ChrisMoses

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  1. I have a somewhat related question that I didn't want to start a new thread for...

    I have about 4 Hero Merits and counting. I'm not IO'ing this character out until level 47 with predominately 50s, so I saw no desire to cash them in. I'm 44 now, and I was thinking that, if I got something I didn't want and wanted to sell, it's the level 50 recipes and enhancements that are prioritized above the 40-something-randoms, so I should just wait until I can get 50s for my cash-in.

    That begins AT 47, right? Or are the recipes given equal to your level rather than +3 like TF reward enhancements or something?

    Are there are Set IOs that are worth trading in the required two hero merits for? Maybe to craft then sell to bankroll others, or ones that you need that are simply unobtainable (and I don't know what fits this definition - I would probably personally define anything less than 40 mill as "might as well buy," but what is that appropriate price point to bite the bullet and use the two Hero Merits?

    Finally, what would be the best reward roll range for merits? I've been doing the Bronze 10-14 reward roll in AE, because I see that mentioned quite a few times, but is that really it? It's really worth it just hoping for the low level KB protection? What else is valuable in that range?

    Alright, maybe it was a couple of questions.
  2. Quote:
    Originally Posted by Scarlet_Phantom View Post
    No, it was a few months ago. Pretty forgettable story written by Miller.

    Edit: Clyde Wyncham, the worlds first mutant and creator of the Marvelverse.

    This is what I was thinking about. He was our worlds first mutant who had reality altering powers. And responsible for the creation of the comic universe.
    Is that from 1985? I really dug that miniseries. Did they try to put it into actual continuity...? I was under the impression it was a sort of "alterverse" story.

    Quote:
    Originally Posted by Cowman View Post
    And also more boring.

    Don't take it as a personal attack or anything; I was mostly just being snarky. But I DO kinda roll my eyes whenever this argument comes up. Yeah, I know it was kinda the point of THIS thread, but look through any other thread about comics and you'll see it pop up.

    Now whether or not that makes it "truer" or not, I'm not gonna argue (after all, a heckuva lotta people think Twilight ISN'T complete **** ). I just find it a slightly snobbish kind of argument. Especially considering most indie comics wouldn't exist without the success of the mainstream stuff.

    It's like when people badmouth Garfield for no other reason than it's popularity. Just rubs me the wrong way.

    Mainstream comics have a lotta ****y stuff about 'em. But there's quite a lotta fun and awesome stuff about 'em too. And to write them off with a "I don't read THOSE comics anymore" type of comment seems very small minded to me.

    But maybe I'm wrong.

    Maybe I really am the only comics fan who LIKES the fact that Spidey and the rest haven't grown old and died. Maybe I'm the only one who likes the crazy storylines with evil twins, clones, aliens, and the X-Men fighting a vampire invasion.

    Stuff like 'One More Day' can break yer frickin' SOUL. But there's always more on the way, and a lot of it is really fun stuff.

    So poo-poo mainstream comics all ya want. I'll be standing on the front lines with 'em till my last breath. Bring it on, ya comic snobs. Bring it on!
    RIGHT! There have been awful things in Marvel and DC, but there are plenty of awful things from Image, Vertigo, Dark Horse and IDW and whatever else, it's just that no one reads them enough to complain.

    I'll read anything that's good from any company (however, I do hesitate to jump into DC books with huge backstories of continuity). When I actually had a pull, it consisted of predominately Marvel books, but also the Mark Waid IDW Irredeemable, Atomic Robo from Red 5, a few Image books, some Icon books (mostly Bendis' Power, which counts as Marvel I suppose), and almost anything with Robert Kirkman's name on it. I used to buy Booster Gold from DC until they added a more continuity-intensive focus, and I bought Simon Dark until it became awful and ended. I find that DC really has some great miniseries', like the Joker's Asylum books and the recently concluded Superman: Secret Origin. Or it could just be that those are the most easily accessible for a guy who grew up with DC cartoons and movies rather than the comics (instead reading lots of Spider-Man and Marvel as a kid).

