Carnifax

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  1. [ QUOTE ]
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    Maybe it's a shame that the merit reward doesn't contain an extra variable portion that's proportional to the time spent upon the task (e.g. 1 merit per hour). This way at least the hastily thrown together PuG that struggles but keeps at it can still get a reasonable reward for their long slog.

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    Yes, that is a shame. I'd love to be able to sit in-mission AFK all day and all return with 12 hours worth of merits accrued.

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    Y'know the few people doing that really wouldn't worry me. If people want to earn merits there's plenty of ways to earn them far quicker.

    I'd rather see a few people get low level rewards for doing nothing than see people work at a task and get a substandard (almost to the point of being insulting) reward.

    I'm sure on this we have differing viewpoints though.

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    Would it be the few though? Personally I wouldn't be bothered doing it but people will tend to go with the path of least resistance & most reward.
  2. It's a bug, not a conspiracy,

    Same thing happened in the US a few weeks ago, but much more serious. They only had the top 5 or 6 sections
  3. [ QUOTE ]

    Maybe it's a shame that the merit reward doesn't contain an extra variable portion that's proportional to the time spent upon the task (e.g. 1 merit per hour). This way at least the hastily thrown together PuG that struggles but keeps at it can still get a reasonable reward for their long slog.

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    Yes, that is a shame. I'd love to be able to sit in-mission AFK all day and all return with 12 hours worth of merits accrued.
  4. Dunno, but most of the French forum seems to be missing as well.

    Something like this happened to the US forums a few weeks ago too, only the first few sections were appearing.
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    Couldn't you use him as a live loincloth? Like attach him to your belt by his ears or tail?

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    It would feel kinda perverse to actually use him as a piece of clothing around my funzone while he's still alive.

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    Yeah, but think of how many different outfits you could make with all those coloured rabbit loincloths. You’d also get to use the slightly larger hares when you were feeling extra powerful.

    Then there’s the attention a talking loincloth would get you (unless you were thinking of wearing him ‘face in’ and then, apart from anything else, his voice would be muffled XD).

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    Ew. EW!!!

  6. Ancillary Power Pool and Patron Power Pool

    They're the epic power pools ones everyone unlocks at 41.
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    YES!!! fantastic Result..
    I get to keep Telekenesis..
    now.... I wonder if it would be worth me switching Mass Hypnosis for World of Confusion...

    EXCELLENT move!

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    Indeed.

    Would it be considered boorish to now start an "OMG, what did ye do? Now I've way too much choice" thread?

    Or a thread moaning about how Controllers Fire and Psi mastery are now getting a raw deal since they've only 4 powers each

    Whee. I just realised, Carni can now have Ice Storm as before AND Frostbreath instead of the silly single-target attack or the ugly shields. Excellent!!
  8. Cool. So if there are new ones being added they become choosable at 44 now in addition to what's in there presently.

    Excellent!!
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    Leviathian Mastery
    KO Blow (in place of Bile Spray)
    108.88 Smashing Damage, Mag 3 Hold

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    To me, this is the best PPP for /Poison Masterminds simply because of Bile Spray, now they've taken it away the want to get mine to 41 has gone, and I'm sure others feel the same.

    [/ QUOTE ]I wouldn't. Replacing a VERY slowly animating cone attack that does poor damage on MMs (as opposed to, say, a Crab Spider) and doesn't even graphically match the Poisons powers for thematic purposes, with a mag 3 Hold to stack with Paralytic Poison? Um... How is this bad, again?

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    1) It's melee. I don't want to be in melee particularly myself, there's no need for me to be in there usually. An AOE Cone synergies with Fearsome Stare.

    2) I've got a hold myself, one in the Lich, one in the perma-Spirit and one in Fluffy. I really don't need any more

    3) i've also got 2 AOE Cone fears between me and the pets, I don't really need more control

    4) Any AOE damage is welcome, its what my toon is missing, plus it acts as a pseudo-taunt to pull things off Zombies.

    5) And most importantly : Concept, concept, concept. A "hard hitting" melee attack makes no sense to a weedy mage possessed/infected by a fragment of a Banished Pantheon embodiment of a primal urge.
  10. [ QUOTE ]
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    On the news of the loss of Power Blast to a Grav Kin:

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    Them: I can't say as how I have highly requested this for many years.
    Me: You mean, you haven't wanted to get rid of your direct damage dealing power for a cone knockdown? :O
    Them: More importanly, stop nerfing the [censored] out of my one acccess to decent damage potential as a controller. Cone knockdown. How stunningly not at all useful.
    Me: Espeically when AoE Immobilizes and Holds have -Knockdown on.
    Them: Bingo! So now I have a power that does nothing, to unaffect the held things I now can't damage!

