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Posts
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Joined
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I've played with your Dom several times, NT. I think he'd work nicely, as long as you've finally bothered to give him enhancements. Ranged damage is much preferred over melee on Master runs, and control is always appreciated.
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I think this is actually true as well. You're limited to three tips total (not counting special ones like this year's new Halloween tip), so if you've already got three, you'll need to delete one before you can get your morality mission.
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Also, just covering bases here, but if you do not own the Going Rogue expansion, you can't get Morality Missions yourself, nor change your alignment.
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I forgot to mention... if Valdy is up for it, I'm not sure how many slots he'll be requiring, as he almost always runs in a trio. There may only be four (or fewer) slots available.
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Anybody interested in running a MoBSF tomorrow evening, no earlier than 7:00 Eastern?
I know that at least Valdy is tentatively in, but I'm wondering if there's enough interest to do this after the National Overeating Day festivities, and what time would work best for those who are interested.
Sign ups so far:
1) Chad Gulzow-Man (Kat/SR Scrapper) - Pity spot, I am squishy.
2) Valdy (tentative)
3) Maybe Valdy's friend?
4) Maybe Valdy's friend?
5) NT (Earth/Energy Dom)
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Quote:That doesn't keep you from testing. It certainly limits the rate at which you can test and makes things more of a headache for you (which is, truly, very unfortunate), but it in no way blocks you from doing so.Unless your European, of course. In which case the transfer tool is frakked.
Lucky us.
I understand what you're saying, though. If I couldn't bring over my level 50 characters, I wouldn't particularly want to spend the time and effort of getting a new one up there on the test server, where he/she could be deleted or locked away behind another closed beta without any notice. -
Quote:Okay, then set a one-time payment, via PayPal, to add the one year + 2 months next week. That is, if you want to pay for it now.My account expires in February. I prefer adding time to my account rather than making it reoccurring.
Otherwise, set it next week to the one year + 2 months setting, and you'll be charged for it when your next billing cycle occurs in February. -
Quote:It also sounds like a NASCAR track, and the audio seems to play over every other sound in the game and gives me a headache. I try to avoid teaming with KM users for that reason.KM is stylish, has incredible potential for IOing but still powerful on SOs, brings the most to any team out of the Scrapper primaries IMO and hits like a truck.
Plus its purdy.
KM is good.
Visually it's very good, and based on the numbers, performance is certainly adequate, but the sounds... ugh. -
If your current subscription is going to end before Nov 29, you can pay for one month now to keep your account active, and then pay for the 1 year + 2 months next week once the promotion starts.
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Quote:It also says this on the back of the Architect Edition game box.I do sort of like the "patrol XP" equivalent -- you can use it to accelerate levelling, but not as a complete replacement. However, this breaks an existing loading screen tip, which says you can level 1-50 in AE.
Quote:... But doesn't, I note, claim you can do it in 6 hours.
Quote:I think the basic issue right now is that a buggy AE mission can clearly and massively out-reward standard content. Note that non-buggy missions can also be better for players -- people have built things like custom maps which are designed to be cakewalks for fire/ tankers and /fire brutes, for instance. But I'm not sure that's really an exploit, because you can cherry-pick opponents in the rest of the game, too. -
Quote:The "five levels a day" thing isn't perfect as-is, but it's a step in the right direction. It would really need some kind of scale... it'd just be annoying from 1-10, which you can get in just a few hours. And it'd be too lenient between 40 and 50, in which 5 levels a day would be a ludicrous levelling speed. I'd actually scale it like thus:The problem here is you've - completely incidentally - established both an upper and a lower boundry on XP gain.
"We", being all the players, would know (for certain - it's right there in the code!) that "five levels a day" is an acceptable rate of gain. Anything at or under five-a-day is not an exploit; it's working as-intended. And anyone earning less-than-five a day is not "living up to their potential".
Levels 1-10: no limit on levelling
Levels 10-20: 5 levels per day available in Architect
Levels 20-30: 4 levels per day available in Architect
Levels 30-40: 3 levels per day available in Architect
Levels 40-45: 2 levels per day available in Architect
Levels 45-50: 1 level per day available in Architect
Quote:...so why do regular missions make it all but impossible for me to earn my "five a day"? If five-a-day is "acceptable", why not let me do it running "real" content, instead of just farms?
You can also farm developer-created content for five (or more) levels in a day. Hop in a Demon Farm in PI and go nuts. They've said that they don't care.
But before the Mission Architect was released, they made it very clear that it was absolutely not to be used for farming, and that abusers would be punished. Unfortunately, fighting those that abuse the system has caused the developers to close many doors that legitimate storytellers would have preferred to keep open to see their ideas flourish. It's also taking resources away from other areas of the game, as the fixes usually require the assistance of the programming team.
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Additional thoughts are as follows:
1) I do not like the idea of trading tickets for experience. It takes what is supposed to be a tangible commodity (at least in-game) and turns it into a figurative one. No, a big part of the Mission Architect system is supposed to be that it can be thought of as a wayto run simulations or "training programs," so it needs to grant experience. (It does not, however, necessarily need to grant exp at the same rate as one would get outside the AE building.)