    I don't get the reasoning. If you're a fan who likes self-contained stories, stick to miniseries'. There have been some great ones (Old Man Logan, Marvels, the two aforementioned DC books, etc.). I think there are far too few maxi-series to limit yourself to, like Brian K. Vaughn's Ex Machina and Y The Last Man, which are great and shouldn't be missed, but if you limit yourself to stories with a defined ending plotted out for five years from now, you're closing yourself off from what is a really great medium.

    Quote:
    Originally Posted by Hyperstrike View Post
    I mean, don't get me wrong. Occasional retcons can be done. Great, fine and wonderful. But Marvel just has a penchant for pulling out the Big Red RESET button way, WAY, WAY too often.

    I mean seriously, Spider-Man is what? Three? FOUR levels of total, universal retcon deep at the moment?

    The only two things more overused than retcon in the universe are Deadpool and Wolverine.
    There's that Wolverine mention you were looking for, Cowman!

    I think it's just all a matter of taste and personal preference. Is is better for Spider-Man himself to be ret-conned a bit (and what do you have in mind? The big ones, IMO, are Sins Past, The Other, and of course, One More Day), or for the entire universe to receive a reboot just because Quesada wants a significant change for one character? Is that better? As a Marvel, I say no. As a DC, you may say yes. As a Marvel, I say "No More Mutants" is a more eloquent solution than "punching reality," because it at least works in the framework of what has been established as the fiction of the characters. Reality-punching? Has anyone mentioned that as a remote possibility prior to that point? Has it been referenced since? Is there an explanation as to how that was possible, how Superboy Prime was even aware he could do such a thing?

    It's all a matter of perspective. Just read and enjoy and tell others about what you like and they'll tell you about what they like and you can talk about them to your heart's content.
  3. Time travel is a tricky thing. Muddling around with it can make anything possible at any time.



    So yeah, probably.

    And didn't you see it coming? She has red hair! I think the only redhead in the MU to NOT be a Phoenix is Mary Jane, and that's only because Joey Q. hates her.
  4. Quote:
    Originally Posted by nytflyr View Post
    that's the way it was laid out to me, I said, I'm missing a large chunk of the time, they said doesn't matter the debuff is still going into effect.
    It isn't, but it's still worth the constant usage.
  5. Quote:
    Originally Posted by Genesis Man View Post
    I see what you did there...
    I like Hope!
  6. Quote:
    Originally Posted by Scarlet_Phantom View Post
    I think there was a FF story that dealt with something like this. And I hated it. It was the worlds most powerful mutant from another reality who was in a coma creating the multiverse. And then a future self comes back to the past to kill himself. In the process he starts wiping out other alternate realities and using the heroes of those other realities as pawns to help fight the FF and kill his past self.
    Was that the Onslaught thing? Franklin Richards?

    I never followed FF that closely, but I think what's that all involved.
  7. I've played many blasters extensively. My best soloer at the early levels would definitely be the Ice/Energy. With mobs that generally consist of only three enemies, you hold one, Build up and take up the other two with a combination of Bonesmasher, Ice Bolt, Ice Blast and Energy Punch, hold the original one again while your powers recharge, then kill 'em at your leisure. It's a hard-hitting safe set.

    I love 'em all though. I put a Rad/Energy through Praetoria, who is level 22 now, but I mostly duo'd with him. I wouldn't say he was particularly effective at soloing though. Irradiate is a very early power and isn't the most wise endurance-usage at level 4 when you get it against the mostly three-enemy-sized mobs you'd be fighting.
  8. Thanks for the advice guys. I can downsize my plot and receive a prestige "refund," right? Or is that only with actual base items?
  9. A vault wouldn't be bad.

    I think I need power and control for some things, right?

    Anyway, I upgraded the plot and put in a power and control room, but ran out of prestige at that point, so I'm wondering if I can remove one of those things.