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    I thought that Dark Blast's 'Torrent' was the trivial damage one, every version of 'Energy Torrent' I'm aware of has damage... I took the reference to "the knockdown version of.." to mean it would be like the Scrapper and Tank APP versions of the power which do damage and knockdown instead of the blaster version which does damage and knockback.

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    *checks Red Tomax* Yep. You're right. Power Push is the Energy knockback power, this is the Energy AOE cone with some knockdown instead of knockback, the thing Phantasm casts (but his has knockback )

    That's quite cool actually. It might suit my Grav/TA well.
  11. [ QUOTE ]
    Ah, must be my holds then, as something was stopping me from knocking enemies about with Propel. Still... need some clairifaction I think. If it just knocks them down instead of back, it's a bit more useful, but not as useful as... y'know, damage from Power Blast.

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    Most Controller sets have it so Holds don't do -knockback and Immobs do, but Gravity is the other way around.
  12. Gravs AOE immobs don't prevent Knockdown. Not that that makes its spectacularly better really.

    Originally I thought this was a knockdown version of Energys AOE cone attack, which would have been quite cool, not the silly knockdown power.
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    And Soul Mastery for Masterminds getting a PBAoE minion stunning toggle for people in range with them... even when usually either the henchmen are dealing with them or the mastermind is far out of the range of combat?


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    Not true in all the cases. I can imagine a lot of /dark MMs spending time in melee spamming twilight grasp to keep henchies alive. Least that's what I do on my ninjas/dark MM. For me this is a very useful change

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    That's what Fluffy is for. His Heal has got a much better AOE that yours

    I agree with you, the Control aura will be nice for some ATs. But they really should have left one or two of the old cone AOEs, for the same reason. To help MMs with poor AOE damage to raise it a bit, to help us fill in gaps in our build.
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    Yea plus its probably that great friend of ours - time. Whilst Italians still exist, those that have any connection to the witch hunts are now gone (well kind of my research into the subject for uni found some pretty frightening contempory stories). I'm sure if I picked a modern female serial killer instead of Elizabeth Bathory I'd probably have been generic'd. Same if someone made a Hitler toon, and 5th Columists got their change due to it being too soon and could cause offence.

    The witch hunts however are centuries old altho thousands across Europe lost their lives, I don't think it impacts us as much as something like the holocaust.

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    The "happened a long time ago" angle doesn't really hold up - a crime is a crime, no matter when it happened - it doesn't become less evil as time passes.

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    Nope but there's less chance of offending, more people would be offended by Nazi's than witch hunters...a game like WAR for instance gives the player a chance to play a witch hunter. People aren't going to turn around and say "but my ancestor was killed by a witch hunter...I'm offended". Perspective is needed, as said earlier we're enlightened and not willing to believe anything just cos it has the words 'God and 'Satan' in it. At the time people were god fearing and believed anything the church told them. This doesn't excuse their actions, but if we look deeper into things then most groups/badges could ahve the chance of offending. A catholic could turn around and say having enhancements named after Crowley is 'horrific'

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    Having something named after a crazy "black magician" isn't really the same as having something named after a book that encouraged centuries of mass murder against half the population of Europe.

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    Half the population of Europe were burnt as witches?
  15. [ QUOTE ]
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    * Controller - Stone Mastery - Seismic Smash replacing hurl boulder. Reduced damage.
    * Controller - Ice Mastery - Frost Breath replacing ice storm
    * Controller - Primal Forces Mastery - Energy Torrent Replacing power blast, knockdown version
    * Ice Control/Ice Slick: Added text clarifying that this power will prevent affected targets from jumping.
    * Plant Control/Entangle: This power will now correctly knock flying targets out of the air only if they are close to the ground.
    * Plant Control/Roots: This power will now correctly knock flying targets out of the air only if they are close to the ground.
    * Plant Control - Fly Trap - fixed a decimal point error on the Fly Trap’s resistances. The Fly Trap Is now much more resistant to all attacks.
    * Ice Mastery - Frost breath: Reduced Endurance Cost.
    * Primal Forces - Energy Torrent: Reduced Endurance Cost.


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    It's not bad news for all Controllers.
    On my Ill/Kin/Stone - Fulcram Shifted Siesmic Smash - yummy - even with the base damage reduced.

