CedricO

Citizen
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  1. This might be a strange request, but is there any possible way we can get these stories told to us ingame? Its awesome and all that, but ide much rather be jumping around and chatting with people from time to time while reading it.

    Any chance we will ever see those news stands get a revamp and perhaps use those to bring us this awesome fluff?

    Not demanding or anything. just asking.
  2. So awesome. I realy miss the days where they would invade more regularly. Thanks for this!
  3. Just wanted to say that i VERY MUCH enjoyed all the story arcs in first ward. Its been the most fun ive had in this game in a long time. I was actually sad when the story came to an end, like the end of a good book. Very well done!!

    I hope the DA revamp will be equally as epic.
  4. I have to agree, personally i jumped up in joy when i saw it. Sadly as many have pointed out, some more options or more ... usefullness .. would have been nice, especially since it costs 500 points.

    Some very weak attack, dog variations, random emotes/badges for having it out... Something ... extra?

    That said, the dog looks great, its random animations look great. And i realy realy hope this is their first step into more pets into the store. If they ever bring in a wolf, even if it has this "lack" of options, i would defo buy it!

    All in all, its a good addition, people enjoy it. So a big thumbs up to any Dev, should they read this.
  5. If my Bots MM's Laser attacks dident come from a rifle. but rather from a device on his shoulder like in predator.
  6. All ide like to get out of this is. My pets not standing idle when i attack something in defensive stance. doesnt realy need a rename or anything. me being in combat = something they should respond to. its defensive stance, not passive stare at combat.

    and yea, i also do not agree agressive stance in combination with bodyguard mode.
  7. hi guys! and thank you very much for the replies!! ive currently resolved the situation a bit in that ive assigned some mouse button location for the agressive/defensive stance so that i dont have to annoy myself by going for the menu on the pet bar and switch it to agressive when i dont take hits, and back to the menu-defensive when suddenly i get attention and i dont wanna die! :P

    i guess the main point i wanted to make with this thread is that some actions in the game keep you busy for no reason, and they all add up in that you suddenly find yourself wasting a lot of time to do things that ... logically should be dealt with automaticly .. or otherwise THIS IS HIGHLY SUBJECTIVE and i dont want anybody feel like im demanding anything!

    i think everything has been said though:
    -Single buffing my army = timesink
    -summoning new henchmen that need upgrades just so they dont die to fast = timesink (if possible this should be passive, or perhaps if one of your other henchmen has all the upgrades all the new ones you summon should be that upgraded 2) although this could be overpowered in pvp
    -switching stances that could be avoided by good ai = timesink

    just minor gripes! im realy realy enjoying my MM! but i just thought ide share my thoughts, wich i already said above i think.

    thx again for the replies people
  8. Quote:
    Originally Posted by Chaos Creator View Post
    A) the devs do read the forums
    B) Shield buffs are balanced by their recharge times as well as how strong they are.

    C0 I'm not sure why you're having issues with your henchmen mine aggro just fine.
    What i mean is. if your in a group, and your henchmen are in defensive stance and you yourself are shooting. in any other game your minions would attack aswell even in defensive. in this game you yourself need to get hit in order for them to attack in defensive stance.

    basicly what it comes down to is. i dont wanna be switching aggressive stance/defensive stance the whole time in order to function in groups. would be nice if they attack if they notice your going into combat,without you having to get hit first before they react.

    i also feel like forcing people to single buff certain buffs like fire shield is needlessly time consuming. i on the other hand do understand that certain extremely good ones should remain single buff obviously. but ... basic ones should be group. and more then one person ...

    to bring up a much hated example, currently every class buff in WoW buffs groups if your in one. I dont see the downside in making buffing more user friendly! but im also not omnipotent and want to know why making buffs group buffs in this game, or increasing the duration would break CoH gameplay. if im totaly in the dark on this feel free to inform me.
  9. Hiya guys, erm, ive been wondering about something a long time. in most games if you have pets on defensive stance and you yourself attack something they will join in because they show going from passive to combat (since your shooting)

    has there be any talk about this before? is it ever going to change ? right now changing from agressive to defensive the whole time cuz they wont react if i dont get hit is quite ..... unnecessary ....

    Also ! after so many years of this game being out. One would figure they would have changed the fact that for example fire shield from thermal radiation secondary for MM's would buff groups instead of individually. or at least have more then a 5 minute duration.

    I know the devs dont rly check the forums (or so ive heard) but ide just like to throw it out here on the forums and share thoughts with you, the readers. Thanks for reading.