    Does the mission computer do anything? Didn't they remove that villain-side TF from it?
  10. Can anyone recommend me an up-to-date guide for someone just beginning with base building? I've never bothered with it, but I recently decided I needed a basic, storing bin SG base.

    I need to know how much prestige total I would need, and about what order I would approach things in. Also, what are the minimum requirements to get going? Power and Control, right? Anything else?

    I just want to have space for a creation table and the salvage, inspiration and enhancements bins. Do I need to upgrade the plot for that? Is there anything else I'm not considering, or that is worth having for a tiny SG not interested in raiding or decor?

    Thanks.
  11. What about Creeper?



    If he isn't included, I think he considers it a personal slight. If only he was "Creepiest" instead.
  12. Hey, I've recently discovered that I'm not the most imaginative when it comes to eeking the most out of Set IO builds. So while I know plenty about what I'm doing gameplay-wise, the set IOs still throw me for a loop. Predominately, I think my problem is I get caught up going for bonuses that, in the grand scheme of things, probably don't matter too much, like menial resistance or regeneration on a blaster.

    So, take a look at my build if'n you would please. I'm currently level 42, but nowhere near to this - This will be a level 47 respec build, though I do have certain small pieces here and there that I've gotten through drops. So, before I go doing something dumb, maybe offer any advice you may have.

    Thanks.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mercury Avenger: Level 50 Technology Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
    Level 1: Electric Fence -- Acc-I(A)
    Level 2: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(17)
    Level 4: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(25), Decim-Build%(27)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(9), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(33)
    Level 10: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- ULeap-Stlth(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A)
    Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Acrobatics -- EndRdx-I(A)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(27), GSFC-ToHit/Rchg(50), GSFC-Build%(50)
    Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(42)
    Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Shocking Grasp -- HO:Perox(A), HO:Perox(39), Lock-Acc/Rchg(39), Lock-%Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40)
    Level 41: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-Psi/Status(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(46)
    Level 47: Surge of Power -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(50)
    Level 49: Hasten -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Defiance
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff(Lethal)
    • 22% DamageBuff(Fire)
    • 22% DamageBuff(Cold)
    • 22% DamageBuff(Energy)
    • 22% DamageBuff(Negative)
    • 22% DamageBuff(Toxic)
    • 22% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 14.3% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 2.25% Max End
    • 43% Enhancement(Accuracy)
    • 5% Enhancement(Held)
    • 42.5% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 90.4 HP (7.5%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 11.6%
    • MezResist(Immobilize) 8.8%
    • MezResist(Stun) 2.2%
    • 15% (0.25 End/sec) Recovery
    • 22% (1.11 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 19% RunSpeed
    ------------
    Set Bonuses:
    Devastation
    (Ice Blast)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Touch of Death
    (Charged Brawl)
    • MezResist(Immobilize) 2.75%
    • 18.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Decimation
    (Ice Bolt)
    • MezResist(Immobilize) 2.75%
    • 13.6 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Freeze Ray)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mako's Bite
    (Havoc Punch)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Bitter Ice Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    Gaussian's Synchronized Fire-Control
    (Aim)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Positron's Blast
    (Frost Breath)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Blizzard)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Power Sink)
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Lockdown
    (Shocking Grasp)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    Positron's Blast
    (Static Discharge)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Aegis
    (Charged Armor)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Charged Armor)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    Aegis
    (Surge of Power)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Impervium Armor
    (Surge of Power)
    • 2.5% (0.04 End/sec) Recovery
  13. I think my two big problems are A) I wasn't looking only at max-level items, and B) I don't think I have the kind of money to operate in volume in the high-end sales. At least not on the character I was attempting to use (a level 41 Ice/Elec Blaster with about 80 mill to his name).

