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Quote:Don't forget the environmental impact assessments.City of City Planning: Planning a city works pretty well as a sandbox-type game or even perhaps a real-time strategy game ("Cleveland just awarded Federal transit subsidy!").
But as an MMO, you play a city planner sitting in meetings all day discussing estimated future traffic load, or renegotiating recycling pickup contracts. -
Quote:That would also work for a Neon Genesis Evangelion MMO, only there'd at least be a bit of a payoff there, since the more emotionally wrecked your character gets the more powerful your giant robot becomes.Presumably the main characteristic you develop is how downright miserable you are?
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Given how often he or she is being sighted lately, I'm sad that "Supernatural Activity" is one letter too long to be a character's name.
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To make it a properly scientific test, there also needs to be a control group. They'd have to be given purples that don't actually do anything, but otherwise operate under exactly the same conditions. We can explore the efficacy of the placebo effect in MMO combat at the same time!
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Obligatory Guy Who Likes the Old Version post. In particular, I think adding the extra tricks would unbalance the power in the developers' eyes, leading to hideous retribution somewhere else if they were added, and I'm not OK with that. Though (as Twig notes) I'm cool with the cosmetic part if it's optional.
(Also: "hovering". "Hoovering" is... something else, and leads to a dozen half-formed jokes about how the drone may be a bit dull-looking, but I would hardly say they suck, particularly compared to the power they replaced...)
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"Why don't you marry safe science if you love it so much! In fact, why don't you invent a safety door that won't hit you on the butt on your way out because you are fired! Not you, test subject. You're doing fine. Yes! You! Pack your stuff! Front door! Parking lot! Car! Goodbye."
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Oh, hey, and they've got the colors right, something no live-action filmmaker has managed to do since the 1940s (when it didn't matter, because the freakin' serials were in black and white)!
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That's pretty cool, though the subject line made me think that it would be cool to have a different kind of magic staff - that is, a group of magic-wielding employees. Basically, a Mastermind primary that involves a bunch of freakin' wizards. That would be dope, as the young people say.
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Just unlocked another of Torchy's costume slots, so I decided to do another Halloween costume in it.
It's World War II States... um... woman! -
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Quote:Not to be confused with Spork Blade, which is the Titan Weapon model I most want.The character to which you are referring is Spark Blade, one of the signature characters from the Korean launch.
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Back to the original topic, here's the Torch of Victory's new not-being-mistaken-for-a-Praetorian-archvillain Halloween costume.
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Quote:Functionally, no, there is not. The outcome is the same. If the "perfect run" badges are off the table, then the only functional difference, apart from the time taken, is that you don't think the latter courses are slick and efficient enough, and for that you would lock less capable players out of the content? I think not. Peer pressure does enough of that already. We don't need to introduce an official discriminatory mechanism into the game as well.No, this has nothing to do with badges. (...) But there is a difference between beating Siege and Nightstar at the same time, and allowing them to Rez not once but TWICE in the same trial (yes it has happened) or Marauder being allowed to go enraged for longer than 30 seconds in a non-badge run.
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In the tradition of my characters dressing up as the Praetorian equivalents of their favorite NPCs, the Torch of Victory was going to just go as Ms. Liberty this year, but once she had the wig, she found out that the leather jackets were on sale, and, well, one thing led to another...
(For reference, here's one of Torchy's regular looks... )
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Quote:I assumed nothing. You said so yourself. In what universe is uttering the sentence, "Oh, I see, you hit a magic wall," to a technical person who's trying to explain why what you're demanding can't be done not patronizing?I especially like how you assume I would be patronizing in a business meeting.
HINT: Not this one. -
'Cause patronizing your technical people when you don't understand the problems they're up against trying to fulfill your clueless edicts is clearly the best strategy for leveraging your development assets. They teach that in all the best business administration programs.
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This is a different case than mistyping your password, and so, in the hypothetical case where the behavior of the login page is being adjusted, could hypothetically be left alone. In any event, the behavior the OP is requesting is the "normal" way the Windows UI (and I believe X Window as well, though it's been a long time) handles failed login attempts. It's superior across a wider range of user experiences.
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Quote:How is the part in bold even possible? Missions in City of Heroes either succeed or they (pretty rarely) don't. There is no variation in "form", proper or otherwise.Too many times I've seen trials either fail, or not succeed in the proper form
Oh, wait, you're talking about not qualifying for one of those "I'm so 5UP44 1337 I did this without $ARBITRARY_NON_FAILURE_CONDITION! Don't you wish you were as awesome as me?" badges, aren't you.
Yeah, that's not success "in the proper form", that's a peen-buffing bonus badge. Expecting people to pass some sort of training process (apart from, I don't know, playing the trial a few times) in order to get some arbitrary "perfection" badge on the first try? That's toolery, son. Thank you, drive through. -