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Posts
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For future reference, it's a good idea to recommend that people add target leaders to normal friends and leave the friends list open.
That's something I learned from the few pre-i9 raids I visited. I'm sure you remember that Batz, but I think it's gotten lost in all the different strats we've developed post-i9. -
Nice leading Batz!
Great raid Triumph! -
Here's another one for the hero-gone-bad scrapbook!
Thanks Otelo for guiding us and keeping the last mission as safe and smooth as possible.
Thanks for a great team everyone! -
Batz and I are going for a Master of LRSF attempt (or two) for our Evil Heroes.
We want the most stacked team possible, so we'll be a bit picky with what you bring. Let me know if you want to join us and what you can bring.
1. Catharctic
2. UltraBatz
3. Bisyihj
4. Exabecquerel
5. 'Freya
6. Army of None
7. Turbo Starr
8. -Michael
EDIT: We won! -
Quote:No.Aren't we all inspired by other heroes, Iceman?
I'm a whole lot squishier than a Lantern.
I'm much less original actually. Watch someone install the game for the first time. You'll realize really quickly why I made an Ice Tanker.
It's honestly quite sad. -
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HKS always had a dedicated yellow taunting team (called Bravo).
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Gratz!
Getting Master on a first attempt is a great accomplishment!
Now I need to login to catch up on all this stuff.... -
Obs,
Hopefully you will check your PMs in time and reply with your email to continue our discussion. -
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Quote:(I didn't read past the quoted post before this reply, so this might be redundant.)I'm not up on all the stuff in PvP but... Why don't the devs just allow the PvE and PvP mechanics to be the same?
I ask this from the standpoint of someone who used to play Starcraft both against the AI and against players online. Absolutely every mechanic was pretty much the same no matter what. The only difference was the person behind the controls. So, in that sense, while it may take a while to learn how to compete against another player, you don't have to spend the time learning how your powers work just to PvP.
Back when the devs first introduced PvP, there were *some* differences in the exact mechanics, but things and strategies from PvE tended to work decently in PvP. The only real factor was the intelligence of the person behind the character(s).
I don't understand why they don't just keep the mechanics simple.
They don't have anyone notable on staff who understood why PvP in COH was fun and unique (probably still don't). They made changes based on a vocal minority of whiney players who wanted to get their badges easier. I'll admit that I was one of them until I saw what the "new version" was becoming during testing. It made no sense, and it still doesn't.
COH was originally designed for 10-year-olds, and they have never really let go of that. There are a lot of positives to that, but PvP gets all of the negative of it.
EDIT: The biggest problem with zone PvP has always been that they designed them around PvE. The rewards aren't even PvP-based in the zones unless you count the lolzy droprate of PvPIOs. -
If you didn't have to gear up so differently for PvP, I'd actually play COH consistently again. There's no other endgame, but I don't like farming for the sake of competing on such a small scale.
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I couldn't make it. Ended up working through it for the new job. I hope everything went well!
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**Sig Change - July 14, 2010 @ 1:53 AM Eastern**
Important Informational Video!