    I'm on the way out the door at work. I'll try tonight and see how it goes. I guess I'll actually start an Excel sheet or something.
  14. Journal people? Does anyone have an ongoing one since Issue 18? It seems that there is a ton of behavior of this sort going on right now - You guys are still having success? It seems almost all of the relatively obtainable enhancements on there have at least 8 or so available to buy these days.
  15. Alright, I need to get to 32 before I respec... But getting there will be painful. A tip mission with Arachnos in it was brutal, in which I died three to five times. Then I retreated to Architect Entertainment to try a mission against Fire enemies. I found something on the King's Row map (I think) against Firebugs... And died pretty quickly on that as well.

    SIGH

    I never had this kind of trouble with my Fire Tank... I need to get Tough/Weave, but I'm too cheap to respec before 32. I'll have to do some specialized teaming in the meanwhile I suppose.
  16. I think my failing is in recognizing what to attempt to try to buy, craft and sell. The things I know people want, like Obliteration, Touch of Death, etc, all are too expensive to attempt this with and in short supply. The random things I try... Don't turn out so well. I'm sitting on a number of Luck of the Gambler's, Far Strike's, Bruising Blow's and Steadfast Protection's that are just languishing in there right now, not priced particularly high or anything.
  17. Quote:
    Originally Posted by Alkirin View Post
    I think I'm doing alot of this completely wrong...That, or the state of the market has changed in the past few months.

    Could just be my bad luck, but items that run stable at 20m+ will suddenly drop to less than half of that the second I post an item at 15m, thinking I'm a smart guy by undercutting. Kinda feels like someone is waiting for me to invest in something before screwing me over at the last second...Even worse is when I see items consistently selling for more than what I've listed, while my listing just sits there until the prices fall low enough to put me further into the hole. Very fickle market, it seems.

    Going to end up with alot of expensive crap I'd have to probably give away. It's...Discouraging. Don't know how some of you people pull millions in days by it.
    Quote:
    Originally Posted by Fury Flechette View Post
    Pretty easy to explain actually. Suppose as in your example, you've posted a crafted IO for 15M that sells for 20M+. That's pretty decent reasoning, since the lowest priced IO usually sells first, it still may mean yours will sit there while another player's sells. What you may be up against is a player who's listing their IO for 14,999,999. If a bid comes in for 30M, their IO sells, your's don't.

    In the guide, I recommend pricing IOs at 66% to 75% the going rate. I've put this range in to make it easy for people to remember and for 95% of most situations that works. However, what I do is price for the amount that yields me a modest profit. I have no hesitation to list a 20M+ IO for as little as 9.5M. I've probably bought the recipe for 2M, crafted it with salvage for another 3M and even minus marketing fees, I'll still have 4M+ profit if it sells at the listing price. More likely however, the IO will sell for 20M+ and I'll get the sale while people who are listing at 15M don't. It doesn't bother me in the slightest that someone else bought a 20M+ IO for 9.5M. I'm *still* making profit. Who cares if someone else gets a bargain.

    The most common mistake I see beginning marketeers make is assuming that they are failing if they don't get the market price for the IOs they sell. Instead, they should be happy that their IO sold quickly and it freed up a slot for them to make another transaction. I always shake my head at situations where a player has listed an IO at near the market going rate and are frustrated when it sits there for weeks. IOs that you are selling, no matter how expensive, are not usable to you as influence unless they sell.
    Quote:
    Originally Posted by Tru_ghost View Post
    i seem so be having the same problem as alkirin, i understand the concept but im seeming to fail here , have made a small profit here and there but i just cant keep it going... im trying to get away from farming.
    I have the same problem. I think the mistake is on me... I'm picking small niches. I also made the mistake of grabbing like 10 horribly cheap LotG recipes, failing to notice that they each require about 5 million-worth of salvage to craft.

    I keep falling into those pratfalls and not noticing what actually can make some money.

