HP (9.75%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 25.5% (0.43 End/sec) Recovery
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 13% RunSpeed



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Liberty:
Citizen Hardcoil - 50 Fire/Rad Controller
Citizen Synthetic - 50 Emp/Eng defender
Citizen Marksman - 50 Arch/MM Blaster
Citizen Golem - 50 Stone/Fire Tank
HMS Shield - 50 Invul/SS Tank
Armordillo Burn - 50 Fire/energy Tank
Exodus Weapon - 50 Eng/Eng Blaster