Chefshift_NA

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  1. Chefshift_NA

    IOs locked

    Cool , many thanks !

    I will read about it. And one more question. Why can t I unlock my toons on the test server?
  2. Chefshift_NA

    IOs locked

    Hi guys !

    I just got a quick question. Im a old time CoH player and its been realy long
    since I last played CoH. Now that is free I came back to look arround what
    did I miss. Unlocked a few of my characters and noticed that all my IOs on them
    are not working. They are gray. Can someone tell me why is that, and now can
    I "activate" them ?

    Many thanks !
  3. [ QUOTE ]
    Sweet! A cooperative TF sounds fun. Now a whole new set of ATs to ignore Stalkers for teams

    [/ QUOTE ]

    That is way too funny ... and yet so sad
  4. [ QUOTE ]
    [ QUOTE ]
    I have to say it... the Co-Op TF pictures in the preview are very lame... for all I can tell its just a couple screen shots of two heroes!

    [/ QUOTE ]

    What makes you think those are pictures of the Co-Op TF?

    [/ QUOTE ]

    Well .. as in old cartoons the villain is the one in black and red , the hero is the one in blue.
    And thats makes him think that the picture is from the Co-Op Task force becouse ther is a "Co-Op Task Force" under the picture
  5. As I see it it sounds realy fun and nice, and the other thing that there is some official info on I-10 so soon ... coolness.

    But ...
    [ QUOTE ]
    Please tell me villains are going to get more Strike forces in the level ranges they are missing in issue10? If not this is more towards giving heroes more content than filling in any gaps villains have. I just hope this is just the first part of the issue 10 goodies.

    [/ QUOTE ]

    I feel the same way ...
    Will there ever be some extra for villains and not just everything for heroes(yes I know its for both but heroes get everything that the villains would get but the villains don t get what heroes have). Villains could use a 40-45lvl SF realy .., and lets not talk about the other holes.
  6. [ QUOTE ]
    street fighting would be cool. but what woould be really awesome would be new archtypes for villains. when i hit 50 with my villain, the game said "new archtype available", but nothing was unlocked for villains and i cant use thew hero archtypes. VILLAINS NEED MORE SO WE CAN CONTINUE TO CRUSH THE HEROS!!!

    [/ QUOTE ]

    I agree on some point , and villains need more since they got way less than the heroes .. why is always the heroes ...
  7. My vote is :
    O Street Fighting
    O Shield Fighting

    O Density Control
    O Growth
  8. [ QUOTE ]
    A villain group returns with a dramatic change that will shake the very foundation of Paragon City and the Rogue Isles. An old friend returns as an enemy. Enemies will become friends. Issue 10 and beyond is really shaping up nicely!

    [/ QUOTE ]

    Uh , the 5th Colume will come back, Heroe 1 as a villain, and some hero villain team up zone maybe ? ^^
  9. Chefshift_NA

    Teh funny Devs

    Yes yes ! There are some hidden funny stuffs out there what the devs have put in the game. Show tham if you see them!

    Here is one: Teh PWN Shop

    ^^
  10. Hi everyone I posted this in the Domi forums a long time now, and forgot to post it here too . I was testing Dominators Charged armour in RV with an invu/energy tank.


    Here are the numbers I had writen up from the "combat panel"

    Total Focus : 223.7 energy / 87.4 smash
    Total Focus : 160.4 energy / 62.6 smash - shield on

    Energy Transfer : 262.2 energy / 136.3 smash
    Energy Transfer : 188.6 energy / 97.7 smash - shield on
    -------------------
    Energy Transfer + Build up : 369 energy / 191.8 smash
    Energy Transfer + Build up : 264 energy / 137.6 smash - shield on

    Bone Smasher : 55.9 energy / 87.4 smash
    Bone Smasher : 40.1 energy / 62.6 smash - shield on
    -----------------
    Bone Smasher + Build up : 78.7 energy / 122.9 smash
    Bone Smasher + Build up : 56.4 energy / 88.2 smash - shield on

    (Wrote up some +BUd damage for bigger numbers)
    The numbers show that the shield has about 27% resist with 1 res SO, thou didn t calculate the perfect % yet. (base res must be around 22%)

    The only bug it had when we tested it was when I was hit with and attack + dissorient and the shield went of before the damage so I didn t get the resist bonus and waf hit with the full damage. This is a bug IMO becouse you should be hit with the dissorient after the hit not before .. or donno how it goes. And as for we have no mez protection, every little sleep, hold, etc.. get the shield turned off and back to the squishhh
  11. Can someone post screenshots of the new badges? pls ?!