    Also, is it just me or are a lot of the, what may have once been considered "niche" enhancements, are they now in abundance? It does seem like a lot of people are utilizing this method, because I don't ever remember seeing 23 level 30 Acc/Dam Pounding Slugfests available to buy at once before recently (that's a random example).
  18. I understand I'm gonna die if I get into some sort of massive mobs, but I expected to be fairly survivable solo.

    Ahh, so that's why Kinetic Combat and Reactive Armor goes for so much...

    Thanks.
  19. Thanks for the advice.

    Vysires, I was writing off my current build as moot at this point, since I'm looking for a complete overhaul. Do you see anything in that build that would not make it viable while leveling up? My current build is just a mess; Blazing Aura and Quills without the endurance to consistently run them or Hasten, a Healing Flames that seems to recharge 15 seconds of when I absolutely need it, and a somewhat lackluster attackchain.

    The 0/x3 is good advice, I'll work that in.

    Regarding the Architect mission with fire characters - I was under the impression that custom critters had an XP penalty. Is that not true?

    In another recent forum post, it was pointed out to me that the Obliteration set has horrible Endurance reduction. For a Fire Controller's Hot Feet, it was recommended switching to Multistrike; would you recommend that for Quills and Blazing Aura as well?

    Also, is there a better method of slotting shields that I don't know of? I haven't really found what I feel is an ideal slotting of resistance toggles. I like my defensive slotting, however, with the 4 LotG's - That's fine, right?

    Once the inherent fitness happens, this build will be so much easier to work out, but as it is, I don't see what I can completely delay to fit Tough/Weave in earlier. Blazing Aura has to be taken that early because at level 2 my only options are it, Barb Swipe (ew) or Spine Burst, which, from what I can remember from my old Spine/Invuln, doesn't have the damage to justify it's long animation.

    I could put off Quills for sure... Maybe just rely on Ninja Run to get around everywhere and skip/delay the travel power...

    Is there a more eloquent suggestion for slotting Throw Spines? I've never been particularly fond of Positron's Blast due to it's low recharge enhancing.

    Any other recommendations for the Epic power? I went with Body Mastery for more alleviation in the endurance department, but is there anything better worth considering?
  20. Thanks for the advice!

    Quote:
    Originally Posted by Local_Man View Post
    First, while some of the guides are out of date, most are not. There are also a bunch of Fire/Kin threads discussing builds.
    Most seemed to indicate they were current as of issue 15 at the latest, from what I could tell. I don't know what specific changes would affect the set and its playability lately, so I thought the better part of valor...

    Quote:
    Second, if you are low on Influence, the best way to make lots is on the market, not farming. See the guides in the Market forum.
    So I've been told. I'm trying that now, but I'm just not getting it. I don't know if I'm picking bad recipes to craft and flip, but so far I've got a lot of crafted enhancements just languishing in the inventory. I've been doing this with a level 41 blaster for three levels now, and that's probably my mistake.

    However, my reasoning for wanting to do more than just play the markets is so I can add some potentially great purple or other drops to the equation, so I may have a chance of ever getting those without paying their exorbitant prices.

    Quote:
    As for your build, I have a few things that you might want to think about:

    Char: After 4 Baz Gaze, I think it is a good idea to slot some damage. Drop the EndRdx/Hold/Rech and the proc and add some damage. If you can get them, an Acc/Dam and Dam/Mez Hami-Os are nice, or on the cheap, just an Acc/Dam/Rech and a common Damage.
    I have the tendency to load up on all of a set once i have 3 or more, so this is good advice. I should be able to come across two HOs, so that shouldn't be any problem.

    Quote:
    Fire Cages: The damage on FC is not real high. I believe you get more damage from procs. Slot it for Accuracy and EndRdx, then add procs. At level 50, I love having the purple set's Chance for Hold proc in Fire Cages. Some folks going for a high defense build use the Enfeebled Operation set.
    Also good advice. I've never slotted any of the immobilizes with damage before, but I thought it was worthwhile for a Fire/Kin. The Frankenslotting I've done looks ugly, but hopefully it'll be worthwhile.

