Chad Gulzow-Man

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  1. Quote:
    Originally Posted by Lighting_Thron View Post
    i belive that making the game open for both factions would bring alot more subs then going rogue, but thats just my opinion.
    ... You DO know that you'll be able to explore both cities if you purchase Going Rogue, right...?
  2. Quote:
    Originally Posted by SakiNeko View Post
    So please, does anyone know the actual title for the ninja leap and smoke bomb emotes?
    ccninjajump
    ccsmokebomb

    It's been mentioned in this thread already. By BABs, even.
  3. Quote:
    Originally Posted by ransim View Post
    Sonic Vision Goggles?

    Wat?

    These aren't mentioned on the wiki or the information provided here about the booster.

    Pics or it didn't happen
    They're the red bug-eye looking goggles the Oni in the official pics for the Martial Arts Booster is wearing.
  4. Quote:
    Originally Posted by Shadow Wail View Post
    Are there any videos of the Ninja Sprint in action? A friend at work wants to see this new pay4play travel power.
    Yes, but it's a pain to copy and paste.
  5. Chad Gulzow-Man

    New booster

    Quote:
    Originally Posted by EnigmaBlack View Post
    you know what you can do with your steak and your blender.
    I wasn't being rude, but... Sweeeeet. The Chad gets steak and milkshakes for dinner tonight.
  6. Quote:
    Originally Posted by Plusone View Post
    A broadsword/Martial arts scrapper, if it gets hit it dies.
    You mean like my Katana/SR Scrapper?
  7. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Damn, that's pretty high. I ain't running that in combat, no matter how cool it looks. Oh well, I can deal. Still sounds pretty swanky, and I'm gonna pick up this pack for sure.
    It's the same as an unenhanced Super Speed, and 0.01 end more expensive than an unenhanced Super Jump.

    Not that I'm arguing that you should run it in combat... I turn it off as soon as my first attack starts to activate.
  8. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Quick question for anyone who has the pack: what's the end cost on the run?
    0.49 end/sec, if memory serves. I'm at work now, so I can't verify it at the moment.
  9. Quote:
    Originally Posted by SaintTzu View Post
    Please note: I wouldn't scream too loudly if it didn't suppress in PvE...
    Yeah... but if they did that, then it really would give this power a benefit over existing travel powers (aside from the aforementioned not requiring a power choice), which would in turn give the people who are complaining about Ninja Run an actual reason to complain other than "I just don't like ninjas and/or how the power looks."
  10. Chad Gulzow-Man

    New booster

    Quote:
    Originally Posted by EnigmaBlack View Post
    Ninja Run does not affect Sprint, Hurdle, or Swift among others; I don't see why it should de-toggle CJ.
    It's because Ninja Run is half Super Speed and half Super Jump, the latter half being the reason.

    Super Jump detoggles Combat Jumping too, and I've never once heard anyone complain about it.

    Quote:
    Originally Posted by EnigmaBlack View Post
    Creating a bind to toggle off one power and activate the other is still a waste of time IMO and a task that I am not willing to do as it is still an extra step I'd have to take from mob to mob.
    For the first 14 issues, I had to turn on all my toggles every time I got mezzed. At times, bugs made it so I had to retoggle every time I zoned. It didn't make the game unplayable or even more difficult; it just meant I had to be aware of my toggle status. And this "problem" you have, as I mentioned above, is still an ongoing issue with Super Jump, as it automatically detoggles Combat Jumping and always has.

    As far as I'm concerned, you're just being lazy now. I'm not going to put your steak in a blender just because you don't want to exert the effort to chew it.
  11. Quote:
    Originally Posted by sherlockho View Post
    Is the event active all the time on the Test Server? I was there this morning for about 40 mins and couldn't find any presents in AP or KR.
    The event only ran for 4 hours yesterday. In another week or two, expect a second test that incorporates some changes based off the feedback from the first test.
  12. My ex has a villain named Tainted Innocence.

    She's a twelve year old girl who was kidnapped, tortured (including having her eyes plucked out), and *****. Then she got a hold of a knife and killed her captor, then fingerpainted on the wall with his blood. She's quite psychotic and about as evil a character as I've seen.
  13. Chad Gulzow-Man

    New booster

    Quote:
    Originally Posted by EnigmaBlack View Post
    The point is that if you use it when traveling, even on mission maps, Cj will be de-toggled. As a player that leaves travel powers on so I can get to the next group of bad guys faster; I'm not willing to sacrifice the defensive by having CJ off.

    I can understand why they would want CJ de-toggled when using NR, but they should have realized CJ is more than just added vertical movement, it has a significant defensive bonus to it too.
    Sooo... make a bind or macro that will activate the alternating power at the press of a button?