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    Yep, Seismic on my Fire/Rad sounds fun as well, it'll suit him down to the ground. "Fissure > Char > Seismic > Air Sup > Sands > Air Sup > Char..."

    Looks like I'll have to ignore Earths Embrace until 49 or drop the armour until then though.
  16. [ QUOTE ]
    I'm really surprised at how much this agitates me and takes the shine off Issue 13 for me, but unlike in WoW where wide power changes are par of the course, powers in CoH are something... intrinsic to your character. Imagine if someone changed Superman's Heat Vision to something else?

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    I agree. Ice Storm suits Carni down to the ground, Frost Breath much less so. Ditto with my Mastermind, Bile spray was just made for his concept. A little weedy half-dead guy isn't going to be going in landing Knockout Punches on enemies.
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    I know

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    I also agree

    Ice Storm is a much, much cooler looking power. Carni is now sad. Frostbreath doesn't suit her much at all either
  18. Looking at the costs in terms of Salvage:

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    Basic Telepad
    Clockwork Winder, Temporal Sands, Simple Chemical, Psionic Manifestation
    Alchemical Silver, Symbol, Inert Gas, Black Blood of the Earth
    Ruby, Destiny, Silver, Hamidon Goo


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    Does that mean a Telepad needs all of these bits of Salvage to make???
  19. Actually reading the US Boards most Powergame type builds seem to say "Get Mace Mastery, as the Defense Shield and Web Grenade are best for a MM". Now that the AOE is being replaced by Power Boost are they just encouraging even more people to choose Mace?
  20. [ QUOTE ]
    Depends on whether or not the new melee attacks still have the abysmal endurance costs (...in return for ignorable damage on a long recharge...) like the Cones did.

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    Well Thunderstrikes figures from earlier in this post don't look particularly overwhelming to be honest. That's a pseudo-AOE though.
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    You can also just lessen your intake of caffeine, rather than going all the way without it. I went from two pots a day to 4 or 5 mugs a day.

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    4 or 5 cups? And that's a cut-down?

    i'm not allowed that much any more, I tend to end up like Tweak from South Park if I've has more than 3. I switch to tea instead after 11am.

    And to drag it all vaguely back on-topic : I wonder how many MMs are going to be drawn to Melee attacks over Cone AOE ones, even if the melee attacks have a mez component?
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    Yes, fixed my typo. I just woke up, gimme a break. <_<

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    No! How dare you err! Flagellate yourself with this birch branch until you've repented properly

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    It's this de caff coffee making me cranky

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    Decaff coffee? I have to ask why? *Edit, ah I see. Never believe anything you read online.... except for this obviously, I don't want to send you into a paradox loop.

    I'm putting my crankyness down to lack of sleep (stupid Fallout 3), lack of ciggies (stupid impending operation), removal of one of the Character Concepts I was looking forward to (stupid other Masterminds hatred of personal attacks), plus my usual sunny personality.
  23. [ QUOTE ]
    Yes, fixed my typo. I just woke up, gimme a break. <_<

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    No! How dare you err! Flagellate yourself with this birch branch until you've repented properly
  24. [ QUOTE ]
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    Thunder Strike is a targeted melee AoE that does Smashing/Energy damage to the primary target with a chance to stun it, the Energy damage component to all those around the primary target, and has a high chance to knockdown all of the targets affected. Also it drains a bit of endurance if you care for that kind of thing. It's a great attack in Energy Melee for Brutes/Stalkers.

    Here's hoping they give MMs the Brute version that does indeed do knockDOWN as opposed to knockBACK.

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    Thunderstrike aint in the energy set.

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    It's in Electrical for Brutes isn't it?
  25. [ QUOTE ]
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    Soul Mastery
    [u]Oppressive Gloom[u] (Mag 2, in place of [u]Night Fall[u])

    Mace Mastery
    [u]Power Boost[u] (98.34% strength, in place of [u]Mace Beam Volley[u])

    Leviathian Mastery
    [u]KO Blow[u] (in place of [u]Bile Spray[u])
    108.88 Smashing Damage, Mag 3 Hold

    Mu Mastery
    [u]ThunderStrike[u] (in place of [u]Static Discharge[u])
    50% chance for Mag 3 Stun, 30.59 Smashing/29.36 Energy Damage

    [/ QUOTE ]Woo!

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    Hang on, did Castle just give MMs the ability to cast Power Boosted Bubbles on their Tier 3? The Bots/FF MMs will be dancing in the aisles.

    I can't see any of the 4 that appeal to my Necro/Dark really. Is Thunderstrike AOE?