    Quote:
    Stamina & Speed Boost: Move one of the EndRdx out of Speed Boost and into Stamina. You know that Speed Boost no longer buffs the Recharge on your pets? It increases their Run Speed and Recovery, but not Recharge. Some selfish people skip Speed Boost, but it is still one of the best buffs in the game.
    I'm not going to be only solo, so I want Speed Boost. However, I will drop one of the end redux' to throw it into Stamina.

    Quote:
    Hot Feet needs to be slotted for EndRdx, Damage and some Accuracy. A little bit of slow is nice if you can fit it in. The Obliteration set doesn't have nearly enough EndRdx. You can frankenslot this power, or use the Multistrike set. Some people add procs after they have enough Damage and EndRdx slotted, but go for the Damage before the procs.
    You're right on Obliteration... Only 18% is awful. My love for Obliteration's bonuses blinded me.

    Quote:
    Health: See that Regen Tissue proc? Pull out your Mids, and replace that with a Numinas's Heal IO. See your Regen go up?

    Fire Imps: If you are going for a high defense build, the Blood Mandate has some nice bonuses. Personally, I like to slot a lot of recharge for when the Imps die. I use 4 Expediant Reinforcement (Recharge Intensive Pets set) leaving out the Dam/End and the +Resistance proc. Imps run around too much to get much benefit from that proc. Then add the two Call to Arms triples, or at level 50 you can go for Dam/Rech and Chance for Build Up from the purple Soulbound Alliegence set.
    I'm not wedded to any particular pet slotting, BM was just what I've been using in my theoretical slotting builds (I think I only have one controller with full IO slots, and I can't recall offhand what set I used; probably BM because this was before the recharge intensive set was introduced).

    Quote:
    Most Fire/Kins today go for the Earth APP for Fissure, the Defense-based armor (to softcap Smashing/Lethal defense), Seismic Smash as a big-time melee attack and Earth's Embrace, the heal. Fissure recharges faster than Fireball and has a chance to add some stun -- over time, Fissure does more damage but it is short range.
    Really? Wow. That's a fairly large change. I like Fissure on my Stone Melee Brute, so I know what the set can do... The only thing that doesn't make sense is the Earth's Embrace; is it more for the +HP than the heal? I have to imagine you can just hit Transfusion if you're only looking for a heal...

    I suppose that makes sense; I would miss the ability to get right back into things with the Rise of the Phoenix... And I'll have to find some slots somewhere to maximize Earth's Embrace...

    Thanks again.
  21. Hi! I have a Spine/Fire at 29 and am dying constantly while solo with +1/2 difficulty settings. That doesn't seem like it should be that difficult (my blaster does more than that), so in an effort to stop the face-planting, I'm looking to fast-track adding in some Set IOs (which I don't normally do until late 30s at the earliest). But before I did that, I wanted you lovely people to take a look and tell me if you see something I'm doing wrong, have a different idea or can suggest a more effective slotting arrangements.

    Thanks!