    /bind g "powexec_toggleon Ninja Run$$powexec_toggleon Combat Jumping"

    (I think that's right... you might just want to use powexec_name)

    Since binds read from right to left, you'll activate Combat Jumping the first time you press G, then Ninja Run (which detoggles Combat Jumping) the second time, then toggle on Combat Jumping (which will detoggle Ninja Run) with the third press, and so on.
  14. Quote:
    Originally Posted by hedgehog_NA View Post
    Is this affected by travel oppression in pvp? Can someone ninja run away?
    Yes, it does suppress in PVP.
  15. I seriously don't know why everybody complains that villains get fewer zones. Seriously, when's the last time you've gone into Boomtown if you weren't on a Numina TF? Or Dark Astoria if you weren't specifically hunting Adamastor or BP Masks? How about Perez Park for anything after The Hollows opened up? When's the last time you levelled from 10-20 in Skyway City instead of Steel Canyon, or 20-30 in Independence Port instead of Talos Island?

    The devs realized that there were several zones that the majority of players were never visiting at all, and the ones who did go didn't stay there for more than a few minutes to do something specific. That's why the Rogue Isles are set up the way they are. Why should the devs create a new hazard zone just so everybody can visit it, kill whatever Giant Monster and/or new enemy group accompanies it the first day the zone opens, and then never go back? It'd be a complete waste of their time and our money, and would only lead to more people complaining about x not being fixed and y being unbalanced (and, of course, devs hating villains).

    Content? Yes. Red-side needs more content. Especially Strike Forces.

    And so as to not completely derail the thread, YES, OH MY GOD YES, MERGE THE MARKETS ALREADY.
  16. Quote:
    Originally Posted by Jophiel View Post
    There's no "natural" explanation for jumping 20' into the air, unassisted.
    There is if you're a ninja. >_>
  17. Quote:
    Originally Posted by Chyll View Post
    I can't direct you to any links, but I know I've seen it in other anime (did notice the Dragonball Z callout later in the thread).

    And, further, I have actually seen this run style in live action movies also. Not quite so 'over the top' as CoH's, which is clearly more anime inspired, but real-world examples, nonetheless.
    The DBZ reference isn't true really, at least not for Goku. He pumps his arms as he runs, but he holds his hands in "chop" motions instead of fists. He fights a ninja in the original Dragonball series (when he's a kid) who runs like that, though.

    The Ninja Run pose is seen in anime like Ninja Scroll, and a lot of video games with ninjas in them like the old-school Ninja Gaiden for NES.

    All in all, it's a very stereotypical ninja thing to do.

    (And since we've mentioned Naruto a couple times... my Elec/Shield Brute [with an electric shield] looks like he's doing a Chidori/Raikiri as he runs around. )
  18. Quote:
    Originally Posted by captainmoodswing View Post
    ...looks like we've got ourselves a cowboy...
    Wyatt (effing) Earp!
  19. Quote:
    Originally Posted by ABC123 View Post
    How about you fix the damn bugs in the game instead of trying to hit me up for more money !!!
    How about you don't ask the costume designers and animators to fix code issues?
  20. /cce # ccninjajump

    where # is your costume slot 0-4, and ccninjajump can be replaced with any of the items listed in BAB's post on the previous page.
  21. Quote:
    Originally Posted by GhoulSlayer View Post
    That's funny because super science was my favorite.
    That makes one of you.

    I kid, I kid. But this new one looks like it's definitely going to be my fav.
  22. Quote:
    Originally Posted by Canine View Post
    Almost, but not quite. We get a new Katana too, with a much improved geometry at the tip of the blade.
    I just logged in to check, and "Chinese Broadsword" is the only new Katana option I have for creating a new character. (My existing character is busy working at his stupid Day Job, and I don't want to disturb him until he gives me another badge. )
  23. Quote:
    Originally Posted by Alexandria2000 View Post
    Okay, where is this Sonic Vision thing? Haven't found it yet.
    They're the insect-like eyes the Oni-looking dude in the official pics has.
  24. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    One thing I'm curious about... people say things like "I'm going to respec out of my travel power and just use Ninja Run!"

    ... But does it become unavailable in situations where Temp Powers are disabled? (Master TF/SF runs, Ouroboros challenges, etc.)
    Quote:
    Originally Posted by Hyperstrike View Post
    It's not a temp power. It's an inherent.
    BZZZZT. Wrong. I just got home and tested it first thing. "No Temp Powers" in Ouroboros does disable it.

    The Veteran Reward powers, Self Destruct, and Mystic Fortune are all listed as "Inherent Powers" as well, and they're all disabled when Temp Powers are turned off.
  25. Quote:
    Originally Posted by SilverAgeFan View Post
    How about Daredevil?
    FYI, DareDevil would be classified as a Science Origin character given City of Heroes' guidelines, since his enhanced senses came about from a chemical accident.