2) I'm not opposed to the idea of Diminishing Returns on Mission Architect rewards. 100% rewards for the first hour spent in AE missions, 85% for the second hour, 50% for the third hour, 20% for every hour beyond four. This would affect all rewards: experience, inf and tickets. The timer would reset on the same clock used by TFs for Reward Merits (is it 18 or 20 hours?).
I just pulled those numbers out of my rear, by the way; nothing says the degrade has to be based on single hours or use my proposed scale. -
I just hit bad guys until they pass out. If they haven't learned their lesson, I do it again.
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Quote:I meant as a secondary. I think it'd be pretty rad to stroll around with a Plant/Poison Controller. It just seems like it'd be a good alternative to Radiation Emission for a debuff Controller, while maintaining (as you pointed out) a weak single-target heal and a rez power that makes your teammate barf after 90 seconds >_>.It gets a little hold heavy on the top teirs but one of those would likely have to be substituted since it involves infecting a henchman and the inability for controllers to direct their pets would weaken the effectiveness. Otherwise, the set is mostly about debuffing and when you add in a weak heal and a rez power, it feels like a Defender primary...albeit one of a grim nature. Good thing GR came along to fix that!
Assuming, of course, that you meant a Controller primary and not a secondary...
The henchman-infecting power will have to get changed to proliferate the set, anyway. Defenders and Corruptors don't get true pets, and the power doesn't work on other people's pets.
I don't think there'd be too much of an issue with Controllers having Poison Trap--it's more situational and less abusable than Rad's Choking Cloud, which Controllers have ample access to--but you may be right, and Paralytic Poison might have to get changed out for a new power as well. -
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Quote:That was a long time ago in a galaxy far, far away. Our targetting computers are much newer.If a whole battery of trench--protecting turbo lasers can fail to hit something the size of an X-Wing at pretty close range, then a single orbital laser will have even less chance of hititng a human-sized object
Besides, X-wings flew hundreds of miles a minute; you can only fly at a maximum speed of what, 58.3 mph? -
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Quote:I'm with Bill on this. I think GG was the first person who proposed the "5 levels of AE XP in a day" (at least that I saw), and in the past I would have been annoyed with such a solution, but at this point, after everything else the AE has gone through, it's about the only thing left that makes sense.About the most reasonable I've seen suggested is a "level brake" - limit of, say, 5 levels a day regardless of however much it's run. That way the person's still rewarded but even the worst exploit is limited - no 50s-in-a-day.
I'm tired of watching precious developer time go towards cleaning up exploits, but at the same time, we cannot (and should not) remove XP from the architect system. This is time that Dr. Aeon could be using to write more content and introduce new architect features, and the programmers could be using to fix bugs like those that delayed the launch of i19. -
I'm signing this just because I like Leandro and KayJMM's presence on the boards.
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Quote:Can you actually do stuff like this in the AE now?The three glowies that can be found around the map are purely optional. But taking down each one will knock out one of his shields. Hell have some in-built resistance to all damage as an EB, and each layer of Shield will grant him additional resistances. Taking out all three may take more time, but it also makes him an easier fight, especially solo. Each artefact is guarded by a boss, who scales as normal.
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I was (mostly) kidding about Stalkers being lame. Obviously, I'm pretty taken with them, as I've been playing Evil G almost exclusively for the past month and a half.
But they actually fulfill a very important duty during ship raids: they tear grates apart like no one's business, and they're really good at sneaking away from the alerted enemies to plant the bombs. And as every AE baby knows, it's all about saving the world and clicking on bombs. -
The sad thing is, I'm a little torn about doing this because it means that Paragon will get less of my money. (I'm currently on a month-to-month subscription plan.)
This is the only game I've ever played that I feel is worthy of the $15/month I pay (plus the cost of all the boosters), and it's due to this that I want to support them as best I can*, which I've done so far by keeping two accounts active...
... But, I think I'm gonna go ahead and switch my main account over to the year-plus-two-free-months plan this go 'round, while keeping my second account on the month-to-month plan in case I ever get strapped for cash (like I did when I got bumped down to part-time for 3 months) and have to cancel something.
*That said, I'm not buying the Party Pack. Bad marketting department, no cookie! -
I only managed a couple dozen Vanguard Merits, but I bailed to give someone else (the dude who was lying dead in the center of the bowl when everyone else showed up) my spot once I stabbed the GM a few times and finally got my badge. I'll probably be bringing my Grav/Kin to future raids, so no one has to @#*$^ about having some lame Stalker on their team anymore.
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I hope to be there, 3D, but I may not be on by 8:00... (I'm celebrating a friend's birthday with gokarts this afternoon. VROOM!)
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Quote:The Party Pack isn't going to be half off.I think this will be what convinces me to get the party pack (that's the only pack I don't have so far)