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Panic Epidemic: Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (7) Mako's Bite - Accuracy/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Steadfast Protection - Resistance/Endurance
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (15) Steadfast Protection - Knockback Protection
    • (17) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Endurance/Recharge
    Level 2: Blazing Aura
    • (A) Obliteration - Damage
    • (21) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 4: Healing Flames
    • (A) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance/Recharge
    • (5) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Endurance/Recharge
    • (19) Miracle - Heal/Recharge
    • (19) Miracle - Heal/Endurance/Recharge
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - Recharge
    • (50) Rectified Reticle - To Hit Buff
    • (50) Rectified Reticle - To Hit Buff/Recharge
    Level 8: Impale
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Damage/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Plasma Shield
    • (A) Aegis - Resistance/Endurance
    • (23) Aegis - Resistance/Recharge
    • (23) Aegis - Resistance/Endurance/Recharge
    • (25) Aegis - Resistance
    • (25) Aegis - Psionic/Status Resistance
    Level 18: Health
    • (A) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Consume
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - Chance for +End
    Level 24: Quills
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 26: Ripper
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 28: Burn
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 30: Boxing
    • (A) Accuracy IO
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Recharge Reduction IO
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Tough
    • (A) Aegis - Resistance/Endurance
    • (43) Aegis - Resistance/Endurance/Recharge
    • (43) Aegis - Resistance
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Miracle - Heal
    • (46) Miracle - +Recovery
    • (46) Efficacy Adaptor - EndMod
    • (48) Efficacy Adaptor - EndMod/Endurance
    Level 47: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 12.4% Defense(Smashing)
    • 12.4% Defense(Lethal)
    • 12.4% Defense(Fire)
    • 12.4% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.9% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 33.8% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 120.5 HP (9%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 3.3%
    • MezResist(Stun) 8.8%
    • 13.5% (0.23 End/sec) Recovery
    • 34% (1.9 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 24% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Mako's Bite
    (Lunge)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Steadfast Protection
    (Fire Shield)
    • 1.5% (0.03 End/sec) Recovery
    • 20.1 HP (1.5%) HitPoints
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Aegis
    (Fire Shield)
    • 5% RunSpeed
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Miracle
    (Healing Flames)
    • 2.5% (0.04 End/sec) Recovery
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Thunderstrike
    (Impale)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Aegis
    (Plasma Shield)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    Performance Shifter
    (Consume)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Quills)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Ripper)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Positron's Blast
    (Throw Spines)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Miracle
    (Physical Perfection)
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Physical Perfection)
    • 15.1 HP (1.12%) HitPoints
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
  22. Yes. Even if you don't need the heal and/or it misses your team, as long as you don't get a "Miss" indication, the target is still affected by the -Regen.

    Which, really, isn't something you need to worry about unless you're fighting AVs. Or maybe those awful Arachnoids.
  23. I think he probably meant that the -regen will still affect the target.
  24. I'm certain there has to be a guide listed here somewhere, but all in the guide section are woefully out of date, and I tend to prefer anecdotal evidence as it is.

    Yes, I have added another Fire/Kin Controller to the dreadfully high pile of them that already exist. I've made one in the past, but never bothered to level it past level 10 or so because of how rampant they were, but now it's to the point where they must be dying down or are all level 50 and in their missions, because I don't see them about too much.

    First off... Yes, I intend to be one of those Fire/Kins. That is still a viable option, right? I've only been back for about two months now, so it's possible I've missed something...

    My three determining factors in finally taking this plunge:

    1. The new difficulty options - No fillers/anchors/warm bodies? Interesting. What difficulty settings are standard for these endeavors?
    2. I am broke - I could use a moneymaker.
    3. Morality/side-switching. I think it would be fun to run a Fire/Kin through the Rogue Isles. There will still be "viable" missions there, correct? Everyone just uses Architect Entertainment these days, right? And while we're on the subject, AE's are the same for heroes and villains, aren't they? I'm pretty ignorant in regards to the entire system, because I took a long break shortly after it was originally implemented.

    I've played a Fire/Storm Controller, Fire/Rad Controller, an Ice/Kin Controller and a Radiation/Kin Corrupter to 50, so I know what I'm doing with the powers in-game. What I don't know if how to specifically slot the powers with IO sets to maximize my investment, particularly in-regards to the activities I have in mind which I'm trying desperately not to put into words.

    I could use slotting advice for Flashfire (the Razzle Dazzle + an HO seems a bit awkward), Transfusion (never used the accurate healing set) and the Fire Imps (couldn't decide which Pet set was preferable).

    I also just noticed that I somehow missed Cinders, so I took out Increase Density in favor of it. No idea how I missed it, was just a dumb oversight as I made this build at work yesterday.


    Finally, here is the build - I wanted it to be both a leveling and an end-of-game fun-time build. Any thoughts?

    Thanks!

