Plant/Rad questions
This is the first controller in which I have decided to invest money. The only problem is I have really no idea what I "should" be aiming for with this guy - do I shoot for defence? do I shoot for recharge? It seemed pretty easy to snag perma-hasten and AM to boot so I tossed a build together with that in mind. The only thing holding me back from going forward with this build is the cost of the Basilisks and wondering if I can pick up the recharge in another way to save some cash.
Thoughts? http://www.cohplanner.com/mids/downl...A0E41F5EA513BE |
I could not pull up your build. I suggest that when you want to post a build, post the short listing of the build plus the Data Chunk. That will make if far more likely that you will get a response. Not everyone wants to boot up Mids. I tend to look at the posts that interest me . . . and usually don't bother if folks don't bother to post the build in a readable form.
As for what you should aim for, there are differing opinions. My view is that Recharge and Recovery are usually the best thing for Controllers because foes who are controlled are not a danger. If I can get Seeds of Confusion and Creepers to recharge faster, that is a good thing. However, lots of folks prefer Defense. They assert that great defense means that you can wait a bit longer for the controls.
It somewhat depends on your playstyle . . . I tend to play more of a "weenie" playstyle where I use Invis to run up close enough to maximize my use of Seeds of Confusion. When the group is controlled, the Roots and Creepers will add AoE Damage and my debuffs will help with the rest.
As for the expensive IOs . . . that really isn't a problem any more. Any of the expensive IOs other than Purple and PvP IOs are affordable by using Hero Merits. You just have to earn them with Tip Missions or the Who Will Die arc.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I can't see your build either. Would you like me to post mine for you to have a look at? She is a plant/rad/fire, tier 4 (almost) everything incarnate. She is a BEAST! Solo's AV's up to +2, can solo TF's and has even attempted a GM once or twice.
I love mine! She is the first toon I ever invested effort and money into and has easily become my favourite. I am a severe alt-o-holic and it is difficult for me to stay on one toon very long sometimes, but even though this one is a 50 I still play her a lot. A killer combo and great fun, IMO.
"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb
My Characters
I'd like to see your build, I've been debating plant/rad or /kin for solo'ing and team play and am doing some research
Okay .. here is CitizenSynthetic build here. I don't know why you guys, especially you, Local Man could not pull it up. Maybe its a glitched within it somewehre but all I did was click on it and Norton's option to "Open", "Save" or ... popped upso I cicked on Open. I will repost it with other options that Mid's have to export the info and data:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Cernun Sidhe: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Radiation Emission
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(9)
Level 2: Roots -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dam%:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(13)
Level 4: Radiation Infection -- DarkWD-Slow%:50(A), DarkWD-ToHitDeb/EndRdx:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(15), DarkWD-ToHitDeb:50(15)
Level 6: Accelerate Metabolism -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(23), Efficacy-EndMod/Acc:50(25)
Level 8: Spore Burst -- FtnHyp-Plct%:50(A), FtnHyp-Sleep:50(17), FtnHyp-Sleep/Rchg:50(17), FtnHyp-Acc/Sleep/Rchg:50(19), FtnHyp-Acc/Rchg:50(19)
Level 10: Enervating Field -- EndRdx-I:50(A)
Level 12: Seeds of Confusion -- CoPers-Conf%:50(A), CoPers-Conf:50(25), CoPers-Conf/Rchg:50(27), CoPers-Acc/Conf/Rchg:50(27), CoPers-Acc/Rchg:50(29)
Level 14: Spirit Tree -- Numna-Regen/Rcvry+:50(A), Numna-Heal/Rchg:50(50)
Level 16: Recall Friend -- Empty(A)
Level 18: Vines -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(31), TmpRdns-Acc/EndRdx:50(33), TmpRdns-Rng/Slow:50(33), TmpRdns-EndRdx/Rchg/Slow:50(33)
Level 22: Mutation -- Empty(A)
Level 24: Teleport -- Empty(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg:50(A), Posi-Dam%:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(36)
Level 28: Choking Cloud -- BasGaze-Slow%:30(A), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Hold:30(37)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(40)
Level 35: Fallout -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(40), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42)
Level 38: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Rchg:30(43), BasGaze-Rchg/Hold:30(43), BasGaze-EndRdx/Rchg/Hold:30(43)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46)
Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Long Range Teleport -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc/Rchg:50(46), Efficacy-Acc/Rchg:50(48), Efficacy-EndMod/Acc:50(48), Efficacy-EndMod/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 11.56% Defense(Energy)
- 11.56% Defense(Negative)
- 8.13% Defense(Ranged)
- 0.9% Max End
- 1.5% Enhancement(RunSpeed)
- 42% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(FlySpeed)
- 103.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 53.41 HP (5.25%) HitPoints
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 10%
- MezResist(Sleep) 12.2%
- MezResist(Stun) 10%
- MezResist(Terrorized) 12.2%
- 30.5% (0.51 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 18.51% Resistance(Fire)
- 18.51% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 2% XPDebtProtection
Set Bonuses:
Basilisk's Gaze
(Strangler)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Radiant Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Roots)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Radiation Infection)
- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Accelerate Metabolism)
- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Spore Burst)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Seeds of Confusion)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Spirit Tree)
- 12% (0.51 HP/sec) Regeneration
(Vines)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Lingering Radiation)
- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
(Carrion Creepers)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Choking Cloud)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Fly Trap)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
(Fallout)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(EM Pulse)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Temp Invulnerability)
- MezResist(Sleep) 2.2%
- 15.26 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Stamina)
- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
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The build looks pretty interesting! Yo have the teleporting pool + hasten and thats it and of course, Primal Force Masteryas well.
It looks like a team player's build with good support to it but my knowledge on this combo is unexperienced and I cannot make to much of a comment for it because, I don't know your playstyle.
This is the first controller in which I have decided to invest money. The only problem is I have really no idea what I "should" be aiming for with this guy - do I shoot for defence? do I shoot for recharge? It seemed pretty easy to snag perma-hasten and AM to boot so I tossed a build together with that in mind. The only thing holding me back from going forward with this build is the cost of the Basilisks and wondering if I can pick up the recharge in another way to save some cash.
Thoughts?
http://www.cohplanner.com/mids/downl...A0E41F5EA513BE
Liberty:
Citizen Hardcoil - 50 Fire/Rad Controller
Citizen Synthetic - 50 Emp/Eng defender
Citizen Marksman - 50 Arch/MM Blaster
Citizen Golem - 50 Stone/Fire Tank
HMS Shield - 50 Invul/SS Tank
Armordillo Burn - 50 Fire/energy Tank
Exodus Weapon - 50 Eng/Eng Blaster