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pyrokinetix: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (7) Basilisk's Gaze - Recharge/Hold
    • (15) Basilisk's Gaze - Endurance/Recharge/Hold
    • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (29) Basilisk's Gaze - Chance for Recharge Slow
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (5) Touch of the Nictus - Accuracy/Healing
    • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (25) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (25) Touch of the Nictus - Chance for Negative Energy Damage
    Level 2: Fire Cages
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (19) Positron's Blast - Accuracy/Damage/Endurance
    • (29) Positron's Blast - Chance of Damage(Energy)
    Level 4: Siphon Power
    • (A) Accuracy IO
    • (17) Accuracy IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Hot Feet
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 10: Siphon Speed
    • (A) Accuracy IO
    • (27) Accuracy IO
    • (31) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 12: Flashfire
    • (A) HamiO:Peroxisome Exposure
    • (13) Razzle Dazzle - Accuracy/Recharge
    • (13) Razzle Dazzle - Endurance/Stun
    • (23) Razzle Dazzle - Accuracy/Endurance
    • (23) Razzle Dazzle - Stun/Range
    • (27) Razzle Dazzle - Chance of Immobilize
    Level 14: Super Jump
    • (A) Unbounded Leap - +Stealth
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    • (48) Regenerative Tissue - +Regeneration
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Speed Boost
    • (A) Endurance Modification IO
    • (37) Endurance Modification IO
    Level 24: Acrobatics
    • (A) Endurance Reduction IO
    Level 26: Cinders
    • (A) Lockdown - Accuracy/Hold
    • (43) Lockdown - Accuracy/Recharge
    • (46) Lockdown - Recharge/Hold
    • (46) Lockdown - Endurance/Recharge/Hold
    • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 28: Hasten
    • (A) Recharge Reduction IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense/Endurance/Recharge
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 32: Fire Imps
    • (A) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Damage/Endurance
    • (33) Blood Mandate - Accuracy/Endurance
    • (34) Blood Mandate - Accuracy/Damage/Endurance
    • (34) Blood Mandate - Accuracy
    • (34) Blood Mandate - Damage
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Accuracy IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (45) Devastation - Damage/Endurance
    • (45) Devastation - Damage/Recharge
    • (45) Devastation - Accuracy/Damage/Recharge
    Level 47: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Steadfast Protection - Resistance/Endurance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 8% Defense(Fire)
    • 8% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 11.8% Defense(Ranged)
    • 10.2% Defense(AoE)
    • 2.25% Max End
    • 2% Enhancement(Stun)
    • 2.5% Enhancement(Held)
    • 45% Enhancement(Accuracy)
    • 45% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 80.1 HP (7.88%) HitPoints
    • MezResist(Confused) 5%
    • MezResist(Held) 7.2%
    • MezResist(Immobilize) 6.1%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 8.85%
    • MezResist(Terrorized) 5%
    • 13.5% (0.23 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 3.75% Resistance(Negative)
    • 6.25% Resistance(Toxic)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    • 10% (0.42 HP/sec) Regeneration
    Touch of the Nictus
    (Transfusion)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    • 3.75% Resistance(Negative)
    Positron's Blast
    (Fire Cages)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Hot Feet)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Razzle Dazzle
    (Flashfire)
    • 2% (0.03 End/sec) Recovery
    • 15.3 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Lockdown
    (Cinders)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Fire Imps)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Efficacy Adaptor
    (Transference)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Devastation
    (Fire Blast)
    • 12% (0.51 HP/sec) Regeneration
    • 22.9 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    Steadfast Protection
    (Fire Shield)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
  25. I made an Earth/Sonic controller back in the day predominately to be a support character for base raids.

    Then base raids died, and now I'm stuck with a controller I don't necessarily enjoy playing...

    I've gotten over the sounds bothering me, but the playability of it is just somewhat irksome.

    So I don't think /Sonic is bad in a game-sense, but I don't find it too enjoyable to play.